v5
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parent
b8e9810e18
commit
0b3743cb01
1 changed files with 151 additions and 120 deletions
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@ -22,17 +22,19 @@ public class Main extends JavaPlugin
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private double size,
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usableSize,
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borderCenterX,
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borderCenterZ;
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borderCenterZ,
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private int x,z,
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centerY, northY, southY, eastY, westY,
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northZ, southZ, eastX, westX;
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x,z;
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private Material centerGroundMaterial, centerHeadMaterial,
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northGroundMaterial, northHeadMaterial,
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southGroundMaterial, southHeadMaterial,
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eastGroundMaterial, eastHeadMaterial,
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westGroundMaterial, westHeadMaterial;
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private int centerX, centerZ, centerY,
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northZ, southZ, eastX, westX,
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northY, southY, eastY, westY;
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private Material centerGroundMaterial, centerFeetMaterial, centerHeadMaterial,
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northGroundMaterial, northFeetMaterial, northHeadMaterial,
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southGroundMaterial, southFeetMaterial, southHeadMaterial,
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eastGroundMaterial, eastFeetMaterial, eastHeadMaterial,
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westGroundMaterial, westFeetMaterial, westHeadMaterial;
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private Location center,
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north,
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@ -54,21 +56,61 @@ public class Main extends JavaPlugin
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public void onEnable()
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{
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getCommand("randomtp").setExecutor(this);
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world = (CraftWorld) Bukkit.getWorld("World");
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border = world.getHandle().getWorldBorder();
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newLocation();
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getCommand("randomtp").setExecutor(this);
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}
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/*================================================================================================*/
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public boolean onCommand(CommandSender sender, Command label, String command, String[] args)
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{
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if (sender.isOp()) return rtp(Bukkit.getPlayer(args[0]));
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if (sender.isOp()) return rtp(Bukkit.getPlayer(args[0])); else return false;
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}
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else return false;
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/*================================================================================================*/
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public synchronized boolean rtp(Player player)
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{
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if (player == null)
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return false;
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//if border has changed, or no positions available, find new location
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if ((centerUsed && northUsed && southUsed && eastUsed && westUsed) ||
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(borderCenterX != border.getCenterX() ||
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borderCenterZ != border.getCenterZ() ||
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size != border.getSize())
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&& !newLocation())
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{
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//message player and return false if unable to find new location
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player.sendMessage("§c could not find a location in 10,000 attempts");
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player.sendMessage("§c (sorry bud... I did try!)");
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return false;
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}
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//randomly select one of the open positions and teleport the player there, then remove the position
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switch(availableDirections.charAt(dir = (int) Math.floor(Math.random() * availableDirections.length())))
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{
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case (char) 1: player.teleport(center); centerUsed = true; break;
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case (char) 2: player.teleport(north ); northUsed = true; break;
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case (char) 3: player.teleport(south ); southUsed = true; break;
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case (char) 4: player.teleport(east ); eastUsed = true; break;
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case (char) 5: player.teleport(west ); westUsed = true; break;
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}
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availableDirections.deleteCharAt(dir);
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//imply that our server has a personality
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player.sendMessage("§7 *poof*");
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//if all 5 positions have been teleported to, choose a new location
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if (centerUsed && northUsed && southUsed && eastUsed && westUsed)
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newLocation();
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return true;
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}
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/*================================================================================================*/
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@ -80,127 +122,116 @@ public class Main extends JavaPlugin
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borderCenterX = border.getCenterX();
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borderCenterZ = border.getCenterZ();
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//MAXIMUM TEN THOUSAND ATTEMPTS
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//maximum ten thousand attempts
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for (int i = 0; i < 10000; i++)
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{
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//RANDOMLY CHOOSE AN X AND Z WITHIN WORLD BORDER
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x = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenterX());
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z = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenterZ());
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//choose an x and z inside the current world border, allowing a margin for the outer positions
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centerX = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenterX());
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centerZ = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenterZ());
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//GET OTHER COORDINATES
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centerY = world.getHighestBlockYAt( x , z );
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northZ = z - radius; northY = world.getHighestBlockYAt( x , northZ );
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southZ = z + radius; southY = world.getHighestBlockYAt( x , southZ );
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eastX = x + radius; eastY = world.getHighestBlockYAt( eastX , z );
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westX = x - radius; westY = world.getHighestBlockYAt( westX , z );
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//get center of block
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x = centerX + .5;
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z = centerZ + .5;
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//GET MATERIALS FOR GROUND AND HEAD-HEIGHT BLOCKS AT EACH POSITION
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centerGroundMaterial = world.getBlockAt( x , centerY -1 , z ).getType();
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northGroundMaterial = world.getBlockAt( x , northY -1 , northZ ).getType();
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southGroundMaterial = world.getBlockAt( x , southY -1 , southZ ).getType();
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eastGroundMaterial = world.getBlockAt( eastX , eastY -1 , z ).getType();
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westGroundMaterial = world.getBlockAt( westX , westY -1 , z ).getType();
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//get other coordinates
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northZ = centerZ - radius;
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southZ = centerZ + radius;
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eastX = centerX + radius;
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westX = centerX - radius;
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centerHeadMaterial = world.getBlockAt( x , centerY +1 , z ).getType();
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northHeadMaterial = world.getBlockAt( x , northY +1 , northZ ).getType();
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southHeadMaterial = world.getBlockAt( x , southY +1 , southZ ).getType();
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eastHeadMaterial = world.getBlockAt( eastX , eastY +1 , z ).getType();
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westHeadMaterial = world.getBlockAt( westX , westY +1 , z ).getType();
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centerY = world.getHighestBlockYAt( centerX , centerZ );
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northY = world.getHighestBlockYAt( centerX , northZ );
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southY = world.getHighestBlockYAt( centerX , southZ );
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eastY = world.getHighestBlockYAt( eastX , centerZ );
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westY = world.getHighestBlockYAt( westX , centerZ );
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//CONFIRM THAT ALL FIVE POSITIONS ARE ON SOLID GROUND WITH AIR AT HEAD HEIGHT
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if (centerHeadMaterial .equals(Material.AIR) &&
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northHeadMaterial .equals(Material.AIR) &&
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southHeadMaterial .equals(Material.AIR) &&
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eastHeadMaterial .equals(Material.AIR) &&
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westHeadMaterial .equals(Material.AIR) &&
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//get materials for ground, feet-height and head-height blocks at each of the five positions
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centerGroundMaterial = world.getBlockAt( centerX , centerY -1 , centerZ ).getType();
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northGroundMaterial = world.getBlockAt( centerX , northY -1 , northZ ).getType();
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southGroundMaterial = world.getBlockAt( centerX , southY -1 , southZ ).getType();
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eastGroundMaterial = world.getBlockAt( eastX , eastY -1 , centerZ ).getType();
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westGroundMaterial = world.getBlockAt( westX , westY -1 , centerZ ).getType();
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!centerGroundMaterial.equals(Material.STATIONARY_WATER) &&
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!northGroundMaterial .equals(Material.STATIONARY_WATER) &&
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!southGroundMaterial .equals(Material.STATIONARY_WATER) &&
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!eastGroundMaterial .equals(Material.STATIONARY_WATER) &&
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!westGroundMaterial .equals(Material.STATIONARY_WATER) &&
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centerFeetMaterial = world.getBlockAt( centerX , centerY , centerZ ).getType();
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northFeetMaterial = world.getBlockAt( centerX , northY , northZ ).getType();
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southFeetMaterial = world.getBlockAt( centerX , southY , southZ ).getType();
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eastFeetMaterial = world.getBlockAt( eastX , eastY , centerZ ).getType();
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westFeetMaterial = world.getBlockAt( westX , westY , centerZ ).getType();
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!centerGroundMaterial.equals(Material.WATER) &&
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!northGroundMaterial .equals(Material.WATER) &&
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!southGroundMaterial .equals(Material.WATER) &&
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!eastGroundMaterial .equals(Material.WATER) &&
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!westGroundMaterial .equals(Material.WATER) &&
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centerHeadMaterial = world.getBlockAt( centerX , centerY +1 , centerZ ).getType();
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northHeadMaterial = world.getBlockAt( centerX , northY +1 , northZ ).getType();
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southHeadMaterial = world.getBlockAt( centerX , southY +1 , southZ ).getType();
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eastHeadMaterial = world.getBlockAt( eastX , eastY +1 , centerZ ).getType();
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westHeadMaterial = world.getBlockAt( westX , westY +1 , centerZ ).getType();
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!centerGroundMaterial.equals(Material.STATIONARY_LAVA) &&
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!northGroundMaterial .equals(Material.STATIONARY_LAVA) &&
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!southGroundMaterial .equals(Material.STATIONARY_LAVA) &&
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!eastGroundMaterial .equals(Material.STATIONARY_LAVA) &&
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!westGroundMaterial .equals(Material.STATIONARY_LAVA) &&
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//test that all five positions are on solid ground with air at head height
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if (centerHeadMaterial == Material.AIR &&
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northHeadMaterial == Material.AIR &&
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southHeadMaterial == Material.AIR &&
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eastHeadMaterial == Material.AIR &&
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westHeadMaterial == Material.AIR &&
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!centerGroundMaterial.equals(Material.LAVA) &&
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!northGroundMaterial .equals(Material.LAVA) &&
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!southGroundMaterial .equals(Material.LAVA) &&
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!eastGroundMaterial .equals(Material.LAVA) &&
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!westGroundMaterial .equals(Material.LAVA) &&
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centerFeetMaterial == Material.AIR &&
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northFeetMaterial == Material.AIR &&
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southFeetMaterial == Material.AIR &&
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eastFeetMaterial == Material.AIR &&
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westFeetMaterial == Material.AIR &&
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!centerGroundMaterial.equals(Material.AIR) &&
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!northGroundMaterial .equals(Material.AIR) &&
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!southGroundMaterial .equals(Material.AIR) &&
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!eastGroundMaterial .equals(Material.AIR) &&
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!westGroundMaterial .equals(Material.AIR))
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centerGroundMaterial != Material.AIR &&
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northGroundMaterial != Material.AIR &&
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southGroundMaterial != Material.AIR &&
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eastGroundMaterial != Material.AIR &&
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westGroundMaterial != Material.AIR &&
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centerGroundMaterial != Material.STATIONARY_WATER &&
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northGroundMaterial != Material.STATIONARY_WATER &&
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southGroundMaterial != Material.STATIONARY_WATER &&
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eastGroundMaterial != Material.STATIONARY_WATER &&
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westGroundMaterial != Material.STATIONARY_WATER &&
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centerGroundMaterial != Material.WATER &&
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northGroundMaterial != Material.WATER &&
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southGroundMaterial != Material.WATER &&
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eastGroundMaterial != Material.WATER &&
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westGroundMaterial != Material.WATER &&
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centerGroundMaterial != Material.STATIONARY_LAVA &&
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northGroundMaterial != Material.STATIONARY_LAVA &&
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southGroundMaterial != Material.STATIONARY_LAVA &&
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eastGroundMaterial != Material.STATIONARY_LAVA &&
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westGroundMaterial != Material.STATIONARY_LAVA &&
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centerGroundMaterial != Material.LAVA &&
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northGroundMaterial != Material.LAVA &&
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southGroundMaterial != Material.LAVA &&
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eastGroundMaterial != Material.LAVA &&
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westGroundMaterial != Material.LAVA)
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{
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//IF LOCATION VALID, SET NEW POSITIONS AND RESET TRACKING VARIABLES
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center = world.getBlockAt( x , centerY , z ).getLocation();
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north = world.getBlockAt( x , northY , northZ ).getLocation();
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south = world.getBlockAt( x , southY , southZ ).getLocation();
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east = world.getBlockAt( eastX , eastY , z ).getLocation();
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west = world.getBlockAt( westX , westY , z ).getLocation();
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//set new positions and reset
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center = new Location( world, x , (double) centerY , z );
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north = new Location( world, x , (double) northY , northZ + .5 );
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south = new Location( world, x , (double) southY , southZ + .5 );
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east = new Location( world, eastX + .5 , (double) eastY , z );
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west = new Location( world, westX + .5 , (double) westY , z );
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availableDirections.setLength(0);
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availableDirections.append(chars);
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centerUsed = northUsed = southUsed = eastUsed = westUsed = false;
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centerUsed =
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northUsed =
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southUsed =
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eastUsed =
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westUsed = false;
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return true;
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}
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}
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centerUsed = northUsed = southUsed = eastUsed = westUsed = true;
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centerUsed =
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northUsed =
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southUsed =
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eastUsed =
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westUsed = true;
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return false;
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}
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/*================================================================================================*/
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public synchronized boolean rtp(Player player)
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{
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if (player == null)
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return false;
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//IF BORDER HAS CHANGED, OR NO POSITIONS AVAILABLE, FIND NEW LOCATION
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if ((centerUsed && northUsed && southUsed && eastUsed && westUsed) ||
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(borderCenterX != border.getCenterX() ||
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borderCenterZ != border.getCenterZ() ||
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size != border.getSize())
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&& !newLocation())
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{
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//MESSAGE PLAYER AND RETURN FALSE IF UNABLE TO FIND NEW LOCATION.
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player.sendMessage("could not find location in 10,000 attempts");
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player.sendMessage("... sorry bud. I did try.");
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return false;
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}
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//RANDOMLY SELECT ONE OF THE OPEN POSITIONS AND TELEPORT THE PLAYER THERE. THEN, REMOVE THE POSITION
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switch(availableDirections.charAt(dir = (int) Math.floor(Math.random() * availableDirections.length())))
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{
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case (char) 1: player.teleport(center); centerUsed = true; break;
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case (char) 2: player.teleport(north ); northUsed = true; break;
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case (char) 3: player.teleport(south ); southUsed = true; break;
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case (char) 4: player.teleport(east ); eastUsed = true; break;
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case (char) 5: player.teleport(west ); westUsed = true; break;
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}
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availableDirections.deleteCharAt(dir);
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//IF ALL 5 POSITIONS HAVE BEEN TELEPORTED TO, CHOOSE NEW LOCATION
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if (centerUsed && northUsed && southUsed && eastUsed && westUsed)
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newLocation();
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return true;
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}
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}
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