made LoadSaveProcess non-static, mostly
This commit is contained in:
parent
f978862cfa
commit
fb3f2a1cb6
4 changed files with 177 additions and 164 deletions
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@ -8,41 +8,102 @@ public class Cache {
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private static int maxNameLength;
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private static char[][] listUnfinished;
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private static Map<String,WorldStatus> cacheWorldStatus;
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//PRIVATE METHODS===============================
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private static char[][] populate(Set<String> set)
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private static Map<String,WorldStatus> cacheUnfinished;
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static final class WorldStatus {
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final int width;
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final int[] lowerleft;
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int[] currentRegion;
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int n = 1;
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int c = 1;
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int D = 1;
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int d = 0;
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boolean B = false;
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WorldStatus(int width, int[] lowerleft, int[]center)
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{
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this.width = width;
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this.lowerleft = lowerleft;
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currentRegion = center;
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}
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WorldStatus(
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int width, int[] lowerleft,
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int[] current, int n, int c, int D, int d, boolean B
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)
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{
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this.width = width;
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this.lowerleft = lowerleft;
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currentRegion = current;
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this.n = n;
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this.c = c;
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this.D = D;
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this.d = d;
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this.B = B;
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}
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}
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private static void populateList(Set<String> set)
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{
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char[][] worlds = new char[set.size()][maxNameLength];
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char[][] listUnfinished = new char[set.size()][maxNameLength];
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int i = 0;
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int ii = 0;
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for (String name : set)
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{
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for (char c : name.toCharArray())
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{
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worlds[i][ii] = c;
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listUnfinished[i][ii] = c;
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ii++;
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}
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i++;
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ii = 0;
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}
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return worlds;
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}
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private static void cache()
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private static void populateCache(Set<String> set)
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{
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String path;
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int width;
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int[] lowerleft;
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int[] current;
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int n; int c; int D; int d; boolean B;
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for (String name : set){
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path = "unfinishedWorlds." + name + ".";
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width = Main.config.getInt(path + "width");
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lowerleft = new int[]{
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Main.config.getInt(path + "lowerleft.x"),
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Main.config.getInt(path + "lowerleft.z")
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};
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current = new int[]{
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Main.config.getInt(path + "currentRegion.x"),
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Main.config.getInt(path + "currentRegion.z")
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};
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n = Main.config.getInt(path + "n");
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c = Main.config.getInt(path + "c");
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D = Main.config.getInt(path + "D");
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d = Main.config.getInt(path + "d");
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B = Main.config.getBoolean(path + "B");
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cacheUnfinished.put(name, new WorldStatus( width,lowerleft,current,n,c,D,d,B ));
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}
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}
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//PUBLIC METHODS================================
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//================================PUBLIC METHODS================================
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static void generate()
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{
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maxNameLength = Main.config.getInt("max name length");
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listUnfinished = populate(Main.unfinished.getKeys(false));
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cache();
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Set<String> set = Main.unfinished.getKeys(false);
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populateList(set);
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populateCache(set);
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}
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static void saveProgress()
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{
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}
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static void finish(String name)
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{
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//TODO
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}
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static void addUnfinished(int width, int[] center, int[] lowerleft, String name)
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{
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}
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static boolean isUnfinished(String name){
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int i = 0;
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@ -59,21 +120,4 @@ public class Cache {
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}
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return match;
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}
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static void addUnfinished(int width, int[] center, int[] lowerleft, String name)
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{
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}
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static final class WorldStatus {
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int width;
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int[] center;
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int[] lowerleft;
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int[] currentRegion;
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int n;
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int D;
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int d;
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boolean B;
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}
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}
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@ -2,136 +2,115 @@ package iieLoadSaveEntireWorld;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.scheduler.BukkitTask;
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public class LoadSaveProcess implements Runnable {
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//=============================STATIC FIELDS============================
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//=================================INIT=================================
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static boolean processOngoing = false;
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static LoadSaveProcess process;
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static BukkitTask bukkitTask;
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static boolean inProgress = false;
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static boolean taskRunning = false;
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private static World world;
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private static String worldName;
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private static int[] currentRegion;
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private static int totalRegions;
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boolean ready = true;
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final Map map;
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final World world;
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final String worldname;
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final int totalRegions;
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int[] currentRegion;
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private static int untilSaveProg;
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LoadSaveProcess(
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String name, int width, int[] center, int[] lowerleft
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)
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{
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map = new Map(width, lowerleft);
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world = Bukkit.getWorld(name);
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worldname = name;
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totalRegions = width*width;
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currentRegion = center;
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}
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LoadSaveProcess(
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String name, int width, int[] lowerleft,
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int[] current, int n, int c, int D, int d, boolean B
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)
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{
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map = new Map(width, lowerleft);
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world = Bukkit.getWorld(name);
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worldname = name;
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totalRegions = width*width;
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currentRegion = current;
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this.n = n;
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this.c = c;
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this.D = D;
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this.d = d;
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this.B = B;
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}
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//===============================CONTROLS===============================
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static void start(int width, int[] center, int[] lowerleft, String name)
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static void start(String name)
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{
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Map.init(width, lowerleft);
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world = Bukkit.getWorld(worldName);
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worldName = name;
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currentRegion = center;
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totalRegions = width*width;
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untilSaveProg = 9;
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}
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static void resume(String name)
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{
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String path = "unfinishedWorlds." + name + ".";
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int width = Main.config.getInt(path + "width");
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int[] center = new int[]
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{
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Main.config.getInt(path + "center.x"),
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Main.config.getInt(path + "center.z")
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};
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int[] lowerleft = new int[]
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{
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Main.config.getInt(path + "lowerleft.x"),
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Main.config.getInt(path + "lowerleft.z")
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};
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currentRegion = new int[]
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{
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Main.config.getInt(path + "currentRegion.x"),
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Main.config.getInt(path + "currentRegion.z")
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};
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totalRegions = Main.config.getInt(path + "width");
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Map.init(w, lowerleft);
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SavePattern.n = Main.config.getInt(path + "n");
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SavePattern.D = Main.config.getInt(path + "D");
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SavePattern.d = Main.config.getInt(path + "d");
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SavePattern.B = Main.config.getBoolean(path + "B");
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}
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static void saveProgress()
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{
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String path = "unfinishedWorlds." + worldName + ".";
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Main.config.set(path + "currentRegion.x", currentRegion[0]);
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Main.config.set(path + "currentRegion.z", currentRegion[1]);
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Main.config.set(path + "n", SavePattern.n);
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Main.config.set(path + "D", SavePattern.D);
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Main.config.set(path + "d", SavePattern.d);
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Main.config.set(path + "B", SavePattern.B);
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Main.plugin.saveConfig();
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}
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static void stop()
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{
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//TODO
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}
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static void finish()
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{
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saveProgress();
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SavePattern.reset();
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bukkitTask.cancel();
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process = null;
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System.gc();
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processOngoing = false;
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}
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//===============================PATTERN================================
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static final class SavePattern {
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/* The pattern:
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*
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* 3 | 36 35 34 33 32 31
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* |
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* 2 | 17 16 15 14 13 30
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* |
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* 1 | 18 05 04 03 12 29
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* |
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* Z | 19 06 01 02 11 28
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* |
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* -1 | 20 07 08 09 10 27
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* |
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* -2 | 21 22 23 24 25 26
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* +-----------------------
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* -2 -1 X 1 2 3
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* etc.
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*/
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static int n = 1; //number
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static int c = 1; //direction of travel: E,N,W,S - 1,2,3,4
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static int D = 1; //distance to travel
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static int d = 0; //distance already traveled
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static boolean B = false; //OK to change direction?
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static void reset()
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/* The pattern:
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*
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* 3 | 36 35 34 33 32 31
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* |
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* 2 | 17 16 15 14 13 30
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* |
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* 1 | 18 05 04 03 12 29
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* |
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* Z | 19 06 01 02 11 28
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* |
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* -1 | 20 07 08 09 10 27
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* |
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* -2 | 21 22 23 24 25 26
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* +-----------------------
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* -2 -1 X 1 2 3
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* etc.
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*/
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int n = 1; //number
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int c = 1; //direction of travel: E,N,W,S - 1,2,3,4
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int D = 1; //distance to travel
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int d = 0; //distance already traveled
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boolean B = false; //OK to change direction?
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private void setNextRegion()
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{
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n++;
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if (d != D) d++;
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else
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{
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c = 1;
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D = 1;
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d = 0;
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B = false;
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}
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static void setNextRegion()
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{
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n++;
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if (d != D) d++;
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else
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{
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d = 0;
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D++;
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switch (c){
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case 1 : currentRegion[0]++;
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case 2 : currentRegion[1]++;
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case 3 : currentRegion[0]--;
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case 4 :
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currentRegion[1]--;
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c = B ? 1 : c + 1;
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}
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B = !B;
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d = 0;
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D++;
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switch (c){
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case 1 : currentRegion[0]++;
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case 2 : currentRegion[1]++;
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case 3 : currentRegion[0]--;
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case 4 :
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currentRegion[1]--;
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c = B ? 1 : c + 1;
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}
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B = !B;
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}
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static boolean complete(){
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return n == totalRegions;
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}
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}
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private boolean complete(){
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return n == process.totalRegions;
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}
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@ -139,11 +118,11 @@ public class LoadSaveProcess implements Runnable {
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private static final class Map
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{
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private static int[] lowerleft;
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private static int[][][][][] allChunkCoords;
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static void init(int w,int[] lowerleft)
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private int[] lowerleft;
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private int[][][][][] allChunkCoords;
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Map(int w,int[] lowerleft)
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{
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Map.lowerleft = lowerleft;
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this.lowerleft = lowerleft;
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allChunkCoords = new int[w][w][32][32][2];
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int regionX = lowerleft[0];
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@ -179,11 +158,11 @@ public class LoadSaveProcess implements Runnable {
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negX = regionX < 0;
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}
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}
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static int[][][] getChunksCurrentRegion(){
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int[][][] getChunksCurrentRegion(){
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return
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allChunkCoords
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[ currentRegion[0] - lowerleft[0] ]
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[ currentRegion[1] - lowerleft[1] ];
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[ process.currentRegion[0] - lowerleft[0] ]
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[ process.currentRegion[1] - lowerleft[1] ];
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}
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}
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@ -191,10 +170,10 @@ public class LoadSaveProcess implements Runnable {
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//==================================RUN=================================
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public void run()
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{
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if (taskRunning) return;
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else taskRunning = true;
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if (!ready) return;
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else ready = false;
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int[][][] r = Map.getChunksCurrentRegion();
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int[][][] r = map.getChunksCurrentRegion();
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for (int[][] xRow : r)
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{
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for (int[] chunk : xRow)
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@ -203,18 +182,9 @@ public class LoadSaveProcess implements Runnable {
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world.unloadChunk(chunk[0], chunk[1]);
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}
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}
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SavePattern.setNextRegion();
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if (SavePattern.complete())
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{
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}
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if (untilSaveProg == 0)
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{
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untilSaveProg = 9;
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saveProgress();
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}else
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untilSaveProg--;
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setNextRegion();
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}
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if (complete()) finish();
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else ready = true;
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}
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}
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@ -24,7 +24,6 @@ public class Main extends JavaPlugin {
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unfinished = config.getConfigurationSection("unfinished worlds");
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start = new StartCommand(plugin);
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stop = new StopCommand(plugin);
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process = new LoadSaveProcess();
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saveDefaultConfig();
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getCommand("beginloadsave").setExecutor(start);
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@ -7,8 +7,8 @@ import org.bukkit.command.CommandSender;
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public class StopCommand implements CommandExecutor{
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private static Main plugin;
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StopCommand(Main Plugin){
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plugin = Plugin;
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StopCommand(Main plugin){
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this.plugin = plugin;
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}
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@Override
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public synchronized boolean onCommand(CommandSender sender, Command label, String command, String[] args) {
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