Missing commit
Cleanup (esp. Translation) Fixed modules late load (confrom config cmd) Optional GameMode per Region
This commit is contained in:
parent
cf9449aae5
commit
670908dc6a
17 changed files with 289 additions and 409 deletions
7
TODO.txt
7
TODO.txt
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@ -1,5 +1,4 @@
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- Region-Config? Where are the missing options?
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- Region: permanent gamemode storage? (safemode, if not permanent: region!) maybe only if regionsset empty?
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- remove config.yml and plugin.yml
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- cleanup localize-messages
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- rework german localization
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- region command descriptions
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- rework german localization
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- fix DocComment formatting for config and permissions
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177
config.yml
177
config.yml
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@ -1,177 +0,0 @@
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# --------------------------------
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# Limited Creative - Configuration
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# Full Default Configuration at:
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# https://github.com/possi/LimitedCreative/blob/master/config.yml
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#
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# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
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# --------------------------------
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store:
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# SeparatedInventoryEnabled
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# Use this option to disable the separated inventories feature, for the case you only need the other features.
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# default: true
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enabled: true
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# StoreCreative
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# Should the creative-inventory also be stored on disk, when switching to survival?
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# If disabled, the inventory gets cleared every time on switching to creative.
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# default: true
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creative: true
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# UnsafeStore (for storing invalid enchants)
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# By default the new and upgrade-safe storage method for items is used. This method doesn't allow the use
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# of "invalid" enchants, like given by different plugins. Enable it, to allow invalid enchants (not recommended).
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# (May be removed with 1.2, as bukkit then allows unsafed enchants by default)
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# default: false
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unsafe: false
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# CreativeArmor
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# When set, all creative Player automatically wears the given items as Armor. So they are better seen by other
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# Players.
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armor:
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# CreativeArmorEnabled
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# When disabled, the players Armor isn't swapped
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# default: true
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enabled: true
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# CreativeArmor-Items
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# Allows changing of the "Creative-Armor" to be wear when in creative mode
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# *see Blacklist for details on Item-Types
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head: CHAINMAIL_HELMET
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chest: CHAINMAIL_CHESTPLATE
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legs: CHAINMAIL_LEGGINGS
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feet: CHAINMAIL_BOOTS
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# InventoryFolder
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# The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to.
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# By default the inventories are saved to "plugin/LimitedCreative/inventories".
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# default: "inventories"
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folder: "inventories"
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# SeparateAdventureInventory
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# When true, your players get a separate inventory when switching to adventure gamemode (2). Otherwise
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# they have the default survival inventory while in adventure gamemode.
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adventure: false
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limit:
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# LimitsEnabled
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# Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this
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# by giving the "nolimit" permissions, using this option can save you CPU performance.
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# default: true
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enabled: true
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# RemoveDrops
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# When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar.
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# You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem"
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# default: true
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remove_drops: true
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# BlockPickup
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# Prevents the pickup of items while in creative mode
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# default: false
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pickup: false
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# RemovePickup
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# Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with
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# signs or playing with minecarts). Only works when BlockPickup: false.
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# The permission nolimit.pickup bypasses the removing.
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# default: false
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remove_pickup: true
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# BlockSign
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# Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult.
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# Attention: this will also block useful signs, like Lifts.
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# default: true
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sign: true
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# BlockButtons
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# When enabled also blocks usage of Buttons & Levers while in creative mode.
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# default: false
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button: false
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# BlockWorkbenches
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# When enabled also blocks usage of workbenches like chests (so the creative player never can see his inventar).
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# default: false
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workbench: false
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# BlockDamageToMobs
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# Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers).
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# default: false
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damagemob: false
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# UseBlackList
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# Prevents using or placing of the given blocks in creative mode (and only in creative).
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# You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html)
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# or the id of the block/item (better use the id, if you're not sure).
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# To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are
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# "used".
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# You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to
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# not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a
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# data-value, all items/blocks of this material are blocked.
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# You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY
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# item/block.
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# default: [exp_bottle, bedrock]
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use:
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- EXP_BOTTLE
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- bedrock
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# BreakBlackList
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# Prevents destroying of the given blocks in creative mode (and only in creative).
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# You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html)
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# or the id of the block/item (better use the id, if you're not sure).
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# You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to
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# not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks
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# of this material are blocked.
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# You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any
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# block.
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# default: [bedrock]
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break:
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- bedrock
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region:
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# RegionsEnabled
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# Enables the feature for "creative-regions". This Feature is automatically disabled, if the required plugin
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# "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
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# default: true
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enabled: true
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# RegionOptional
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# Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they
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# have no global permission to those commands
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# default: true
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optional: true
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# RegionRememberOptional
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# Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters
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# the region again.
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# Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state.
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# default: false
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remember: false
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cmdblock:
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# CommandBlockerEnabled
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# Enables the feature for blocking certain commands in creative mode.
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# default: true
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enabled: true
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# CommandBlockerList
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# Defines the list of commands that are blocked while in creative mode. The leading / isn't included. By default
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# the list-item is treated as simple string as typed in by the user after the /. All commands starting with
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# this string are blocked, even if more parameteres are entered by the user.
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# If the first Char is ^ the entry is interpreted as a regular expression (including the ^ for begin of the string).
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# Only use regular expressions if you know them.
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# default: []
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commands:
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# - logout
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# - home
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# - home second
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# - ^chest (one|two|three)
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# - ^(lc|limitedcreative) s(urvival)?
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# Locale (Language)
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# Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the
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# System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable
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# default: none (Use System-Default Locale)
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#locale: en_US
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78
plugin.yml
78
plugin.yml
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@ -1,78 +0,0 @@
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name: LimitedCreative
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main: de.jaschastarke.minecraft.limitedcreative.Core
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version: 1.4.0a
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softdepend: [WorldGuard, WorldEdit, MultiInv]
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dev-url: http://dev.bukkit.org/server-mods/limited-creative/
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commands:
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limitedcreative:
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description: "LimitedCreative: GameMode-Switch, Creative-Regions, Config"
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aliases: lc
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usage: /<command> - displays LimitedCreative-Help
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/region:
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description: "LimitedCreative-Region-Command: configure creative regions"
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aliases: lcregion
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usage: /<command> info|flag [<world>#]<region> - set/get region options
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permissions:
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limitedcreative.config:
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description: Allows enabling/disabling of config options ingame
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default: op
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limitedcreative.regions:
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description: Allows usage of the //region commands
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default: op
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limitedcreative.regions.bypass:
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description: Ignores the force of a gamemode, when region optional is disabled
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default: false
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limitedcreative.switch_gamemode:
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description: Allows switching of own game mode to creative/adventure and back
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default: op
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limitedcreative.switch_gamemode.backonly:
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description: Allows switching of own game mode to default of the not world he is in, but not back
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default: false
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limitedcreative.switch_gamemode.survival:
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description: Allows switching of own game mode to survival, but not to creative/adventure
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default: false
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limitedcreative.switch_gamemode.creative:
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description: Allows switching of own game mode to creative, but not to survival/adventure
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default: false
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limitedcreative.switch_gamemode.adventure:
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description: Allows switching of own game mode to adventure, but not to creative/survival
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default: false
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limitedcreative.switch_gamemode.other:
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description: Allows switching of other users game mode
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default: op
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limitedcreative.keepinventory:
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description: Allows bypassing the inventory separation
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default: false
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limitedcreative.nolimit.drop:
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description: Allows bypassing the "do not drop anything"-limitation
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default: false
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limitedcreative.nolimit.pickup:
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description: Allows bypassing the "do not pickup anything"-limitation
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default: false
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limitedcreative.nolimit.chest:
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description: Allows bypassing the "do not open a chest"-limitation
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default: false
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limitedcreative.nolimit.sign:
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description: Allows bypassing the "do not interact with signs"-limitation
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default: false
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limitedcreative.nolimit.button:
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description: Allows bypassing the "do not interact with buttons"-limitation
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default: false
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limitedcreative.nolimit.lever:
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description: Allows bypassing the "do not interact with levers"-limitation
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default: false
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limitedcreative.nolimit.pvp:
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description: Allows bypassing the "no pvp"-limitation
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default: false
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limitedcreative.nolimit.mob_damage:
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description: Allows bypassing the "no dealing damage to creatures"-limitation
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default: false
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limitedcreative.nolimit.use:
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description: Allows bypassing the "block place/item use"-limitation
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default: false
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limitedcreative.nolimit.break:
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description: Allows bypassing the "block break"-limitation
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default: false
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limitedcreative.cmdblock.all:
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description: Allowy bypassting the "command block"-limitation
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default: op
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@ -85,7 +85,14 @@ public class FeatureSwitchGameMode extends CoreModule<LimitedCreative> {
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if (!context.checkPermission(permission) && (wgm != tgm || !context.checkPermission(SwitchGameModePermissions.BACKONLY)))
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throw new MissingPermissionCommandException(permission);
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target.setGameMode(tgm);
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if (target.getGameMode() != tgm) {
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target.setGameMode(tgm);
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if (!context.isPlayer() || !target.equals(context.getPlayer())) {
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context.response(context.getFormatter().getString("command.gamemode.changed", target.getName()));
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}
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} else {
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context.response(context.getFormatter().getString("command.gamemode.no_change"));
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}
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return true;
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}
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@ -2,9 +2,15 @@ package de.jaschastarke.minecraft.limitedcreative;
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import de.jaschastarke.LocaleString;
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import de.jaschastarke.bukkit.lib.commands.BukkitCommand;
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import de.jaschastarke.bukkit.lib.commands.CommandContext;
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import de.jaschastarke.bukkit.lib.commands.IHelpDescribed;
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import de.jaschastarke.bukkit.lib.commands.IMethodCommandContainer;
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import de.jaschastarke.bukkit.lib.commands.annotations.Description;
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import de.jaschastarke.bukkit.lib.commands.annotations.IsCommand;
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import de.jaschastarke.bukkit.lib.commands.annotations.NeedsPermission;
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import de.jaschastarke.maven.ArchiveDocComments;
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import de.jaschastarke.minecraft.lib.permissions.IAbstractPermission;
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import de.jaschastarke.minecraft.lib.permissions.IPermission;
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/**
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* LimitedCreative: GameMode-Switch, Creative-Regions, Config and more
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@ -12,7 +18,7 @@ import de.jaschastarke.minecraft.lib.permissions.IAbstractPermission;
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* @permission limitedcreative.command
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*/
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@ArchiveDocComments
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public class MainCommand extends BukkitCommand implements IHelpDescribed {
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public class MainCommand extends BukkitCommand implements IHelpDescribed, IMethodCommandContainer {
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private LimitedCreative plugin;
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public MainCommand() {
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@ -51,4 +57,23 @@ public class MainCommand extends BukkitCommand implements IHelpDescribed {
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public String getPackageName() {
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return plugin.getName();
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}
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@Override
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public IPermission getPermission(String subPerm) {
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return Permissions.CONTAINER.getPermission(subPerm);
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}
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@IsCommand("reload")
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@Description(value = "command.config.reload", translate = true)
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@NeedsPermission(value={"config"})
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public boolean doReload(final CommandContext context) {
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plugin.getServer().getScheduler().runTaskAsynchronously(plugin, new Runnable() {
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@Override
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public void run() {
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plugin.onDisable();
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plugin.onEnable();
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context.response(context.getFormatter().getString("command.config.reload.success"));
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}
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});
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return true;
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}
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}
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@ -48,7 +48,7 @@ public class ModInventories extends CoreModule<LimitedCreative> {
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String incomp = Hooks.InventoryIncompatible.test();
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if (incomp != null) {
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getLog().warn(plugin.getLocale().trans("basic.conflict", incomp, this.getName()));
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getLog().warn(plugin.getLocale().trans("inventory.warning.conflict", incomp, this.getName()));
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entry.initialState = ModuleState.NOT_INITIALIZED;
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}
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}
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@ -56,7 +56,7 @@ public class ModInventories extends CoreModule<LimitedCreative> {
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public void onEnable() {
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String incomp = Hooks.InventoryIncompatible.test();
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if (incomp != null) {
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throw new IllegalAccessError(plugin.getLocale().trans("basic.conflict", incomp, this.getName()));
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throw new IllegalAccessError(plugin.getLocale().trans("inventory.warning.conflict", incomp, this.getName()));
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}
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super.onEnable();
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storage = new InvYamlStorage(this, new File(plugin.getDataFolder(), config.getFolder()));
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@ -45,19 +45,20 @@ public class ModRegions extends CoreModule<LimitedCreative> {
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config = plugin.getPluginConfig().registerSection(new RegionConfig(this, entry));
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command = new RegionsCommand(this);
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plugin.getCommandHandler().registerCommand(command);
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plugin.getMainCommand().registerCommand(new AliasHelpedCommand<RegionsCommand>(command, "region", new String[]{"r"}));
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listeners.registerEvents(new PlayerListener(this));
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listeners.registerEvents(new BlockListener(this));
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listeners.registerEvents(new RegionListener(this));
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listeners.registerEvents(new PlayerRegionListener(this));
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listeners.registerEvents(new PlayerRegionListener(this)); // Fires Custom-Events listen by RegionListener
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FlagList.addFlags(Flags.getList());
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if (!config.getEnabled()) {
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entry.initialState = ModuleState.DISABLED;
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return;
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} else if (!plugin.getServer().getPluginManager().isPluginEnabled("WorldGuard")) {
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getLog().warn(plugin.getLocale().trans("region.warning.worldguard_not_found", getName()));
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entry.initialState = ModuleState.NOT_INITIALIZED;
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}
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}
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@ -67,10 +68,24 @@ public class ModRegions extends CoreModule<LimitedCreative> {
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mgr = new CustomRegionManager(new File(plugin.getDataFolder(), "regions.yml"), this);
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wg = (WorldGuardPlugin) plugin.getServer().getPluginManager().getPlugin("WorldGuard");
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if (wg == null)
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throw new IllegalAccessError("Missing Plugin WorldGuard");
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plugin.getCommandHandler().registerCommand(command);
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plugin.getMainCommand().registerCommand(new AliasHelpedCommand<RegionsCommand>(command, "region", new String[]{"r"}));
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pdata = new PlayerData(this);
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getLog().info(plugin.getLocale().trans("basic.loaded.module"));
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}
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@Override
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public void onDisable() {
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super.onDisable();
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plugin.getCommandHandler().removeCommand(command);
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plugin.getMainCommand().removeCommand(command);
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}
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public RegionConfig getConfig() {
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return config;
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}
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@ -1,14 +1,12 @@
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package de.jaschastarke.minecraft.limitedcreative.regions;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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@ -18,23 +16,10 @@ import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import de.jaschastarke.bukkit.lib.Utils;
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import de.jaschastarke.minecraft.limitedcreative.ModRegions;
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import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.ApplicableRegions;
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import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.CustomRegionManager;
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public class BlockListener implements Listener {
|
||||
private ModRegions mod;
|
||||
private CustomRegionManager rm;
|
||||
|
||||
public class BlockListener extends Listener {
|
||||
public BlockListener(ModRegions mod) {
|
||||
this.mod = mod;
|
||||
rm = mod.getRegionManager();
|
||||
}
|
||||
|
||||
private ApplicableRegions regionSet(Location loc) {
|
||||
return rm.getRegionSet(loc);
|
||||
}
|
||||
private ApplicableRegions regionSet(Block block) {
|
||||
return rm.getRegionSet(block);
|
||||
super(mod);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
@ -54,8 +39,8 @@ public class BlockListener implements Listener {
|
|||
|
||||
private void whenBlockBreak(Cancellable event, Block block, Player player) {
|
||||
boolean diffrent_region = rm.isDiffrentRegion(player, block.getLocation());
|
||||
|
||||
PlayerData.Data pdata = mod.getPlayerData(player);
|
||||
|
||||
PlayerMeta pdata = new PlayerMeta(player);
|
||||
|
||||
if (pdata.isActiveRegionGameMode() && diffrent_region) {
|
||||
// do not break outside of "gamemod-change-region" when in the region
|
||||
|
@ -83,7 +68,7 @@ public class BlockListener implements Listener {
|
|||
if (event.isCancelled())
|
||||
return;
|
||||
|
||||
PlayerData.Data pdata = mod.getPlayerData(event.getPlayer());
|
||||
PlayerMeta pdata = new PlayerMeta(event.getPlayer());
|
||||
boolean diffrent_region = rm.isDiffrentRegion(event.getPlayer(), event.getBlock().getLocation());
|
||||
|
||||
if (pdata.isActiveRegionGameMode() && diffrent_region) {
|
||||
|
@ -116,7 +101,7 @@ public class BlockListener implements Listener {
|
|||
if (mod.isDebug())
|
||||
mod.getLog().debug("dest "+i+": "+dest.getType());
|
||||
if (regionSet(dest).getFlag(Flags.GAMEMODE) != GameMode.CREATIVE) {
|
||||
mod.getLog().warn(L("blocked.piston", source.getRelative(event.getDirection(), i - 1).getType().toString(), Utils.toString(source.getLocation())));
|
||||
mod.getLog().warn(L("blocked.region.piston", source.getRelative(event.getDirection(), i - 1).getType().toString(), Utils.toString(source.getLocation())));
|
||||
event.setCancelled(true);
|
||||
break;
|
||||
} else if (dest.getType() == Material.AIR) {
|
||||
|
@ -140,12 +125,12 @@ public class BlockListener implements Listener {
|
|||
mod.getLog().debug("dest "+dest.getType());
|
||||
if (regionSet(source).getFlag(Flags.GAMEMODE) == GameMode.CREATIVE) {
|
||||
if (regionSet(dest).getFlag(Flags.GAMEMODE) != GameMode.CREATIVE) {
|
||||
mod.getLog().warn(L("blocked.piston", source.getType().toString(), Utils.toString(source.getLocation())));
|
||||
mod.getLog().warn(L("blocked.region.piston", source.getType().toString(), Utils.toString(source.getLocation())));
|
||||
event.setCancelled(true);
|
||||
}
|
||||
} else if (regionSet(dest).getFlag(Flags.GAMEMODE) == GameMode.CREATIVE) {
|
||||
// source isn't creative
|
||||
mod.getLog().warn(L("blocked.piston_in", source.getType().toString(), Utils.toString(source.getLocation())));
|
||||
mod.getLog().warn(L("blocked.region.piston_in", source.getType().toString(), Utils.toString(source.getLocation())));
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
@ -160,8 +145,4 @@ public class BlockListener implements Listener {
|
|||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
private String L(String msg, Object... args) {
|
||||
return mod.getPlugin().getLocale().trans(msg, args);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,12 +9,14 @@ import com.sk89q.worldguard.protection.flags.StateFlag;
|
|||
|
||||
public final class Flags {
|
||||
public static final StateFlag SPAWNDROPS = new StateFlag("spawndrops", true);
|
||||
public static final StateFlag GAMEMODE_OPTIONAL = new StateFlag("gamemode-optional", false);
|
||||
public static final GameModeFlag GAMEMODE = new GameModeFlag("gamemode", RegionGroup.MEMBERS);
|
||||
|
||||
public static List<Flag<?>> getList() {
|
||||
return Arrays.asList(new Flag<?>[]{
|
||||
SPAWNDROPS,
|
||||
GAMEMODE,
|
||||
GAMEMODE_OPTIONAL,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
package de.jaschastarke.minecraft.limitedcreative.regions;
|
||||
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
|
||||
import de.jaschastarke.minecraft.limitedcreative.ModRegions;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.ApplicableRegions;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.CustomRegionManager;
|
||||
|
||||
abstract public class Listener implements org.bukkit.event.Listener {
|
||||
protected ModRegions mod;
|
||||
protected CustomRegionManager rm;
|
||||
|
||||
public Listener(ModRegions mod) {
|
||||
this.mod = mod;
|
||||
rm = mod.getRegionManager();
|
||||
}
|
||||
|
||||
/**
|
||||
* The isCancelled in PlayerInteractEvent doesn't check useItemInHand, even this decides (when clicking on
|
||||
* entity with e.g. a bucket)
|
||||
* @param event
|
||||
* @return The relevant "isCancelled"
|
||||
*/
|
||||
protected static boolean isCancelled(PlayerInteractEvent event) {
|
||||
return event.useInteractedBlock() == Event.Result.DENY && event.useItemInHand() == Event.Result.DENY;
|
||||
}
|
||||
|
||||
protected ApplicableRegions regionSet(Location loc) {
|
||||
return rm.getRegionSet(loc);
|
||||
}
|
||||
protected ApplicableRegions regionSet(Block block) {
|
||||
return rm.getRegionSet(block);
|
||||
}
|
||||
|
||||
class PlayerMeta {
|
||||
private Player player;
|
||||
private PlayerData.Data pdata;
|
||||
public PlayerMeta(Player player) {
|
||||
this.player = player;
|
||||
this.pdata = mod.getPlayerData(player);
|
||||
}
|
||||
|
||||
// Active Region GameMode
|
||||
public GameMode getActiveRegionGameMode() {
|
||||
return pdata.getActiveRegionGameMode();
|
||||
}
|
||||
public boolean isActiveRegionGameMode() {
|
||||
return getActiveRegionGameMode() != null;
|
||||
}
|
||||
public boolean isActiveRegionGameMode(GameMode gm) {
|
||||
GameMode agm = getActiveRegionGameMode();
|
||||
return agm != null && agm.equals(gm);
|
||||
}
|
||||
public void storeActiveRegionGameMode(GameMode regionGameMode) {
|
||||
pdata.storeActiveRegionGameMode(regionGameMode);
|
||||
}
|
||||
|
||||
// Optional GameMode
|
||||
public void setOptionalRegionGameMode(GameMode gm) {
|
||||
if (mod.getConfig().getRememberOptional())
|
||||
pdata.setOptionalRegionGameMode(getCurrentRegionHash(), gm);
|
||||
else
|
||||
pdata.setOptionalRegionGameMode(getCurrentRegionHash(), null);
|
||||
}
|
||||
private String getCurrentRegionHash() {
|
||||
return mod.getRegionManager().getRegionsHash(player.getLocation());
|
||||
}
|
||||
public GameMode getOptionalRegionGameMode(String regionHash) {
|
||||
if (!mod.getConfig().getRememberOptional())
|
||||
return null;
|
||||
return pdata.getOptionalRegionGameMode(regionHash);
|
||||
}
|
||||
|
||||
// Permanent GameMode
|
||||
public void setPermanentGameMode(GameMode gm) {
|
||||
if (mod.getConfig().getSafeMode())
|
||||
pdata.storePermanentGameMode(null);
|
||||
else
|
||||
pdata.storePermanentGameMode(gm);
|
||||
}
|
||||
public boolean isInPermanentGameMode(GameMode currentGameMode) {
|
||||
if (mod.getConfig().getSafeMode())
|
||||
return false;
|
||||
return pdata.getPermanentRegionGameMode() != null;
|
||||
}
|
||||
}
|
||||
|
||||
protected String L(String msg, Object... args) {
|
||||
return mod.getPlugin().getLocale().trans(msg, args);
|
||||
}
|
||||
}
|
|
@ -80,27 +80,20 @@ public class PlayerData {
|
|||
return player.get().getName();
|
||||
}
|
||||
|
||||
public boolean isActiveRegionGameMode() {
|
||||
return getActiveRegionGameMode() != null;
|
||||
}
|
||||
public boolean isActiveRegionGameMode(GameMode regionGameMode) {
|
||||
return getActiveRegionGameMode() == regionGameMode;
|
||||
}
|
||||
public GameMode getActiveRegionGameMode() {
|
||||
return getGameMode("region_gamemode");
|
||||
}
|
||||
public void storeActiveRegionGameMode(GameMode regionGameMode) {
|
||||
getSect(n()).set("region_gamemode", regionGameMode);
|
||||
}
|
||||
public boolean isInPermanentGameMode(GameMode currentGameMode) {
|
||||
return getPermanentRegionGameMode() == currentGameMode;
|
||||
}
|
||||
public void storePermanentGameMode(GameMode currentGameMode) {
|
||||
getSect(n()).set("permanent_gamemode", currentGameMode);
|
||||
cleanUp();
|
||||
}
|
||||
public GameMode getPermanentRegionGameMode() {
|
||||
return getGameMode("permanent_gamemode");
|
||||
}
|
||||
public void storePermanentGameMode(GameMode currentGameMode) {
|
||||
getSect(n()).set("permanent_gamemode", currentGameMode);
|
||||
cleanUp();
|
||||
}
|
||||
public GameMode getOptionalRegionGameMode(String regionHash) {
|
||||
return getGameMode("optional_gamemode." + regionHash);
|
||||
}
|
||||
|
|
|
@ -1,37 +1,26 @@
|
|||
package de.jaschastarke.minecraft.limitedcreative.regions;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.Sign;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.player.PlayerGameModeChangeEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.inventory.InventoryHolder;
|
||||
import org.bukkit.material.Button;
|
||||
import org.bukkit.material.Lever;
|
||||
|
||||
import de.jaschastarke.minecraft.limitedcreative.Hooks;
|
||||
import de.jaschastarke.minecraft.limitedcreative.ModRegions;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.CustomRegionManager;
|
||||
|
||||
public class PlayerListener implements Listener {
|
||||
private ModRegions mod;
|
||||
private CustomRegionManager rm;
|
||||
|
||||
public class PlayerListener extends Listener {
|
||||
public PlayerListener(ModRegions mod) {
|
||||
this.mod = mod;
|
||||
rm = mod.getRegionManager();
|
||||
}
|
||||
|
||||
/**
|
||||
* The isCancelled in PlayerInteractEvent doesn't check useItemInHand, even this decides (when clicking on
|
||||
* entity with e.g. a bucket)
|
||||
* @param event
|
||||
* @return The relevant "isCancelled"
|
||||
*/
|
||||
private static boolean isCancelled(PlayerInteractEvent event) {
|
||||
return event.useInteractedBlock() == Event.Result.DENY && event.useItemInHand() == Event.Result.DENY;
|
||||
super(mod);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
@ -49,12 +38,12 @@ public class PlayerListener implements Listener {
|
|||
block.getState() instanceof Lever || block.getState() instanceof Button ||
|
||||
block.getType() == Material.WORKBENCH || block.getType() == Material.ANVIL) {
|
||||
|
||||
PlayerData.Data pdata = mod.getPlayerData(event.getPlayer());
|
||||
PlayerMeta pmeta = new PlayerMeta(event.getPlayer());
|
||||
boolean diffrent_region = rm.isDiffrentRegion(event.getPlayer(), block.getLocation());
|
||||
|
||||
if (pdata.isActiveRegionGameMode() && diffrent_region) {
|
||||
if (pmeta.isActiveRegionGameMode() && diffrent_region) {
|
||||
// do not break outside of "gamemod-change-region" when in the region
|
||||
if (rm.getRegionSet(block).getFlag(Flags.GAMEMODE, event.getPlayer()) != pdata.getActiveRegionGameMode()) {
|
||||
if (rm.getRegionSet(block).getFlag(Flags.GAMEMODE, event.getPlayer()) != pmeta.getActiveRegionGameMode()) {
|
||||
event.getPlayer().sendMessage(L("blocked.outside_interact"));
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
@ -68,7 +57,36 @@ public class PlayerListener implements Listener {
|
|||
}
|
||||
}
|
||||
|
||||
private String L(String msg, Object... args) {
|
||||
return mod.getPlugin().getLocale().trans(msg, args);
|
||||
private boolean isRegionOptional(Player player) {
|
||||
return mod.getRegionManager().getRegionSet(player.getLocation()).allows(Flags.GAMEMODE_OPTIONAL, player);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOW)
|
||||
public void onGameModeChange(PlayerGameModeChangeEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
PlayerMeta pmeta = new PlayerMeta(player);
|
||||
GameMode gm = event.getNewGameMode();
|
||||
|
||||
if (mod.isDebug())
|
||||
mod.getLog().debug(player.getName() + " is changing to GameMode " + gm);;
|
||||
if (Hooks.IsLoggedIn.test(player)) { // if authme is changing GameMode before going to teleport, this should be remembered
|
||||
if (pmeta.isActiveRegionGameMode()) { // change to the other gamemode as the area defines
|
||||
if (!pmeta.isActiveRegionGameMode(gm)) { // only when we are not switching to the mode the region allows
|
||||
if (!mod.getPlugin().getPermManager().hasPermission(player, RegionPermissions.BYPASS) && !isRegionOptional(player)) {
|
||||
player.sendMessage(ChatColor.RED + L("exception.region.not_optional", gm.toString().toLowerCase()));
|
||||
mod.getLog().debug("... denied");
|
||||
event.setCancelled(true);
|
||||
} else {
|
||||
pmeta.setOptionalRegionGameMode(gm);
|
||||
}
|
||||
} else {
|
||||
// we are changing to the mode the region defines, thats not permanent
|
||||
pmeta.setOptionalRegionGameMode(null);
|
||||
pmeta.setPermanentGameMode(null);
|
||||
}
|
||||
} else if (mod.getRegionManager().getRegionSet(player.getLocation()).getFlag(Flags.GAMEMODE, player) == null) {
|
||||
pmeta.setPermanentGameMode(gm); // we are not in a region, so the mode change is permanent
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
package de.jaschastarke.minecraft.limitedcreative.regions;
|
||||
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
|
||||
import de.jaschastarke.bukkit.lib.configuration.Configuration;
|
||||
import de.jaschastarke.configuration.IConfigurationNode;
|
||||
import de.jaschastarke.configuration.IConfigurationSubGroup;
|
||||
|
@ -36,6 +38,13 @@ public class RegionConfig extends Configuration implements IConfigurationSubGrou
|
|||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void setValues(ConfigurationSection sect) {
|
||||
super.setValues(sect);
|
||||
// Config Upgrade
|
||||
if (!sect.contains("rememberOptional") && sect.contains("remember"))
|
||||
sect.set("rememberOptional", sect.getBoolean("remember"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
|
@ -59,6 +68,37 @@ public class RegionConfig extends Configuration implements IConfigurationSubGrou
|
|||
public boolean getEnabled() {
|
||||
return config.getBoolean("enabled", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* RegionRememberOptional
|
||||
*
|
||||
* Remembers if players disables the Region-GameMode (by switching in an optional region to World-Default-GameMode
|
||||
* with /lc creative|survival). So when the player re-enters the region, he keep his GameMode which he left it in.
|
||||
* Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your state (default). So better don't use
|
||||
* with Multiverse.
|
||||
*
|
||||
* default: false
|
||||
*/
|
||||
@IsConfigurationNode(order = 200)
|
||||
public boolean getRememberOptional() {
|
||||
return config.getBoolean("rememberOptional", false);
|
||||
}
|
||||
|
||||
/**
|
||||
* RegionSafeMode
|
||||
*
|
||||
* When a player leaves a region he always will get back to the World-GameMode, even if he entered the region already
|
||||
* in the Region-GameMode. So its the opposite analog to RegionRememberOptional.
|
||||
* That means: If a GM in creative-mode walks/flies through a creative-region in a survival world, he will get back
|
||||
* to survival on leaving the region.
|
||||
*
|
||||
* default: false
|
||||
*/
|
||||
@IsConfigurationNode(order = 300)
|
||||
public boolean getSafeMode() {
|
||||
return config.getBoolean("safemode", false);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* RegionMaximumFallingHeight
|
||||
|
|
|
@ -7,47 +7,24 @@ import org.bukkit.block.Block;
|
|||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Item;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.ItemSpawnEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import de.jaschastarke.bukkit.lib.Utils;
|
||||
import de.jaschastarke.minecraft.limitedcreative.Hooks;
|
||||
import de.jaschastarke.minecraft.limitedcreative.ModRegions;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.ApplicableRegions;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.CustomRegionManager;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.events.PlayerAreaEvent;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.events.PlayerChangedAreaEvent;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.events.PlayerNewLocationAreaEvent;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.events.PlayerSetAreaEvent;
|
||||
import de.jaschastarke.minecraft.limitedcreative.regions.worldguard.events.PlayerUpdateAreaEvent;
|
||||
|
||||
public class RegionListener implements Listener {
|
||||
private ModRegions mod;
|
||||
private CustomRegionManager rm;
|
||||
|
||||
public class RegionListener extends Listener {
|
||||
public RegionListener(ModRegions mod) {
|
||||
this.mod = mod;
|
||||
rm = mod.getRegionManager();
|
||||
super(mod);
|
||||
}
|
||||
|
||||
/**
|
||||
* The isCancelled in PlayerInteractEvent doesn't check useItemInHand, even this decides (when clicking on
|
||||
* entity with e.g. a bucket)
|
||||
* @param event
|
||||
* @return The relevant "isCancelled"
|
||||
*/
|
||||
public static boolean isCancelled(PlayerInteractEvent event) {
|
||||
return event.useInteractedBlock() == Event.Result.DENY && event.useItemInHand() == Event.Result.DENY;
|
||||
}
|
||||
|
||||
private ApplicableRegions regionSet(Location loc) {
|
||||
return rm.getRegionSet(loc);
|
||||
}
|
||||
|
||||
public int getFloatingHeight(Player player) {
|
||||
return getFloatingHeight(player.getLocation());
|
||||
}
|
||||
|
@ -75,28 +52,29 @@ public class RegionListener implements Listener {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
private boolean checkSwitchFlight(PlayerAreaEvent area_event) {
|
||||
if (area_event instanceof PlayerChangedAreaEvent) {
|
||||
if (!checkSwitchFlight(((PlayerChangedAreaEvent) area_event).getMoveEvent())) {
|
||||
((PlayerChangedAreaEvent) area_event).setCancelled(true);
|
||||
private boolean checkSwitchFlight(PlayerAreaEvent areaEvent) {
|
||||
if (areaEvent instanceof PlayerChangedAreaEvent) {
|
||||
if (!checkSwitchFlight(((PlayerChangedAreaEvent) areaEvent).getMoveEvent())) {
|
||||
((PlayerChangedAreaEvent) areaEvent).setCancelled(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private void setRegionGameMode(GameMode region_gamemode, PlayerAreaEvent area_event) {
|
||||
Player player = area_event.getPlayer();
|
||||
PlayerData.Data pdata = mod.getPlayerData(player);
|
||||
private void setRegionGameMode(GameMode regionGameMode, PlayerAreaEvent areaEvent) {
|
||||
Player player = areaEvent.getPlayer();
|
||||
PlayerMeta pmeta = new PlayerMeta(player);
|
||||
|
||||
if (mod.isDebug())
|
||||
mod.getLog().debug(player.getName()+": changed region: "+region_gamemode+": " + area_event);
|
||||
mod.getLog().debug(player.getName()+": changed region: "+regionGameMode+": " + areaEvent);
|
||||
|
||||
PlayerMoveEvent event = null;
|
||||
if (area_event instanceof PlayerChangedAreaEvent)
|
||||
event = ((PlayerChangedAreaEvent) area_event).getMoveEvent();
|
||||
GameMode CURRENT_GAMEMODE = player.getGameMode();
|
||||
GameMode DEFAULT_GAMEMODE = Hooks.DefaultWorldGameMode.get(event != null ? event.getTo().getWorld() : player.getWorld());
|
||||
PlayerMoveEvent moveEvent = null;
|
||||
if (areaEvent instanceof PlayerChangedAreaEvent)
|
||||
moveEvent = ((PlayerChangedAreaEvent) areaEvent).getMoveEvent();
|
||||
GameMode currentGameMode = player.getGameMode();
|
||||
GameMode defaultGameMode = Hooks.DefaultWorldGameMode.get(moveEvent != null ? moveEvent.getTo().getWorld() : player.getWorld());
|
||||
|
||||
if (region_gamemode != null && CURRENT_GAMEMODE != region_gamemode && !pdata.isActiveRegionGameMode(region_gamemode)) {
|
||||
if (regionGameMode != null && currentGameMode != regionGameMode && !pmeta.isActiveRegionGameMode(regionGameMode)) {
|
||||
if (mod.isDebug())
|
||||
mod.getLog().debug(player.getName()+": entering creative area");
|
||||
// 1. the region allows "the other (temporary) gamemode"
|
||||
|
@ -104,16 +82,16 @@ public class RegionListener implements Listener {
|
|||
// 3. and the player is not aware of that
|
||||
// result: change him to that mode
|
||||
|
||||
boolean isOptional = pdata.getOptionalRegionGameMode(area_event.getRegionHash()) == CURRENT_GAMEMODE;
|
||||
boolean isOptional = pmeta.getOptionalRegionGameMode(areaEvent.getRegionHash()) == currentGameMode;
|
||||
|
||||
if (isOptional || checkSwitchFlight(area_event)) {
|
||||
pdata.storeActiveRegionGameMode(region_gamemode); // have to be set, before setGameMode
|
||||
if (isOptional || checkSwitchFlight(areaEvent)) {
|
||||
pmeta.storeActiveRegionGameMode(regionGameMode); // have to be set, before setGameMode
|
||||
|
||||
if (!isOptional) {
|
||||
player.setGameMode(region_gamemode);
|
||||
player.setGameMode(regionGameMode);
|
||||
}
|
||||
}
|
||||
} else if (region_gamemode == null && player.getGameMode() != DEFAULT_GAMEMODE && !pdata.isInPermanentGameMode(CURRENT_GAMEMODE) && pdata.getActiveRegionGameMode() != null) {
|
||||
} else if (regionGameMode == null && player.getGameMode() != defaultGameMode && !pmeta.isInPermanentGameMode(currentGameMode) && pmeta.getActiveRegionGameMode() != null) {
|
||||
if (mod.isDebug())
|
||||
mod.getLog().debug(player.getName()+": leaving creative area");
|
||||
// 1. the region doesn't allow "the other gamemode"
|
||||
|
@ -121,22 +99,22 @@ public class RegionListener implements Listener {
|
|||
// 3. and the player isn't global (permanent) in that mode
|
||||
// 4. and the player isn't temporary in that mode (that means its maybe a world teleport, and the mode changes afterwards)
|
||||
// result: change him back to default mode
|
||||
if (checkSwitchFlight(area_event)) {
|
||||
pdata.storeActiveRegionGameMode(null);
|
||||
player.setGameMode(DEFAULT_GAMEMODE);
|
||||
if (checkSwitchFlight(areaEvent)) {
|
||||
pmeta.storeActiveRegionGameMode(null);
|
||||
player.setGameMode(defaultGameMode);
|
||||
}
|
||||
} else if (region_gamemode == null && pdata.isActiveRegionGameMode()) {
|
||||
} else if (regionGameMode == null && pmeta.isActiveRegionGameMode()) {
|
||||
if (mod.isDebug())
|
||||
mod.getLog().debug(player.getName()+": leaving creative area (while already in default gamemode)");
|
||||
// 1. the region doesn't allow "the other gamemode"
|
||||
// 2. but he thinks he is still allowed
|
||||
// 3. (because of else) we are not longer in that mode
|
||||
// result: advise him to not longer allowed to that region
|
||||
pdata.storeActiveRegionGameMode(null);
|
||||
} else if (region_gamemode == CURRENT_GAMEMODE && !pdata.isInPermanentGameMode(CURRENT_GAMEMODE)) {
|
||||
if (!pdata.isActiveRegionGameMode(region_gamemode)) {
|
||||
pmeta.storeActiveRegionGameMode(null);
|
||||
} else if (regionGameMode == currentGameMode && !pmeta.isInPermanentGameMode(currentGameMode)) {
|
||||
if (!pmeta.isActiveRegionGameMode(regionGameMode)) {
|
||||
// we have no information why we are already in this gamemode, so this may be because of an AuthMe change-and-teleport
|
||||
pdata.storeActiveRegionGameMode(region_gamemode);
|
||||
pmeta.storeActiveRegionGameMode(regionGameMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -165,8 +143,4 @@ public class RegionListener implements Listener {
|
|||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
private String L(String msg, Object... args) {
|
||||
return mod.getPlugin().getLocale().trans(msg, args);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,9 @@ final public class RegionPermissions extends SimplePermissionContainerNode imple
|
|||
return PermissionDefault.OP;
|
||||
}
|
||||
|
||||
/**
|
||||
* Grants access to the /lcr command, which allows to define Limited Creatives region-flags
|
||||
*/
|
||||
public static final RegionPermissions REGION = new RegionPermissions(Permissions.CONTAINER, "region");
|
||||
|
||||
/**
|
||||
|
|
|
@ -50,7 +50,6 @@ public class PlayerRegionListener implements Listener {
|
|||
|| !event.getFrom().getWorld().equals(event.getTo().getWorld())) { // he really moved, and not just looked around
|
||||
|
||||
String current_hash = mod.getPlayerData(event.getPlayer()).getHash();
|
||||
mod.getLog().debug(event.getPlayer().getName()+" "+current_hash);
|
||||
if (current_hash == null) {
|
||||
String new_hash = mod.getRegionManager().getRegionsHash(event.getTo());
|
||||
Bukkit.getServer().getPluginManager().callEvent(new PlayerSetAreaEvent(mod.getRegionManager(), event.getPlayer(), new_hash, event.getTo()));
|
||||
|
|
|
@ -1,46 +1,29 @@
|
|||
basic.loaded.worldguard: Successfully loaded with WorldGuard-Integration
|
||||
basic.loaded.no_worldguard: Successfully loaded (without WorldGuard)
|
||||
basic.loaded.module: Module loaded.
|
||||
basic.feature.store: separated inventories
|
||||
basic.feature.limit: creative restrictions
|
||||
basic.feature.region: creative regions
|
||||
basic.feature.gamemodecommands: GameMode Commands
|
||||
basic.conflict: Due to conflict with the plugin {0}, the feature {1} is disabled
|
||||
basic.warning.worldguard_not_found: WorldGuard isn't found, the feature {0} is disabled
|
||||
# double single-quote '' because of MessageFormater to insert {0}
|
||||
|
||||
command.player: player
|
||||
inventory.warning.conflict: Due to conflict with the plugin {0}, the feature {1} is disabled
|
||||
region.warning.worldguard_not_found: WorldGuard isn't found, the feature {0} is disabled
|
||||
|
||||
command.general: LimitedCreative: GameMode-Switch, Creative-Regions, Config and more
|
||||
command.regions: LimitedCreative-Region-Command: configure creative regions
|
||||
command.switch.survival: Changes the game mode of a player to survival
|
||||
command.switch.creative: Changes the game mode of a player to creative
|
||||
command.switch.adventure: Changes the game mode of a player to adventure
|
||||
command.config.overview: [setting] - empty for list of settings
|
||||
command.config.settings: Available Settings:
|
||||
command.config.reload: Reloads plugin (doesn't work on update!)
|
||||
command.config.reload: Reloads configuration and re-initializes all active modules.
|
||||
command.config.reload.success: The plugin was successfully reloaded.
|
||||
command.gamemode.changed: {0}'s game mode has been changed
|
||||
command.gamemode.no_change: Already in that game mode.
|
||||
command.option.done: Option changed.
|
||||
|
||||
command.worldguard.alias: Alias for //region-command
|
||||
command.worldguard.unknown_flag: Unknown flag specified
|
||||
command.worldguard.available_flags: Available flags:
|
||||
command.worldguard.region_not_found: Could not find a region by that ID
|
||||
command.worldguard.world_not_found: Could not find a world by that name
|
||||
command.worldguard.no_flag_given: You need to specify a flag to set
|
||||
command.worldguard.no_integration: The worldguard-commands are not available, because worldguard wasn't found
|
||||
command.worldguard.flag_set: "The flag {0} was set"
|
||||
command.worldguard.additional_flags: Additional flags:
|
||||
|
||||
cmdblock.blocked: This command is blocked while in creative mode.
|
||||
|
||||
exception.command.lackingpermission: You do not have access to this command
|
||||
exception.command.toomuchparameter: Too much arguments given
|
||||
exception.command.missingparameter: Not enough arguments given
|
||||
exception.command.playernotfound: Player not found
|
||||
exception.command.invalidoption: Unknown option
|
||||
exception.config.savefail: Failed to write modified configuration to disk
|
||||
exception.config.material_not_found: (Config) Material with name/id "{0}" was not found.
|
||||
exception.storage.load: Failed to load your Inventory. Ask your Admin to enable "UnsafeStorage" for LimitedCreative to allow invalid enchants on items
|
||||
exception.region.not_optional: You can not be {0} in that area
|
||||
|
||||
blocked.chest: Access to chests is not allowed in creative mode
|
||||
|
|
Loading…
Reference in a new issue