# -------------------------------- # Limited Creative - Configuration # Full Default Configuration at: # https://github.com/possi/LimitedCreative/blob/master/config.yml # # (YAML-Syntax: http://en.wikipedia.org/wiki/YAML) # -------------------------------- store: # SeparatedInventoryEnabled # Use this option to disable the separated inventories feature, for the case you only need the other features. # default: true enabled: true # StoreCreative # Should the creative-inventory also be stored on disk, when switching to survival? # If disabled, the inventory gets cleared every time on switching to creative. # default: true creative: true # CreativeArmor # When set, all creative Player automatically wears the given items as Armor. So they are better seen by other # Players. armor: # CreativeArmorEnabled # When disabled, the players Armor isn't swapped # default: true enabled: true # CreativeArmor-Items # Allows changing of the "Creative-Armor" to be wear when in creative mode # *see Blacklist for details on Item-Types head: CHAINMAIL_HELMET chest: CHAINMAIL_CHESTPLATE legs: CHAINMAIL_LEGGINGS feet: CHAINMAIL_BOOTS # InventoryFolder # The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to. # By default the inventories are saved to "plugin/LimitedCreative/inventories". # default: "inventories" folder: "inventories" # SeparateAdventureInventory # When true, your players get a separate inventory when switching to adventure gamemode (2). Otherwise # they have the default survival inventory while in adventure gamemode. adventure: false limit: # LimitsEnabled # Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this # by giving the "nolimit" permissions, using this option can save you CPU performance. # default: true enabled: true # RemoveDrops # When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar. # You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem" # default: true remove_drops: true # BlockPickup # Prevents the pickup of items while in creative mode # default: false pickup: false # RemovePickup # Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with # signs or playing with minecarts). Only works when BlockPickup: false. # The permission nolimit.pickup bypasses the removing. # default: false remove_pickup: true # BlockSign # Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult. # Attention: this will also block useful signs, like Lifts. # default: true sign: true # BlockButtons # When enabled also blocks usage of Buttons & Levers while in creative mode. # default: false button: false # BlockWorkbenches # When enabled also blocks usage of workbenches, anvils and vendor-villagers like chests. # default: false workbench: false # BlockDamageToMobs # Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers). # default: false damagemob: false # UseBlackList # Prevents using or placing of the given blocks in creative mode (and only in creative). # You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html) # or the id of the block/item (better use the id, if you're not sure). # To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are # "used". # You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to # not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a # data-value, all items/blocks of this material are blocked. # You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY # item/block. # default: [exp_bottle, bedrock] use: - EXP_BOTTLE - bedrock # BreakBlackList # Prevents destroying of the given blocks in creative mode (and only in creative). # You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html) # or the id of the block/item (better use the id, if you're not sure). # You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to # not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks # of this material are blocked. # You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any # block. # default: [bedrock] break: - bedrock region: # RegionsEnabled # Enables the feature for "creative-regions". This Feature is automatically disabled, if the required plugin # "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found. # default: true enabled: true # RegionOptional # Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they # have no global permission to those commands # default: true optional: true # RegionRememberOptional # Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters # the region again. # Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state. # default: false remember: false # RegionSafeMode # When a player leaves a region he always will get back to the world gamemode, even if he entered the region already # in the region-gamemode. So its the opposite analog to RegionRememberOptional. # That means: If a GM in creative-mode walks/flies through a creative-region in a survival world, he will get back # to survival on leaving the region. # default: false safemode: false cmdblock: # CommandBlockerEnabled # Enables the feature for blocking certain commands in creative mode. # default: true enabled: true # CommandBlockerList # Defines the list of commands that are blocked while in creative mode. The leading / isn't included. By default # the list-item is treated as simple string as typed in by the user after the /. All commands starting with # this string are blocked, even if more parameteres are entered by the user. # If the first Char is ^ the entry is interpreted as a regular expression (including the ^ for begin of the string). # Only use regular expressions if you know them. # default: [] commands: # - logout # - home # - home second # - ^chest (one|two|three) # - ^(lc|limitedcreative) s(urvival)? # Locale (Language) # Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the # System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable # default: none (Use System-Default Locale) #locale: en_US # Metrics # This settings allows the Addon-Author to track the Servers using this plugin. It will not track any player # related data like names, ips, online time or such. Please do not disable the option! As more servers are using # the plugin and the author knows, as more he is willing to support the plugin! Its a win-win for both. # default: true metrics: true