Merge pull request #45 from TBMCPlugins/dev

RandomTeleport moved in
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Norbi Peti 2018-06-30 02:33:47 +02:00 committed by GitHub
commit ca7c56501f
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5 changed files with 261 additions and 0 deletions

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@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

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@ -16,6 +16,8 @@
<module name="ButtonCore" target="1.5" /> <module name="ButtonCore" target="1.5" />
<module name="ButtonCore (1) (com.github.TBMCPlugins.ButtonCore)" target="1.8" /> <module name="ButtonCore (1) (com.github.TBMCPlugins.ButtonCore)" target="1.8" />
<module name="ButtonProcessor" target="1.8" /> <module name="ButtonProcessor" target="1.8" />
<module name="ChunkArchive" target="1.8" />
<module name="RandomTeleport" target="1.8" />
</bytecodeTargetLevel> </bytecodeTargetLevel>
</component> </component>
</project> </project>

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@ -65,6 +65,7 @@ public class MainPlugin extends JavaPlugin {
TBMCCoreAPI.SendException("Failed to write plugin list!", e); TBMCCoreAPI.SendException("Failed to write plugin list!", e);
} }
ess = Essentials.getPlugin(Essentials.class); ess = Essentials.getPlugin(Essentials.class);
new RandomTP().onEnable(this); //It registers it's command
logger.info(pdfFile.getName() + " has been Enabled (V." + pdfFile.getVersion() + ") Test: " + Test + "."); logger.info(pdfFile.getName() + " has been Enabled (V." + pdfFile.getVersion() + ") Test: " + Test + ".");
} }

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@ -0,0 +1,251 @@
package buttondevteam.core;
import buttondevteam.lib.chat.CommandClass;
import buttondevteam.lib.chat.TBMCChatAPI;
import buttondevteam.lib.chat.TBMCCommandBase;
import org.bukkit.*;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
// @formatter:off
@CommandClass
public class RandomTP extends TBMCCommandBase
{
private final int radius = 70; //set how far apart the five teleport positions are
private World world;
private WorldBorder border;
private double size,
usableSize,
borderCenterX,
borderCenterZ,
x,z;
private int centerX, centerZ, centerY,
northZ, southZ, eastX, westX,
northY, southY, eastY, westY;
private Material centerGroundMaterial, centerFeetMaterial, centerHeadMaterial,
northGroundMaterial, northFeetMaterial, northHeadMaterial,
southGroundMaterial, southFeetMaterial, southHeadMaterial,
eastGroundMaterial, eastFeetMaterial, eastHeadMaterial,
westGroundMaterial, westFeetMaterial, westHeadMaterial;
private Location center,
north,
south,
east,
west;
private boolean centerUsed,
northUsed,
southUsed,
eastUsed,
westUsed;
private StringBuilder availableDirections = new StringBuilder(5);
private char[] chars = {1,2,3,4,5};
private int dir;
/*================================================================================================*/
public void onEnable(JavaPlugin plugin)
{
TBMCChatAPI.AddCommand(plugin, this);
world = Bukkit.getWorld("World");
border = world.getWorldBorder();
newLocation();
}
/*================================================================================================*/
public String[] GetHelpText(String alias)
{
return new String[]
{
"§6---- Random Teleport ----",
"Teleport player to random location within world border. Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players."
};
}
/*================================================================================================*/
public boolean OnCommand(CommandSender sender, String command, String[] args)
{
if (args.length == 0) return false;
if (sender.isOp()) return rtp(Bukkit.getPlayer(args[0]));
else sender.sendMessage("§7 hmm, " + sender.getName() + "... " + sender.getName() + "... nope, no operator permissions.");
return false;
}
/*================================================================================================*/
public synchronized boolean rtp(Player player)
{
if (player == null)
return false; //Pretend it rtp'd an imaginary player successfully
//if border has changed, or no positions available, find new location
if ((centerUsed && northUsed && southUsed && eastUsed && westUsed) ||
(borderCenterX != border.getCenter().getX() ||
borderCenterZ != border.getCenter().getZ() ||
size != border.getSize())
&& !newLocation())
{
//if unable to find new location, message player and return false
player.sendMessage("§c could not find a location in 10,000 attempts");
player.sendMessage("§c (sorry bud... I did try!)");
return false;
}
//randomly select one of the open positions and teleport the player there, then remove the position
switch(availableDirections.charAt(dir = (int) Math.floor(Math.random() * availableDirections.length())))
{
case (char) 1: player.teleport(center); centerUsed = true; break;
case (char) 2: player.teleport(north ); northUsed = true; break;
case (char) 3: player.teleport(south ); southUsed = true; break;
case (char) 4: player.teleport(east ); eastUsed = true; break;
case (char) 5: player.teleport(west ); westUsed = true; break;
}
availableDirections.deleteCharAt(dir);
//imply that our server has a personality
player.sendMessage("§7 *poof*");
//if all 5 positions have been teleported to, choose a new location
if (centerUsed && northUsed && southUsed && eastUsed && westUsed)
newLocation();
return true;
}
/*================================================================================================*/
public synchronized boolean newLocation()
{
size = border.getSize();
usableSize = size - (radius * 2);
borderCenterX = border.getCenter().getX();
borderCenterZ = border.getCenter().getZ();
//maximum ten thousand attempts
for (int i = 0; i < 10000; i++)
{
//choose an x and z inside the current world border, allowing a margin for the outer positions
centerX = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenter().getX());
centerZ = (int) (Math.floor((Math.random() - 0.5) * usableSize) + border.getCenter().getZ());
//get center of block
x = centerX + .5;
z = centerZ + .5;
//get other coordinates
northZ = centerZ - radius;
southZ = centerZ + radius;
eastX = centerX + radius;
westX = centerX - radius;
centerY = world.getHighestBlockYAt( centerX , centerZ );
northY = world.getHighestBlockYAt( centerX , northZ );
southY = world.getHighestBlockYAt( centerX , southZ );
eastY = world.getHighestBlockYAt( eastX , centerZ );
westY = world.getHighestBlockYAt( westX , centerZ );
//get materials for ground, feet-height and head-height blocks at each of the five positions
centerGroundMaterial = world.getBlockAt( centerX , centerY -1 , centerZ ).getType();
northGroundMaterial = world.getBlockAt( centerX , northY -1 , northZ ).getType();
southGroundMaterial = world.getBlockAt( centerX , southY -1 , southZ ).getType();
eastGroundMaterial = world.getBlockAt( eastX , eastY -1 , centerZ ).getType();
westGroundMaterial = world.getBlockAt( westX , westY -1 , centerZ ).getType();
centerFeetMaterial = world.getBlockAt( centerX , centerY , centerZ ).getType();
northFeetMaterial = world.getBlockAt( centerX , northY , northZ ).getType();
southFeetMaterial = world.getBlockAt( centerX , southY , southZ ).getType();
eastFeetMaterial = world.getBlockAt( eastX , eastY , centerZ ).getType();
westFeetMaterial = world.getBlockAt( westX , westY , centerZ ).getType();
centerHeadMaterial = world.getBlockAt( centerX , centerY +1 , centerZ ).getType();
northHeadMaterial = world.getBlockAt( centerX , northY +1 , northZ ).getType();
southHeadMaterial = world.getBlockAt( centerX , southY +1 , southZ ).getType();
eastHeadMaterial = world.getBlockAt( eastX , eastY +1 , centerZ ).getType();
westHeadMaterial = world.getBlockAt( westX , westY +1 , centerZ ).getType();
//test that all five positions are on solid ground with air at head height
if (centerHeadMaterial == Material.AIR &&
northHeadMaterial == Material.AIR &&
southHeadMaterial == Material.AIR &&
eastHeadMaterial == Material.AIR &&
westHeadMaterial == Material.AIR &&
centerFeetMaterial == Material.AIR &&
northFeetMaterial == Material.AIR &&
southFeetMaterial == Material.AIR &&
eastFeetMaterial == Material.AIR &&
westFeetMaterial == Material.AIR &&
centerGroundMaterial != Material.AIR &&
northGroundMaterial != Material.AIR &&
southGroundMaterial != Material.AIR &&
eastGroundMaterial != Material.AIR &&
westGroundMaterial != Material.AIR &&
centerGroundMaterial != Material.STATIONARY_WATER &&
northGroundMaterial != Material.STATIONARY_WATER &&
southGroundMaterial != Material.STATIONARY_WATER &&
eastGroundMaterial != Material.STATIONARY_WATER &&
westGroundMaterial != Material.STATIONARY_WATER &&
centerGroundMaterial != Material.WATER &&
northGroundMaterial != Material.WATER &&
southGroundMaterial != Material.WATER &&
eastGroundMaterial != Material.WATER &&
westGroundMaterial != Material.WATER &&
centerGroundMaterial != Material.STATIONARY_LAVA &&
northGroundMaterial != Material.STATIONARY_LAVA &&
southGroundMaterial != Material.STATIONARY_LAVA &&
eastGroundMaterial != Material.STATIONARY_LAVA &&
westGroundMaterial != Material.STATIONARY_LAVA &&
centerGroundMaterial != Material.LAVA &&
northGroundMaterial != Material.LAVA &&
southGroundMaterial != Material.LAVA &&
eastGroundMaterial != Material.LAVA &&
westGroundMaterial != Material.LAVA)
{
//set new positions and reset
center = new Location( world, x , (double) centerY , z );
north = new Location( world, x , (double) northY , northZ + .5 );
south = new Location( world, x , (double) southY , southZ + .5 );
east = new Location( world, eastX + .5 , (double) eastY , z );
west = new Location( world, westX + .5 , (double) westY , z );
availableDirections.setLength(0);
availableDirections.append(chars);
centerUsed =
northUsed =
southUsed =
eastUsed =
westUsed = false;
return true;
}
}
centerUsed =
northUsed =
southUsed =
eastUsed =
westUsed = true;
return false;
}
}

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@ -9,3 +9,5 @@ commands:
description: Schedules a restart for a given time. description: Schedules a restart for a given time.
primerestart: primerestart:
description: Restarts the server as soon as nobody is online. description: Restarts the server as soon as nobody is online.
randomtp:
description: teleport player to random location within world border. Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.