220 lines
5 KiB
Java
220 lines
5 KiB
Java
package iieLoadSaveEntireWorld;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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public class LoadSaveProcess implements Runnable {
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//=============================STATIC FIELDS============================
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static boolean inProgress = false;
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static boolean taskRunning = false;
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private static World world;
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private static String worldName;
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private static int[] currentRegion;
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private static int totalRegions;
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private static int untilSaveProg;
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//===============================CONTROLS===============================
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static void start(int width, int[] center, int[] lowerleft, String name)
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{
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Map.init(width, lowerleft);
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world = Bukkit.getWorld(worldName);
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worldName = name;
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currentRegion = center;
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totalRegions = width*width;
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untilSaveProg = 9;
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}
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public static void resume(String name)
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{
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String path = "unfinishedWorlds." + name + ".";
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int width = Main.config.getInt(path + "width");
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int[] center = new int[]
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{
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Main.config.getInt(path + "center.x"),
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Main.config.getInt(path + "center.z")
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};
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int[] lowerleft = new int[]
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{
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Main.config.getInt(path + "lowerleft.x"),
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Main.config.getInt(path + "lowerleft.z")
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};
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currentRegion = new int[]
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{
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Main.config.getInt(path + "currentRegion.x"),
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Main.config.getInt(path + "currentRegion.z")
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};
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totalRegions = Main.config.getInt(path + "width");
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Map.init(w, lowerleft);
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SavePattern.n = Main.config.getInt(path + "n");
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SavePattern.D = Main.config.getInt(path + "D");
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SavePattern.d = Main.config.getInt(path + "d");
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SavePattern.B = Main.config.getBoolean(path + "B");
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}
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public static void saveProgress()
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{
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String path = "unfinishedWorlds." + worldName + ".";
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Main.config.set(path + "currentRegion.x", currentRegion[0]);
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Main.config.set(path + "currentRegion.z", currentRegion[1]);
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Main.config.set(path + "n", SavePattern.n);
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Main.config.set(path + "D", SavePattern.D);
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Main.config.set(path + "d", SavePattern.d);
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Main.config.set(path + "B", SavePattern.B);
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Main.plugin.saveConfig();
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}
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public static void stop()
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{
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saveProgress();
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SavePattern.reset();
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}
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//===============================PATTERN================================
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private static class SavePattern {
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/* The pattern:
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*
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* 3 | 36 35 34 33 32 31
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* |
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* 2 | 17 16 15 14 13 30
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* |
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* 1 | 18 05 04 03 12 29
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* |
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* Z | 19 06 01 02 11 28
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* |
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* -1 | 20 07 08 09 10 27
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* |
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* -2 | 21 22 23 24 25 26
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* +-----------------------
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* -2 -1 X 1 2 3
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* etc.
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*/
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static int n = 1; //number
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static int c = 1; //direction of travel: E,N,W,S - 1,2,3,4
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static int D = 1; //distance to travel
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static int d = 0; //distance already traveled
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static boolean B = false; //OK to change direction?
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static void reset()
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{
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c = 1;
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D = 1;
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d = 0;
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B = false;
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}
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static void setNextRegion()
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{
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n++;
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if (d != D) d++;
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else
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{
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d = 0;
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D++;
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switch (c){
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case 1 : currentRegion[0]++;
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case 2 : currentRegion[1]++;
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case 3 : currentRegion[0]--;
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case 4 :
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currentRegion[1]--;
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c = B ? 1 : c + 1;
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}
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B = !B;
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}
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}
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static boolean complete(){
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return n == totalRegions;
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}
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}
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//===============================CHUNK MAP==============================
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private static class Map
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{
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private static int[] lowerleft;
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private static int[][][][][] allChunkCoords;
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static void init(int w,int[] lowerleft)
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{
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Map.lowerleft = lowerleft;
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allChunkCoords = new int[w][w][32][32][2];
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int regionX = lowerleft[0];
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int regionZ = lowerleft[1];
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boolean negX = true;
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boolean negZ = true;
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int chunkX = 0;
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int chunkZ = 0;
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for (int[][][][] xRowRegions : allChunkCoords)
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{
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regionZ = lowerleft[1];
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negZ = true;
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for (int[][][] region : xRowRegions)
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{
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chunkX = 0;
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for (int[][] xRowChunks : region)
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{
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chunkZ = 0;
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for (int[] chunk : xRowChunks)
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{
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chunk[0] = (regionX * 32) + (negX ? 0 - chunkX : chunkX);
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chunk[1] = (regionZ * 32) + (negZ ? 0 - chunkZ : chunkZ);
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chunkZ++;
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}
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chunkX++;
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}
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regionZ++;
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if (negZ)
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negZ = regionZ < 0;
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}
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regionX++;
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if (negX)
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negX = regionX < 0;
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}
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}
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static int[][][] getChunksCurrentRegion(){
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return
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allChunkCoords
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[ currentRegion[0] - lowerleft[0] ]
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[ currentRegion[1] - lowerleft[1] ];
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}
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}
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//==================================RUN=================================
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public void run()
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{
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if (taskRunning) return;
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else taskRunning = true;
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int[][][] r = Map.getChunksCurrentRegion();
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for (int[][] xRow : r)
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{
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for (int[] chunk : xRow)
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{
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world.loadChunk(chunk[0], chunk[1], true);
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world.unloadChunk(chunk[0], chunk[1]);
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}
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}
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SavePattern.setNextRegion();
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if (SavePattern.complete())
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{
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}
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if (untilSaveProg == 0)
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{
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untilSaveProg = 9;
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saveProgress();
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}else
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untilSaveProg--;
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}
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}
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