Getting sender for receiving messages too
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parent
cb8eeb20c2
commit
173bc40a1d
1 changed files with 26 additions and 22 deletions
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@ -61,12 +61,12 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
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doit.accept(lastmsgdata);
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for (LastMsgData data : lastmsgPerUser) {
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final DiscordPlayer user = DiscordPlayer.getUser(data.channel.getUsersHere().stream()
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.filter(u -> u.getLongID() != u.getClient().getOurUser().getLongID()).findFirst().get()
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.getStringID(), DiscordPlayer.class);
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if (user.minecraftChat().get() && e.shouldSendTo()) // TODO!
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final IUser iUser = data.channel.getUsersHere().stream()
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.filter(u -> u.getLongID() != u.getClient().getOurUser().getLongID()).findFirst().get(); // Doesn't support group DMs
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final DiscordPlayer user = DiscordPlayer.getUser(iUser.getStringID(), DiscordPlayer.class);
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if (user.minecraftChat().get() && e.shouldSendTo(getSender(data.channel, iUser, user)))
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doit.accept(data);
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} // TODO: CHeck if user should get the message (get user from channel)
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}
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} // TODO: Author URL
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}
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@ -138,22 +138,7 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
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synchronized (this) {
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try {
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DiscordPlayer dp = ChromaGamerBase.getUser(author.getStringID(), DiscordPlayer.class);
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final DiscordSenderBase dsender;
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Player mcp = null; // Offline players can't really run commands, or can they? No, they can't, really.
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final String cid;
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if ((cid = dp.getConnectedID(TBMCPlayer.class)) != null // Connected?
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&& (mcp = Bukkit.getPlayer(UUID.fromString(cid))) != null) { // Execute as ingame player
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if (!ConnectedSenders.containsKey(author.getStringID()))
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ConnectedSenders.put(author.getStringID(),
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new DiscordPlayerSender(author, event.getMessage().getChannel(), mcp));
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dsender = ConnectedSenders.get(author.getStringID());
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} else {
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TBMCPlayer p = dp.getAs(TBMCPlayer.class);
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if (!UnconnectedSenders.containsKey(author.getStringID()))
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UnconnectedSenders.put(author.getStringID(), new DiscordSender(author,
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event.getMessage().getChannel(), p == null ? null : p.PlayerName().get())); // Display the playername, if found
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dsender = UnconnectedSenders.get(author.getStringID());
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}
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final DiscordSenderBase dsender = getSender(event.getMessage().getChannel(), author, dp);
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for (IUser u : event.getMessage().getMentions()) {
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dmessage = dmessage.replace(u.mention(false), "@" + u.getName()); // TODO: IG Formatting
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@ -163,7 +148,7 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
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if (dmessage.startsWith("/")) {
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final String cmd = dmessage.substring(1).toLowerCase();
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if (mcp == null && !Arrays.stream(UnconnectedCmds)
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if (dsender instanceof DiscordSender && !Arrays.stream(UnconnectedCmds)
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.anyMatch(s -> cmd.equals(s) || cmd.startsWith(s + " "))) {
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// Command not whitelisted
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DiscordPlugin.sendMessageToChannel(event.getMessage().getChannel(), // TODO
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@ -209,4 +194,23 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
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}
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}
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}
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private DiscordSenderBase getSender(IChannel channel, final IUser author, DiscordPlayer dp) {
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final DiscordSenderBase dsender;
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Player mcp = null; // Offline players can't really run commands, or can they? No, they can't, really.
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final String cid;
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if ((cid = dp.getConnectedID(TBMCPlayer.class)) != null // Connected?
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&& (mcp = Bukkit.getPlayer(UUID.fromString(cid))) != null) { // Execute as ingame player
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if (!ConnectedSenders.containsKey(author.getStringID()))
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ConnectedSenders.put(author.getStringID(), new DiscordPlayerSender(author, channel, mcp));
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dsender = ConnectedSenders.get(author.getStringID());
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} else {
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TBMCPlayer p = dp.getAs(TBMCPlayer.class);
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if (!UnconnectedSenders.containsKey(author.getStringID()))
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UnconnectedSenders.put(author.getStringID(),
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new DiscordSender(author, channel, p == null ? null : p.PlayerName().get())); // Display the playername, if found
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dsender = UnconnectedSenders.get(author.getStringID());
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}
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return dsender;
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}
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}
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