Don't take a <br />

alisolarflare 2017-05-28 16:26:30 -04:00
parent 858cc38b50
commit 52adb559e5

@ -30,10 +30,8 @@ Every civilization has different needs, and wants. This naturally encourages <em
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If the Green Civilization produces wood, and the Gray Civilization produces stone, they trade. That being said, consider the problem of "good enough". The Yellow Civilization produces an abundance of wheat, but Green and Gray both produce their own wheat supply. Green and Gray have no need to trade with Yellow, since their wheat supply is secure, and "good enough".
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This happens _often_ in vanilla Minecraft. You see redstone farmers produce stacks and stacks and stacks of sugarcane, but since every player can just grow their own, no one is incentivized to trade with them.
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The Selective Famine cuts off a specific resource. When a Wheat Famine occurs, all wheat production slows down, (or the demand for wheat artificially increases). Suddenly, wheat is wanted and needed. Green and Gray have an incentive to trade with Yellow. Through proper, fair use of the selective famine, trade, cooperation, and co-existence is incentivized.
<h3> Competitive Famine - The Prisoner's Dilemma</h3>