Refactored the aforementioned player data
Now it will only load a yaml file once at a time Each user class which has a separate folder now has a separate static and non-static shared storage Also some uncache fixes for MC that I haven't committed before
This commit is contained in:
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132eba7db6
commit
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5 changed files with 238 additions and 91 deletions
71
.github/workflows/codeql-analysis.yml
vendored
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71
.github/workflows/codeql-analysis.yml
vendored
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@ -0,0 +1,71 @@
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||||||
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# For most projects, this workflow file will not need changing; you simply need
|
||||||
|
# to commit it to your repository.
|
||||||
|
#
|
||||||
|
# You may wish to alter this file to override the set of languages analyzed,
|
||||||
|
# or to provide custom queries or build logic.
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||||||
|
name: "CodeQL"
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||||||
|
|
||||||
|
on:
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||||||
|
push:
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||||||
|
branches: [ master ]
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||||||
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pull_request:
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||||||
|
# The branches below must be a subset of the branches above
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||||||
|
branches: [ master ]
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||||||
|
schedule:
|
||||||
|
- cron: '0 10 * * 1'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
analyze:
|
||||||
|
name: Analyze
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
# Override automatic language detection by changing the below list
|
||||||
|
# Supported options are ['csharp', 'cpp', 'go', 'java', 'javascript', 'python']
|
||||||
|
language: [ 'java' ]
|
||||||
|
# Learn more...
|
||||||
|
# https://docs.github.com/en/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#overriding-automatic-language-detection
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
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||||||
|
uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
# We must fetch at least the immediate parents so that if this is
|
||||||
|
# a pull request then we can checkout the head.
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||||||
|
fetch-depth: 2
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||||||
|
|
||||||
|
# If this run was triggered by a pull request event, then checkout
|
||||||
|
# the head of the pull request instead of the merge commit.
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||||||
|
- run: git checkout HEAD^2
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||||||
|
if: ${{ github.event_name == 'pull_request' }}
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||||||
|
|
||||||
|
# Initializes the CodeQL tools for scanning.
|
||||||
|
- name: Initialize CodeQL
|
||||||
|
uses: github/codeql-action/init@v1
|
||||||
|
with:
|
||||||
|
languages: ${{ matrix.language }}
|
||||||
|
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||||
|
# By default, queries listed here will override any specified in a config file.
|
||||||
|
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||||
|
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||||
|
|
||||||
|
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||||
|
# If this step fails, then you should remove it and run the build manually (see below)
|
||||||
|
- name: Autobuild
|
||||||
|
uses: github/codeql-action/autobuild@v1
|
||||||
|
|
||||||
|
# ℹ️ Command-line programs to run using the OS shell.
|
||||||
|
# 📚 https://git.io/JvXDl
|
||||||
|
|
||||||
|
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||||
|
# and modify them (or add more) to build your code if your project
|
||||||
|
# uses a compiled language
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||||||
|
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||||||
|
#- run: |
|
||||||
|
# make bootstrap
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||||||
|
# make release
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||||||
|
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||||||
|
- name: Perform CodeQL Analysis
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||||||
|
uses: github/codeql-action/analyze@v1
|
|
@ -5,7 +5,6 @@ import buttondevteam.core.component.channel.Channel;
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import buttondevteam.lib.TBMCCoreAPI;
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import buttondevteam.lib.TBMCCoreAPI;
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import buttondevteam.lib.architecture.ConfigData;
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import buttondevteam.lib.architecture.ConfigData;
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import buttondevteam.lib.architecture.IHaveConfig;
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import buttondevteam.lib.architecture.IHaveConfig;
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import com.google.common.collect.HashBiMap;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.val;
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import lombok.val;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -16,6 +15,7 @@ import javax.annotation.Nullable;
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import java.io.File;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Optional;
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import java.util.function.Consumer;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.function.Function;
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@ -24,35 +24,39 @@ import java.util.function.Supplier;
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@ChromaGamerEnforcer
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@ChromaGamerEnforcer
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public abstract class ChromaGamerBase {
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public abstract class ChromaGamerBase {
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private static final String TBMC_PLAYERS_DIR = "TBMC/players/";
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private static final String TBMC_PLAYERS_DIR = "TBMC/players/";
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private static final HashBiMap<Class<? extends ChromaGamerBase>, String> playerTypes = HashBiMap.create();
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private static final HashMap<Class<? extends ChromaGamerBase>, Supplier<? extends ChromaGamerBase>> constructors = new HashMap<>();
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private static final HashMap<Class<? extends ChromaGamerBase>, HashMap<String, ChromaGamerBase>> userCache = new HashMap<>();
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private static final ArrayList<Function<CommandSender, ? extends Optional<? extends ChromaGamerBase>>> senderConverters = new ArrayList<>();
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private static final ArrayList<Function<CommandSender, ? extends Optional<? extends ChromaGamerBase>>> senderConverters = new ArrayList<>();
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private static final HashMap<Class<? extends ChromaGamerBase>, StaticUserData<?>> staticDataMap = new HashMap<>();
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/**
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/**
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* Use {@link #getConfig()} where possible; the 'id' must be always set
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* Use {@link #getConfig()} where possible; the 'id' must be always set
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*/
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*/
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protected YamlConfiguration plugindata;
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//protected YamlConfiguration plugindata;
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@Getter
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@Getter
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protected final IHaveConfig config = new IHaveConfig(this::save);
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protected final IHaveConfig config = new IHaveConfig(this::save);
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protected CommonUserData<?> commonUserData;
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public void init() {
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config.reset(plugindata);
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}
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/**
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/**
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* Used for connecting with every type of user ({@link #connectWith(ChromaGamerBase)}) and to init the configs.
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* Used for connecting with every type of user ({@link #connectWith(ChromaGamerBase)}) and to init the configs.
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*/
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*/
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public static <T extends ChromaGamerBase> void RegisterPluginUserClass(Class<T> userclass, Supplier<T> constructor) {
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public static <T extends ChromaGamerBase> void RegisterPluginUserClass(Class<T> userclass, Supplier<T> constructor) {
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if (userclass.isAnnotationPresent(UserClass.class))
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Class<? extends T> cl;
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playerTypes.put(userclass, userclass.getAnnotation(UserClass.class).foldername());
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String folderName;
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else if (userclass.isAnnotationPresent(AbstractUserClass.class))
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if (userclass.isAnnotationPresent(UserClass.class)) {
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playerTypes.put(userclass.getAnnotation(AbstractUserClass.class).prototype(),
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cl = userclass;
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userclass.getAnnotation(AbstractUserClass.class).foldername());
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folderName = userclass.getAnnotation(UserClass.class).foldername();
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else // <-- Really important
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} else if (userclass.isAnnotationPresent(AbstractUserClass.class)) {
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var ucl = userclass.getAnnotation(AbstractUserClass.class).prototype();
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if (!userclass.isAssignableFrom(ucl))
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throw new RuntimeException("The prototype class (" + ucl.getSimpleName() + ") must be a subclass of the userclass parameter (" + userclass.getSimpleName() + ")!");
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//noinspection unchecked
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cl = (Class<? extends T>) ucl;
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folderName = userclass.getAnnotation(AbstractUserClass.class).foldername();
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} else // <-- Really important
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throw new RuntimeException("Class not registered as a user class! Use @UserClass or TBMCPlayerBase");
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throw new RuntimeException("Class not registered as a user class! Use @UserClass or TBMCPlayerBase");
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constructors.put(userclass, constructor);
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var sud = new StaticUserData<T>(folderName);
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sud.getConstructors().put(cl, constructor);
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staticDataMap.put(userclass, sud);
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}
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}
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/**
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/**
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@ -77,34 +81,54 @@ public abstract class ChromaGamerBase {
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* @return The type for the given folder name or null if not found
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* @return The type for the given folder name or null if not found
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*/
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*/
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public static Class<? extends ChromaGamerBase> getTypeForFolder(String foldername) {
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public static Class<? extends ChromaGamerBase> getTypeForFolder(String foldername) {
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return playerTypes.inverse().get(foldername);
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synchronized (staticDataMap) {
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return staticDataMap.entrySet().stream().filter(e -> e.getValue().getFolder().equalsIgnoreCase(foldername))
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.map(Map.Entry::getKey).findAny().orElse(null);
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}
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}
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}
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/***
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/***
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* Loads a user from disk and returns the user object. Make sure to use the subclasses' methods, where possible, like {@link TBMCPlayerBase#getPlayer(java.util.UUID, Class)}
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* Retrieves a user from cache or loads it from disk.
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*
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*
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* @param fname Filename without .yml, usually UUID
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* @param fname Filename without .yml, the user's identifier for that type
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* @param cl User class
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* @param cl User class
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* @return The user object
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* @return The user object
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*/
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*/
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public static <T extends ChromaGamerBase> T getUser(String fname, Class<T> cl) {
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public static synchronized <T extends ChromaGamerBase> T getUser(String fname, Class<T> cl) {
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HashMap<String, ? extends ChromaGamerBase> uc;
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StaticUserData<?> staticUserData = null;
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if (userCache.containsKey(cl)) {
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for (var sud : staticDataMap.entrySet()) {
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uc = userCache.get(cl);
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if (sud.getKey().isAssignableFrom(cl)) {
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if (uc.containsKey(fname))
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staticUserData = sud.getValue();
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//noinspection unchecked
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break;
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return (T) uc.get(fname);
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}
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}
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@SuppressWarnings("unchecked") T obj = (T) constructors.get(cl).get();
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}
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final String folder = getFolderForType(cl);
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if (staticUserData == null)
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throw new RuntimeException("User class not registered! Use @UserClass or @AbstractUserClass");
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var commonUserData = staticUserData.getUserDataMap().get(fname);
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if (commonUserData == null) {
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final String folder = staticUserData.getFolder();
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final File file = new File(TBMC_PLAYERS_DIR + folder, fname + ".yml");
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final File file = new File(TBMC_PLAYERS_DIR + folder, fname + ".yml");
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file.getParentFile().mkdirs();
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file.getParentFile().mkdirs();
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obj.plugindata = YamlConfiguration.loadConfiguration(file);
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var playerData = YamlConfiguration.loadConfiguration(file);
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obj.plugindata.set(folder + "_id", fname);
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commonUserData = new CommonUserData<>(playerData);
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obj.init();
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playerData.set(staticUserData.getFolder() + "_id", fname);
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synchronized (userCache) {
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staticUserData.getUserDataMap().put(fname, commonUserData);
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userCache.computeIfAbsent(cl, key -> new HashMap<>()).put(fname, obj);
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}
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}
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if (commonUserData.getUserCache().containsKey(cl))
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return (T) commonUserData.getUserCache().get(cl);
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T obj;
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if (staticUserData.getConstructors().containsKey(cl))
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//noinspection unchecked
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obj = (T) staticUserData.getConstructors().get(cl).get();
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else {
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try {
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obj = cl.getConstructor().newInstance();
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} catch (Exception e) {
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throw new RuntimeException("Failed to create new instance of user of type " + cl.getSimpleName() + "!", e);
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}
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}
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obj.commonUserData = commonUserData;
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obj.init();
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obj.scheduleUncache();
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obj.scheduleUncache();
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return obj;
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return obj;
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}
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}
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@ -134,9 +158,15 @@ public abstract class ChromaGamerBase {
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}
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}
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public static void saveUsers() {
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public static void saveUsers() {
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for (var users : userCache.values())
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synchronized (staticDataMap) {
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for (var user : users.values())
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for (var sud : staticDataMap.values())
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ConfigData.saveNow(user.plugindata); //Calls save()
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for (var cud : sud.getUserDataMap().values())
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ConfigData.saveNow(cud.getPlayerData()); //Calls save()
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}
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}
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protected void init() {
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config.reset(commonUserData.getPlayerData());
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}
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}
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/**
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/**
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@ -144,17 +174,22 @@ public abstract class ChromaGamerBase {
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*/
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*/
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protected void save() {
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protected void save() {
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try {
|
try {
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if (plugindata.getKeys(false).size() > 0)
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if (commonUserData.getPlayerData().getKeys(false).size() > 0)
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plugindata.save(new File(TBMC_PLAYERS_DIR + getFolder(), getFileName() + ".yml"));
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commonUserData.getPlayerData().save(new File(TBMC_PLAYERS_DIR + getFolder(), getFileName() + ".yml"));
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} catch (Exception e) {
|
} catch (Exception e) {
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TBMCCoreAPI.SendException("Error while saving player to " + getFolder() + "/" + getFileName() + ".yml!", e, MainPlugin.Instance);
|
TBMCCoreAPI.SendException("Error while saving player to " + getFolder() + "/" + getFileName() + ".yml!", e, MainPlugin.Instance);
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}
|
}
|
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}
|
}
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|
/**
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|
* Removes the user from the cache. This will be called automatically after some time by default.
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|
*/
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public void uncache() {
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public void uncache() {
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|
final var userCache = commonUserData.getUserCache();
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//noinspection SynchronizationOnLocalVariableOrMethodParameter
|
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synchronized (userCache) {
|
synchronized (userCache) {
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var c = userCache.get(getClass());
|
if (userCache.containsKey(getClass()))
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if (c != null) if (c.remove(getFileName()) != this)
|
if (userCache.remove(getClass()) != this)
|
||||||
throw new IllegalStateException("A different player instance was cached!");
|
throw new IllegalStateException("A different player instance was cached!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -164,60 +199,64 @@ public abstract class ChromaGamerBase {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Connect two accounts. Do not use for connecting two Minecraft accounts or similar. Also make sure you have the "id" tag set
|
* Connect two accounts. Do not use for connecting two Minecraft accounts or similar. Also make sure you have the "id" tag set.
|
||||||
*
|
*
|
||||||
* @param user The account to connect with
|
* @param user The account to connect with
|
||||||
*/
|
*/
|
||||||
public final <T extends ChromaGamerBase> void connectWith(T user) {
|
public final <T extends ChromaGamerBase> void connectWith(T user) {
|
||||||
// Set the ID, go through all linked files and connect them as well
|
// Set the ID, go through all linked files and connect them as well
|
||||||
if (!playerTypes.containsKey(getClass()))
|
|
||||||
throw new RuntimeException("Class not registered as a user class! Use TBMCCoreAPI.RegisterUserClass");
|
|
||||||
final String ownFolder = getFolder();
|
final String ownFolder = getFolder();
|
||||||
final String userFolder = user.getFolder();
|
final String userFolder = user.getFolder();
|
||||||
if (ownFolder.equalsIgnoreCase(userFolder))
|
if (ownFolder.equalsIgnoreCase(userFolder))
|
||||||
throw new RuntimeException("Do not connect two accounts of the same type! Type: " + ownFolder);
|
throw new RuntimeException("Do not connect two accounts of the same type! Type: " + ownFolder);
|
||||||
user.plugindata.set(ownFolder + "_id", plugindata.getString(ownFolder + "_id"));
|
var ownData = commonUserData.getPlayerData();
|
||||||
plugindata.set(userFolder + "_id", user.plugindata.getString(userFolder + "_id"));
|
var userData = user.commonUserData.getPlayerData();
|
||||||
|
userData.set(ownFolder + "_id", ownData.getString(ownFolder + "_id"));
|
||||||
|
ownData.set(userFolder + "_id", userData.getString(userFolder + "_id"));
|
||||||
|
config.signalChange();
|
||||||
|
user.config.signalChange();
|
||||||
Consumer<YamlConfiguration> sync = sourcedata -> {
|
Consumer<YamlConfiguration> sync = sourcedata -> {
|
||||||
final String sourcefolder = sourcedata == plugindata ? ownFolder : userFolder;
|
final String sourcefolder = sourcedata == ownData ? ownFolder : userFolder;
|
||||||
final String id = sourcedata.getString(sourcefolder + "_id");
|
final String id = sourcedata.getString(sourcefolder + "_id");
|
||||||
for (val entry : playerTypes.entrySet()) { // Set our ID in all files we can find, both from our connections and the new ones
|
for (val entry : staticDataMap.entrySet()) { // Set our ID in all files we can find, both from our connections and the new ones
|
||||||
if (entry.getKey() == getClass() || entry.getKey() == user.getClass())
|
if (entry.getKey() == getClass() || entry.getKey() == user.getClass())
|
||||||
continue;
|
continue;
|
||||||
final String otherid = sourcedata.getString(entry.getValue() + "_id");
|
var entryFolder = entry.getValue().getFolder();
|
||||||
|
final String otherid = sourcedata.getString(entryFolder + "_id");
|
||||||
if (otherid == null)
|
if (otherid == null)
|
||||||
continue;
|
continue;
|
||||||
ChromaGamerBase cg = getUser(otherid, entry.getKey());
|
ChromaGamerBase cg = getUser(otherid, entry.getKey());
|
||||||
cg.plugindata.set(sourcefolder + "_id", id); // Set new IDs
|
var cgData = cg.commonUserData.getPlayerData();
|
||||||
cg.config.signalChange();
|
cgData.set(sourcefolder + "_id", id); // Set new IDs
|
||||||
for (val item : playerTypes.entrySet()) {
|
for (val item : staticDataMap.entrySet()) {
|
||||||
if (sourcedata.contains(item.getValue() + "_id")) {
|
var itemFolder = item.getValue().getFolder();
|
||||||
cg.plugindata.set(item.getValue() + "_id", sourcedata.getString(item.getValue() + "_id")); // Set all existing IDs
|
if (sourcedata.contains(itemFolder + "_id")) {
|
||||||
cg.config.signalChange();
|
cgData.set(itemFolder + "_id", sourcedata.getString(itemFolder + "_id")); // Set all existing IDs
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
cg.config.signalChange();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
sync.accept(plugindata);
|
sync.accept(ownData);
|
||||||
sync.accept(user.plugindata);
|
sync.accept(userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retunrs the ID for the T typed player object connected with this one or null if no connection found.
|
* Returns the ID for the T typed player object connected with this one or null if no connection found.
|
||||||
*
|
*
|
||||||
* @param cl The player class to get the ID from
|
* @param cl The player class to get the ID from
|
||||||
* @return The ID or null if not found
|
* @return The ID or null if not found
|
||||||
*/
|
*/
|
||||||
public final <T extends ChromaGamerBase> String getConnectedID(Class<T> cl) {
|
public final <T extends ChromaGamerBase> String getConnectedID(Class<T> cl) {
|
||||||
return plugindata.getString(getFolderForType(cl) + "_id");
|
return commonUserData.getPlayerData().getString(getFolderForType(cl) + "_id");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns this player as a plugin player. This will return a new instance unless the player is online.<br>
|
* Returns a player instance of the given type that represents the same player. This will return a new instance unless the player is cached.<br>
|
||||||
* Make sure to close both the returned and this object. A try-with-resources block or two can help.<br>
|
* If the class is a subclass of the current class then the same ID is used, otherwise, a connected ID is used, if found.
|
||||||
*
|
*
|
||||||
* @param cl The target player class
|
* @param cl The target player class
|
||||||
* @return The player as a {@link T} object or null if not having an account there
|
* @return The player as a {@link T} object or null if the user doesn't have an account there
|
||||||
*/
|
*/
|
||||||
@SuppressWarnings("unchecked")
|
@SuppressWarnings("unchecked")
|
||||||
@Nullable
|
@Nullable
|
||||||
|
@ -229,19 +268,23 @@ public abstract class ChromaGamerBase {
|
||||||
throw new RuntimeException("The specified class " + cl.getSimpleName() + " isn't registered!");
|
throw new RuntimeException("The specified class " + cl.getSimpleName() + " isn't registered!");
|
||||||
if (newfolder.equals(getFolder())) // If in the same folder, the same filename is used
|
if (newfolder.equals(getFolder())) // If in the same folder, the same filename is used
|
||||||
return getUser(getFileName(), cl);
|
return getUser(getFileName(), cl);
|
||||||
if (!plugindata.contains(newfolder + "_id"))
|
var playerData = commonUserData.getPlayerData();
|
||||||
|
if (!playerData.contains(newfolder + "_id"))
|
||||||
return null;
|
return null;
|
||||||
return getUser(plugindata.getString(newfolder + "_id"), cl);
|
return getUser(playerData.getString(newfolder + "_id"), cl);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method returns the filename for this player data. For example, for Minecraft-related data, MC UUIDs, for Discord data, use Discord IDs, etc.<br>
|
* This method returns the filename for this player data. For example, for Minecraft-related data, MC UUIDs, for Discord data, Discord IDs, etc.<br>
|
||||||
* <b>Does not include .yml</b>
|
* <b>Does not include .yml</b>
|
||||||
*/
|
*/
|
||||||
public final String getFileName() {
|
public final String getFileName() {
|
||||||
return plugindata.getString(getFolder() + "_id");
|
return commonUserData.getPlayerData().getString(getFolder() + "_id");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method returns the folder that this player data is stored in. For example: "minecraft".
|
||||||
|
*/
|
||||||
public final String getFolder() {
|
public final String getFolder() {
|
||||||
return getFolderForType(getClass());
|
return getFolderForType(getClass());
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
package buttondevteam.lib.player;
|
||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
|
import lombok.RequiredArgsConstructor;
|
||||||
|
import org.bukkit.configuration.file.YamlConfiguration;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Per user, regardless of actual type
|
||||||
|
*
|
||||||
|
* @param <T> The user class, may be abstract
|
||||||
|
*/
|
||||||
|
@Getter
|
||||||
|
@RequiredArgsConstructor
|
||||||
|
public class CommonUserData<T extends ChromaGamerBase> {
|
||||||
|
private final HashMap<Class<? extends T>, ? extends T> userCache = new HashMap<>();
|
||||||
|
private final YamlConfiguration playerData;
|
||||||
|
}
|
|
@ -0,0 +1,23 @@
|
||||||
|
package buttondevteam.lib.player;
|
||||||
|
|
||||||
|
import lombok.Getter;
|
||||||
|
import lombok.RequiredArgsConstructor;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.function.Supplier;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Per user class
|
||||||
|
*
|
||||||
|
* @param <T> The user class type, may be abstract
|
||||||
|
*/
|
||||||
|
@Getter
|
||||||
|
@RequiredArgsConstructor
|
||||||
|
public class StaticUserData<T extends ChromaGamerBase> {
|
||||||
|
private final HashMap<Class<? extends T>, Supplier<T>> constructors = new HashMap<>();
|
||||||
|
/**
|
||||||
|
* Key: User ID
|
||||||
|
*/
|
||||||
|
private final HashMap<String, CommonUserData<?>> userDataMap = new HashMap<>();
|
||||||
|
private final String folder;
|
||||||
|
}
|
|
@ -24,11 +24,11 @@ public abstract class TBMCPlayerBase extends ChromaGamerBase {
|
||||||
}
|
}
|
||||||
|
|
||||||
public ConfigData<String> PlayerName() {
|
public ConfigData<String> PlayerName() {
|
||||||
return config.getData("PlayerName", "");
|
return super.config.getData("PlayerName", "");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get player as a plugin player
|
* Get player as a plugin player.
|
||||||
*
|
*
|
||||||
* @param uuid The UUID of the player to get
|
* @param uuid The UUID of the player to get
|
||||||
* @param cl The type of the player
|
* @param cl The type of the player
|
||||||
|
@ -36,7 +36,7 @@ public abstract class TBMCPlayerBase extends ChromaGamerBase {
|
||||||
*/
|
*/
|
||||||
public static <T extends TBMCPlayerBase> T getPlayer(UUID uuid, Class<T> cl) {
|
public static <T extends TBMCPlayerBase> T getPlayer(UUID uuid, Class<T> cl) {
|
||||||
var player = ChromaGamerBase.getUser(uuid.toString(), cl);
|
var player = ChromaGamerBase.getUser(uuid.toString(), cl);
|
||||||
if (player.uuid.equals(uuid))
|
if (!player.getUUID().equals(uuid)) //It will be set from the filename because we check it for scheduling the uncache.
|
||||||
throw new IllegalStateException("Player UUID differs after converting from and to string...");
|
throw new IllegalStateException("Player UUID differs after converting from and to string...");
|
||||||
return player;
|
return player;
|
||||||
}
|
}
|
||||||
|
@ -44,7 +44,6 @@ public abstract class TBMCPlayerBase extends ChromaGamerBase {
|
||||||
@Override
|
@Override
|
||||||
public void init() {
|
public void init() {
|
||||||
super.init();
|
super.init();
|
||||||
uuid = UUID.fromString(getFileName());
|
|
||||||
|
|
||||||
String pluginname;
|
String pluginname;
|
||||||
if (getClass().isAnnotationPresent(PlayerClass.class))
|
if (getClass().isAnnotationPresent(PlayerClass.class))
|
||||||
|
@ -52,42 +51,34 @@ public abstract class TBMCPlayerBase extends ChromaGamerBase {
|
||||||
else
|
else
|
||||||
throw new RuntimeException("Class not defined as player class! Use @PlayerClass");
|
throw new RuntimeException("Class not defined as player class! Use @PlayerClass");
|
||||||
|
|
||||||
var section = super.plugindata.getConfigurationSection(pluginname);
|
var playerData = commonUserData.getPlayerData();
|
||||||
if (section == null) section = super.plugindata.createSection(pluginname);
|
var section = playerData.getConfigurationSection(pluginname);
|
||||||
|
if (section == null) section = playerData.createSection(pluginname);
|
||||||
config.reset(section);
|
config.reset(section);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void scheduleUncache() { //Don't schedule it, it will happen on quit
|
protected void scheduleUncache() { //Don't schedule it, it will happen on quit - if the player is online
|
||||||
|
var p = Bukkit.getPlayer(getUUID());
|
||||||
|
if (p == null || !p.isOnline())
|
||||||
|
super.scheduleUncache();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method returns a TBMC player from their name. Calling this method may return an offline player which will load it, therefore it's highly recommended to use {@link #close()} to unload the
|
* This method returns a TBMC player from their name. See {@link Bukkit#getOfflinePlayer(String)}.
|
||||||
* player data. Using try-with-resources may be the easiest way to achieve this. Example:
|
|
||||||
*
|
|
||||||
* <pre>
|
|
||||||
* {@code
|
|
||||||
* try(TBMCPlayer player = getFromName(p))
|
|
||||||
* {
|
|
||||||
* ...
|
|
||||||
* }
|
|
||||||
* </pre>
|
|
||||||
*
|
*
|
||||||
* @param name The player's name
|
* @param name The player's name
|
||||||
* @return The {@link TBMCPlayer} object for the player
|
* @return The {@link TBMCPlayer} object for the player
|
||||||
*/
|
*/
|
||||||
public static <T extends TBMCPlayerBase> T getFromName(String name, Class<T> cl) {
|
|
||||||
@SuppressWarnings("deprecation")
|
@SuppressWarnings("deprecation")
|
||||||
|
public static <T extends TBMCPlayerBase> T getFromName(String name, Class<T> cl) {
|
||||||
OfflinePlayer p = Bukkit.getOfflinePlayer(name);
|
OfflinePlayer p = Bukkit.getOfflinePlayer(name);
|
||||||
if (p != null)
|
|
||||||
return getPlayer(p.getUniqueId(), cl);
|
return getPlayer(p.getUniqueId(), cl);
|
||||||
else
|
|
||||||
return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void save() {
|
protected void save() {
|
||||||
Set<String> keys = plugindata.getKeys(false);
|
Set<String> keys = commonUserData.getPlayerData().getKeys(false);
|
||||||
if (keys.size() > 1) // PlayerName is always saved, but we don't need a file for just that
|
if (keys.size() > 1) // PlayerName is always saved, but we don't need a file for just that
|
||||||
super.save();
|
super.save();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue