Started coding up IDLE commands
This commit is contained in:
parent
6cc48f2a5b
commit
a68d39a784
2 changed files with 140 additions and 101 deletions
|
@ -30,6 +30,17 @@ public class AddToUHC extends TBMCCommandBase {
|
||||||
sender.sendMessage("You must supply at least one playername");
|
sender.sendMessage("You must supply at least one playername");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch(match.getMatchState()){
|
||||||
|
case IDLE:
|
||||||
|
case WAITING:
|
||||||
|
case SETUP:
|
||||||
|
case INTRO:
|
||||||
|
case PEACE:
|
||||||
|
case TENSION:
|
||||||
|
case POWER:
|
||||||
|
case END:
|
||||||
|
}
|
||||||
|
|
||||||
// Adds players to memory
|
// Adds players to memory
|
||||||
for (int i = 0; i > args.length; i++) {
|
for (int i = 0; i > args.length; i++) {
|
||||||
match.playerList.add(player.getName());
|
match.playerList.add(player.getName());
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
package alisolarflare.uhc.idle;
|
package alisolarflare.uhc.idle;
|
||||||
|
|
||||||
import org.bukkit.command.CommandSender;
|
import org.bukkit.command.CommandSender;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
import alisolarflare.uhc.memory.UHCMatch;
|
import alisolarflare.uhc.memory.UHCMatch;
|
||||||
import buttondevteam.lib.chat.TBMCCommandBase;
|
import buttondevteam.lib.chat.TBMCCommandBase;
|
||||||
|
@ -21,6 +22,33 @@ public class JoinUHC extends TBMCCommandBase{
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean OnCommand(CommandSender sender, String alias, String[] args) {
|
public boolean OnCommand(CommandSender sender, String alias, String[] args) {
|
||||||
|
if (!(sender instanceof Player))
|
||||||
|
return false;
|
||||||
|
Player player = (Player) sender;
|
||||||
|
player.sendMessage("Adding you to the UltraHardcore match!");
|
||||||
|
switch(match.getMatchState()){
|
||||||
|
|
||||||
|
//Before the game
|
||||||
|
case IDLE:
|
||||||
|
case WAITING:
|
||||||
|
case SETUP:
|
||||||
|
case INTRO:
|
||||||
|
player.sendMessage("Adding you to the UltraHardcore match!");
|
||||||
|
match.playerList.add(player.getName());
|
||||||
|
break;
|
||||||
|
|
||||||
|
//During the game
|
||||||
|
case PEACE:
|
||||||
|
case TENSION:
|
||||||
|
case POWER:
|
||||||
|
player.sendMessage("There is currently an UltraHardcore match going on! #POINTTOSPECTATORMODE, tell Ali asap if you see this");
|
||||||
|
|
||||||
|
//After the game
|
||||||
|
case END:
|
||||||
|
player.sendMessage("There is currently an ending ceremony going on! #POINTTOCEREMONY, tell Ali ASAP if you see this");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue