Merged into master manually

This commit is contained in:
Norbi Peti 2016-11-26 11:32:33 +01:00
commit 43da028a22
13 changed files with 984 additions and 0 deletions

4
.gitignore vendored
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@ -10,3 +10,7 @@
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
hs_err_pid*
/bin/
.classpath
*.classpath

17
.project Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>iieLoadSaveEntireWorld</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.8

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package iieLoadSaveEntireWorld;
import org.bukkit.Location;
public class ChunkLoaderAPI {
/**This method loads a chunk if the chunk isn't loaded already.
* @param locationToLoad
* @return True if chunk was already loaded, False if chunk wasn't already loaded
*/
public static boolean loadChunk(Location locationToLoad){
if(!(locationToLoad.getBlock().getChunk().isLoaded())){
locationToLoad.getBlock().getChunk().load();
return true;
}
return false;
}
/**This method loads a chunk if the chunk isn't loaded already.
* @param locationToLoad
* @return True if chunk was already unloaded, False if chunk wasn't already unloaded
*/
public static boolean unloadChunk(Location locationToUnload){
if (locationToUnload.getBlock().getChunk().isLoaded()){
locationToUnload.getBlock().getChunk().unload();
return false;
}
return true;
}
}

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package iieLoadSaveEntireWorld;
import org.bukkit.configuration.file.FileConfiguration;
public class ConfigProcess implements Runnable {
//STATIC
private static final Main plugin = new Main();
private static final FileConfiguration config = plugin.getConfig();
static final boolean isNew(String name)
{
return !config.contains(name);
}
static final WorldObject getUnfinished(String name)
{
return new WorldObject
(
config.getInt(name + ".width"),
new int[]
{
config.getInt(name + ".currentRegion.x"),
config.getInt(name + ".currentRegion.z")
},
new int[]
{
config.getInt(name + ".lowerleft.x"),
config.getInt(name + ".lowerleft.z")
},
config.getInt(name + ".n"),
config.getInt(name + ".c"),
config.getInt(name + ".D"),
config.getInt(name + ".d"),
config.getInt(name + ".B") == 1
);
}
//INSTANCE
private final String name = TaskManager.loadProcess.worldname;
public final void run()
{
config.set(".currentRegion.x", TaskManager.loadProcess.currentRegion[0]);
config.set(".currentRegion.z", TaskManager.loadProcess.currentRegion[1]);
config.set(".n", TaskManager.loadProcess.n);
config.set(".c", TaskManager.loadProcess.c);
config.set(".D", TaskManager.loadProcess.D);
config.set(".d", TaskManager.loadProcess.d);
config.set(".B", TaskManager.loadProcess.B ? 1 : 0);
plugin.saveConfig();
}
final void finish()
{
config.set("finished", name);
config.set(name, null);
plugin.saveConfig();
}
}

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package iieLoadSaveEntireWorld;
import org.bukkit.Bukkit;
import org.bukkit.World;
public class LoadProcess implements Runnable
{
//=================================INIT=================================
final World world;
final String worldname;
final int totalRegions;
int[] currentRegion;
LoadProcess(String name, WorldObject newWorld)
{
world = Bukkit.getWorld(name);
worldname = name;
totalRegions = newWorld.width * newWorld.width;
currentRegion = newWorld.current;
this.lowerleft = newWorld.lowerleft;
allChunkCoords = generateAllChunkCoords(newWorld.width, newWorld.lowerleft);
}
LoadProcess(String name)
{
final WorldObject unfinished = ConfigProcess.getUnfinished(name);
world = Bukkit.getWorld(name);
worldname = name;
totalRegions = unfinished.width * unfinished.width;
currentRegion = unfinished.current;
this.lowerleft = unfinished.lowerleft;
allChunkCoords = generateAllChunkCoords(unfinished.width, unfinished.lowerleft);
this.n = unfinished.n;
this.c = unfinished.c;
this.D = unfinished.D;
this.d = unfinished.d;
this.B = unfinished.B;
}
//===============================PATTERN================================
/* The pattern:
*
* 3 | 36 35 34 33 32 31
* |
* 2 | 17 16 15 14 13 30
* |
* 1 | 18 05 04 03 12 29
* |
* Z | 19 06 01 02 11 28
* |
* -1 | 20 07 08 09 10 27
* |
* -2 | 21 22 23 24 25 26
* +-----------------------
* -2 -1 X 1 2 3
* etc.
*/
int n = 1; //number
int c = 1; //direction of travel: E,N,W,S - 1,2,3,4
int D = 1; //distance to travel
int d = 0; //distance already traveled
boolean B = false; //OK to change direction?
private final void setNextRegion()
{
n++;
if (d != D) d++;
else
{
d = 0;
D++;
switch (c){
case 1 : currentRegion[0]++;
case 2 : currentRegion[1]++;
case 3 : currentRegion[0]--;
case 4 :
currentRegion[1]--;
c = B ? 1 : c + 1;
}
B = !B;
}
}
final boolean isFinished(){
return n == totalRegions;
}
//===============================CHUNK MAP==============================
private final int[] lowerleft;
private final int[][][][][] allChunkCoords;
private final int[][][][][] generateAllChunkCoords(int w,int[] lowerleft)
{
int[][][][][] allChunkCoords = new int[w][w][32][32][2];
int regionX = lowerleft[0];
int regionZ = lowerleft[1];
boolean negX = true;
boolean negZ = true;
int chunkX = 0;
int chunkZ = 0;
for (int[][][][] xRowRegions : allChunkCoords)
{
regionZ = lowerleft[1];
negZ = true;
for (int[][][] region : xRowRegions)
{
chunkX = 0;
for (int[][] xRowChunks : region)
{
chunkZ = 0;
for (int[] chunk : xRowChunks)
{
chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
chunkZ++;
}
chunkX++;
}
regionZ++;
if (negZ)
negZ = regionZ < 0;
}
regionX++;
if (negX)
negX = regionX < 0;
}
return allChunkCoords;
}
private final int[][][] getChunksCurrentRegion(){
return
allChunkCoords
[ currentRegion[0] - lowerleft[0] ]
[ currentRegion[1] - lowerleft[1] ];
}
//==================================RUN=================================
boolean ready = true;
public final void run()
{
if (!ready) return;
else ready = false;
final int[][][] r = getChunksCurrentRegion();
for (int[][] xRow : r)
{
for (int[] chunk : xRow)
{
world.loadChunk(chunk[0], chunk[1], true);
world.unloadChunk(chunk[0], chunk[1]);
}
}
setNextRegion();
if (isFinished()) TaskManager.finish();
else ready = true;
}
}

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package iieLoadSaveEntireWorld;
import org.bukkit.plugin.java.JavaPlugin;
public class Main extends JavaPlugin {
public void onEnable()
{
saveDefaultConfig();
getCommand("beginfullmapload").setExecutor(new TaskManager.StartCommand());
getCommand("stopfullmapload").setExecutor(new TaskManager.StopCommand());
}
}

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package iieLoadSaveEntireWorld;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
public class TaskManager {
private static final Main plugin = new Main();
static boolean inProgress = false;
static LoadProcess loadProcess;
static ConfigProcess configProcess;
static BukkitTask loadTask;
static BukkitTask configTask;
//===================================CONTROLS===================================
private static final void start(LoadProcess loadProcess)
{
inProgress = true;
TaskManager.loadProcess = loadProcess;
TaskManager.loadTask = Bukkit.getScheduler().runTaskTimer( plugin, loadProcess, 0, 10 );
TaskManager.configTask = Bukkit.getScheduler().runTaskTimer( plugin, new ConfigProcess(), 0, 200 );
}
static final void finish()
{
configProcess.finish();
loadTask.cancel();
configTask.cancel();
loadProcess = null;
configProcess = null;
loadTask = null;
configTask = null;
inProgress = false;
}
static final boolean stop()
{
if (inProgress)
{
if (loadProcess.isFinished()) finish();
else
{
loadTask.cancel();
configTask.cancel();
configProcess.run();
loadProcess = null;
configProcess = null;
loadTask = null;
configTask = null;
inProgress = false;
}
return true;
}
return false;
}
//===================================COMMANDS===================================
static final class StartCommand implements CommandExecutor
{
@Override
public final boolean onCommand(CommandSender sender, Command label, String command, String[] args)
{
String name = ((Player)sender).getWorld().getName();
if (inProgress)
{
sender.sendMessage("a process is already running (" + name + "). /StopLoadSave to stop.");
return false;
}
else inProgress = true;
if (ConfigProcess.isNew(name))
{
sender.sendMessage("starting...");
start(new LoadProcess(name, WorldObject.generate(args)));
}
else
{
sender.sendMessage("resuming...");
start(new LoadProcess(name));
}
return true;
}
}
static final class StopCommand implements CommandExecutor
{
@Override
public final boolean onCommand(CommandSender sender, Command label, String command, String[] args)
{
if (stop())
{
sender.sendMessage("stopped.");
return true;
}
sender.sendMessage("nothing to stop.");
return false;
}
}
}

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package iieLoadSaveEntireWorld;
public class WorldObject {
final int width;
final int[] lowerleft;
int[] current;
int n;
int c;
int D;
int d;
boolean B;
WorldObject()
{
width = 44;
lowerleft = new int[] { -22, -22 };
current = new int[] { -1, -1 };
}
WorldObject(int width, int[] lowerleft, int[] center)
{
this.width = width;
this.lowerleft = lowerleft;
this.current = center;
}
WorldObject(
int width, int[] lowerleft, int[] current,
int n, int c, int D, int d, boolean B
)
{
this.width = width;
this.lowerleft = lowerleft;
this.current = current;
this.n = n;
this.c = c;
this.D = D;
this.D = d;
this.B = B;
}
static final WorldObject generate(String[] args)
{
if (args.length == 0)
{
return new WorldObject();
}
int[] bounds = regionBounds(new ParsedArgs(args));
return new WorldObject(
bounds[2] - bounds[0],
new int[]{ bounds[0], bounds[2] },
new int[]{
bounds[0] - 1 + (bounds[1]-bounds[0] + 1)/2,
bounds[2] - 1 + (bounds[3]-bounds[2] + 1)/2
}
);
}
//==============================================================================
private static final class ParsedArgs
{
private static final int defaultRadius = 11264;
private static final int[] defaultCenter = new int[]{0,0};
final int radius;
final int[] center;
ParsedArgs (String[] args)
{
if (isInt(args[0]) && args[0] != "0")
{
radius = Integer.parseInt(args[0]);
}
else
{
radius = defaultRadius;
}
if (args.length > 2 && isInt(args[1]) && isInt(args[2]))
{
center = new int[]{ Integer.parseInt(args[1]),
Integer.parseInt(args[2]) };
}
else
{
center = defaultCenter;
}
}
private static final boolean isInt(String arg)
{
int length = arg.length();
int i = 0;
if (arg.charAt(0) == '-')
{
if (length == 1) return false;
else i = 1;
}
for (; i < length; i++)
{
char c = arg.charAt(i);
if (c < '0' || c > '9')
return false;
}
return true;
}
}
//==============================================================================
private static final int[] regionBounds(ParsedArgs a)
{
int[] bounds = new int[]
{
// [ get region ] [ get block ]
Math.floorDiv( a.center[0] - a.radius, 512 ),
Math.floorDiv( a.center[0] + a.radius, 512 ),
Math.floorDiv( a.center[1] - a.radius, 512 ),
Math.floorDiv( a.center[1] + a.radius, 512 )
};
//add margins------------
final int[] edges = new int[4];
final int[] radii = new int[4];
final boolean[] margin = new boolean[4];
//get block edge farthest from center
edges[0] = bounds[0] *512;
edges[0] = (bounds[1]+1) *512 - 1;
edges[0] = bounds[2] *512;
edges[0] = (bounds[3]+1) *512 - 1;
//get radius from center to far block edge of region
radii[0] = Math.abs(a.center[0] - edges[0]);
radii[1] = Math.abs(a.center[0] - edges[1]);
radii[2] = Math.abs(a.center[1] - edges[2]);
radii[3] = Math.abs(a.center[1] - edges[3]);
//compare to original block radius, if difference is < 4 chunks add a region width
if (radii[0] - a.radius < 64) { bounds[0] -= 1; margin[0] = true; }
if (radii[1] - a.radius < 64) { bounds[1] += 1; margin[1] = true; }
if (radii[2] - a.radius < 64) { bounds[2] -= 1; margin[2] = true; }
if (radii[3] - a.radius < 64) { bounds[3] += 1; margin[3] = true; }
//resquare the selection
if (!margin[0])
if (!margin[1])
if (!margin[2])
if (!margin[3])//-----------0000
return bounds;
else//----------------------0001
if (radii[0] < radii[1])
bounds[0]++;
else
bounds[1]++;
else
if (!margin[3])//-----------0010
if (radii[0] < radii[1])
bounds[0]++;
else
bounds[1]++;
else//----------------------0011
{
bounds[0]++;
bounds[1]++;
}
else
if (!margin[2])
if (!margin[3])//-----------0100
if (radii[2] < radii[3])
bounds[2]++;
else
bounds[3]++;
else//----------------------0101
return bounds;
else
if (!margin[3])//-----------0110
return bounds;
else//----------------------0111
bounds[0]++;
else
if (margin[1])
if (margin[2])
if (margin[3])//------------1111
return bounds;
else//----------------------1110
bounds[3]++;
else
if (margin[3])//------------1101
bounds[2]++;
else//----------------------1100
{
bounds[2]++;
bounds[3]++;
}
else
if (margin[2])
if (margin[3])//------------1011
bounds[1]++;
else//----------------------1010
return bounds;
else
if (margin[3])//------------1001
return bounds;
else//----------------------1000
if (radii[2] == radii[3])
bounds[0]++;
else
bounds[1]++;
return bounds;
}
}

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src/unused/CacheOld.java Normal file
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package unused;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import iieLoadSaveEntireWorld.Main;
public class CacheOld
{
/*
private static int maxNameLength;
private static char[][] listUnfinished;
private static Map<String,WorldStatus> cacheUnfinished;
static void generate()
{
maxNameLength = Main.config.getInt("max name length");
Set<String> set = Main.unfinished.getKeys(false);
populateList(set);
populateCache(set);
}
static void addWorld()
{
}
static void saveProgress()
{
}
static void finish(String name)
{
//TODO
}
static void addUnfinished(int width, int[] center, int[] lowerleft, String name)
{
}
static boolean isUnfinished(String name){
int i = 0;
boolean match = true;
for (char[] world : listUnfinished)
{
for (char c : name.toCharArray())
{
if (c != world[i]){ match = false; break; }
}
if (match) break;
i = 0;
match = true;
}
return match;
}
private static void populateList(Set<String> set)
{
char[][] listUnfinished = new char[set.size()][maxNameLength];
int i = 0;
int ii = 0;
for (String name : set)
{
for (char c : name.toCharArray())
{
listUnfinished[i][ii] = c;
ii++;
}
i++;
ii = 0;
}
}
private static void populateCache(Set<String> set)
{
String path;
for (String name : set){
path = "unfinishedWorlds." + name + ".";
cacheUnfinished.put(
name,
new WorldStatus(
Main.config.getInt(path + "width"),
new int[]{
Main.config.getInt(path + "lowerleft.x"),
Main.config.getInt(path + "lowerleft.z")},
new int[]{
Main.config.getInt(path + "currentRegion.x"),
Main.config.getInt(path + "currentRegion.z")},
Main.config.getInt(path + "n"),
Main.config.getInt(path + "c"),
Main.config.getInt(path + "D"),
Main.config.getInt(path + "d"),
Main.config.getBoolean(path + "B")));
}
}
static final class WorldStatus
{
final int width;
final int[] lowerleft;
int[] currentRegion;
int n = 1;
int c = 1;
int D = 1;
int d = 0;
boolean B = false;
WorldStatus(int width, int[] lowerleft, int[]center)
{
this.width = width;
this.lowerleft = lowerleft;
currentRegion = center;
}
WorldStatus(
int width, int[] lowerleft,
int[] current, int n, int c, int D, int d, boolean B)
{
this.width = width;
this.lowerleft = lowerleft;
currentRegion = current;
this.n = n;
this.c = c;
this.D = D;
this.d = d;
this.B = B;
}
}
*/
}

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package unused;
import org.bukkit.scheduler.BukkitTask;
public class LoadSaveProcessOld {
/* the contents of this class are static because
* loading and saving an entire world is an intensive process,
* and only one save process should be running at a time.
*
* so only one save process should be TRACKED at a time.
*/
//=============================STATIC FIELDS============================
static BukkitTask task;
static int[] startRegion;
static int[] currentRegion;
static TranslatedCoordinates savedRegions;
static int[][][][][] allChunkCoords;
static RegionPattern regionPattern;
//INITIALIZE FIELDS
static void init(int width, int x, int z){
boolean even = width % 2 == 0;
int radius = Math.floorDiv(width,2);
if (even) radius -=1 ;
int lowX = x-radius;
int lowZ = z-radius;
startRegion = new int[] {x,z};
currentRegion = startRegion;
savedRegions = new TranslatedCoordinates(width,lowX,lowZ);
generateAllChunkCoords(width,lowX,lowZ);
if (even) regionPattern = new OutwardSpiralPattern();
else regionPattern = new CardinalPointsPattern();
}
//===============================PATTERNS===============================
//ABSTRACT PARENT CLASS
static abstract class RegionPattern {
static int n = 1; //iteration number
abstract void reset(); //reset fields
abstract void setNextRegion();
}
//EVEN DIAMETER: OUTWARD SPIRAL PATTERN
private static class OutwardSpiralPattern extends RegionPattern {
/* The pattern:
*
* 3 | 36 35 34 33 32 31
* |
* 2 | 17 16 15 14 13 30
* |
* 1 | 18 05 04 03 12 29
* |
* Z | 19 06 01 02 11 28
* |
* -1 | 20 07 08 09 10 27
* |
* -2 | 21 22 23 24 25 26
* +-----------------------
* -2 -1 X 1 2 3
* etc.
*/
static int c; //direction of travel: E,N,W,S - 1,2,3,4
static int D; //distance to travel
static int d; //distance already traveled
static boolean B; //OK to change direction?
OutwardSpiralPattern(){
c = 1;
D = 1;
d = 0;
B = false;
}
//interface methods
public void reset() {
}
public void setNextRegion() {
}
}
//ODD DIAMETER: CARDINAL POINTS PATTERN
private static class CardinalPointsPattern extends RegionPattern {
/* The pattern:
*
* 2 | 23 18 10 14 22
* |
* 1 | 15 07 02 06 21
* |
* Z | 11 03 01 05 13
* |
* -1 | 19 08 04 09 17
* |
* -2 | 24 16 12 20 25
* +-------------------
* -2 -1 X 1 2
* etc.
*/
private static int[] cardinalPoints; //midpoint of each side
private static int c; //side: N,W,S,E = 1,2,3,4
private static int r; //radius from square center
private static int d; //distance from cardinal point
private static boolean B; //direction from cardinal point
private static void expR(){ //expand radius, cardinal points
r++;
cardinalPoints[0]++;
cardinalPoints[1]--;
cardinalPoints[2]--;
cardinalPoints[4]++;
}
CardinalPointsPattern(){
reset();
}
//interface methods
void reset(){
cardinalPoints = new int[] { //each cardinal point contains
startRegion[1]+1, //only the dimension that moves
startRegion[0]-1,
startRegion[1]-1,
startRegion[0]+1
};
n = 1;
c = 1;
r = 1;
d = 0;
B = false;
}
void setNextRegion(){
n++;
switch (c){
case 1 :
if (B) currentRegion = new int[] {startRegion[0] + d, cardinalPoints[0]};
else; currentRegion = new int[] {startRegion[0] - d, cardinalPoints[0]};
case 2 :
if (B) currentRegion = new int[] {cardinalPoints[1], startRegion[0] + d};
else; currentRegion = new int[] {cardinalPoints[1], startRegion[0] - d};
case 3 :
if (B) currentRegion = new int[] {startRegion[0] - d, cardinalPoints[2]};
else; currentRegion = new int[] {startRegion[0] + d, cardinalPoints[2]};
case 4 :
if (B) currentRegion = new int[] {cardinalPoints[3], startRegion[0] - d};
else; currentRegion = new int[] {cardinalPoints[3], startRegion[0] + d};
if (r == d) { expR(); d = 0; c = 1; }
else { d++; c++; B = !B; }
}
}
}
//=================================UTIL=================================
//CUSTOM MAP CLASS FOR TRACKING SAVED REGIONS
static class TranslatedCoordinates {
int xAdjust;
int zAdjust;
boolean[][] savemap;
public TranslatedCoordinates(int w, int lowX, int lowZ)
{
xAdjust = 0 - lowX;
zAdjust = 0 - lowZ;
savemap = new boolean[w][w];
}
int x(int x){ return x + xAdjust; }
int z(int z){ return z + zAdjust; }
void save(int x, int z) { savemap[x(x)][z(z)] = true; }
boolean isSaved(int x, int z) { return savemap[x(x)][z(z)]; }
boolean allSaved(){
for (boolean[] xRow : savemap){
for (boolean region : xRow){
if (!region) return false;
}
}
return true;
}
}
//GENERATE ALL CHUNK COORDINATES
private static void generateAllChunkCoords(int d, int lowX, int lowZ) {
allChunkCoords = new int[d][d][32][32][2];
int regionX = lowX;
boolean negX = true;
for (int[][][][] xRowRegions : allChunkCoords){
int regionZ = lowZ;
boolean negZ = true;
for (int[][][] region : xRowRegions){
int chunkX = 0;
for (int[][] xRowChunks : region){
int chunkZ = 0;
for (int[] chunk : xRowChunks){
chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
chunkZ++;
}
chunkX++;
}
regionZ++;
if (negZ)
negZ = regionZ < 0;
}
regionX++;
if (negX)
negX = regionX < 0;
}
}
}

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target/config.yml Normal file
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target/plugin.yml Normal file
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main: iieLoadSaveEntireWorld.Main
version: 1.0.0
name: LoadSaveEntireWorld
commands:
loadsaveentireworld:
description: loads and saves the entire map, in 32x32 chunk sections