# -------------------------------- # Limited Creative - Configuration # Full Default Configuration at: # https://github.com/possi/LimitedCreative/blob/master/config.yml # # (YAML-Syntax: http://en.wikipedia.org/wiki/YAML) # -------------------------------- store: # SeparatedInventoryEnabled # Use this option to disable the separated inventories feature, for the case you only need the other features. # default: true enabled: true # StoreCreative # Should the creative-inventory also be stored on disk, when switching to survival? # If disabled, the inventory gets cleared every time on switching to creative. # default: true creative: true # UnsafeStore (for storing invalid enchants) # By default the new and upgrade-safe storage method for items is used. This method doesn't allow the use # of "invalid" enchants, like given by different plugins. Enable it, to allow invalid enchants (not recommended). # (May be removed with 1.2, as bukkit then allows unsafed enchants by default) # default: false unsafe: false # CreativeArmor # When set, all creative Player automatically wears the given items as Armor. So they are better seen by other # Players. armor: # CreativeArmorEnabled # When disabled, the players Armor isn't swapped # default: true enabled: true # CreativeArmor-Items # Allows changing of the "Creative-Armor" to be wear when in creative mode # *see Blacklist for details on Item-Types head: CHAINMAIL_HELMET chest: CHAINMAIL_CHESTPLATE legs: CHAINMAIL_LEGGINGS feet: CHAINMAIL_BOOTS # InventoryFolder # The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to. # By default the inventories are saved to "plugin/LimitedCreative/inventories". # default: "inventories" folder: "inventories" limit: # LimitsEnabled # Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this # by giving the "nolimit" permissions, using this option can save you CPU performance. # default: true enabled: true # RemoveDrops # When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar. # You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem" # default: true remove_drops: true # BlockPickup # Prevents the pickup of items while in creative mode # default: false pickup: false # RemovePickup # Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with # signs or playing with minecarts). Only works when BlockPickup: false. # The permission nolimit.pickup bypasses the removing. # default: false remove_pickup: true # BlockSign # Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult. # Attention: this will also block useful signs, like Lifts. # default: true sign: true # BlockButtons # When enabled also blocks usage of Buttons & Levers while in creative mode. # default: false button: false # BlockWorkbenches # When enabled also blocks usage of workbenches like chests (so the creative player never can see his inventar). # default: false workbench: false # BlockDamageToMobs # Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers). # default: false damagemob: false # UseBlackList # Prevents using or placing of the given blocks in creative mode (and only in creative). # You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a) # or the id of the block/item (better use the id, if you're not sure). # To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are # "used". # You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to # not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a # data-value, all items/blocks of this material are blocked. # You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY # item/block. # default: [] use: [] # BreakBlackList # Prevents destroying of the given blocks in creative mode (and only in creative). # You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a) # or the id of the block/item (better use the id, if you're not sure). # You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to # not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks # of this material are blocked. # You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any # block. # default: [bedrock] break: - bedrock blocks: enabled: true region: # RegionsEnabled # Enables the Feature for "creative-regions". This Feature is automatically disabled, if the required plugin # "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found. # default: true enabled: true # RegionOptional # Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they # have no global permission to those commands # default: true optional: true # RegionRememberOptional # Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters # the region again. # Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state. # default: true remember: true permissions: # PermissionsEnabled # When enabled, the Permissions will allow selected users to ignore limitations like PvP, Chest-Block, etc. # When not enabled, all users are treated equally. # Note: Not all Permission, are affected by this option. So you still need the defined permissions or op, to use # commands, even if this options is disabled! # default: false enabled: false # PermissionKeepInventory # Disables the limitedcreative.keepinventory-Permission, so you can use the separated-inventories-feature, even # if you have a permission plugin that grants ALL permission to you. # If Enabled, only players WITHOUT the limitedcreative.keepinventory-Permission, have separated inventories; # Players with the permission will have the inventory, like this plugin were not installed. # When "PermissionsEnabled" is false, the KeepInventory-Option will act like disabled, even if you set it to true. # default: false keepinventory: false # Locale (Language) # Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the # System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable # default: none (Use System-Default Locale) #locale: en_US