Fixed italics

alisolarflare 2017-05-28 16:25:07 -04:00
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The lifeblood of every civilization is its resources. Without them, they fall.
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Topics
* Resources
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<h2>Famine</h2>
Abundance... is boring. If you have everything in the world, why bother working at all? Our current economy is *built* on the idea that resources are scarce. Trade fundamentally derives from one person not having what another person has, and vice versa.
So, a very easy way to ramp up activity, and ramp up the tension in the world, is with a Famine.
Abundance... is boring. If you have everything in the world, why bother working at all? Our current economy is _built_ on the idea that resources are scarce. Trade fundamentally derives from one person not having what another person has, and vice versa.
So, a very easy way to ramp up activity, and ramp up the tension in the world, is with a **Famine**.
<h3> Selective Famine - The Silk Road</h3>
Every civilization has different needs, and wants. This naturally encourages _trade_.
If the Green Civilization produces wood, and the Gray Civilization produces stone, they trade. That being said, consider the problem of "good enough". The Yellow Civilization produces an abundance of wheat, but Green and Gray both produce their own wheat supply. Green and Gray have no _need_ to trade with Yellow, since their wheat supply is secure, and "good enough".
Every civilization has different needs, and wants. This naturally encourages <em>trade</em>.
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If the Green Civilization produces wood, and the Gray Civilization produces stone, they trade. That being said, consider the problem of "good enough". The Yellow Civilization produces an abundance of wheat, but Green and Gray both produce their own wheat supply. Green and Gray have no need to trade with Yellow, since their wheat supply is secure, and "good enough".
This happens _often_ in vanilla Minecraft. You see redstone farmers produce stacks and stacks and stacks of sugarcane, but since every player can just grow their own, no one is incentivized to trade with them.