Getting sender for receiving messages too

This commit is contained in:
Norbi Peti 2017-05-28 11:26:23 +02:00
parent cb8eeb20c2
commit 173bc40a1d

View file

@ -61,12 +61,12 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
doit.accept(lastmsgdata);
for (LastMsgData data : lastmsgPerUser) {
final DiscordPlayer user = DiscordPlayer.getUser(data.channel.getUsersHere().stream()
.filter(u -> u.getLongID() != u.getClient().getOurUser().getLongID()).findFirst().get()
.getStringID(), DiscordPlayer.class);
if (user.minecraftChat().get() && e.shouldSendTo()) // TODO!
final IUser iUser = data.channel.getUsersHere().stream()
.filter(u -> u.getLongID() != u.getClient().getOurUser().getLongID()).findFirst().get(); // Doesn't support group DMs
final DiscordPlayer user = DiscordPlayer.getUser(iUser.getStringID(), DiscordPlayer.class);
if (user.minecraftChat().get() && e.shouldSendTo(getSender(data.channel, iUser, user)))
doit.accept(data);
} // TODO: CHeck if user should get the message (get user from channel)
}
} // TODO: Author URL
}
@ -138,22 +138,7 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
synchronized (this) {
try {
DiscordPlayer dp = ChromaGamerBase.getUser(author.getStringID(), DiscordPlayer.class);
final DiscordSenderBase dsender;
Player mcp = null; // Offline players can't really run commands, or can they? No, they can't, really.
final String cid;
if ((cid = dp.getConnectedID(TBMCPlayer.class)) != null // Connected?
&& (mcp = Bukkit.getPlayer(UUID.fromString(cid))) != null) { // Execute as ingame player
if (!ConnectedSenders.containsKey(author.getStringID()))
ConnectedSenders.put(author.getStringID(),
new DiscordPlayerSender(author, event.getMessage().getChannel(), mcp));
dsender = ConnectedSenders.get(author.getStringID());
} else {
TBMCPlayer p = dp.getAs(TBMCPlayer.class);
if (!UnconnectedSenders.containsKey(author.getStringID()))
UnconnectedSenders.put(author.getStringID(), new DiscordSender(author,
event.getMessage().getChannel(), p == null ? null : p.PlayerName().get())); // Display the playername, if found
dsender = UnconnectedSenders.get(author.getStringID());
}
final DiscordSenderBase dsender = getSender(event.getMessage().getChannel(), author, dp);
for (IUser u : event.getMessage().getMentions()) {
dmessage = dmessage.replace(u.mention(false), "@" + u.getName()); // TODO: IG Formatting
@ -163,7 +148,7 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
if (dmessage.startsWith("/")) {
final String cmd = dmessage.substring(1).toLowerCase();
if (mcp == null && !Arrays.stream(UnconnectedCmds)
if (dsender instanceof DiscordSender && !Arrays.stream(UnconnectedCmds)
.anyMatch(s -> cmd.equals(s) || cmd.startsWith(s + " "))) {
// Command not whitelisted
DiscordPlugin.sendMessageToChannel(event.getMessage().getChannel(), // TODO
@ -209,4 +194,23 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
}
}
}
private DiscordSenderBase getSender(IChannel channel, final IUser author, DiscordPlayer dp) {
final DiscordSenderBase dsender;
Player mcp = null; // Offline players can't really run commands, or can they? No, they can't, really.
final String cid;
if ((cid = dp.getConnectedID(TBMCPlayer.class)) != null // Connected?
&& (mcp = Bukkit.getPlayer(UUID.fromString(cid))) != null) { // Execute as ingame player
if (!ConnectedSenders.containsKey(author.getStringID()))
ConnectedSenders.put(author.getStringID(), new DiscordPlayerSender(author, channel, mcp));
dsender = ConnectedSenders.get(author.getStringID());
} else {
TBMCPlayer p = dp.getAs(TBMCPlayer.class);
if (!UnconnectedSenders.containsKey(author.getStringID()))
UnconnectedSenders.put(author.getStringID(),
new DiscordSender(author, channel, p == null ? null : p.PlayerName().get())); // Display the playername, if found
dsender = UnconnectedSenders.get(author.getStringID());
}
return dsender;
}
}