Adjusted Cannon Bow for slower arc
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1 changed files with 2 additions and 2 deletions
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@ -43,9 +43,9 @@ public class CannonBowListener implements Listener {
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return;
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return;
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TNTPrimed tnt = (TNTPrimed) arrow.getWorld().spawnEntity(arrow.getLocation(), EntityType.PRIMED_TNT);
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TNTPrimed tnt = (TNTPrimed) arrow.getWorld().spawnEntity(arrow.getLocation(), EntityType.PRIMED_TNT);
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tnt.setVelocity(player.getEyeLocation().getDirection().normalize().multiply(2.0));
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tnt.setVelocity(player.getEyeLocation().getDirection().normalize().multiply(1.0));
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tnt.setCustomName("CANNON BOW TNT");
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tnt.setCustomName("CANNON BOW TNT");
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tnt.setFuseTicks(20);
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tnt.setFuseTicks(40);
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player.setVelocity(player.getEyeLocation().getDirection().normalize().multiply(-1));
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player.setVelocity(player.getEyeLocation().getDirection().normalize().multiply(-1));
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player.getWorld().playSound(player.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 2.0F, 0);
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player.getWorld().playSound(player.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 2.0F, 0);
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