Made command path automatically determined
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1 changed files with 47 additions and 26 deletions
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@ -1,26 +1,47 @@
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package buttondevteam.lib.chat;
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import org.bukkit.command.CommandSender;
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import org.bukkit.plugin.Plugin;
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public abstract class TBMCCommandBase {
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public TBMCCommandBase() {
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}
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public abstract String[] GetHelpText(String alias);
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public abstract boolean OnCommand(CommandSender sender, String alias, String[] args);
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public abstract String GetCommandPath();
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public abstract boolean GetPlayerOnly();
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public abstract boolean GetModOnly();
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Plugin plugin; // Used By TBMCChatAPI
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public Plugin getPlugin() { // Used by CommandCaller (ButtonChat)
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return plugin;
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}
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}
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package buttondevteam.lib.chat;
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import org.bukkit.command.CommandSender;
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import org.bukkit.plugin.Plugin;
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public abstract class TBMCCommandBase {
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public TBMCCommandBase() {
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}
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public abstract String[] GetHelpText(String alias);
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public abstract boolean OnCommand(CommandSender sender, String alias, String[] args);
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/**
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* The command's path, or name if top-level command.<br>
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* For example:<br>
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* "u admin updateplugin" or "u" for the top level one<br>
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* <br>
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* <u>Note:</u> If you have a command which has subcommands (like /u admin), you need a separate command class for that as well.
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*
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* @return The command path, <i>which is the command class name by default</i> (removing any "command" from it)
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*/
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public String GetCommandPath() {
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return getClass().getSimpleName().toLowerCase().replace("command", "");
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}
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/**
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* Determines whether the command can only be used as a player, or command blocks or the console can use it as well.
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*
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* @return If the command is player only
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*/
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public abstract boolean GetPlayerOnly();
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/**
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* Determines whether the command can only be used by mods or regular players can use it as well.
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*
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* @return If the command is mod only
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*/
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public abstract boolean GetModOnly();
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Plugin plugin; // Used By TBMCChatAPI
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public final Plugin getPlugin() { // Used by CommandCaller (ButtonChat)
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return plugin;
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}
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}
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