Updated potatoes
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parent
c4e79bd449
commit
b21ce61d7f
5 changed files with 89 additions and 88 deletions
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@ -11,7 +11,6 @@ public abstract class ModCommand extends BaseCommand{
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public String[] GetHelpText(String alias){
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return new String[] {
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"This command doesn't have help text, ask a dev to add one",
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" using public String[] GetHelpText. ",
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"If you're a dev, write the help text you lazy bastard. -Ali"
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};
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}
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@ -15,9 +15,9 @@ public abstract class PlayerCommand extends BaseCommand{
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@Override
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public String[] GetHelpText(String alias){
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return new String[] {
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"This command doesn't have help text, ask a mod to ask a ",
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"dev to add one using public String[] GetHelpText. ",
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"If you're a mod, ask a dev to write the help text.",
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"This command doesn't have help text. ",
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"If you're a player, ask a mod to write one",
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"If you're a mod, ask a dev to write one",
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"If you're a dev, write the help text you lazy bastard. -Ali"
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};
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}
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@ -1,81 +1,84 @@
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package alisolarflare.components.insurance;
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import java.util.Arrays;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import buttondevteam.lib.DebugPotatoAPI;
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public abstract class Insurance {
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public static enum InsuranceType{
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Nugget, Ingot, Block
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};
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public static ItemStack getInsurance(InsuranceType insuranceType){
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ItemStack insuranceItem;
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List<String> lore;
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switch(insuranceType){
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case Nugget:
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insuranceItem = new ItemStack(Material.GOLD_NUGGET);
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lore = Arrays.asList(
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"This insurance nugget will protect ",
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"one inventory slot from death! Be careful",
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"though, insurance is removed whenever ",
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"you die, with each itemslot costing",
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"one nugget."
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);
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break;
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case Ingot:
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insuranceItem = new ItemStack(Material.GOLD_INGOT);
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lore = Arrays.asList(
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"This insurance ingot will protect ",
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"nine inventory slots from death! Be ",
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"careful though, insurance is removed ",
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"whenever you die, with each inventory ",
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"row costing one ingot."
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);
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break;
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case Block:
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insuranceItem = new ItemStack(Material.GOLD_BLOCK);
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lore = Arrays.asList(
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"This insurance block will give your ",
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"inventory full protection against death! ",
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"Be careful though, this block will split ",
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"into ingots, and you'll lose 3 upon ",
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"death."
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);
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break;
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default:
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lore = Arrays.asList(
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"The InsuranceType " + insuranceType.toString() + " ",
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"is not handled by the Insurance Class in: ",
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Insurance.class.getPackage().getName() + ".",
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"Contact a developer with a screenshot of this message"
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);
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insuranceItem = DebugPotatoAPI.CreateDebugPotato(lore);
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}
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insuranceItem.addUnsafeEnchantment(Enchantment.DURABILITY, 10);
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ItemMeta meta = insuranceItem.getItemMeta();
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meta.setLore(lore);
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meta.setDisplayName("Insurance " + insuranceType.toString());
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insuranceItem.setItemMeta(meta);
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return insuranceItem;
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}
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public static ItemStack getInsurance(InsuranceType insuranceType, int amount){
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ItemStack insurance = Insurance.getInsurance(insuranceType);
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insurance.setAmount(amount);
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return insurance;
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}
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public static boolean isInsuranceType(String string){
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for (InsuranceType insuranceType : Insurance.InsuranceType.values()){
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if (string.equalsIgnoreCase(insuranceType.toString())){
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return true;
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}
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}
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return false;
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}
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}
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package alisolarflare.components.insurance;
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import java.util.Arrays;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import buttondevteam.lib.DebugPotato;
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import buttondevteam.lib.DebugPotatoAPI;
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public abstract class Insurance {
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public static enum InsuranceType{
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Nugget, Ingot, Block
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};
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public static ItemStack getInsurance(InsuranceType insuranceType){
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ItemStack insuranceItem;
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List<String> lore;
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switch(insuranceType){
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case Nugget:
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insuranceItem = new ItemStack(Material.GOLD_NUGGET);
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lore = Arrays.asList(
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"This insurance nugget will protect ",
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"one inventory slot from death! Be careful",
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"though, insurance is removed whenever ",
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"you die, with each itemslot costing",
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"one nugget."
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);
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break;
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case Ingot:
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insuranceItem = new ItemStack(Material.GOLD_INGOT);
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lore = Arrays.asList(
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"This insurance ingot will protect ",
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"nine inventory slots from death! Be ",
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"careful though, insurance is removed ",
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"whenever you die, with each inventory ",
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"row costing one ingot."
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);
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break;
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case Block:
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insuranceItem = new ItemStack(Material.GOLD_BLOCK);
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lore = Arrays.asList(
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"This insurance block will give your ",
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"inventory full protection against death! ",
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"Be careful though, this block will split ",
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"into ingots, and you'll lose 3 upon ",
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"death."
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);
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break;
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default:
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lore = Arrays.asList(
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"The InsuranceType " + insuranceType.toString() + " ",
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"is not handled by the Insurance Class in: ",
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Insurance.class.getPackage().getName() + ".",
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"Contact a developer with a screenshot of this message"
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);
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DebugPotato potato = new DebugPotato();
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potato.setMessage(lore);
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insuranceItem = potato.toItemStack();
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}
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insuranceItem.addUnsafeEnchantment(Enchantment.DURABILITY, 10);
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ItemMeta meta = insuranceItem.getItemMeta();
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meta.setLore(lore);
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meta.setDisplayName("Insurance " + insuranceType.toString());
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insuranceItem.setItemMeta(meta);
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return insuranceItem;
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}
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public static ItemStack getInsurance(InsuranceType insuranceType, int amount){
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ItemStack insurance = Insurance.getInsurance(insuranceType);
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insurance.setAmount(amount);
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return insurance;
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}
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public static boolean isInsuranceType(String string){
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for (InsuranceType insuranceType : Insurance.InsuranceType.values()){
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if (string.equalsIgnoreCase(insuranceType.toString())){
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return true;
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}
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}
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return false;
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}
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}
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@ -9,9 +9,7 @@ public class BoomBowDeathListener implements Listener{
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@EventHandler
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public void onBoomBowDeath(PlayerDeathEvent event){
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Player player = event.getEntity();
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if (player.getLastDamage() > 7.42420 && player.getLastDamage() < 7.42429){
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player.sendMessage("42!");
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event.setDeathMessage(player.getName() + " got trigger happy with the [Boom Bow]");
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}
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}
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@ -99,7 +99,8 @@ public class BoomBowListener implements Listener {
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boomBow.setDurability((short) (boomBow.getDurability() + 3));
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if(boomBow.getDurability() < 0){
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player.getInventory().setItemInMainHand(null);
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player.getWorld().playSound(playerLocation, Sound.ENTITY_ITEM_BREAK, 0, 0);
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player.getWorld().playSound(playerLocation, Sound.ENTITY_ITEM_BREAK, 0, 0)
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;
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}
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}
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