Started work on ConflictRTP
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1 changed files with 105 additions and 8 deletions
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@ -7,32 +7,129 @@ import org.bukkit.entity.Player;
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public class RandomTP{
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//Randomly teleports a player, into the hardcore world
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public void rtp(Player player, World world, Location minLocation, Location maxLocation){
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private int conflictX;
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private int conflictZ;
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private int conflictCycle;
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private int conflictRadius = 70;
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private boolean northUsed;
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private boolean southUsed;
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private boolean eastUsed;
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private boolean westUsed;
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//every 4 players who use it will be teleported near each other.
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//ex. iie > 1200, ali -> 1210, byz -> 1190, charles -> 1195, wind -> 300, zan -> 310, etc
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public void conflictRtp(Player player, World world, Location minLocation, Location maxLocation){
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//INIT - xDifference, xAverage
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int xdifference = minLocation.getBlockX() - maxLocation.getBlockX();
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int xAverage = (int) Math.floor(minLocation.getBlockX() + maxLocation.getBlockX() / 2);
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//INIT - zDifference, zAverage
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int zdifference = minLocation.getBlockX() - maxLocation.getBlockY();
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int zAverage = (int) Math.floor(minLocation.getBlockZ() + maxLocation.getBlockZ());
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//CHECK - Reset Cycle
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if ((northUsed || southUsed || eastUsed || westUsed) == false){
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//Tries 20 times to find a location
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for(int i = 0; i < 20; i ++){
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//INIT - attemptedX, attemptedZ
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int attemptedX = (int) Math.floor((Math.random()-0.5)*xdifference) + xAverage;
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int attemptedZ = (int) Math.floor((Math.random()-0.5)*zdifference) + zAverage;
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int cr = conflictRadius;
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//CHECKS - if ground is safe
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boolean groundIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ).getType() != Material.WATER;
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boolean northIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ-cr).getType() != Material.WATER;
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boolean eastIsSafe = world.getHighestBlockAt(attemptedX+cr, attemptedZ).getType() != Material.WATER;
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boolean southIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ+cr).getType() != Material.WATER;
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boolean westIsSafe = world.getHighestBlockAt(attemptedX-cr, attemptedZ).getType() != Material.WATER;
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//TRANSFER - data to class
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if (groundIsSafe && (northIsSafe || southIsSafe || eastIsSafe || westIsSafe)){
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northUsed = northIsSafe;
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eastUsed = eastIsSafe;
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westUsed = westIsSafe;
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southUsed = southIsSafe;
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conflictX = attemptedX;
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conflictZ = attemptedZ;
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player.teleport(world.getHighestBlockAt(attemptedX, attemptedZ).getLocation());
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break;
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}
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}
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}
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int dir = 0;
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//CHOOSES A RANDOM DIRECTION
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for(int i = 0; i < 1000; i++){
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double randomDirection = Math.random();
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if (randomDirection < 0.25){
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if(northUsed){
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northUsed = true;
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dir = 0;
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break;
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}
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}else if(randomDirection < 0.50){
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if(eastUsed){
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eastUsed = true;
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dir = 1;
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break;
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}
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}else if(randomDirection < 0.75){
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if(southUsed){
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southUsed = true;
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dir = 2;
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break;
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}
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}else{
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if(westUsed){
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westUsed = true;
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dir = 3;
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break;
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}
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}
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}
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//INCREMENT - shift cycle
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conflictCycle++;
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//conflict cycle - 0:N, 1:E, 2:S, 3:W
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}
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//Randomly teleports a player, into the hardcore world
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public void rtp(Player player, World world, Location minLocation, Location maxLocation){
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//INIT - xDifference, xAverage
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int xdifference = minLocation.getBlockX() - maxLocation.getBlockX();
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int xAverage = (int) Math.floor(minLocation.getBlockX() + maxLocation.getBlockX() / 2);
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//INIT - zDifference, zAverage
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int zdifference = minLocation.getBlockX() - maxLocation.getBlockY();
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int zAverage = (int) Math.floor(minLocation.getBlockZ() + maxLocation.getBlockZ());
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//TELEPORTS - Tries 20 times to find a location
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for(int i = 0; i < 20; i ++){
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//INIT - attemptedX, attemptedZ
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int attemptedX = (int) Math.floor((Math.random()-0.5)*xdifference) + xAverage;
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int attemptedZ = (int) Math.floor((Math.random()-0.5)*zdifference) + zAverage;
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//CHECKS - if ground is safe
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boolean groundisSafe = world.getHighestBlockAt(attemptedX, attemptedZ).getType() != Material.WATER;
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if (groundisSafe){
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player.teleport(world.getHighestBlockAt(attemptedX, attemptedZ).getLocation());
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return;
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}
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//player.teleport(arg0)
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}
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}
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