diff --git a/src/main/java/de/jaschastarke/minecraft/limitedcreative/limits/LimitConfig.java b/src/main/java/de/jaschastarke/minecraft/limitedcreative/limits/LimitConfig.java index f846811..25c8866 100644 --- a/src/main/java/de/jaschastarke/minecraft/limitedcreative/limits/LimitConfig.java +++ b/src/main/java/de/jaschastarke/minecraft/limitedcreative/limits/LimitConfig.java @@ -144,11 +144,10 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup * LimitPickup * * Prevents the pickup of items while in creative mode. Either the items are just stay on ground and ignore that a - * creative player walks over it ("prevent"), or the are "remove"d when a creative player walks over it. This is - * helpful e.g. when the creative player destroys a long line of rails. + * creative player walks over it ("prevent"), or the are "remove"d when a creative player walks over it. * * valid options: remove / prevent / false - * default: remove + * default: prevent */ @IsConfigurationNode(name = "pickup", order = 300) public BlockPickup getBlockPickup() { @@ -200,7 +199,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup * if you're not sure). * * default: - * - ITEM_FRAME + * - VILLAGER */ @IsConfigurationNode(name = "entityInteract", order = 650) public BlackListEntity getBlockEntityInteraction() {