added crashResume and some other changes
This commit is contained in:
parent
19b4a31775
commit
590b052e08
8 changed files with 107 additions and 438 deletions
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@ -12,13 +12,13 @@ public class ConfigProcess implements Runnable {
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{
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return !config.contains(name);
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}
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static final void addNew(String name, int width, int[] lowerleft, int[] center)
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static final void addNew(String name, WorldObject newWorld)
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{
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config.set(name + ".width", width);
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config.set(name + ".lowerleft.x", lowerleft[0]);
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config.set(name + ".lowerleft.z", lowerleft[1]);
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config.set(name + ".currentRegion.x", center[0]);
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config.set(name + ".currentRegion.z", center[1]);
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config.set(name + ".width", newWorld.width);
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config.set(name + ".lowerleft.x", newWorld.lowerleft[0]);
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config.set(name + ".lowerleft.z", newWorld.lowerleft[1]);
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config.set(name + ".currentRegion.x", newWorld.current[0]);
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config.set(name + ".currentRegion.z", newWorld.current[1]);
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config.set(name + ".n", 1);
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config.set(name + ".c", 1);
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config.set(name + ".D", 1);
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@ -48,10 +48,26 @@ public class ConfigProcess implements Runnable {
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config.getInt(name + ".B") == 1
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);
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}
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static final boolean crashResume()
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{
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return config.contains("@ CRASH RESUME");
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}
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static final String getCrashResume()
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{
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return config.getString("@ CRASH RESUME");
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}
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//INSTANCE
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private final String name = TaskManager.loadProcess.worldname;
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ConfigProcess()
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{
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config.set("@ CRASH RESUME", name);
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}
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ConfigProcess(boolean b)
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{
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//don't create crash resume
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}
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public final void run()
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{
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final int[] currentRegion = TaskManager.loadProcess.currentRegion;
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@ -74,8 +90,17 @@ public class ConfigProcess implements Runnable {
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}
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final void finish()
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{
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config.set("finished worlds, fully saved", name);
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config.set("@ FINISHED WORLDS", name);
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config.set("@ CRASH RESUME", null);
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config.set(name, null);
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plugin.saveConfig();
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}
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final void stop()
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{
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run();
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config.set("@ CRASH RESUME", null);
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plugin.saveConfig();
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Bukkit.getLogger().info("...stopping world-load");
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}
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}
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@ -7,22 +7,24 @@ public class LoadProcess implements Runnable
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{
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//=================================INIT=================================
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final World world;
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final String worldname;
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final int totalRegions;
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int[] currentRegion;
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final World world;
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final String worldname;
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final int totalRegions;
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int[] currentRegion;
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LoadProcess(String name, WorldObject newWorld)
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{
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ConfigProcess.addNew(name, newWorld);
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world = Bukkit.getWorld(name);
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worldname = name;
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totalRegions = newWorld.width * newWorld.width;
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currentRegion = newWorld.current;
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this.lowerleft = newWorld.lowerleft;
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allChunkCoords = generateAllChunkCoords(newWorld.width, newWorld.lowerleft);
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lowerleft = newWorld.lowerleft;
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allChunkCoords = generateAllChunkCoords(newWorld.width);
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}
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LoadProcess(String name)
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{
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@ -34,14 +36,14 @@ public class LoadProcess implements Runnable
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totalRegions = unfinished.width * unfinished.width;
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currentRegion = unfinished.current;
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this.lowerleft = unfinished.lowerleft;
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allChunkCoords = generateAllChunkCoords(unfinished.width, unfinished.lowerleft);
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lowerleft = unfinished.lowerleft;
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allChunkCoords = generateAllChunkCoords(unfinished.width);
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this.n = unfinished.n;
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this.c = unfinished.c;
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this.D = unfinished.D;
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this.d = unfinished.d;
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this.B = unfinished.B;
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n = unfinished.n;
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c = unfinished.c;
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D = unfinished.D;
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d = unfinished.d;
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B = unfinished.B;
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}
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@ -71,14 +73,15 @@ public class LoadProcess implements Runnable
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int d = 0; //distance already traveled
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boolean B = false; //OK to increase distance?
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private final void setNextRegion()
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private final boolean setNextRegion()
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{
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n++;
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if (n == totalRegions) return false;
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if (d != D) d++;
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else
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{
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d = 0; if (B) D++; B = !B;
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d = 0; if (B) D++;
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B = !B;
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c = c == 4 ? 1 : c + 1;
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}
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switch (c)
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@ -88,9 +91,7 @@ public class LoadProcess implements Runnable
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case 3 : currentRegion[0]--; break;
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case 4 : currentRegion[1]--; break;
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}
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}
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final boolean isFinished(){
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return n == totalRegions;
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return true;
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}
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@ -98,7 +99,7 @@ public class LoadProcess implements Runnable
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private final int[] lowerleft;
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private final int[][][][][] allChunkCoords;
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private final int[][][][][] generateAllChunkCoords(int w,int[] lowerleft)
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private final int[][][][][] generateAllChunkCoords(int w)
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{
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int[][][][][] allChunkCoords = new int[w][w][32][32][2];
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@ -145,8 +146,7 @@ public class LoadProcess implements Runnable
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//==================================RUN=================================
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private boolean ready = true;
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private static volatile boolean ready = true;
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public final void run()
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{
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if (!ready) return;
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@ -161,9 +161,10 @@ public class LoadProcess implements Runnable
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world.unloadChunk(chunk[0], chunk[1]);
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}
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}
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setNextRegion();
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if (isFinished()) TaskManager.finish();
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else ready = true;
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if (!setNextRegion())
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{
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TaskManager.finish();
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}
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ready = true;
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}
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}
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@ -1,5 +1,6 @@
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package iieLoadSaveEntireWorld;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.java.JavaPlugin;
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public class Main extends JavaPlugin {
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@ -14,5 +15,10 @@ public class Main extends JavaPlugin {
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TaskManager.plugin = this;
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ConfigProcess.plugin = this;
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ConfigProcess.config = getConfig();
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if (TaskManager.crashResume())
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{
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Bukkit.getLogger().info("...resuming from crash");
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}
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}
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}
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@ -11,7 +11,9 @@ public class TaskManager {
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static Main plugin;
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static boolean inProgress = false;
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static boolean inProgress = false;
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static boolean canRun = true;
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static LoadProcess loadProcess;
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static ConfigProcess configProcess;
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static BukkitTask loadTask;
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@ -31,11 +33,24 @@ public class TaskManager {
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loadProcess = new LoadProcess(name);
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isNew = false;
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}
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TaskManager.configProcess = new ConfigProcess();
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TaskManager.loadTask = Bukkit.getScheduler().runTaskTimer( plugin, loadProcess, 0, 10 );
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TaskManager.configTask = Bukkit.getScheduler().runTaskTimer( plugin, configProcess, 0, 200 );
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configProcess = new ConfigProcess();
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loadTask = Bukkit.getScheduler().runTaskTimer( plugin, loadProcess, 0, 100 );
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configTask = Bukkit.getScheduler().runTaskTimer( plugin, configProcess, 0, 200 );
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return isNew;
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}
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static final boolean crashResume()
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{
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if (ConfigProcess.crashResume())
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{
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loadProcess = new LoadProcess(ConfigProcess.getCrashResume());
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configProcess = new ConfigProcess(false);
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loadTask = Bukkit.getScheduler().runTaskTimer( plugin, loadProcess, 1200, 100 );
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configTask = Bukkit.getScheduler().runTaskTimer( plugin, configProcess, 1200, 200 );
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return true;
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}
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return false;
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}
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static final void finish()
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{
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loadTask.cancel();
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@ -53,12 +68,12 @@ public class TaskManager {
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{
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if (inProgress)
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{
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if (loadProcess.isFinished()) finish();
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if (loadProcess.n == loadProcess.totalRegions) finish();
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else
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{
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loadTask.cancel();
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configTask.cancel();
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configProcess.run();
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configProcess.stop();
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loadProcess = null;
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configProcess = null;
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@ -45,15 +45,27 @@ public class WorldObject {
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return new WorldObject();
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}
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int[] bounds = regionBounds(new ParsedArgs(args));
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return new WorldObject(
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bounds[2] - bounds[0],
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new int[]{ bounds[0], bounds[2] },
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new int[]{
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bounds[0] - 1 + (bounds[1]-bounds[0] + 1)/2,
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bounds[2] - 1 + (bounds[3]-bounds[2] + 1)/2
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}
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);
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return new WorldObject
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(
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bounds[2] - bounds[0],//----------------------------width
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new int[] { bounds[0], bounds[2] },//---------------lowerleft
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new int[] { //--------------------------------------center
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bounds[0] - 1 + (bounds[1]-bounds[0] + 1)/2,
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bounds[2] - 1 + (bounds[3]-bounds[2] + 1)/2
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}
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);
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/* for even widths, the math above returns the
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* minimum center not the maximum center. So:
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*
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* * * * *
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* * X X *
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* * O X *
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* * * * *
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*
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* the spiral pattern used in LoadProcess rotates
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* counter-clockwise, so it must begin at minimum
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* center.
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*/
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}
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//==============================================================================
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private static final class ParsedArgs
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@ -1,123 +0,0 @@
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package unused;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Set;
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import iieLoadSaveEntireWorld.Main;
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public class CacheOld
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{
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/*
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private static int maxNameLength;
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private static char[][] listUnfinished;
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private static Map<String,WorldStatus> cacheUnfinished;
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static void generate()
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{
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maxNameLength = Main.config.getInt("max name length");
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Set<String> set = Main.unfinished.getKeys(false);
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populateList(set);
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populateCache(set);
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}
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static void addWorld()
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{
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}
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static void saveProgress()
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{
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}
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static void finish(String name)
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{
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//TODO
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}
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static void addUnfinished(int width, int[] center, int[] lowerleft, String name)
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{
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}
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static boolean isUnfinished(String name){
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int i = 0;
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boolean match = true;
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for (char[] world : listUnfinished)
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{
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for (char c : name.toCharArray())
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{
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if (c != world[i]){ match = false; break; }
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}
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if (match) break;
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i = 0;
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match = true;
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}
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return match;
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}
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private static void populateList(Set<String> set)
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{
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char[][] listUnfinished = new char[set.size()][maxNameLength];
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int i = 0;
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int ii = 0;
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for (String name : set)
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{
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for (char c : name.toCharArray())
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{
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listUnfinished[i][ii] = c;
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ii++;
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}
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i++;
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ii = 0;
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}
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}
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private static void populateCache(Set<String> set)
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{
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String path;
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for (String name : set){
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path = "unfinishedWorlds." + name + ".";
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cacheUnfinished.put(
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name,
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new WorldStatus(
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Main.config.getInt(path + "width"),
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new int[]{
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Main.config.getInt(path + "lowerleft.x"),
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Main.config.getInt(path + "lowerleft.z")},
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new int[]{
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Main.config.getInt(path + "currentRegion.x"),
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Main.config.getInt(path + "currentRegion.z")},
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Main.config.getInt(path + "n"),
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Main.config.getInt(path + "c"),
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Main.config.getInt(path + "D"),
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Main.config.getInt(path + "d"),
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Main.config.getBoolean(path + "B")));
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}
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}
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static final class WorldStatus
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{
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final int width;
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final int[] lowerleft;
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int[] currentRegion;
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int n = 1;
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int c = 1;
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int D = 1;
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int d = 0;
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boolean B = false;
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WorldStatus(int width, int[] lowerleft, int[]center)
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{
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this.width = width;
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this.lowerleft = lowerleft;
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currentRegion = center;
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}
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WorldStatus(
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int width, int[] lowerleft,
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int[] current, int n, int c, int D, int d, boolean B)
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{
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this.width = width;
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this.lowerleft = lowerleft;
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currentRegion = current;
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this.n = n;
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this.c = c;
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this.D = D;
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this.d = d;
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this.B = B;
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}
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}
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*/
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}
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@ -1,31 +0,0 @@
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package unused;
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import org.bukkit.Location;
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public class ChunkLoaderAPI {
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/**This method loads a chunk if the chunk isn't loaded already.
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* @param locationToLoad
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* @return True if chunk was already loaded, False if chunk wasn't already loaded
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*/
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public static boolean loadChunk(Location locationToLoad){
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if(!(locationToLoad.getBlock().getChunk().isLoaded())){
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locationToLoad.getBlock().getChunk().load();
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return true;
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}
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return false;
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}
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/**This method loads a chunk if the chunk isn't loaded already.
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* @param locationToLoad
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* @return True if chunk was already unloaded, False if chunk wasn't already unloaded
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*/
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public static boolean unloadChunk(Location locationToUnload){
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if (locationToUnload.getBlock().getChunk().isLoaded()){
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locationToUnload.getBlock().getChunk().unload();
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return false;
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}
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return true;
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}
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}
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@ -1,236 +0,0 @@
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package unused;
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import org.bukkit.scheduler.BukkitTask;
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public class LoadSaveProcessOld {
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/* the contents of this class are static because
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* loading and saving an entire world is an intensive process,
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* and only one save process should be running at a time.
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*
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* so only one save process should be TRACKED at a time.
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*/
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//=============================STATIC FIELDS============================
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static BukkitTask task;
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static int[] startRegion;
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static int[] currentRegion;
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static TranslatedCoordinates savedRegions;
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static int[][][][][] allChunkCoords;
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static RegionPattern regionPattern;
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//INITIALIZE FIELDS
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static void init(int width, int x, int z){
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boolean even = width % 2 == 0;
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int radius = Math.floorDiv(width,2);
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if (even) radius -=1 ;
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int lowX = x-radius;
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int lowZ = z-radius;
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startRegion = new int[] {x,z};
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currentRegion = startRegion;
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savedRegions = new TranslatedCoordinates(width,lowX,lowZ);
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generateAllChunkCoords(width,lowX,lowZ);
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if (even) regionPattern = new OutwardSpiralPattern();
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else regionPattern = new CardinalPointsPattern();
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}
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//===============================PATTERNS===============================
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//ABSTRACT PARENT CLASS
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static abstract class RegionPattern {
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static int n = 1; //iteration number
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abstract void reset(); //reset fields
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abstract void setNextRegion();
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}
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//EVEN DIAMETER: OUTWARD SPIRAL PATTERN
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private static class OutwardSpiralPattern extends RegionPattern {
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/* The pattern:
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*
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* 3 | 36 35 34 33 32 31
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* |
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* 2 | 17 16 15 14 13 30
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* |
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* 1 | 18 05 04 03 12 29
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* |
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* Z | 19 06 01 02 11 28
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* |
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* -1 | 20 07 08 09 10 27
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* |
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* -2 | 21 22 23 24 25 26
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* +-----------------------
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* -2 -1 X 1 2 3
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* etc.
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*/
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static int c; //direction of travel: E,N,W,S - 1,2,3,4
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static int D; //distance to travel
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||||
static int d; //distance already traveled
|
||||
static boolean B; //OK to change direction?
|
||||
|
||||
OutwardSpiralPattern(){
|
||||
c = 1;
|
||||
D = 1;
|
||||
d = 0;
|
||||
B = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//interface methods
|
||||
public void reset() {
|
||||
|
||||
}
|
||||
public void setNextRegion() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//ODD DIAMETER: CARDINAL POINTS PATTERN
|
||||
private static class CardinalPointsPattern extends RegionPattern {
|
||||
|
||||
/* The pattern:
|
||||
*
|
||||
* 2 | 23 18 10 14 22
|
||||
* |
|
||||
* 1 | 15 07 02 06 21
|
||||
* |
|
||||
* Z | 11 03 01 05 13
|
||||
* |
|
||||
* -1 | 19 08 04 09 17
|
||||
* |
|
||||
* -2 | 24 16 12 20 25
|
||||
* +-------------------
|
||||
* -2 -1 X 1 2
|
||||
* etc.
|
||||
*/
|
||||
|
||||
private static int[] cardinalPoints; //midpoint of each side
|
||||
|
||||
private static int c; //side: N,W,S,E = 1,2,3,4
|
||||
private static int r; //radius from square center
|
||||
|
||||
private static int d; //distance from cardinal point
|
||||
private static boolean B; //direction from cardinal point
|
||||
|
||||
private static void expR(){ //expand radius, cardinal points
|
||||
r++;
|
||||
cardinalPoints[0]++;
|
||||
cardinalPoints[1]--;
|
||||
cardinalPoints[2]--;
|
||||
cardinalPoints[4]++;
|
||||
}
|
||||
|
||||
CardinalPointsPattern(){
|
||||
reset();
|
||||
}
|
||||
|
||||
//interface methods
|
||||
void reset(){
|
||||
cardinalPoints = new int[] { //each cardinal point contains
|
||||
startRegion[1]+1, //only the dimension that moves
|
||||
startRegion[0]-1,
|
||||
startRegion[1]-1,
|
||||
startRegion[0]+1
|
||||
};
|
||||
n = 1;
|
||||
c = 1;
|
||||
r = 1;
|
||||
d = 0;
|
||||
B = false;
|
||||
}
|
||||
void setNextRegion(){
|
||||
n++;
|
||||
switch (c){
|
||||
case 1 :
|
||||
if (B) currentRegion = new int[] {startRegion[0] + d, cardinalPoints[0]};
|
||||
else; currentRegion = new int[] {startRegion[0] - d, cardinalPoints[0]};
|
||||
case 2 :
|
||||
if (B) currentRegion = new int[] {cardinalPoints[1], startRegion[0] + d};
|
||||
else; currentRegion = new int[] {cardinalPoints[1], startRegion[0] - d};
|
||||
case 3 :
|
||||
if (B) currentRegion = new int[] {startRegion[0] - d, cardinalPoints[2]};
|
||||
else; currentRegion = new int[] {startRegion[0] + d, cardinalPoints[2]};
|
||||
case 4 :
|
||||
if (B) currentRegion = new int[] {cardinalPoints[3], startRegion[0] - d};
|
||||
else; currentRegion = new int[] {cardinalPoints[3], startRegion[0] + d};
|
||||
|
||||
if (r == d) { expR(); d = 0; c = 1; }
|
||||
else { d++; c++; B = !B; }
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================================UTIL=================================
|
||||
|
||||
//CUSTOM MAP CLASS FOR TRACKING SAVED REGIONS
|
||||
static class TranslatedCoordinates {
|
||||
|
||||
int xAdjust;
|
||||
int zAdjust;
|
||||
boolean[][] savemap;
|
||||
public TranslatedCoordinates(int w, int lowX, int lowZ)
|
||||
{
|
||||
xAdjust = 0 - lowX;
|
||||
zAdjust = 0 - lowZ;
|
||||
savemap = new boolean[w][w];
|
||||
}
|
||||
int x(int x){ return x + xAdjust; }
|
||||
int z(int z){ return z + zAdjust; }
|
||||
|
||||
void save(int x, int z) { savemap[x(x)][z(z)] = true; }
|
||||
boolean isSaved(int x, int z) { return savemap[x(x)][z(z)]; }
|
||||
|
||||
boolean allSaved(){
|
||||
for (boolean[] xRow : savemap){
|
||||
for (boolean region : xRow){
|
||||
if (!region) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//GENERATE ALL CHUNK COORDINATES
|
||||
private static void generateAllChunkCoords(int d, int lowX, int lowZ) {
|
||||
allChunkCoords = new int[d][d][32][32][2];
|
||||
int regionX = lowX;
|
||||
boolean negX = true;
|
||||
for (int[][][][] xRowRegions : allChunkCoords){
|
||||
int regionZ = lowZ;
|
||||
boolean negZ = true;
|
||||
for (int[][][] region : xRowRegions){
|
||||
int chunkX = 0;
|
||||
for (int[][] xRowChunks : region){
|
||||
int chunkZ = 0;
|
||||
for (int[] chunk : xRowChunks){
|
||||
chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
|
||||
chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
|
||||
chunkZ++;
|
||||
}
|
||||
chunkX++;
|
||||
}
|
||||
regionZ++;
|
||||
if (negZ)
|
||||
negZ = regionZ < 0;
|
||||
}
|
||||
regionX++;
|
||||
if (negX)
|
||||
negX = regionX < 0;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue