v1.3.0a:
- /lc a[dventure] command
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585aa06fae
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8166b4d923
5 changed files with 17 additions and 5 deletions
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@ -15,6 +15,7 @@ command:
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switch:
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survival: Changes the game mode of a player to survival
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creative: Changes the game mode of a player to creative
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adventure: Changes the game mode of a player to adventure
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config:
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overview: "[setting] - empty for list of settings"
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settings: "Available Settings: "
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@ -23,16 +23,19 @@ permissions:
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description: Ignores the force of a gamemode, when region optional is disabled
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default: false
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limitedcreative.switch_gamemode:
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description: Allows switching of own game mode to creative and back
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description: Allows switching of own game mode to creative/adventure and back
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default: op
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limitedcreative.switch_gamemode.backonly:
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description: Allows switching of own game mode to default of the not world he is in, but not back
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default: false
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limitedcreative.switch_gamemode.survival:
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description: Allows switching of own game mode to survival, but not to creative
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description: Allows switching of own game mode to survival, but not to creative/adventure
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default: false
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limitedcreative.switch_gamemode.creative:
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description: Allows switching of own game mode to creative, but not to survival
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description: Allows switching of own game mode to creative, but not to survival/adventure
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default: false
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limitedcreative.switch_gamemode.adventure:
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description: Allows switching of own game mode to adventure, but not to creative/survival
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default: false
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limitedcreative.switch_gamemode.other:
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description: Allows switching of other users game mode
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@ -39,6 +39,7 @@ public class Commands {
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public enum Action {
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C, CREATIVE,
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S, SURVIVAL,
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A, ADVENTURE,
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E, ENABLE,
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D, DISABLE,
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R, REGION,
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@ -64,6 +65,10 @@ public class Commands {
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case SURVIVAL:
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this.setGameMode(GameMode.SURVIVAL, sender, args);
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return true;
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case A:
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case ADVENTURE:
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this.setGameMode(GameMode.ADVENTURE, sender, args);
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return true;
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case E:
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case ENABLE:
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this.setOption(sender, args, true);
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@ -95,6 +100,7 @@ public class Commands {
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StringBuilder message = new StringBuilder();
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message.append("/"+c+" s[urvival] ["+L("command.player")+"] - "+L("command.switch.survival")+"\n");
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message.append("/"+c+" c[reative] ["+L("command.player")+"] - "+L("command.switch.creative")+"\n");
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message.append("/"+c+" a[dventure] ["+L("command.player")+"] - "+L("command.switch.adventure")+"\n");
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if (hasPermission(sender, Perms.CONFIG)) {
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message.append("/"+c+" e[nable] "+L("command.config.overview")+"\n");
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message.append("/"+c+" d[isable] "+L("command.config.overview")+"\n");
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@ -164,7 +170,8 @@ public class Commands {
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Players.get(target).isGameModeAllowed(gm) ||
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(gm == plugin.com.getDefaultGameMode(target.getWorld()) && hasPermission(sender, Perms.GM_BACKONLY)) ||
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(gm == GameMode.CREATIVE && hasPermission(sender, Perms.GM_CREATIVE)) ||
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(gm == GameMode.SURVIVAL && hasPermission(sender, Perms.GM_SURVIVAL))) {
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(gm == GameMode.SURVIVAL && hasPermission(sender, Perms.GM_SURVIVAL)) ||
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(gm == GameMode.ADVENTURE && hasPermission(sender, Perms.GM_ADVENTURE))) {
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target.setGameMode(gm);
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} else {
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throw new LackingPermissionException();
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@ -515,7 +515,7 @@ public class LCPlayer {
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}
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public boolean isGameModeAllowed(GameMode gm) {
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if (plugin.config.getRegionOptional() && isActiveRegionGameMode()) {
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if (plugin.config.getRegionOptional() && isActiveRegionGameMode(gm)) {
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return true;
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}
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return false;
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@ -27,6 +27,7 @@ public enum Perms implements IPermission {
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GM_BACKONLY("switch_gamemode.backonly"),
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GM_SURVIVAL("switch_gamemode.survival"),
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GM_CREATIVE("switch_gamemode.creative"),
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GM_ADVENTURE("switch_gamemode.adventure"),
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GM_OTHER("switch_gamemode.other"),
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KEEPINVENTORY("keepinventory");
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