Alright let's see what happens with this conflicting commit
# Conflicts: # src/iie/DeathListener.java # src/iie/HelloWorldPlugin.java
This commit is contained in:
commit
172c1224f8
3 changed files with 193 additions and 11 deletions
|
@ -7,6 +7,118 @@ import org.bukkit.entity.Player;
|
|||
|
||||
|
||||
public class RandomTP{
|
||||
|
||||
private int conflictX;
|
||||
private int conflictZ;
|
||||
private int conflictRadius = 70;
|
||||
private boolean northUsed;
|
||||
private boolean southUsed;
|
||||
private boolean eastUsed;
|
||||
private boolean westUsed;
|
||||
//every 4 players who use it will be teleported near each other.
|
||||
//ex. iie > 1200, ali -> 1210, byz -> 1190, charles -> 1195, wind -> 300, zan -> 310, etc
|
||||
public void conflictRtp(Player player, World world, Location minLocation, Location maxLocation){
|
||||
//INIT - xDifference, xAverage
|
||||
int xdifference = minLocation.getBlockX() - maxLocation.getBlockX();
|
||||
int xAverage = (int) Math.floor(minLocation.getBlockX() + maxLocation.getBlockX() / 2);
|
||||
|
||||
//INIT - zDifference, zAverage
|
||||
int zdifference = minLocation.getBlockX() - maxLocation.getBlockY();
|
||||
int zAverage = (int) Math.floor(minLocation.getBlockZ() + maxLocation.getBlockZ());
|
||||
|
||||
//CHECK - Reset Cycle
|
||||
if ((northUsed || southUsed || eastUsed || westUsed) == false){
|
||||
|
||||
//Tries 20 times to find a location
|
||||
for(int i = 0; i < 20; i ++){
|
||||
|
||||
//INIT - attemptedX, attemptedZ
|
||||
int attemptedX = (int) Math.floor((Math.random()-0.5)*xdifference) + xAverage;
|
||||
int attemptedZ = (int) Math.floor((Math.random()-0.5)*zdifference) + zAverage;
|
||||
|
||||
int cr = conflictRadius;
|
||||
|
||||
|
||||
//CHECKS - if ground is safe
|
||||
boolean groundIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ).getType() != Material.WATER;
|
||||
boolean northIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ-cr).getType() != Material.WATER;
|
||||
boolean eastIsSafe = world.getHighestBlockAt(attemptedX+cr, attemptedZ).getType() != Material.WATER;
|
||||
boolean southIsSafe = world.getHighestBlockAt(attemptedX, attemptedZ+cr).getType() != Material.WATER;
|
||||
boolean westIsSafe = world.getHighestBlockAt(attemptedX-cr, attemptedZ).getType() != Material.WATER;
|
||||
|
||||
//TRANSFER - data to class
|
||||
if (groundIsSafe && (northIsSafe || southIsSafe || eastIsSafe || westIsSafe)){
|
||||
|
||||
northUsed = northIsSafe;
|
||||
eastUsed = eastIsSafe;
|
||||
westUsed = westIsSafe;
|
||||
southUsed = southIsSafe;
|
||||
conflictX = attemptedX;
|
||||
conflictZ = attemptedZ;
|
||||
|
||||
player.teleport(world.getHighestBlockAt(attemptedX, attemptedZ).getLocation());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String dir = "north";
|
||||
//CHOOSES A RANDOM DIRECTION
|
||||
for(int i = 0; i < 1000; i++){
|
||||
double randomDirection = Math.random();
|
||||
if (randomDirection < 0.25){
|
||||
if(northUsed){
|
||||
northUsed = true;
|
||||
dir = "north";
|
||||
break;
|
||||
}
|
||||
}else if(randomDirection < 0.50){
|
||||
if(eastUsed){
|
||||
eastUsed = true;
|
||||
dir = "east";
|
||||
break;
|
||||
}
|
||||
}else if(randomDirection < 0.75){
|
||||
if(southUsed){
|
||||
southUsed = true;
|
||||
dir = "south";
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
if(westUsed){
|
||||
westUsed = true;
|
||||
dir = "west";
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TELEPORT - teleports player to the conflict point
|
||||
switch(dir){
|
||||
case "north":
|
||||
northUsed = false;
|
||||
player.teleport(world.getHighestBlockAt(conflictX, conflictZ - conflictRadius).getLocation());
|
||||
break;
|
||||
case "east":
|
||||
eastUsed = false;
|
||||
player.teleport(world.getHighestBlockAt(conflictX + conflictRadius, conflictZ).getLocation());
|
||||
break;
|
||||
case "south":
|
||||
southUsed = false;
|
||||
player.teleport(world.getHighestBlockAt(conflictX, conflictZ + conflictRadius).getLocation());
|
||||
break;
|
||||
case "west":
|
||||
westUsed = false;
|
||||
player.teleport(world.getHighestBlockAt(conflictX - conflictRadius, conflictZ).getLocation());
|
||||
break;
|
||||
default:
|
||||
player.teleport(world.getHighestBlockAt(conflictX, conflictZ).getLocation());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Randomly teleports a player, into the hardcore world
|
||||
public void rtp(Player player, World world, Location minLocation, Location maxLocation){
|
||||
|
||||
|
|
|
@ -0,0 +1,68 @@
|
|||
package alisolarflare.listeners;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.HumanEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.inventory.CraftItemEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class ConflictCompassCraftingListener implements Listener{
|
||||
|
||||
@EventHandler
|
||||
public boolean onConflictCompassCraft(CraftItemEvent event){
|
||||
//SANITATION - HARDCORE
|
||||
if(event.getWhoClicked().getWorld().getName() != "hardcore"){
|
||||
return false;
|
||||
}
|
||||
|
||||
//INIT - targetItem
|
||||
ItemStack targetItem = event.getRecipe().getResult();
|
||||
|
||||
//SANITATION - NOT COMPASS
|
||||
if(targetItem.getType() != Material.COMPASS){
|
||||
return false;
|
||||
}
|
||||
|
||||
event.setCancelled(true);
|
||||
//GIVE - chainmail chestplate
|
||||
event.getWhoClicked().getInventory().addItem(generateConflictCompass(event.getWhoClicked()));
|
||||
//PLAY - cave sound
|
||||
event.getWhoClicked().getWorld().playSound(event.getWhoClicked().getLocation(), Sound.AMBIENT_CAVE,0,0);
|
||||
return false;
|
||||
}
|
||||
|
||||
private ItemStack generateConflictCompass(HumanEntity crafter) {
|
||||
ItemStack conflictCompass = new ItemStack(Material.COMPASS);
|
||||
conflictCompass.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
|
||||
List<String> loreString = new ArrayList<String>();
|
||||
loreString.add("The needle is tipped with the scent of");
|
||||
|
||||
loreString.add(nearestPlayerName(crafter));
|
||||
conflictCompass.getItemMeta().setLore(loreString);
|
||||
return null;
|
||||
}
|
||||
|
||||
private String nearestPlayerName(HumanEntity crafter) {
|
||||
Player nearestPlayer = null;
|
||||
for(Player player: crafter.getWorld().getPlayers()){
|
||||
if (player.getUniqueId() == crafter.getUniqueId()){
|
||||
//SKIP CODE
|
||||
}if (nearestPlayer == null){
|
||||
nearestPlayer = player;
|
||||
}else if (nearestPlayer.getLocation().distance(crafter.getLocation()) > player.getLocation().distance(crafter.getLocation())){
|
||||
nearestPlayer = player;
|
||||
}
|
||||
}
|
||||
if(nearestPlayer == null){
|
||||
return "METAL";
|
||||
}
|
||||
return nearestPlayer.toString();
|
||||
}
|
||||
}
|
|
@ -15,10 +15,10 @@ import org.bukkit.inventory.ItemStack;
|
|||
public class DiamondArmorBlocker implements Listener{
|
||||
public static List<Material> blockedItems = Arrays.asList(Material.DIAMOND_BOOTS, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_HELMET);
|
||||
@EventHandler
|
||||
public void onArmorSmith(CraftItemEvent event){
|
||||
public boolean onArmorSmith(CraftItemEvent event){
|
||||
//SANITATION - hardcore
|
||||
if(event.getWhoClicked().getWorld().getName() != "hardcore"){
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
//INIT - inventory, targetItem
|
||||
|
@ -33,6 +33,7 @@ public class DiamondArmorBlocker implements Listener{
|
|||
event.getWhoClicked().getWorld().playSound(event.getWhoClicked().getLocation(), Sound.AMBIENT_CAVE,0,0);
|
||||
event.getWhoClicked().getWorld().playSound(event.getWhoClicked().getLocation(), Sound.ENTITY_ITEM_BREAK,0,0);
|
||||
}
|
||||
return false;
|
||||
|
||||
|
||||
}
|
||||
|
@ -42,7 +43,8 @@ public class DiamondArmorBlocker implements Listener{
|
|||
|
||||
//INIT - Chainmail's lore
|
||||
List<String> loreString = new ArrayList<String>();
|
||||
loreString.add("This world is forever dangerous. There is no protection here");
|
||||
loreString.add("This world is forever dangerous.");
|
||||
loreString.add("There is no protection here.");
|
||||
failArmor.getItemMeta().setLore(loreString);
|
||||
return failArmor;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue