Fixed NPC death event
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d22f2bee69
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4 changed files with 4 additions and 3 deletions
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@ -790,7 +790,7 @@ public class PlayerListener implements Listener { // 2015.07.16.
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}
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private boolean ActiveF = false;
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private int FCount = 0;
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private int FCount = 0; // TODO: Change to rate
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private MaybeOfflinePlayer FPlayer = null;
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private Timer Ftimer;
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public static int AlphaDeaths;
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@ -799,8 +799,9 @@ public class PlayerListener implements Listener { // 2015.07.16.
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public void onPlayerDeath(PlayerDeathEvent e) {
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if (e.getEntity().getName().equals("Alpha_Bacca44"))
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AlphaDeaths++;
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if (!Minigames.plugin.pdata.getMinigamePlayer(e.getEntity())
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.isInMinigame() && new Random().nextBoolean()) {
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MinigamePlayer mgp = Minigames.plugin.pdata.getMinigamePlayer(e
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.getEntity());
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if ((mgp != null && !mgp.isInMinigame()) && new Random().nextBoolean()) { //Don't store Fs for NPCs
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if (Ftimer != null)
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Ftimer.cancel();
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ActiveF = true;
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