Biomes are *hard*
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1 changed files with 138 additions and 4 deletions
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@ -3,13 +3,21 @@ package alisolarflare.components.fruit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.inventory.ItemStack;
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public class GrassBreakListener implements Listener {
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/*public enum fruit {
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Material.POTATO_ITEM,
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Material.MELON_SEEDS,
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Material.PUMPKIN_SEEDS,
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Material.COCOA,
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Material.BEETROOT_SEEDS,
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Material.NETHER_WARTS,
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Material.SEEDS
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};*/
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@EventHandler
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public void onGrassBreak(BlockBreakEvent event){
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@ -18,9 +26,135 @@ public class GrassBreakListener implements Listener {
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Location location = event.getBlock().getLocation();
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World world = event.getBlock().getWorld();
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/*
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switch(world.getBiome(location.getBlockX(), location.getBlockZ())){
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//JUNGLES
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case JUNGLE:
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case JUNGLE_EDGE:
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case JUNGLE_HILLS:
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case MUTATED_JUNGLE:
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case MUTATED_JUNGLE_EDGE:
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world.dropItem(location, new ItemStack(Material.COCOA));
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break;
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//ROOFED FOREST
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case ROOFED_FOREST:
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case MUTATED_ROOFED_FOREST:
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world.dropItem(location, new ItemStack(Material.CARROT_ITEM));
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break;
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//GENERAL FOREST
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case FOREST:
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case FOREST_HILLS:
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case MUTATED_FOREST:
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case BIRCH_FOREST:
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case BIRCH_FOREST_HILLS:
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case MUTATED_BIRCH_FOREST:
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case MUTATED_BIRCH_FOREST_HILLS:
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world.dropItem(location, new ItemStack(Material.SEEDS));
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break;
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case PLAINS:
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case MUTATED_PLAINS:
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world.dropItem(location, new ItemStack(Material.SEEDS));
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//DROP GRASS
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break;
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//SWAMPS
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case SWAMPLAND:
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case MUTATED_SWAMPLAND:
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world.dropItem(location, new ItemStack(Material.POTATO));
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break;
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//DESERT, DRY SHIT
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case DESERT:
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case DESERT_HILLS:
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case MUTATED_DESERT:
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case MESA:
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case MESA_CLEAR_ROCK:
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case MESA_ROCK:
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case MUTATED_MESA:
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case MUTATED_MESA_CLEAR_ROCK:
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case MUTATED_MESA_ROCK:
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case SAVANNA:
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case SAVANNA_ROCK:
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case MUTATED_SAVANNA:
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case MUTATED_SAVANNA_ROCK:
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world.dropItem(location, new ItemStack(Material.DEAD_BUSH));
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//DROP... dead shrub
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break;
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//Mountain Shit
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case EXTREME_HILLS:
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case EXTREME_HILLS_WITH_TREES:
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case MUTATED_EXTREME_HILLS:
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case MUTATED_EXTREME_HILLS_WITH_TREES:
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case SMALLER_EXTREME_HILLS:
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case STONE_BEACH:
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//What the fuck grows in mountains? Rocks?
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break;
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//COLLLLLLLD FUCKERS
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case TAIGA:
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case TAIGA_COLD:
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case TAIGA_COLD_HILLS:
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case TAIGA_HILLS:
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case COLD_BEACH:
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case ICE_FLATS:
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case ICE_MOUNTAINS:
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case MUTATED_ICE_FLATS:
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case FROZEN_OCEAN:
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case FROZEN_RIVER:
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case MUTATED_TAIGA:
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case MUTATED_TAIGA_COLD:
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case REDWOOD_TAIGA:
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case REDWOOD_TAIGA_HILLS:
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case MUTATED_REDWOOD_TAIGA:
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case MUTATED_REDWOOD_TAIGA_HILLS:
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world.dropItem(location, new ItemStack(Material.DIRT));
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break;
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//OCEAN
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case DEEP_OCEAN:
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case OCEAN:
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//DROP... why the fuck is there grass in deep ocean?
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break;
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//BEACHES
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case BEACHES:
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case RIVER:
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//DROP A SEASHELL
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break;
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//MUSHROOM ISLANDS
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case MUSHROOM_ISLAND:
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case MUSHROOM_ISLAND_SHORE:
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world.dropItem(location, new ItemStack(Material.BROWN_MUSHROOM));
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break;
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//WEIRD SHIT
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case HELL:
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case SKY:
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case VOID:
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break;
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default:
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break;
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}*/
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switch((int) (Math.random()* 50)){
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case 1:
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world.dropItem(location, new ItemStack(Material.CARROT_ITEM));
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