Fix player data plugin name, Spotbugs fixes
Also set the version
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parent
8e9989caee
commit
7646db4487
10 changed files with 45 additions and 104 deletions
68
pom.xml
68
pom.xml
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@ -6,7 +6,7 @@
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<artifactId>CorePOM</artifactId>
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<version>master-SNAPSHOT</version>
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</parent>
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<version>0.0.1-SNAPSHOT</version>
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<version>v${noprefix.version}-SNAPSHOT</version>
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<name>Chroma-Chat Plugin</name>
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<description>Chroma-Chat Plugin</description>
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<build>
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@ -72,49 +72,6 @@
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</useSystemClassLoader> <!-- https://stackoverflow.com/a/53012553/2703239 -->
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</configuration>
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</plugin>
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<!-- <plugin>
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<groupId>pl.project13.maven</groupId>
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<artifactId>git-commit-id-plugin</artifactId>
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<version>2.2.5</version>
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<executions>
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<execution>
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<id>get-the-git-infos</id>
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<goals>
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<goal>revision</goal>
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</goals>
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*NOTE*: The default phase of revision is initialize, but in case you want to change it, you can do so by adding the phase here
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<phase>initialize</phase>
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<configuration>
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<injectAllReactorProjects>true</injectAllReactorProjects>
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</configuration>
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</execution>
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<execution>
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<id>validate-the-git-infos</id>
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<goals>
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<goal>validateRevision</goal>
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</goals>
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*NOTE*: The default phase of validateRevision is verify, but in case you want to change it, you can do so by adding the phase here
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<phase>package</phase>
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<configuration>
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<validationProperties>
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- <validationProperty>
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<name>validating git dirty</name>
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<value>${git.branch}</value>
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<shouldMatchTo>dev</shouldMatchTo>
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</validationProperty> -
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</validationProperties>
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</configuration>
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</execution>
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</executions>
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<configuration>
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<injectAllReactorProjects>true</injectAllReactorProjects>
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<verbose>true</verbose>
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<dotGitDirectory>${project.basedir}/.git</dotGitDirectory>
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</configuration>
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</plugin> -->
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<!-- <plugin> <groupId>org.basepom.maven</groupId> <artifactId>duplicate-finder-maven-plugin</artifactId>
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<version>1.2.1</version> <executions> <execution> <goals> <goal>check</goal>
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</goals> </execution> </executions> </plugin> -->
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<plugin>
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<artifactId>maven-compiler-plugin</artifactId>
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<executions>
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@ -170,7 +127,7 @@
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<dependency>
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<groupId>com.github.TBMCPlugins.ChromaCore</groupId>
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<artifactId>Chroma-Core</artifactId>
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<version>${branch}-SNAPSHOT</version>
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<version>v1.0.0</version>
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</dependency>
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<dependency>
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<groupId>net.ess3</groupId>
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@ -204,7 +161,7 @@
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot</artifactId>
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<version>1.16.3-R0.1-SNAPSHOT</version>
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<version>1.12.2-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<!-- <dependency>
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@ -254,23 +211,6 @@
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<!-- github server corresponds to entry in ~/.m2/settings.xml -->
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<github.global.server>githubo</github.global.server>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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<branch>
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master
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</branch> <!-- Should be master if building ButtonCore locally - the CI will overwrite it (see below) -->
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<noprefix.version>1.0.0</noprefix.version>
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</properties>
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<profiles>
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<profile>
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<id>ci</id>
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<activation>
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<property>
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<name>env.TRAVIS_BRANCH</name>
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</property>
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</activation>
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<properties>
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<!-- Override only if necessary -->
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<branch>${env.TRAVIS_BRANCH}</branch>
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</properties>
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</profile>
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</profiles>
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</project>
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@ -9,7 +9,7 @@ import buttondevteam.lib.player.TBMCPlayerBase;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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@PlayerClass(pluginname = "Button1Chat")
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@PlayerClass(pluginname = "Chroma-Chat")
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public class ChatPlayer extends TBMCPlayerBase {
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public final ConfigData<String> UserName = getConfig().getData("UserName", "");
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@ -122,7 +122,7 @@ public class ChatProcessing {
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mp = e.getUser().getAs(ChatPlayer.class); //May be null
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if (mp != null) {
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if (System.nanoTime() - mp.LastMessageTime < 1000 * 1000 * component.minTimeBetweenMessages.get()) { //0.1s by default
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if (System.nanoTime() - mp.LastMessageTime < 1000L * 1000L * component.minTimeBetweenMessages.get()) { //0.1s by default
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sender.sendMessage("§cYou are sending messages too quickly!");
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return true;
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}
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@ -6,9 +6,9 @@ import java.io.Serializable;
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public final class TellrawEvent<T extends TellrawEvent.Action> implements Serializable {
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private static final long serialVersionUID = -1681364161210561505L;
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private transient boolean hoverEvent;
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private T action;
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private Object value;
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private final transient boolean hoverEvent;
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private final T action;
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private final Object value;
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private TellrawEvent(T action, String value) {
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this.hoverEvent = action instanceof HoverAction;
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@ -44,7 +44,7 @@ public final class TellrawEvent<T extends TellrawEvent.Action> implements Serial
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public enum ClickAction implements Action {
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OPEN_URL("open_url"), RUN_COMMAND("run_command"), SUGGEST_COMMAND("suggest_command");
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private String action;
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private final String action;
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ClickAction(String action) {
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this.action = action;
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@ -59,7 +59,7 @@ public final class TellrawEvent<T extends TellrawEvent.Action> implements Serial
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public enum HoverAction implements Action {
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SHOW_TEXT("show_text"), SHOW_ITEM("show_item"), SHOW_ACHIEVEMENT("show_achievement"), SHOW_ENTITY(
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"show_entity");
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private String action;
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private final String action;
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HoverAction(String action) {
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this.action = action;
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@ -40,6 +40,7 @@ public class FunComponent extends Component<PluginMain> implements Listener {
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private UnlolCommand command;
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private TBMCSystemChatEvent.BroadcastTarget unlolTarget;
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private TBMCSystemChatEvent.BroadcastTarget fTarget;
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private final Random random = new Random();
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/**
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* The strings that count as laughs, see unlol.
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@ -66,7 +67,7 @@ public class FunComponent extends Component<PluginMain> implements Listener {
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val pc = new PressCommand();
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registerCommand(pc);
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registerListener(pc);
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registerCommand(command=new UnlolCommand(unlolTarget));
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registerCommand(command = new UnlolCommand(unlolTarget));
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registerListener(this);
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registerCommand(new FTopCommand());
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registerCommand(new OpmeCommand());
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@ -106,7 +107,7 @@ public class FunComponent extends Component<PluginMain> implements Listener {
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent e) {
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// MinigamePlayer mgp = Minigames.plugin.pdata.getMinigamePlayer(e.getEntity());
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if (e.getDeathMessage().length() > 0 && respect.get() && new Random().nextBoolean()) { // Don't store Fs for NPCs
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if (e.getDeathMessage().length() > 0 && respect.get() && random.nextBoolean()) { // Don't store Fs for NPCs
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Runnable tt = () -> {
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if (ActiveF) {
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ActiveF = false;
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@ -17,7 +17,7 @@ import org.bukkit.entity.Player;
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"This command allows setting a color for a town.", //
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"The town will be shown with this color on Dynmap and all players in the town will appear in chat with these colors.", //
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"The colors will split the name evenly but residents can override that with /u ncolor.", //
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}) // TODO: /u u when annotation not present
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})
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@RequiredArgsConstructor
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public class TownColorCommand extends UCommandBase {
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private final TownColorComponent component;
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@ -44,22 +44,22 @@ public class TownColorComponent extends Component<PluginMain> implements Listene
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/**
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* Names lowercased
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*/
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public static Map<String, Color[]> TownColors = new HashMap<>();
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public static final Map<String, Color[]> TownColors = new HashMap<>();
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/**
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* Names lowercased - nation color gets added to town colors when needed
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*/
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public static Map<String, Color> NationColor = new HashMap<>();
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public static final Map<String, Color> NationColor = new HashMap<>();
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/**
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* The amount of town colors allowed. If more than one is used, players can change how many letters to be in a specific color using /u ncolor.
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*/
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public ConfigData<Byte> colorCount = getConfig().getData("colorCount", (byte) 1, cc -> ((Integer) cc).byteValue(), Byte::intValue);
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public final ConfigData<Byte> colorCount = getConfig().getData("colorCount", (byte) 1, cc -> ((Integer) cc).byteValue(), Byte::intValue);
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/**
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* If enabled, players will have a nation-defined color in addition to town colors, white by default.
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* They can change how much of each color they want with this as well.
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*/
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public ConfigData<Boolean> useNationColors = getConfig().getData("useNationColors", true);
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public final ConfigData<Boolean> useNationColors = getConfig().getData("useNationColors", true);
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@Getter
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private static TownColorComponent component;
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@ -26,7 +26,7 @@ import java.util.stream.Collectors;
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"The town will be shown with this color on Dynmap and all players in the town will appear in chat with these colors.", //
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"The colors will split the name evenly.", //
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})
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public class TownColorCommand extends AdminCommandBase { //TODO: Command path aliases
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public class TownColorCommand extends AdminCommandBase {
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@Command2.Subcommand
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public boolean def(CommandSender sender, String town, String... colornames) {
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if (!TownyComponent.dataSource.hasTown(town)) {
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@ -50,7 +50,7 @@ public class PlayerJoinLeaveListener implements Listener {
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nwithoutformatting = nwithoutformatting.replace("§" + nwithoutformatting.charAt(index + 1), "");
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} else
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nwithoutformatting = p.getName();
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PlayerListener.nicknames.forcePut(nwithoutformatting.toLowerCase(), p.getUniqueId()); //TODO: FormatterComponent
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PlayerListener.nicknames.forcePut(nwithoutformatting.toLowerCase(), p.getUniqueId());
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if (PluginMain.Instance.storeChatHistory.get())
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HistoryCommand.showHistory(e.getPlayer(), null);
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@ -31,7 +31,7 @@ public class PlayerListener implements Listener {
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/**
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* Does not contain format codes, lowercased
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*/
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public static BiMap<String, UUID> nicknames = HashBiMap.create();
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public static final BiMap<String, UUID> nicknames = HashBiMap.create();
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerChat(AsyncPlayerChatEvent event) {
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