R6 (aka R5) optimizations

This commit is contained in:
Jascha Starke 2012-03-01 18:33:07 +01:00
parent 392301706d
commit 2039f719c6

View file

@ -23,7 +23,6 @@ import org.bukkit.GameMode;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.block.ContainerBlock;
import org.bukkit.block.Sign; import org.bukkit.block.Sign;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -44,6 +43,7 @@ import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent; import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerPickupItemEvent; import org.bukkit.event.player.PlayerPickupItemEvent;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.material.Button; import org.bukkit.material.Button;
import org.bukkit.material.Lever; import org.bukkit.material.Lever;
@ -90,7 +90,7 @@ public class LimitListener implements Listener {
Block block = event.getClickedBlock(); Block block = event.getClickedBlock();
if (block.getState() instanceof ContainerBlock) { if (block.getState() instanceof InventoryHolder) {
player.onChestAccess(event); player.onChestAccess(event);
} else if (block.getState() instanceof Sign) { } else if (block.getState() instanceof Sign) {
player.onSignAccess(event); player.onSignAccess(event);