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@ -49,7 +49,7 @@ Whether it's an abundance of small civilizations crowding up a space or abandone
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In this famine, <em>multiple</em> resources can be removed, starving out civilizations. This results in claim boundaries being reduced, powers being removed, players getting restless, and anarchy exploding onto the server. Consider it this civilization's method of performing a "map reset".
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This famine is <strong>dangerous</strong> by design, and <strong>damaging</strong>. Whenever possible, it should be avoided. Competitive and Selective Famines, should be instead whenever possible, and care <em>must</em> be taken to ensure that Competitive and Selective Famines don't spiral out of control into a destructive one.
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This famine is <strong>dangerous</strong> by design, and <strong>damaging</strong>. Whenever possible, it should be avoided. Competitive and Selective Famines should be used instead <em>whenever possible/<em>, and care <em>must</em> be taken to ensure that Competitive and Selective Famines don't spiral out of control into a destructive one.
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Wildfires tear through the land, laying waste to all. They are a destructive force. But wildfires clear the canopy, allowing new trees and vegetation to grow from the ashes of their ancestors. In the same way, a destructive famine is... destructive. But from the ashes of old civilizations, new ones will be able to rise.
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