Warfare updates #46

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opened 2016-12-29 02:22:05 +00:00 by alisolarflare · 1 comment
alisolarflare commented 2016-12-29 02:22:05 +00:00 (Migrated from github.com)

Resource Towers:

Minimum Viable Product: A Tower that has a button that can be pressed to change state

  • Tower Server Array
  • Tower Declaration("This is a resource Tower!")
  • Tower Deletion
  • Tower Displaying
  • Tower Data Saving
  • Tower Data Loading
  • Tower State
  • Tower Payouts
  • Tower Payouts when offline
Resource Towers: Minimum Viable Product: A Tower that has a button that can be pressed to change state - [ ] Tower Server Array - [ ] Tower Declaration("This is a resource Tower!") - [ ] Tower Deletion - [ ] Tower Displaying - [ ] Tower Data Saving - [ ] Tower Data Loading - [ ] Tower State - [ ] Tower Payouts - [ ] Tower Payouts when offline
alisolarflare commented 2016-12-29 03:16:54 +00:00 (Migrated from github.com)

Coding checklist:

  • Create Tower Array
  • Initialize a Tower Object from a tower command
  • Remove Tower from array
  • Save Tower Data
  • Save Tower Array
  • Load Tower Data
  • Load Tower Array
  • Custom enum - load/save
  • Listener that checks Tower Array, sets allegiance to the Town
  • Listener that checks every hour, sends cash to each Town
  • OnEnable Listener that gives cash to all towns based on last cash-in
Coding checklist: - [ ] Create Tower Array - [ ] Initialize a Tower Object from a tower command - [ ] Remove Tower from array - [ ] Save Tower Data - [ ] Save Tower Array - [ ] Load Tower Data - [ ] Load Tower Array - [ ] Custom enum - load/save - [ ] Listener that checks Tower Array, sets allegiance to the Town - [ ] Listener that checks every hour, sends cash to each Town - [ ] OnEnable Listener that gives cash to all towns based on last cash-in
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Reference: ChromaGaming/AliPresents#46
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