Set Dictionary commands to modOnly
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parent
303a9cce8a
commit
8940793094
10 changed files with 23 additions and 85 deletions
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The amount of data used, compared to data requested to save... is at most 3 * log2(n)
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In other words, you can "save" 10000 data points, and have the algorithm back up only 3 * log2(n) of them
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This means that... we can back up the server. Every hour. Every day. For 40 years. And only use 20 storage slots
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Problem is that inserting a new element may cause a chain reactin where data gets deleted and deleted. At worst case, it could be log(n)
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If deleting server backups take time... then we should probably run server backups asyncronously or at off-hours of the server time
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Still, this backup method is incredibly helpful.
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2^n / 3
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@ -8,4 +8,6 @@ commands:
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rtp:
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description: A command that allows players to randomly teleport across the map
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spawn:
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description: A set of commands designed to be used in spawn
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description: A set of commands designed to be used in spawn
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magic:
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description: A set of fun commands designed for cheaty stuff
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@ -14,9 +14,6 @@ public class SendJSON extends ModCommand{
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@Override
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public boolean OnCommand(Player player, String alias, String[] args) {
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GsonBuilder builder = new GsonBuilder();
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Gson gson = builder.create();
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@ -13,13 +13,16 @@ public class PlaySound extends PlayerCommand{
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public boolean OnCommand(Player player, String alias, String[] args) {
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int volume = 0;
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int pitch = 0;
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//parse arguments
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if (args.length >= 2){
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try{
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volume = Integer.parseInt(args[0]);
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pitch = Integer.parseInt(args[1]);
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}catch(NumberFormatException e){
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volume = 0;
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pitch = 0;
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volume = pitch = 0;
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player.sendMessage("Incorrect input:");
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player.sendMessage(args[0] + " must be an int.");
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player.sendMessage(args[1] + " must be an int.");
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@ -29,7 +32,13 @@ public class PlaySound extends PlayerCommand{
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}
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}
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player.getWorld().playSound(player.getLocation(), Sound.ENTITY_BLAZE_DEATH, volume, pitch);
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player.playSound(
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player.getLocation(),
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Sound.ENTITY_BLAZE_DEATH,
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volume, //Volume
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pitch); //Pitch
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return true;
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}
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@ -7,7 +7,7 @@ import org.bukkit.entity.Player;
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import buttondevteam.lib.chat.CommandClass;
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import buttondevteam.presents.architecture.commands.PlayerCommand;
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@CommandClass(path = "dictionary block")
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@CommandClass(path = "dictionary block", modOnly=true)
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public class SetBlock extends PlayerCommand {
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@Override
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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
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import buttondevteam.lib.chat.CommandClass;
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import buttondevteam.presents.architecture.commands.PlayerCommand;
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@CommandClass(path = "dictionary cow")
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@CommandClass(path = "dictionary cow", modOnly=true)
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public class SpawnCow extends PlayerCommand {
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@Override
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@ -7,7 +7,7 @@ import org.bukkit.inventory.ItemStack;
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import buttondevteam.lib.chat.CommandClass;
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import buttondevteam.presents.architecture.commands.ModCommand;
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@CommandClass(path = "dictionary item")
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@CommandClass(path = "dictionary item", modOnly=true)
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public class SpawnItem extends ModCommand {
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@Override
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@ -11,7 +11,7 @@ import org.bukkit.inventory.meta.ItemMeta;
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import buttondevteam.lib.chat.CommandClass;
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import buttondevteam.presents.architecture.commands.ModCommand;
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@CommandClass(path = "dictionary magicpotato")
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@CommandClass(path = "dictionary magicpotato", modOnly=true)
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public class SpawnMagicPotato extends ModCommand {
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@Override
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@ -6,7 +6,7 @@ import org.bukkit.entity.Player;
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import buttondevteam.lib.chat.CommandClass;
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import buttondevteam.presents.architecture.commands.PlayerCommand;
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@CommandClass(path = "dictionary particle")
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@CommandClass(path = "dictionary particle", modOnly=true)
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public class SpawnParticle extends PlayerCommand {
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@Override
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@ -8,4 +8,6 @@ commands:
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rtp:
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description: A command that allows players to randomly teleport across the map
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spawn:
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description: A set of commands designed to be used in spawn
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description: A set of commands designed to be used in spawn
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magic:
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description: A set of fun commands designed for cheaty stuff
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