Alright let's see what happens with this conflicting commit
# Conflicts: # src/iie/DeathListener.java # src/iie/HelloWorldPlugin.java
This commit is contained in:
commit
172c1224f8
3 changed files with 193 additions and 11 deletions
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@ -7,32 +7,144 @@ import org.bukkit.entity.Player;
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public class RandomTP{
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//Randomly teleports a player, into the hardcore world
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public void rtp(Player player, World world, Location minLocation, Location maxLocation){
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private int conflictX;
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private int conflictZ;
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private int conflictRadius = 70;
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private boolean northUsed;
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private boolean southUsed;
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private boolean eastUsed;
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private boolean westUsed;
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//every 4 players who use it will be teleported near each other.
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//ex. iie > 1200, ali -> 1210, byz -> 1190, charles -> 1195, wind -> 300, zan -> 310, etc
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public void conflictRtp(Player player, World world, Location minLocation, Location maxLocation){
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//INIT - xDifference, xAverage
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int xdifference = minLocation.getBlockX() - maxLocation.getBlockX();
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int xAverage = (int) Math.floor(minLocation.getBlockX() + maxLocation.getBlockX() / 2);
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//INIT - zDifference, zAverage
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int zdifference = minLocation.getBlockX() - maxLocation.getBlockY();
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int zAverage = (int) Math.floor(minLocation.getBlockZ() + maxLocation.getBlockZ());
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//CHECK - Reset Cycle
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if ((northUsed || southUsed || eastUsed || westUsed) == false){
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//Tries 20 times to find a location
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for(int i = 0; i < 20; i ++){
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//INIT - attemptedX, attemptedZ
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int attemptedX = (int) Math.floor((Math.random()-0.5)*xdifference) + xAverage;
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int attemptedZ = (int) Math.floor((Math.random()-0.5)*zdifference) + zAverage;
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int cr = conflictRadius;
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//CHECKS - if ground is safe
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boolean groundIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ).getType() != Material.WATER;
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boolean northIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ-cr).getType() != Material.WATER;
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boolean eastIsSafe = world.getHighestBlockAt(attemptedX+cr, attemptedZ).getType() != Material.WATER;
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boolean southIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ+cr).getType() != Material.WATER;
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boolean westIsSafe = world.getHighestBlockAt(attemptedX-cr, attemptedZ).getType() != Material.WATER;
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//TRANSFER - data to class
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if (groundIsSafe && (northIsSafe || southIsSafe || eastIsSafe || westIsSafe)){
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northUsed = northIsSafe;
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eastUsed = eastIsSafe;
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westUsed = westIsSafe;
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southUsed = southIsSafe;
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conflictX = attemptedX;
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conflictZ = attemptedZ;
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player.teleport(world.getHighestBlockAt(attemptedX, attemptedZ).getLocation());
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break;
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}
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}
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}
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String dir = "north";
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//CHOOSES A RANDOM DIRECTION
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for(int i = 0; i < 1000; i++){
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double randomDirection = Math.random();
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if (randomDirection < 0.25){
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if(northUsed){
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northUsed = true;
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dir = "north";
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break;
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}
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}else if(randomDirection < 0.50){
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if(eastUsed){
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eastUsed = true;
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dir = "east";
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break;
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}
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}else if(randomDirection < 0.75){
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if(southUsed){
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southUsed = true;
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dir = "south";
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break;
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}
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}else{
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if(westUsed){
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westUsed = true;
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dir = "west";
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break;
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}
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}
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}
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//TELEPORT - teleports player to the conflict point
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switch(dir){
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case "north":
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northUsed = false;
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player.teleport(world.getHighestBlockAt(conflictX, conflictZ - conflictRadius).getLocation());
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break;
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case "east":
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eastUsed = false;
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player.teleport(world.getHighestBlockAt(conflictX + conflictRadius, conflictZ).getLocation());
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break;
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case "south":
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southUsed = false;
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player.teleport(world.getHighestBlockAt(conflictX, conflictZ + conflictRadius).getLocation());
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break;
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case "west":
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westUsed = false;
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player.teleport(world.getHighestBlockAt(conflictX - conflictRadius, conflictZ).getLocation());
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break;
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default:
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player.teleport(world.getHighestBlockAt(conflictX, conflictZ).getLocation());
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break;
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}
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}
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//Randomly teleports a player, into the hardcore world
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public void rtp(Player player, World world, Location minLocation, Location maxLocation){
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//INIT - xDifference, xAverage
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int xdifference = minLocation.getBlockX() - maxLocation.getBlockX();
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int xAverage = (int) Math.floor(minLocation.getBlockX() + maxLocation.getBlockX() / 2);
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//INIT - zDifference, zAverage
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int zdifference = minLocation.getBlockX() - maxLocation.getBlockY();
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int zAverage = (int) Math.floor(minLocation.getBlockZ() + maxLocation.getBlockZ());
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//TELEPORTS - Tries 20 times to find a location
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for(int i = 0; i < 20; i ++){
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//INIT - attemptedX, attemptedZ
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int attemptedX = (int) Math.floor((Math.random()-0.5)*xdifference) + xAverage;
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int attemptedZ = (int) Math.floor((Math.random()-0.5)*zdifference) + zAverage;
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//CHECKS - if ground is safe
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boolean groundisSafe = world.getHighestBlockAt(attemptedX, attemptedZ).getType() != Material.WATER;
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if (groundisSafe){
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player.teleport(world.getHighestBlockAt(attemptedX, attemptedZ).getLocation());
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return;
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}
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//player.teleport(arg0)
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}
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}
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@ -0,0 +1,68 @@
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package alisolarflare.listeners;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.inventory.ItemStack;
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public class ConflictCompassCraftingListener implements Listener{
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@EventHandler
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public boolean onConflictCompassCraft(CraftItemEvent event){
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//SANITATION - HARDCORE
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if(event.getWhoClicked().getWorld().getName() != "hardcore"){
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return false;
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}
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//INIT - targetItem
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ItemStack targetItem = event.getRecipe().getResult();
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//SANITATION - NOT COMPASS
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if(targetItem.getType() != Material.COMPASS){
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return false;
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}
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event.setCancelled(true);
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//GIVE - chainmail chestplate
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event.getWhoClicked().getInventory().addItem(generateConflictCompass(event.getWhoClicked()));
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//PLAY - cave sound
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event.getWhoClicked().getWorld().playSound(event.getWhoClicked().getLocation(), Sound.AMBIENT_CAVE,0,0);
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return false;
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}
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private ItemStack generateConflictCompass(HumanEntity crafter) {
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ItemStack conflictCompass = new ItemStack(Material.COMPASS);
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conflictCompass.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
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List<String> loreString = new ArrayList<String>();
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loreString.add("The needle is tipped with the scent of");
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loreString.add(nearestPlayerName(crafter));
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conflictCompass.getItemMeta().setLore(loreString);
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return null;
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}
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private String nearestPlayerName(HumanEntity crafter) {
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Player nearestPlayer = null;
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for(Player player: crafter.getWorld().getPlayers()){
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if (player.getUniqueId() == crafter.getUniqueId()){
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//SKIP CODE
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}if (nearestPlayer == null){
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nearestPlayer = player;
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}else if (nearestPlayer.getLocation().distance(crafter.getLocation()) > player.getLocation().distance(crafter.getLocation())){
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nearestPlayer = player;
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}
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}
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if(nearestPlayer == null){
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return "METAL";
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}
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return nearestPlayer.toString();
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}
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}
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@ -15,10 +15,10 @@ import org.bukkit.inventory.ItemStack;
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public class DiamondArmorBlocker implements Listener{
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public static List<Material> blockedItems = Arrays.asList(Material.DIAMOND_BOOTS, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_HELMET);
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@EventHandler
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public void onArmorSmith(CraftItemEvent event){
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public boolean onArmorSmith(CraftItemEvent event){
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//SANITATION - hardcore
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if(event.getWhoClicked().getWorld().getName() != "hardcore"){
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return;
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return false;
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}
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//INIT - inventory, targetItem
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@ -33,6 +33,7 @@ public class DiamondArmorBlocker implements Listener{
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event.getWhoClicked().getWorld().playSound(event.getWhoClicked().getLocation(), Sound.AMBIENT_CAVE,0,0);
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event.getWhoClicked().getWorld().playSound(event.getWhoClicked().getLocation(), Sound.ENTITY_ITEM_BREAK,0,0);
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}
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return false;
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}
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//INIT - Chainmail's lore
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List<String> loreString = new ArrayList<String>();
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loreString.add("This world is forever dangerous. There is no protection here");
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loreString.add("This world is forever dangerous.");
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loreString.add("There is no protection here.");
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failArmor.getItemMeta().setLore(loreString);
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return failArmor;
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}
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