From e3c8ad1c5130363f87d6c641882f4eb4dece74e8 Mon Sep 17 00:00:00 2001 From: alisolarflare Date: Tue, 30 May 2017 15:50:06 -0400 Subject: [PATCH] Updated Resources (markdown) --- Resources.md | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/Resources.md b/Resources.md index 82a90ec..1903fd9 100644 --- a/Resources.md +++ b/Resources.md @@ -11,14 +11,33 @@ The lifeblood of every civilization is its resources. Without them, they fall.
Topics -* Resources +* Resources * Player Donation * Player Rewards * Influence -* Famine +* Famine *** -

Famine

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Resources

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Resource Tiers

+ +There are hundreds and hundreds of items in Minecraft. But it'd take incredibly long to consider all of them, and give them unique, balanced properties in the Civiliation View. Having to juggle a hundred different items would be way to bulky and confusing for any user. Ideally, users should focus on 2-5 resources at a time, from a selection of 10-20 resources in total. + +One way to simplify this is by using Resource Tiers. + + + + + + + + + + +
MonthSavings
January$100
+ +

Famine

Abundance... is boring. If you have everything in the world, why bother working at all? Our current economy is built on the idea that resources are scarce. Trade fundamentally derives from a person wanting what someone else has, and vice versa.