No players, no announcements
Not broadcasting announcements if nobody is online (mainly because of Discord)
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@ -13,6 +13,7 @@ public class AnnouncerThread implements Runnable {
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} catch (InterruptedException ex) {
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} catch (InterruptedException ex) {
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Thread.currentThread().interrupt();
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Thread.currentThread().interrupt();
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}
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}
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if (Bukkit.getOnlinePlayers().size() == 0) continue; //Don't post to Discord if nobody is on
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if (PluginMain.AnnounceMessages.size() > AnnounceMessageIndex) {
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if (PluginMain.AnnounceMessages.size() > AnnounceMessageIndex) {
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Bukkit.broadcastMessage(PluginMain.AnnounceMessages.get(AnnounceMessageIndex));
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Bukkit.broadcastMessage(PluginMain.AnnounceMessages.get(AnnounceMessageIndex));
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AnnounceMessageIndex++;
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AnnounceMessageIndex++;
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