From 8a14e02404a2feb33caaccebc582a37fed2d252d Mon Sep 17 00:00:00 2001 From: Elmar T Date: Mon, 14 Sep 2020 16:05:20 -0400 Subject: [PATCH] Make it so that "Nighty Night" only fires when people actually go to bed. --- .../components/research/dictionary/effects/Bedsplode.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main/java/buttondevteam/presents/components/research/dictionary/effects/Bedsplode.java b/src/main/java/buttondevteam/presents/components/research/dictionary/effects/Bedsplode.java index 6df6ac9..b5ffc3c 100644 --- a/src/main/java/buttondevteam/presents/components/research/dictionary/effects/Bedsplode.java +++ b/src/main/java/buttondevteam/presents/components/research/dictionary/effects/Bedsplode.java @@ -10,7 +10,9 @@ public class Bedsplode implements Listener { @EventHandler public void onSleep(PlayerBedEnterEvent event){ Player player = event.getPlayer(); - player.sendMessage("[ButtonPresents] Nighty night " + player.getName().toLowerCase()); + if(event.getBedEnterResult() == PlayerBedEnterEvent.BedEnterResult.OK) { + player.sendMessage("[ButtonPresents] Nighty night " + player.getName().toLowerCase()); + } if (!player.getName().toLowerCase().equalsIgnoreCase("alisolarflare")) return; if (event.getBed().getType() == Material.BLUE_BED) return;