PluginConfigs/Jobs/boostedItems.yml

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# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
# Name which will be used to identify this particular item boost
# This is EXAMPLE boost and will be ignored
exampleBoost:
# Item Id which can be any material name as of 1.13 update
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
id: Golden_shovel
# (Optional) Item custom name
# Custom colors like &2 &5 can be used
name: '&2Custom item name'
# (Optional) Item custom lore
# Same as name, supports color codes
lore:
- '&2Some random'
- '&5Lore with some'
- '&7Colors'
# (Optional) Item custom enchants
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0
pointsBoost: 1.0
# [Required] Jobs which should receive this boost
# Can be specific jobs or use 'all' to give this boost for every job
jobs:
- Miner
- Woodcutter
- all
# (Optional) Defines level of job from which this boost should be applied
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
levelFrom: 0
# (Optional) Defines level of job until which this boost should be applied
levelUntil: 50