Calling the command preprocess event
Added to FunModule (/list, full house)
Made whitelisted commands and other stuff configurable
Game role module
Name change
#51
Fixed occasional ConcurrentModificationException with the custom chat loading
Waiting much less on MC command responses (0.2s instead of 0.5s)
Made the #bot channel configurable
Linking the #bot channel everywhere it's mentioned
#51
Removed all sysouts
Split MCChatListener into utils, private and custom (and the existing one)
Using fixed version of Discord4J (fixes issues with local testing)
Now it's disabling and enabling the plugin
Some changes were made to handle this as well
Fixed main thread checks, the plugin may not be enabled in the main thread
#58 fixed
Made checkmarks stored separately per channel
#55 fixed
Correctly handling interrupt events, a local bug might have been fixed where the server didn't always stop.
Added a reset command
Needs testing
groupid, not args... that took a while to track down...
Various fixes regarding channelcon
Saving channel connections works
Fromcmd fix for channel cmds
Only allow game roles from the main server
Game role fix
Only allowing one connection per group for now
Limited timeout for shutdown message
Added some unconnected commands
Fixed mcchat tasks on shutdown
Added /rp as an allowed channel
Changed help texts to use /command syntax
Added channelcon remove
Added emoji parsing
Fixed cmd handling for real
Added debug command (not the best for debugging commands)
Stop send/receive threads on shutdown
Allow /lenny for the unconnected
- To do or not to do
- Fixed args handling regarding whitespace
- Showing the help text for cmds when needed
- Fixed userinfo cmd not accepting spaces while Discord does
- Moved command registration to start, not the initializer
-- Prevents possible deadlocks according to IntelliJ
- Other fixes
- Fixed disallowed command stopping message processing
- Fixed failure sending a message to Discord stopping msg proc.
- Added timestamps for messages showing when the message was sent
- Fixed mentioning in mcchat (now it only detects it's own roles)
- Fixed exception reporting (shouldn't break the code block, also only shows buttondevteam lines)
* Server restart/stop now sends to PMs
* Special handling of players kicked because of shutdown/restart
* Enter safe mode on disable so actions won't be attempted to be
performed anymore
* Channel ID relocation in PMs also has the effect of showing the actual
message in notifications
- The description of the mcchat channel now contains the list of online
players
- Fixed error if someone said something on Discord when the plugin
wasn't ready
(Left the debug msgs in and had to force close Eclipse so it doesn't get
pushed)
- Fixed crash of PresenceUpdateEvent
- Lowered the frequency of full houses
- Removed testing-related method
- Added support for null exception messages...
- Added indicator to show if someone is talking from Discord
- Fixed fake user name, some plugins depend on MC name - Players will
need to relog into mcchat if their name changed
- Fixed join-while-mcchat in ButtonCore
- Fixed Discord->MC messages showing up in inccorect places on Discord
- Fixed chat channel feedback
- Other fixes
#12#13
Vanilla commands are supported as well
Now it'll send the command output to the player as well, if ran on
Discord
Minecraft chat sending to Discord made async
Started using CraftBukkit
Updated Travis config according to that
#12 (PM support should be finished)
#13 works
In no particular order:
Fixed duplicate responses, messages, wrong quit/join event calls, made
the private chat enabled state only persist until the server is
restarted, testing message always appears in PMs, added separate senders
for public and private chat, sending all kinds of messages to private
chat as well, adjusted message for non-whitelisted cmds, changed a lot
on sender getting etc.
1-2 hours of sleep, then work, then programming in the morning, more
sleep, more programming throughout the day.