alisolarflare
3946a0d4c9
Created ModCommand and PlayerCommand abstract classes
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Take note of PlayerCommand.GetHelpText
2016-11-11 20:00:07 -05:00
alisolarflare
02f19712ae
Shoved Gpowers into EasyUHC
2016-11-11 13:43:39 -05:00
alisolarflare
76118a7687
Revert "Revert "Revert "Comit to Uncommit"""
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This reverts commit 30122d23d8
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2016-11-06 18:53:38 -05:00
alisolarflare
30122d23d8
Revert "Revert "Comit to Uncommit""
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This reverts commit fc862a670e
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2016-11-06 18:52:59 -05:00
alisolarflare
fc862a670e
Revert "Comit to Uncommit"
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This reverts commit 125a3c01e8
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2016-11-06 18:51:31 -05:00
alisolarflare
125a3c01e8
Comit to Uncommit
2016-11-06 18:51:09 -05:00
alisolarflare
a81c0ceb76
Completely trashed UHC progress, re-organized
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Using finite state machines is *so much harder* than simply creating
commands that a player or admin uses as the match goes on. I can always
make UHC automatic later
2016-11-06 18:23:27 -05:00