73 lines
1.6 KiB
YAML
73 lines
1.6 KiB
YAML
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#
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# These example files show you some of the basic attributes and
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# skills MythicMobs can use. Far more is possible!
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SkeletalKnight:
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Type: WITHER_SKELETON
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Display: '&2Skeletal Knight'
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Health: 40
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Damage: 8
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Drops:
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- gold_nugget 2 0.5
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DropsPerLevel:
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- gold_nugget 1 0.5
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LevelModifiers:
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- health 5
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- damage 0.5
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Options:
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MovementSpeed: 0.1
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StaticallyChargedSheep:
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Type: SHEEP
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Display: '&bStatically Charged Sheep'
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Health: 100
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Damage: 2
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Options:
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MovementSpeed: 0.3
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DamageModifiers:
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- LIGHTNING 0
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- FIRE 0.5
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Skills:
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- lightning @LivingInRadius{r=10} ~onTimer:100
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AngrySludge:
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Type: SLIME
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Display: Angry Sludge
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Health: 100
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Damage: 2
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Options:
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Size: 20
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MovementSpeed: 0.1
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PreventSlimeSplit: true
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PreventOtherDrops: true
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MaxCombatDistance: 30
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KnockbackResistance: 1
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Skills:
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- skill{s=AngrySludgePoison} 0.2
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SkeletonKing:
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Type: WITHER_SKELETON
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Display: '&6Skeleton King'
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Health: 500
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Damage: 10
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Skills:
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- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"}
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@PlayersInRadius{r=40} ~onCombat >0 0.2
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- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
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~onPlayerKill >0 1
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- skill{s=SummonSkeletons} @Self 0.1
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- skill{s=SmashAttack} @Target >0 0.2
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Equipment:
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- KingsCrown:4
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- SkeletonKingSword:0
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Drops:
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- SkeletonKingDrops
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Options:
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AlwaysShowName: true
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MovementSpeed: 0.2
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MaxCombatDistance: 25
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PreventOtherDrops: true
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SkeletalMinion:
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Type: SKELETON
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Display: '&2Skeletal Minion'
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Health: 10
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Damage: 2
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Options:
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MovementSpeed: 0.1
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