commit
ca7c56501f
5 changed files with 261 additions and 0 deletions
5
.idea/codeStyles/codeStyleConfig.xml
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5
.idea/codeStyles/codeStyleConfig.xml
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@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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@ -16,6 +16,8 @@
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<module name="ButtonCore" target="1.5" />
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<module name="ButtonCore" target="1.5" />
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<module name="ButtonCore (1) (com.github.TBMCPlugins.ButtonCore)" target="1.8" />
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<module name="ButtonCore (1) (com.github.TBMCPlugins.ButtonCore)" target="1.8" />
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<module name="ButtonProcessor" target="1.8" />
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<module name="ButtonProcessor" target="1.8" />
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<module name="ChunkArchive" target="1.8" />
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<module name="RandomTeleport" target="1.8" />
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</bytecodeTargetLevel>
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</bytecodeTargetLevel>
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</component>
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</component>
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</project>
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</project>
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@ -65,6 +65,7 @@ public class MainPlugin extends JavaPlugin {
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TBMCCoreAPI.SendException("Failed to write plugin list!", e);
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TBMCCoreAPI.SendException("Failed to write plugin list!", e);
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}
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}
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ess = Essentials.getPlugin(Essentials.class);
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ess = Essentials.getPlugin(Essentials.class);
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new RandomTP().onEnable(this); //It registers it's command
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logger.info(pdfFile.getName() + " has been Enabled (V." + pdfFile.getVersion() + ") Test: " + Test + ".");
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logger.info(pdfFile.getName() + " has been Enabled (V." + pdfFile.getVersion() + ") Test: " + Test + ".");
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}
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}
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251
ButtonCore/src/main/java/buttondevteam/core/RandomTP.java
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251
ButtonCore/src/main/java/buttondevteam/core/RandomTP.java
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@ -0,0 +1,251 @@
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package buttondevteam.core;
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import buttondevteam.lib.chat.CommandClass;
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import buttondevteam.lib.chat.TBMCChatAPI;
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import buttondevteam.lib.chat.TBMCCommandBase;
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import org.bukkit.*;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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// @formatter:off
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@CommandClass
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public class RandomTP extends TBMCCommandBase
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{
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private final int radius = 70; //set how far apart the five teleport positions are
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private World world;
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private WorldBorder border;
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private double size,
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usableSize,
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borderCenterX,
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borderCenterZ,
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x,z;
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private int centerX, centerZ, centerY,
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northZ, southZ, eastX, westX,
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northY, southY, eastY, westY;
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private Material centerGroundMaterial, centerFeetMaterial, centerHeadMaterial,
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northGroundMaterial, northFeetMaterial, northHeadMaterial,
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southGroundMaterial, southFeetMaterial, southHeadMaterial,
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eastGroundMaterial, eastFeetMaterial, eastHeadMaterial,
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westGroundMaterial, westFeetMaterial, westHeadMaterial;
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private Location center,
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north,
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south,
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east,
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west;
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private boolean centerUsed,
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northUsed,
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southUsed,
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eastUsed,
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westUsed;
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private StringBuilder availableDirections = new StringBuilder(5);
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private char[] chars = {1,2,3,4,5};
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private int dir;
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/*================================================================================================*/
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public void onEnable(JavaPlugin plugin)
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{
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TBMCChatAPI.AddCommand(plugin, this);
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world = Bukkit.getWorld("World");
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border = world.getWorldBorder();
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newLocation();
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}
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/*================================================================================================*/
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public String[] GetHelpText(String alias)
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{
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return new String[]
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{
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"§6---- Random Teleport ----",
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"Teleport player to random location within world border. Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players."
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};
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}
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/*================================================================================================*/
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public boolean OnCommand(CommandSender sender, String command, String[] args)
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{
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if (args.length == 0) return false;
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if (sender.isOp()) return rtp(Bukkit.getPlayer(args[0]));
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else sender.sendMessage("§7 hmm, " + sender.getName() + "... " + sender.getName() + "... nope, no operator permissions.");
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return false;
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}
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/*================================================================================================*/
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public synchronized boolean rtp(Player player)
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{
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if (player == null)
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return false; //Pretend it rtp'd an imaginary player successfully
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//if border has changed, or no positions available, find new location
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if ((centerUsed && northUsed && southUsed && eastUsed && westUsed) ||
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(borderCenterX != border.getCenter().getX() ||
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borderCenterZ != border.getCenter().getZ() ||
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size != border.getSize())
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&& !newLocation())
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{
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//if unable to find new location, message player and return false
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player.sendMessage("§c could not find a location in 10,000 attempts");
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player.sendMessage("§c (sorry bud... I did try!)");
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return false;
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}
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//randomly select one of the open positions and teleport the player there, then remove the position
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switch(availableDirections.charAt(dir = (int) Math.floor(Math.random() * availableDirections.length())))
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{
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case (char) 1: player.teleport(center); centerUsed = true; break;
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case (char) 2: player.teleport(north ); northUsed = true; break;
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case (char) 3: player.teleport(south ); southUsed = true; break;
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case (char) 4: player.teleport(east ); eastUsed = true; break;
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case (char) 5: player.teleport(west ); westUsed = true; break;
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}
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availableDirections.deleteCharAt(dir);
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//imply that our server has a personality
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player.sendMessage("§7 *poof*");
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//if all 5 positions have been teleported to, choose a new location
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if (centerUsed && northUsed && southUsed && eastUsed && westUsed)
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newLocation();
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return true;
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}
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/*================================================================================================*/
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public synchronized boolean newLocation()
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{
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size = border.getSize();
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usableSize = size - (radius * 2);
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borderCenterX = border.getCenter().getX();
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borderCenterZ = border.getCenter().getZ();
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//maximum ten thousand attempts
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for (int i = 0; i < 10000; i++)
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{
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//choose an x and z inside the current world border, allowing a margin for the outer positions
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centerX = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenter().getX());
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centerZ = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenter().getZ());
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//get center of block
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x = centerX + .5;
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z = centerZ + .5;
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//get other coordinates
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northZ = centerZ - radius;
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southZ = centerZ + radius;
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eastX = centerX + radius;
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westX = centerX - radius;
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centerY = world.getHighestBlockYAt( centerX , centerZ );
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northY = world.getHighestBlockYAt( centerX , northZ );
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southY = world.getHighestBlockYAt( centerX , southZ );
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eastY = world.getHighestBlockYAt( eastX , centerZ );
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westY = world.getHighestBlockYAt( westX , centerZ );
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//get materials for ground, feet-height and head-height blocks at each of the five positions
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centerGroundMaterial = world.getBlockAt( centerX , centerY -1 , centerZ ).getType();
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northGroundMaterial = world.getBlockAt( centerX , northY -1 , northZ ).getType();
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southGroundMaterial = world.getBlockAt( centerX , southY -1 , southZ ).getType();
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eastGroundMaterial = world.getBlockAt( eastX , eastY -1 , centerZ ).getType();
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westGroundMaterial = world.getBlockAt( westX , westY -1 , centerZ ).getType();
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centerFeetMaterial = world.getBlockAt( centerX , centerY , centerZ ).getType();
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northFeetMaterial = world.getBlockAt( centerX , northY , northZ ).getType();
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southFeetMaterial = world.getBlockAt( centerX , southY , southZ ).getType();
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eastFeetMaterial = world.getBlockAt( eastX , eastY , centerZ ).getType();
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westFeetMaterial = world.getBlockAt( westX , westY , centerZ ).getType();
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centerHeadMaterial = world.getBlockAt( centerX , centerY +1 , centerZ ).getType();
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northHeadMaterial = world.getBlockAt( centerX , northY +1 , northZ ).getType();
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southHeadMaterial = world.getBlockAt( centerX , southY +1 , southZ ).getType();
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eastHeadMaterial = world.getBlockAt( eastX , eastY +1 , centerZ ).getType();
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westHeadMaterial = world.getBlockAt( westX , westY +1 , centerZ ).getType();
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//test that all five positions are on solid ground with air at head height
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if (centerHeadMaterial == Material.AIR &&
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northHeadMaterial == Material.AIR &&
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southHeadMaterial == Material.AIR &&
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eastHeadMaterial == Material.AIR &&
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westHeadMaterial == Material.AIR &&
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centerFeetMaterial == Material.AIR &&
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northFeetMaterial == Material.AIR &&
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southFeetMaterial == Material.AIR &&
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eastFeetMaterial == Material.AIR &&
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westFeetMaterial == Material.AIR &&
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centerGroundMaterial != Material.AIR &&
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northGroundMaterial != Material.AIR &&
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southGroundMaterial != Material.AIR &&
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eastGroundMaterial != Material.AIR &&
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westGroundMaterial != Material.AIR &&
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centerGroundMaterial != Material.STATIONARY_WATER &&
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northGroundMaterial != Material.STATIONARY_WATER &&
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southGroundMaterial != Material.STATIONARY_WATER &&
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eastGroundMaterial != Material.STATIONARY_WATER &&
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westGroundMaterial != Material.STATIONARY_WATER &&
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centerGroundMaterial != Material.WATER &&
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northGroundMaterial != Material.WATER &&
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southGroundMaterial != Material.WATER &&
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eastGroundMaterial != Material.WATER &&
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westGroundMaterial != Material.WATER &&
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centerGroundMaterial != Material.STATIONARY_LAVA &&
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northGroundMaterial != Material.STATIONARY_LAVA &&
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southGroundMaterial != Material.STATIONARY_LAVA &&
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eastGroundMaterial != Material.STATIONARY_LAVA &&
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westGroundMaterial != Material.STATIONARY_LAVA &&
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centerGroundMaterial != Material.LAVA &&
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northGroundMaterial != Material.LAVA &&
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southGroundMaterial != Material.LAVA &&
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eastGroundMaterial != Material.LAVA &&
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westGroundMaterial != Material.LAVA)
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{
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//set new positions and reset
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center = new Location( world, x , (double) centerY , z );
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north = new Location( world, x , (double) northY , northZ + .5 );
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south = new Location( world, x , (double) southY , southZ + .5 );
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east = new Location( world, eastX + .5 , (double) eastY , z );
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west = new Location( world, westX + .5 , (double) westY , z );
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availableDirections.setLength(0);
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availableDirections.append(chars);
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centerUsed =
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northUsed =
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southUsed =
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eastUsed =
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westUsed = false;
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return true;
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}
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}
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centerUsed =
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northUsed =
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southUsed =
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eastUsed =
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westUsed = true;
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return false;
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}
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}
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@ -9,3 +9,5 @@ commands:
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description: Schedules a restart for a given time.
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description: Schedules a restart for a given time.
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primerestart:
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primerestart:
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description: Restarts the server as soon as nobody is online.
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description: Restarts the server as soon as nobody is online.
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randomtp:
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description: teleport player to random location within world border. Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
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Loading…
Reference in a new issue