Entire-World-Loader/src/iieLoadSaveEntireWorld/LoadProcess.java

175 lines
3.8 KiB
Java

package iieLoadSaveEntireWorld;
import org.bukkit.Bukkit;
import org.bukkit.World;
public class LoadProcess implements Runnable
{
//=================================INIT=================================
final World world;
final String worldname;
final int totalRegions;
int[] currentRegion;
int width;
LoadProcess(String name, WorldObject newWorld)
{
world = Bukkit.getWorld(name);
worldname = name;
totalRegions = newWorld.width * newWorld.width;
currentRegion = newWorld.current;
this.lowerleft = newWorld.lowerleft;
width = newWorld.width;
allChunkCoords = generateAllChunkCoords(newWorld.width, newWorld.lowerleft);
}
LoadProcess(String name)
{
final WorldObject unfinished = ConfigProcess.getUnfinished(name);
world = Bukkit.getWorld(name);
worldname = name;
totalRegions = unfinished.width * unfinished.width;
currentRegion = unfinished.current;
this.lowerleft = unfinished.lowerleft;
width = unfinished.width;
allChunkCoords = generateAllChunkCoords(unfinished.width, unfinished.lowerleft);
this.n = unfinished.n;
this.c = unfinished.c;
this.D = unfinished.D;
this.d = unfinished.d;
this.B = unfinished.B;
}
//===============================PATTERN================================
/* The pattern:
*
* 3 | 36 35 34 33 32 31
* |
* 2 | 17 16 15 14 13 30
* |
* 1 | 18 05 04 03 12 29
* |
* Z | 19 06 01 02 11 28
* |
* -1 | 20 07 08 09 10 27
* |
* -2 | 21 22 23 24 25 26
* +-----------------------
* -2 -1 X 1 2 3
* etc.
*/
int n = 1; //number
int c = 1; //direction of travel: E,N,W,S - 1,2,3,4
int D = 1; //distance to travel
int d = 0; //distance already traveled
boolean B = false; //OK to change direction?
private final void setNextRegion()
{
n++;
if (d != D) d++;
else
{
d = 0;
D++;
switch (c){
case 1 : currentRegion[0]++; break;
case 2 : currentRegion[1]++; break;
case 3 : currentRegion[0]--; break;
case 4 :
currentRegion[1]--;
c = B ? 1 : c + 1;
break;
}
B = !B;
c++;
}
}
final boolean isFinished(){
return n == totalRegions;
}
//===============================CHUNK MAP==============================
final int[] lowerleft;
private final int[][][][][] allChunkCoords;
private final int[][][][][] generateAllChunkCoords(int w,int[] lowerleft)
{
int[][][][][] allChunkCoords = new int[w][w][32][32][2];
int regionX = lowerleft[0];
int regionZ = lowerleft[1];
boolean negX = true;
boolean negZ = true;
int chunkX = 0;
int chunkZ = 0;
for (int[][][][] xRowRegions : allChunkCoords)
{
regionZ = lowerleft[1];
negZ = true;
for (int[][][] region : xRowRegions)
{
chunkX = 0;
for (int[][] xRowChunks : region)
{
chunkZ = 0;
for (int[] chunk : xRowChunks)
{
chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
chunkZ++;
}
chunkX++;
}
regionZ++;
if (negZ)
negZ = regionZ < 0;
}
regionX++;
if (negX)
negX = regionX < 0;
}
return allChunkCoords;
}
private final int[][][] getChunksCurrentRegion(){
return
allChunkCoords
[ currentRegion[0] - lowerleft[0] ]
[ currentRegion[1] - lowerleft[1] ];
}
//==================================RUN=================================
boolean ready = true;
public final void run()
{
if (!ready) return;
else ready = false;
final int[][][] r = getChunksCurrentRegion();
for (int[][] xRow : r)
{
for (int[] chunk : xRow)
{
world.loadChunk(chunk[0], chunk[1], true);
world.unloadChunk(chunk[0], chunk[1]);
}
}
setNextRegion();
if (isFinished()) TaskManager.finish();
else ready = true;
}
}