here's what I've got

This commit is contained in:
BuildTools 2016-11-21 22:10:31 -05:00
commit 305f53278c
11 changed files with 693 additions and 0 deletions

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.classpath Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
<classpathentry kind="lib" path="/Users/kevinmathewson/Local_Test_Server_1.11/craftbukkit-1.11.jar"/>
<classpathentry kind="lib" path="/Users/kevinmathewson/Local_Test_Server_1.11/spigot-1.11.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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.gitignore vendored Normal file
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/bin/

17
.project Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>iieLoadSaveEntireWorld</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.8

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package iieLoadSaveEntireWorld;
import org.bukkit.scheduler.BukkitTask;
public class LoadSaveProcess implements Runnable {
//=============================STATIC FIELDS============================
static boolean inProgress = false;
private static int[] startRegion;
private static int[] currentRegion;
private static TranslatedCoordinates map;
private static int[][][][][] allChunkCoords;
public LoadSaveProcess(int width, int[] center, int[] lowCorner){
currentRegion = startRegion = new int[] {center[0],center[1]};
map = new TranslatedCoordinates(width,lowCorner[0],lowCorner[1]);
generateAllChunkCoords(width,lowCorner[0],lowCorner[1]);
}
//===============================PATTERN================================
private static class SavePattern {
/* The pattern:
*
* 3 | 36 35 34 33 32 31
* |
* 2 | 17 16 15 14 13 30
* |
* 1 | 18 05 04 03 12 29
* |
* Z | 19 06 01 02 11 28
* |
* -1 | 20 07 08 09 10 27
* |
* -2 | 21 22 23 24 25 26
* +-----------------------
* -2 -1 X 1 2 3
* etc.
*/
private static int n = 1; //number
private static int c = 1; //direction of travel: E,N,W,S - 1,2,3,4
private static int D = 1; //distance to travel
private static int d = 0; //distance already traveled
private static boolean B = false; //OK to change direction?
static void reset()
{
c = 1;
D = 1;
d = 0;
B = false;
}
static class Loc{//used when pausing the process
int c; int D; int d; boolean B;
Loc(){
this.c = SavePattern.c;
this.D = SavePattern.D;
this.d = SavePattern.d;
this.B = SavePattern.B;
}
}
static void setNextRegion()
{
n++;
if (d != D) d++;
else
{
d = 0;
D++;
switch (c){
case 1 : currentRegion[0]++;
case 2 : currentRegion[1]++;
case 3 : currentRegion[0]--;
case 4 :
currentRegion[1]--;
c = B ? 1 : c + 1;
}
B = !B;
}
}
}
//=================================UTIL=================================
//TRACKER, COORDINATE TRANSLATOR
private static class TranslatedCoordinates {
int xAdjust;
int zAdjust;
//boolean[][] savemap;
public TranslatedCoordinates(int w, int lowX, int lowZ)
{
xAdjust = 0 - lowX;
zAdjust = 0 - lowZ;
//savemap = new boolean[w][w];
}
int x(int x){ return x + xAdjust; }
int z(int z){ return z + zAdjust; }
/*
void save(int x, int z) { savemap[x(x)][z(z)] = true; }
boolean isSaved(int x, int z) { return savemap[x(x)][z(z)]; }
boolean allSaved(){
for (boolean[] xRow : savemap){
for (boolean region : xRow){
if (!region) return false;
}
}
return true;
}
*/
}
//GENERATE ALL CHUNK COORDINATES
private static void generateAllChunkCoords(int width, int lowX, int lowZ) {
allChunkCoords = new int[width][width][32][32][2];
int regionX = lowX;
boolean negX = true;
for (int[][][][] xRowRegions : allChunkCoords){
int regionZ = lowZ;
boolean negZ = true;
for (int[][][] region : xRowRegions){
int chunkX = 0;
for (int[][] xRowChunks : region){
int chunkZ = 0;
for (int[] chunk : xRowChunks){
chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
chunkZ++;
}
chunkX++;
}
regionZ++;
if (negZ)
negZ = regionZ < 0;
}
regionX++;
if (negX)
negX = regionX < 0;
}
}
//==================================RUN=================================
public void run() {
}
}

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package iieLoadSaveEntireWorld;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitTask;
public class Main extends JavaPlugin {
static Main plugin;
static BukkitTask task;
public void onEnable() {
plugin = this;
saveDefaultConfig();
getCommand("loadsaveentireworld").setExecutor(new StartCommand(plugin));
}
}

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package iieLoadSaveEntireWorld;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
public class StartCommand implements CommandExecutor {
private Main plugin;
StartCommand(Main Plugin){
plugin = Plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command label, String command, String[] args) {
if (LoadSaveProcess.inProgress)
{
sender.sendMessage("a process is already running. /StopLoadSave to stop.");
return false;
}
else
LoadSaveProcess.inProgress = true;
Dimensions dimensions = new Dimensions(args);
Main.task = Bukkit.getScheduler().runTaskTimer
(
plugin,
new LoadSaveProcess(
dimensions.width,dimensions.center,dimensions.lowCorner
),
0, 100
);
return false;
}
private static final int[][] defaultDimensions =
new int[][] { {22528,0,0} , {44,-1,-1,-22,-22} };
private static class Dimensions{
int width;
int[] center;
int[] lowCorner;
Dimensions(String[] args){
int length = args.length;
if (length == 0)
{
width = defaultDimensions[1][0];
center = new int[] { defaultDimensions[1][1], defaultDimensions[1][2] };
lowCorner = new int[] { defaultDimensions[1][3], defaultDimensions[1][4] };
return;
}
int blockRadius = blockRadius(args[0]);
int[] blockCenter = length > 2 ?
blockCenter(args[1], args[2]) :
new int[]
{
defaultDimensions[0][1],
defaultDimensions[0][2]
};
int[] blockBounds = blockBounds(blockCenter,blockRadius);
int[] regionBounds = regionBoundsAddMargins(
regionBounds(blockBounds),
blockCenter,
blockRadius
);
int[] regionCenter = regionCenter(regionBounds);
//TODO
}
}
//==============================================================================================
//this shit is only used when someone passes args to the command
//we're going to use the default dimensions so hardly any of this
//will get called
private static boolean isInteger(String arg){
int length = arg.length();
int i = 0;
if (arg.charAt(0) == '-')
if (length == 1) return false;
else i = 1;
for (; i < length; i++) {
char c = arg.charAt(i);
if (c < '0' || c > '9')
return false;
}
return true;
}
private static int blockRadius(String arg0)
{
int blockWidth = isInteger(arg0) ?
Integer.parseInt(arg0) : defaultDimensions[0][0];
return blockWidth/2;
}
private static int[] blockCenter(String arg1, String arg2)
{
int xBlock = isInteger(arg1) ? Integer.parseInt(arg1) : 0;
int zBlock = isInteger(arg2) ? Integer.parseInt(arg2) : 0;
return new int[] {xBlock,zBlock};
}
private static int[] blockBounds(int[] center, int blockRadius)
{
int xMinBlock = center[0] - blockRadius;
int xMaxBlock = center[0] + blockRadius;
int zMinBlock = center[1] - blockRadius;
int zMaxBlock = center[1] + blockRadius;
return new int[] {xMinBlock,xMaxBlock,zMinBlock,zMaxBlock};
}
private static int[] regionBounds(int[] blockBounds)
{
int xMinRegion = Math.floorDiv(blockBounds[0],512);
int xMaxRegion = Math.floorDiv(blockBounds[1],512);
int zMinRegion = Math.floorDiv(blockBounds[2],512);
int zMaxRegion = Math.floorDiv(blockBounds[3],512);
return new int[] {xMinRegion,xMaxRegion,zMinRegion,zMaxRegion};
}
private static int[] regionBoundsAddMargins(int[] regionBounds, int[] blockCenter, int blockRadius)
{
int[] regionBlockRadii = new int[4];
boolean[] marginAdded = new boolean[4];
//get block edge farthest from center
int xMinRegionBlockEdge = regionBounds[0] *512;
int xMaxRegionBlockEdge = (regionBounds[1]+1) *512 - 1;
int zMinRegionBlockEdge = regionBounds[2] *512;
int zMaxRegionBlockEdge = (regionBounds[3]+1) *512 - 1;
//get edge's block distance from center
regionBlockRadii[0] = Math.abs(blockCenter[0] - xMinRegionBlockEdge);
regionBlockRadii[1] = Math.abs(blockCenter[0] - xMaxRegionBlockEdge);
regionBlockRadii[2] = Math.abs(blockCenter[1] - zMinRegionBlockEdge);
regionBlockRadii[3] = Math.abs(blockCenter[1] - zMaxRegionBlockEdge);
//compare to original block radius, if difference is < 4 chunks add a region width
if (regionBlockRadii[0] - blockRadius < 64) { regionBounds[0] -= 1; marginAdded[0] = true; }
if (regionBlockRadii[1] - blockRadius < 64) { regionBounds[1] += 1; marginAdded[1] = true; }
if (regionBlockRadii[2] - blockRadius < 64) { regionBounds[2] -= 1; marginAdded[2] = true; }
if (regionBlockRadii[3] - blockRadius < 64) { regionBounds[3] += 1; marginAdded[3] = true; }
//resquare the selection
regionBounds = regionBoundsResquare(regionBounds,marginAdded,regionBlockRadii);
return regionBounds;
}
private static int[] regionCenter(int[] regionBounds){
int regionCenterX = regionBounds[0] - 1 + (regionBounds[1]-regionBounds[0] + 1)/2;
int regionCenterZ = regionBounds[2] - 1 + (regionBounds[3]-regionBounds[2] + 1)/2;
return new int[] {regionCenterX, regionCenterZ};
}
private static int[] regionBoundsResquare(int[] regionBounds, boolean[]marAdd, int[]radii){
if (!marAdd[0])
if (!marAdd[1])
if (!marAdd[2])
if (!marAdd[3])//0000
return regionBounds;
else//0001
{
int min = Math.min(radii[0], radii[1]);
if (min == radii[0])
regionBounds[0]++;
else
regionBounds[1]++;
}
else
if (!marAdd[3])//0010
{
int min = Math.min(radii[0], radii[1]);
if (min == radii[0])
regionBounds[0]++;
else
regionBounds[1]++;
}
else//0011
{
regionBounds[0]++;
regionBounds[1]++;
}
else
if (!marAdd[2])
if (!marAdd[3])//0100
{
int min = Math.min(radii[2], radii[3]);
if (min == radii[2])
regionBounds[2]++;
else
regionBounds[3]++;
}
else//0101
return regionBounds;
else
if (!marAdd[3])//0110
return regionBounds;
else//0111
regionBounds[0]++;
else
if (marAdd[1])
if (marAdd[2])
if (marAdd[3])//1111
return regionBounds;
else//1110
regionBounds[3]++;
else
if (marAdd[3])//1101
regionBounds[2]++;
else//1100
{
regionBounds[2]++;
regionBounds[3]++;
}
else
if (marAdd[2])
if (marAdd[3])//1011
regionBounds[1]++;
else //1010
return regionBounds;
else //100
if (marAdd[3])//1001
return regionBounds;
else {//1000
int min = Math.min(radii[2], radii[3]);
if (min == radii[2])
regionBounds[0]++;
else
regionBounds[1]++;
};
return regionBounds;
}
}

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package iieLoadSaveEntireWorld;
public class StopCommand {
}

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package iieLoadSaveEntireWorld;
import org.bukkit.scheduler.BukkitTask;
public class UnusedPattern {
/* the contents of this class are static because
* loading and saving an entire world is an intensive process,
* and only one save process should be running at a time.
*
* so only one save process should be TRACKED at a time.
*/
//=============================STATIC FIELDS============================
static BukkitTask task;
static int[] startRegion;
static int[] currentRegion;
static RegionMap savedRegions;
static int[][][][][] allChunkCoords;
static RegionPattern regionPattern;
//INITIALIZE FIELDS
static void init(int width, int x, int z){
boolean even = width % 2 == 0;
int radius = Math.floorDiv(width,2);
if (even) radius -=1 ;
int lowX = x-radius;
int lowZ = z-radius;
startRegion = new int[] {x,z};
currentRegion = startRegion;
savedRegions = new RegionMap(width,lowX,lowZ);
generateAllChunkCoords(width,lowX,lowZ);
if (even) regionPattern = new OutwardSpiralPattern();
else regionPattern = new CardinalPointsPattern();
}
//===============================PATTERNS===============================
//ABSTRACT PARENT CLASS
static abstract class RegionPattern {
static int n = 1; //iteration number
abstract void reset(); //reset fields
abstract void setNextRegion();
}
//EVEN DIAMETER: OUTWARD SPIRAL PATTERN
private static class OutwardSpiralPattern extends RegionPattern {
/* The pattern:
*
* 3 | 36 35 34 33 32 31
* |
* 2 | 17 16 15 14 13 30
* |
* 1 | 18 05 04 03 12 29
* |
* Z | 19 06 01 02 11 28
* |
* -1 | 20 07 08 09 10 27
* |
* -2 | 21 22 23 24 25 26
* +-----------------------
* -2 -1 X 1 2 3
* etc.
*/
static int c; //direction of travel: E,N,W,S - 1,2,3,4
static int D; //distance to travel
static int d; //distance already traveled
static boolean B; //OK to change direction?
OutwardSpiralPattern(){
c = 1;
D = 1;
d = 0;
B = false;
}
//interface methods
public void reset() {
}
public void setNextRegion() {
}
}
//ODD DIAMETER: CARDINAL POINTS PATTERN
private static class CardinalPointsPattern extends RegionPattern {
/* The pattern:
*
* 2 | 23 18 10 14 22
* |
* 1 | 15 07 02 06 21
* |
* Z | 11 03 01 05 13
* |
* -1 | 19 08 04 09 17
* |
* -2 | 24 16 12 20 25
* +-------------------
* -2 -1 X 1 2
* etc.
*/
private static int[] cardinalPoints; //midpoint of each side
private static int c; //side: N,W,S,E = 1,2,3,4
private static int r; //radius from square center
private static int d; //distance from cardinal point
private static boolean B; //direction from cardinal point
private static void expR(){ //expand radius, cardinal points
r++;
cardinalPoints[0]++;
cardinalPoints[1]--;
cardinalPoints[2]--;
cardinalPoints[4]++;
}
CardinalPointsPattern(){
reset();
}
//interface methods
void reset(){
cardinalPoints = new int[] { //each cardinal point contains
startRegion[1]+1, //only the dimension that moves
startRegion[0]-1,
startRegion[1]-1,
startRegion[0]+1
};
n = 1;
c = 1;
r = 1;
d = 0;
B = false;
}
void setNextRegion(){
n++;
switch (c){
case 1 :
if (B) currentRegion = new int[] {startRegion[0] + d, cardinalPoints[0]};
else; currentRegion = new int[] {startRegion[0] - d, cardinalPoints[0]};
case 2 :
if (B) currentRegion = new int[] {cardinalPoints[1], startRegion[0] + d};
else; currentRegion = new int[] {cardinalPoints[1], startRegion[0] - d};
case 3 :
if (B) currentRegion = new int[] {startRegion[0] - d, cardinalPoints[2]};
else; currentRegion = new int[] {startRegion[0] + d, cardinalPoints[2]};
case 4 :
if (B) currentRegion = new int[] {cardinalPoints[3], startRegion[0] - d};
else; currentRegion = new int[] {cardinalPoints[3], startRegion[0] + d};
if (r == d) { expR(); d = 0; c = 1; }
else { d++; c++; B = !B; }
}
}
}
//=================================UTIL=================================
//CUSTOM MAP CLASS FOR TRACKING SAVED REGIONS
static class RegionMap {
int xAdjust;
int zAdjust;
boolean[][] map;
public RegionMap(int d, int lowX, int lowZ){
xAdjust = 0 - lowX;
zAdjust = 0 - lowZ;
d++;
map = new boolean[d][d];
}
void save(int x, int z){
x += xAdjust;
z += zAdjust;
map[x][z] = true;
}
boolean isSaved(int x, int z){
x += xAdjust;
z += zAdjust;
return map[x][z];
}
boolean allSaved(){
for (boolean[] xRow : map){
for (boolean region : xRow){
if (!region) return false;
}
}
return true;
}
}
//GENERATE ALL CHUNK COORDINATES
private static void generateAllChunkCoords(int d, int lowX, int lowZ) {
allChunkCoords = new int[d][d][32][32][2];
int regionX = lowX;
boolean negX = true;
for (int[][][][] xRowRegions : allChunkCoords){
int regionZ = lowZ;
boolean negZ = true;
for (int[][][] region : xRowRegions){
int chunkX = 0;
for (int[][] xRowChunks : region){
int chunkZ = 0;
for (int[] chunk : xRowChunks){
chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
chunkZ++;
}
chunkX++;
}
regionZ++;
if (negZ)
negZ = regionZ < 0;
}
regionX++;
if (negX)
negX = regionX < 0;
}
}
}

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target/config.yml Normal file
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target/plugin.yml Normal file
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main: iieLoadSaveEntireWorld.Main
version: 1.0.0
name: LoadSaveEntireWorld
commands:
loadsaveentireworld:
description: loads and saves the entire map, in 32x32 chunk sections