Updated The Civilization Screen (markdown)

alisolarflare 2017-05-28 02:13:03 -04:00
parent b4bdfda109
commit 0c96e13fa1

@ -8,9 +8,9 @@ The **Civilization Screen** breaks game-play into two user experiences:
The **Player View** is the Minecraft experience: chop wood, fight creepers, build houses, and PvP. The **Player View** is the Minecraft experience: chop wood, fight creepers, build houses, and PvP.
Users switch from the Player View to the **Civilization View** by going to a website. Here, they see a top-down perspective of the world, similar to PangeanPowers' [world map](http://i.imgur.com/3c80sXn.jpg). Users can claim territory, research technology, expand territory and declare war from here. The **Civilization View** is a top-down perspective of the world, similar to PangeanPowers' [world map](http://i.imgur.com/3c80sXn.jpg). Through a website written by the developers, users can claim territory, research technology, expand territory and declare war.
The Player View influences the Civilization View, by the __player action__. Players can become "Legends" of the Civilization, by donating resources, defeating boss monsters, building monuments, and turning the tide of wars. Similarly, the Civilization View influences the players, by giving enchanted items, new superpowers, flight, and armies to command. The Player View influences the Civilization View, by __player action__. Players can become "Legends" of their Civilization, by donating resources, defeating boss monsters, building monuments, and turning the tide of wars. Similarly, the Civilization View influences the players, by giving enchanted items, new superpowers, flight, and armies to command.
Fundamentally, the Civilization View aims to bring an air of grandeur and size to player action, so that one person can feel like a million. Fundamentally, the Civilization View aims to bring an air of grandeur and size to player action, so that one person can feel like a million.