eclipse's being glitchy
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parent
71458fb730
commit
7bbcb7e5a0
4 changed files with 33 additions and 6 deletions
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@ -31,5 +31,6 @@ public class UHCModule extends Module {
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registerCommand(plugin, new StartMatch(match));
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registerCommand(plugin, new ConfigureMatch(match));
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registerCommand(plugin, new ScheduleMatch(match));
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}
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}
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@ -38,7 +38,7 @@ public class AddToUHC extends TBMCCommandBase {
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// Adds players to memory
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sender.sendMessage("Adding Players to matchList!");
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for (int i = 0; i > args.length; i++) {
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match.playerList.add(args[i]);
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match.getPlayerList().add(args[i]);
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}sender.sendMessage("Finished!");
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case PEACE:
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case TENSION:
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@ -34,7 +34,7 @@ public class JoinUHC extends TBMCCommandBase{
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case SETUP:
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case INTRO:
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player.sendMessage("Adding you to the UltraHardcore match!");
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match.playerList.add(player.getName());
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match.getPlayerList().add(player.getName());
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break;
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//During the game
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@ -3,16 +3,25 @@ package alisolarflare.uhc.memory;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.configuration.file.FileConfiguration;
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public class UHCMatch {
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public List<String> playerList = new ArrayList<String>();
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private FileConfiguration config;
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private MatchState matchState = MatchState.IDLE;
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private FileConfiguration fileConfiguration;
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private List<String> playerList = new ArrayList<String>();
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private Location lobbyLocation;
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private Location spawnLocation;
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private World ultraHardcoreWorld;
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private int worldBorderMaxRadius;
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private int worldBorderMinRadius;
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public UHCMatch(FileConfiguration fileConfiguration, MatchState state) {
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this.fileConfiguration = fileConfiguration;
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this.config = fileConfiguration;
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this.matchState = state;
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}
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@ -22,11 +31,28 @@ public class UHCMatch {
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public void setMatchState(MatchState newMS){
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matchState = newMS;
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fileConfiguration.set("UHCMatchState", newMS.toString());
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config.set("UHCMatchState", newMS.toString());
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switch(newMS){
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default:
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break;
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}
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}
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public List<String> getPlayerList() {
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return playerList;
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}
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public void setPlayerList(List<String> playerList) {
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this.playerList = playerList;
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}
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public Location getLobbyLocation() {
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return lobbyLocation;
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}
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public void setLobbyLocation(Location lobbyLocation) {
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this.lobbyLocation = lobbyLocation;
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}
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}
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