Started coding up IDLE commands
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2 changed files with 140 additions and 101 deletions
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@ -30,6 +30,17 @@ public class AddToUHC extends TBMCCommandBase {
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sender.sendMessage("You must supply at least one playername");
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}
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switch(match.getMatchState()){
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case IDLE:
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case WAITING:
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case SETUP:
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case INTRO:
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case PEACE:
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case TENSION:
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case POWER:
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case END:
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}
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// Adds players to memory
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for (int i = 0; i > args.length; i++) {
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match.playerList.add(player.getName());
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@ -1,6 +1,7 @@
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package alisolarflare.uhc.idle;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import alisolarflare.uhc.memory.UHCMatch;
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import buttondevteam.lib.chat.TBMCCommandBase;
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@ -21,6 +22,33 @@ public class JoinUHC extends TBMCCommandBase{
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@Override
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public boolean OnCommand(CommandSender sender, String alias, String[] args) {
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if (!(sender instanceof Player))
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return false;
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Player player = (Player) sender;
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player.sendMessage("Adding you to the UltraHardcore match!");
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switch(match.getMatchState()){
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//Before the game
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case IDLE:
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case WAITING:
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case SETUP:
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case INTRO:
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player.sendMessage("Adding you to the UltraHardcore match!");
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match.playerList.add(player.getName());
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break;
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//During the game
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case PEACE:
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case TENSION:
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case POWER:
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player.sendMessage("There is currently an UltraHardcore match going on! #POINTTOSPECTATORMODE, tell Ali asap if you see this");
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//After the game
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case END:
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player.sendMessage("There is currently an ending ceremony going on! #POINTTOCEREMONY, tell Ali ASAP if you see this");
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}
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return false;
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}
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