diff --git a/Resources.md b/Resources.md index 208401e..da6fcbb 100644 --- a/Resources.md +++ b/Resources.md @@ -24,9 +24,9 @@ Abundance... is boring. If you have everything in the world, why bother working So, a very easy way to ramp up activity, and ramp up the tension in the world, is with a Famine.

Selective Famine - The Silk Road

-Every civilization has different needs, and wants. This naturally encourages _trade_ . +Every civilization has different needs, and wants. This naturally encourages _trade_. -If the Green Civilization produces wood, and the Gray Civilization produces stone, they both benefit from trading. That being said, consider the Yellow Civilization. Green and Gray both produce their own wheat supply, while Yellow produces an abundance of wheat. That being said, Green and Gray have no _need_ to trade with Yellow, since their wheat supply is secure, and "good enough". +If the Green Civilization produces wood, and the Gray Civilization produces stone, they trade. That being said, consider the problem of "good enough". The Yellow Civilization produces an abundance of wheat, but Green and Gray both produce their own wheat supply. Green and Gray have no _need_ to trade with Yellow, since their wheat supply is secure, and "good enough". This happens _often_ in vanilla Minecraft. You see redstone farmers produce stacks and stacks and stacks of sugarcane, but since every player can just grow their own, no one is incentivized to trade with them.