I HAVE A MORE WORKED OUT PLAN
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1 changed files with 25 additions and 10 deletions
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@ -126,22 +126,37 @@ public class MCChatListener implements Listener, IListener<MessageReceivedEvent>
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private static ArrayList<LastMsgData> lastmsgPerUser = new ArrayList<LastMsgData>();
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public static boolean privateMCChat(IChannel channel, boolean start, IUser user, DiscordPlayer dp) {
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if (start) {
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val sender = new DiscordConnectedPlayer(user, channel,
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UUID.fromString(dp.getConnectedID(TBMCPlayer.class)));
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ConnectedSenders.put(user.getStringID(), sender);
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if (!OnlineSenders.containsKey(user.getStringID()))// If the player is online, that takes precedence
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Bukkit.getPluginManager().callEvent(new PlayerJoinEvent(sender, ""));
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} else {
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val sender = ConnectedSenders.remove(user.getStringID());
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if (!OnlineSenders.containsKey(user.getStringID()))// If the player is online, that takes precedence
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Bukkit.getPluginManager().callEvent(new PlayerQuitEvent(sender, ""));
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TBMCPlayer mcp = dp.getAs(TBMCPlayer.class);
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if (mcp != null) { // If the accounts aren't connected, can't make a connected sender
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val p = Bukkit.getPlayer(mcp.getUUID());
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if (start) {
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val sender = new DiscordConnectedPlayer(user, channel, mcp.getUUID());
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ConnectedSenders.put(user.getStringID(), sender);
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if (p == null)// If the player is online, that takes precedence
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Bukkit.getPluginManager().callEvent(new PlayerJoinEvent(sender, ""));
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} else {
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val sender = ConnectedSenders.remove(user.getStringID());
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if (p == null)// If the player is online, that takes precedence
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Bukkit.getPluginManager().callEvent(new PlayerQuitEvent(sender, ""));
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}
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}
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return start //
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? lastmsgPerUser.add(new LastMsgData(channel)) //
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: lastmsgPerUser.removeIf(lmd -> lmd.channel.getLongID() == channel.getLongID());
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}
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//
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// ......................DiscordSender....DiscordConnectedPlayer.DiscordPlayerSender
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// Offline public chat......x............................................
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// Online public chat.......x...........................................x
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// Offline private chat.....x.......................x....................
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// Online private chat......x.......................x...................x
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// If online and enabling private chat, don't login
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// If leaving the server and private chat is enabled (has ConnectedPlayer), call login in a task on lowest priority
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// If private chat is enabled and joining the server, logout the fake player on highest priority
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// If online and disabling private chat, don't logout
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// The maps may not contain the senders except for DiscordPlayerSender
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public static final HashMap<String, DiscordSender> UnconnectedSenders = new HashMap<>();
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public static final HashMap<String, DiscordConnectedPlayer> ConnectedSenders = new HashMap<>();
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public static final HashMap<String, DiscordPlayerSender> OnlineSenders = new HashMap<>();
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