v2
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193dbb9365
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2 changed files with 53 additions and 48 deletions
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@ -1,7 +1,5 @@
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package randomTP;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -16,45 +14,45 @@ import net.minecraft.server.v1_11_R1.WorldBorder;
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public class Main extends JavaPlugin
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{
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private static final Random random = new Random();
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private static World world;
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private static WorldBorder border;
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private static double size,
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private World world;
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private WorldBorder border;
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private double size,
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borderCenterX,
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borderCenterZ;
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private static int x,z;
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private static final int radius = 70,
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diameter = radius * 2;
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private int x,z;
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private final int radius = 70;
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private static Location center,
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private Location center,
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north,
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south,
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east,
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west;
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private static boolean centerUsed,
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private boolean centerUsed,
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northUsed,
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southUsed,
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eastUsed,
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westUsed;
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private static StringBuffer availableDirections = new StringBuffer(5);
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private static int dir;
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private StringBuilder availableDirections = new StringBuilder(5);
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private char[] chars = {1,2,3,4,5};
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private int dir;
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/*================================================================================================*/
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public void onEnable()
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{
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getCommand("randomtp").setExecutor(this);
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world = Bukkit.getWorld("World");
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border = ((CraftWorld) world).getHandle().getWorldBorder();
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size = border.getSize();
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size = border.getSize() - (radius * 2);
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borderCenterX = border.getCenterX();
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borderCenterZ = border.getCenterZ();
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getCommand("randomtp").setExecutor(this);
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newLocation();
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}
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/*================================================================================================*/
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@ -73,23 +71,20 @@ public class Main extends JavaPlugin
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//MAXIMUM TEN THOUSAND ATTEMPTS
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for (int i = 0; i < 10000; i++)
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{
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//CHOOSE A RANDOM LOCATION WITHIN THE WORLDBORDER, ALLOWING SPACE FOR OUTER POSITIONS
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x = (int) Math.floor((random.nextDouble() - 0.5) * (size - diameter)) + center.getBlockX();
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z = (int) Math.floor((random.nextDouble() - 0.5) * (size - diameter)) + center.getBlockY();
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//CHOOSE A RANDOM AREA WITHIN THE WORLDBORDER, ALLOWING SPACE FOR OUTER POSITIONS
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x = (int) (Math.floor((Math.random() - 0.5) * size) + border.getCenterX());
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z = (int) (Math.floor((Math.random() - 0.5) * size) + border.getCenterZ());
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//CHECK THAT CENTER AND OUTER POSITIONS DO NOT HAVE WATER AT THEIR HIGHEST BLOCKS
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if (world.getHighestBlockAt( x , z ).getType() != Material.WATER &&
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world.getHighestBlockAt( x , z - radius ).getType() != Material.WATER &&
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world.getHighestBlockAt( x , z + radius ).getType() != Material.WATER &&
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world.getHighestBlockAt( x - radius , z ).getType() != Material.WATER &&
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world.getHighestBlockAt( x + radius , z ).getType() != Material.WATER)
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if (!world.getHighestBlockAt( x , z ).getType().equals(Material.WATER) &&
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!world.getHighestBlockAt( x , z - radius ).getType().equals(Material.WATER) &&
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!world.getHighestBlockAt( x , z + radius ).getType().equals(Material.WATER) &&
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!world.getHighestBlockAt( x - radius , z ).getType().equals(Material.WATER) &&
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!world.getHighestBlockAt( x + radius , z ).getType().equals(Material.WATER))
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{
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//IF NEW LOCATION CHECKS OUT, RESET VALUES
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availableDirections.setCharAt(0, (char) 1);
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availableDirections.setCharAt(1, (char) 2);
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availableDirections.setCharAt(2, (char) 3);
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availableDirections.setCharAt(3, (char) 4);
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availableDirections.setCharAt(4, (char) 5);
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//IF NEW LOCATION IS VALID, RESET VALUES
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availableDirections.setLength(0);
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availableDirections.append(chars);
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center = world.getHighestBlockAt( x , z ).getLocation();
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north = world.getHighestBlockAt( x , z - radius ).getLocation();
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@ -102,6 +97,8 @@ public class Main extends JavaPlugin
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return true;
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}
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}
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centerUsed = northUsed = southUsed = eastUsed = westUsed = true;
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return false;
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}
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@ -111,18 +108,23 @@ public class Main extends JavaPlugin
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if (player == null)
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return false;
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//IF ALL POSITIONS USED, CHOOSE NEW LOCATION, AND IF NEW LOCATION FAILS RETURN FALSE
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if (centerUsed && northUsed && southUsed && eastUsed && westUsed && !newLocation())
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return false;
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//IF NO POSITIONS AVAILABLE, OR BORDER HAS CHANGED, FIND NEW LOCATION
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if (((centerUsed && northUsed && southUsed && eastUsed && westUsed) ||
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//IF BORDER HAS CHANGED, CHOOSE NEW LOCATION, AND IF NEW LOCATION FAILS RETURN FALSE
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if ((borderCenterX != (borderCenterX = border.getCenterX()) ||
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borderCenterX != (borderCenterX = border.getCenterX()) ||
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borderCenterZ != (borderCenterZ = border.getCenterZ()) ||
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size != (size = border.getSize())) && !newLocation())
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size != (size = border.getSize()))
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&& !newLocation())
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{
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//RETURN FALSE AND MESSAGE PLAYER IF UNABLE TO FIND NEW LOCATION.
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player.sendMessage("could not find a location in 10,000 attempts");
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player.sendMessage("... sorry bud. I did try. 10,000 times.");
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return false;
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}
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//CHOOSE ONE OF THE FIVE POSITIONS RANDOMLY AND TELEPORT THE PLAYER THERE, THEN REMOVE THAT POSITION
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switch(dir = availableDirections.charAt((int) Math.floor(random.nextDouble() * availableDirections.length())))
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switch(availableDirections.charAt(dir = (int) Math.floor(Math.random() * availableDirections.length())))
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{
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case (char) 1: player.teleport(center); centerUsed = true; break;
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case (char) 2: player.teleport(north ); northUsed = true; break;
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@ -1,3 +1,6 @@
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main: randomTP.Main
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version: 1.0.0
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name: RandomTP
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commands:
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randomtp:
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description: teleport player to random location within world border. Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
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