175 lines
No EOL
7.8 KiB
YAML
175 lines
No EOL
7.8 KiB
YAML
# --------------------------------
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# Limited Creative - Configuration
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# Full Default Configuration at:
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# https://github.com/possi/LimitedCreative/blob/master/config.yml
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#
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# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
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# --------------------------------
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store:
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# SeparatedInventoryEnabled
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# Use this option to disable the separated inventories feature, for the case you only need the other features.
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# default: true
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enabled: true
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# StoreCreative
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# Should the creative-inventory also be stored on disk, when switching to survival?
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# If disabled, the inventory gets cleared every time on switching to creative.
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# default: true
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creative: true
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# UnsafeStore (for storing invalid enchants)
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# By default the new and upgrade-safe storage method for items is used. This method doesn't allow the use
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# of "invalid" enchants, like given by different plugins. Enable it, to allow invalid enchants (not recommended).
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# (May be removed with 1.2, as bukkit then allows unsafed enchants by default)
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# default: false
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unsafe: false
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# CreativeArmor
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# When set, all creative Player automatically wears the given items as Armor. So they are better seen by other
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# Players.
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armor:
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# CreativeArmorEnabled
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# When disabled, the players Armor isn't swapped
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# default: true
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enabled: true
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# CreativeArmor-Items
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# Allows changing of the "Creative-Armor" to be wear when in creative mode
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# *see Blacklist for details on Item-Types
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head: CHAINMAIL_HELMET
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chest: CHAINMAIL_CHESTPLATE
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legs: CHAINMAIL_LEGGINGS
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feet: CHAINMAIL_BOOTS
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# InventoryFolder
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# The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to.
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# By default the inventories are saved to "plugin/LimitedCreative/inventories".
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# default: "inventories"
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folder: "inventories"
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# SeparateAdventureInventory
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# When true, your players get a separate inventory when switching to adventure gamemode (2). Otherwise
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# they have the default survival inventory while in adventure gamemode.
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adventure: false
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limit:
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# LimitsEnabled
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# Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this
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# by giving the "nolimit" permissions, using this option can save you CPU performance.
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# default: true
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enabled: true
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# RemoveDrops
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# When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar.
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# You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem"
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# default: true
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remove_drops: true
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# BlockPickup
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# Prevents the pickup of items while in creative mode
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# default: false
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pickup: false
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# RemovePickup
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# Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with
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# signs or playing with minecarts). Only works when BlockPickup: false.
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# The permission nolimit.pickup bypasses the removing.
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# default: false
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remove_pickup: true
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# BlockSign
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# Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult.
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# Attention: this will also block useful signs, like Lifts.
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# default: true
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sign: true
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# BlockButtons
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# When enabled also blocks usage of Buttons & Levers while in creative mode.
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# default: false
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button: false
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# BlockWorkbenches
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# When enabled also blocks usage of workbenches like chests (so the creative player never can see his inventar).
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# default: false
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workbench: false
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# BlockDamageToMobs
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# Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers).
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# default: false
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damagemob: false
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# UseBlackList
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# Prevents using or placing of the given blocks in creative mode (and only in creative).
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# You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
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# or https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java)
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# or the id of the block/item (better use the id, if you're not sure).
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# To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are
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# "used".
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# You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to
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# not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a
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# data-value, all items/blocks of this material are blocked.
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# You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY
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# item/block.
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# default: [exp_bottle, bedrock]
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use:
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- EXP_BOTTLE
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- bedrock
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# BreakBlackList
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# Prevents destroying of the given blocks in creative mode (and only in creative).
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# You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
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# or the id of the block/item (better use the id, if you're not sure).
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# You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to
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# not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks
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# of this material are blocked.
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# You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any
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# block.
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# default: [bedrock]
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break:
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- bedrock
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region:
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# RegionsEnabled
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# Enables the Feature for "creative-regions". This Feature is automatically disabled, if the required plugin
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# "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
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# default: true
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enabled: true
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# RegionOptional
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# Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they
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# have no global permission to those commands
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# default: true
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optional: true
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# RegionRememberOptional
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# Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters
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# the region again.
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# Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state.
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# default: true
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remember: true
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permissions:
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# PermissionsEnabled
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# When enabled, the Permissions will allow selected users to ignore limitations like PvP, Chest-Block, etc.
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# When not enabled, all users are treated equally.
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# Note: Not all Permission, are affected by this option. So you still need the defined permissions or op, to use
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# commands, even if this options is disabled!
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# default: false
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enabled: false
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# PermissionKeepInventory
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# Disables the limitedcreative.keepinventory-Permission, so you can use the separated-inventories-feature, even
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# if you have a permission plugin that grants ALL permission to you.
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# If Enabled, only players WITHOUT the limitedcreative.keepinventory-Permission, have separated inventories;
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# Players with the permission will have the inventory, like this plugin were not installed.
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# When "PermissionsEnabled" is false, the KeepInventory-Option will act like disabled, even if you set it to true.
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# default: false
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keepinventory: false
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# Locale (Language)
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# Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the
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# System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable
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# default: none (Use System-Default Locale)
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#locale: en_US |