diff --git a/BlocksHub/config.yml b/BlocksHub/config.yml deleted file mode 100644 index 4418084..0000000 --- a/BlocksHub/config.yml +++ /dev/null @@ -1,18 +0,0 @@ -BlocksHub: - version: 2 - disabledBridges: {} -# - CoreProtect -# - Factions -# - GriefPrevention -# - HawkEye -# - LogBlock -# - Prism -# - Residence -# - Residence 4.6 -# - Towny -# - WorldGuard - worlds: - - world - - world_nether - - world_the_end - - world.* \ No newline at end of file diff --git a/ButtonPresents/config.yml b/ButtonPresents/config.yml deleted file mode 100644 index 7b22124..0000000 --- a/ButtonPresents/config.yml +++ /dev/null @@ -1,18 +0,0 @@ -components: - DictionaryComponent: - enabled: true - SpawnComponent: - enabled: true - MagicComponent: - enabled: true - ResearchComponent: - enabled: true - TownyFactionsComponent: - enabled: true - distance: 5 - PortalLimitComponent: - enabled: true - worlds: - - v1 - - v2 - - v3 diff --git a/ChairStairs/config.yml b/ChairStairs/config.yml deleted file mode 100644 index 05fa1cf..0000000 --- a/ChairStairs/config.yml +++ /dev/null @@ -1,15 +0,0 @@ -Chairs: -- WOOD_STAIRS -- SPRUCE_WOOD_STAIRS -- JUNGLE_WOOD_STAIRS -- BIRCH_WOOD_STAIRS -- SANDSTONE_STAIRS -- COBBLESTONE_STAIRS -- BRICK_STAIRS -- SMOOTH_STAIRS -- NETHER_BRICK_STAIRS -- QUARTZ_STAIRS -- ACACIA_STAIRS -- DARK_OAK_STAIRS -UpsideDown: false -Range: 0 \ No newline at end of file diff --git a/Chairs/config.yml b/Chairs/config.yml new file mode 100644 index 0000000..dfc915d --- /dev/null +++ b/Chairs/config.yml @@ -0,0 +1,31 @@ +sit-config: + disabled-worlds: [] + require-empty-hand: false + stairs: + enabled: true + rotate: true + max-width: 16 + special-end: + sign: true + corner-stairs: true + additional-blocks: {} +sit-effects: + healing: + enabled: false + max-percent: 100 + interval: 20 + amount: 1 + itempickup: + enabled: false +sit-restrictions: + commands: + all: false + list: [] +messages: + enabled: true + sit: + enter: '&7You are now sitting.' + leave: '&7You are no longer sitting.' + enabled: '&7You have enabled chairs for yourself!' + disabled: '&7You have disabled chairs for yourself!' + commandrestricted: '&7You can''t issue this command while sitting' diff --git a/ChestShop/config.yml b/ChestShop/config.yml index d264247..bc2d53a 100644 --- a/ChestShop/config.yml +++ b/ChestShop/config.yml @@ -107,3 +107,19 @@ HEROES_EXP: 100.0 #Add icons and make item names hoverable in transaction messages when ShowItem is installed? SHOWITEM_MESSAGE: true + +#What containers are allowed to hold a shop? (Only blocks with inventories work!) +SHOP_CONTAINERS: +- "CHEST" +- "TRAPPED_CHEST" +#Do you want to allow using shops to people who have access to it due to their permissions? (owners are always ignored) +IGNORE_ACCESS_PERMS: true +#How many decimal places are allowed at a maximum for prices? +PRICE_PRECISION: 2 + +#Enable this if you use BungeeCord and want players to receive shop notifications on other servers +BUNGEECORD_MESSAGES: false +#How many seconds do you want to wait before showing notifications for the same shop to the owner again? +NOTIFICATION_MESSAGE_COOLDOWN: 10 +#Should all shop removals be logged to the console? +LOG_ALL_SHOP_REMOVALS: true diff --git a/Chroma-Chat/config.yml b/Chroma-Chat/config.yml index 6d728c5..400579d 100644 --- a/Chroma-Chat/config.yml +++ b/Chroma-Chat/config.yml @@ -135,3 +135,5 @@ components: enabled: true notificationSound: '' notificationPitch: 1.0 + rpc: + enabled: true diff --git a/FastAsyncWorldEdit/config.yml b/FastAsyncWorldEdit/config.yml deleted file mode 100644 index 4b9bc21..0000000 --- a/FastAsyncWorldEdit/config.yml +++ /dev/null @@ -1,286 +0,0 @@ -# These first 6 aren't configurable -issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/issues" -wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/" -date: "3 Sep 2019 00:00:00 GMT" -build: "https://ci.athion.net/job/FastAsyncWorldEdit-Breaking/33" -commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/commit/8a7a4b6" -platform: "bukkit" -# Options: cn, de, es, fr, it, nl, ru, tr -# Create a PR to contribute a translation: https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/tree/master/worldedit-core/src/main/resources -language: '' -# @deprecated - use bstats config.yml -metrics: true -# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). -# To be allowed to WorldEdit in a region, users need the appropriate -# fawe. permission. See the Permissions page for supported region plugins. -region-restrictions: true -# FAWE will skip chunks when there's not enough memory available -prevent-crashes: false -# FAWE will cancel non admin edits when memory consumption exceeds this % -# - Bypass with `/wea` or `//fast` or `fawe.bypass` -# - Disable with 100 or -1. -max-memory-percent: 95 - -clipboard: - # Store the clipboard on disk instead of memory - # - Will be slightly slower - # - Uses 2 bytes per block - use-disk: true - # Compress the clipboard to reduce the size: - # - TODO: Buffered random access with compression is not implemented on disk yet - # - 0 = No compression - # - 1 = Fast compression - # - 2-17 = Slower compression - compression-level: 1 - # Number of days to keep history on disk before deleting it - delete-after-days: 1 - -lighting: - # If packet sending should be delayed until relight is finished - delay-packet-sending: true - async: true - # The relighting mode to use: - # - 0 = None (Do no relighting) - # - 1 = Optimal (Relight changed light sources and changed blocks) - # - 2 = All (Slowly relight every blocks) - mode: 1 - # If existing lighting should be removed before relighting - remove-first: false - -# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) -tick-limiter: - # Enable the limiter - enabled: true - # The interval in ticks - interval: 20 - # Max falling blocks per interval (per chunk) - falling: 64 - # Max physics per interval (excluding redstone) - physics-ms: 10 - # Max item spawns per interval (per chunk) - items: 256 - # Whether fireworks can load chunks - # - Fireworks usually travel vertically so do not load any chunks - # - Horizontal fireworks can be hacked in to crash a server - fireworks-load-chunks: false - -web: - # Should download urls be shortened? - # - Links are less secure as they could be brute forced - shorten-urls: false - # The web interface for clipboards - # - All schematics are anonymous and private - # - Downloads can be deleted by the user - # - Supports clipboard uploads, downloads and saves - url: "https://empcraft.com/fawe/" - # The web interface for assets - # - All schematics are organized and public - # - Assets can be searched, selected and downloaded - assets: "https://empcraft.com/assetpack/" - -extent: - # Don't bug console when these plugins slow down WorldEdit operations - # - You'll see a message in console if you need to change this option - allowed-plugins: [] - # Should debug messages be sent when third party extents are used? - debug: true - -# Experimental options, use at your own risk -# - UNSAFE = Can cause permanent damage to the server -# - SAFE = Can be buggy but unlikely to cause any damage -experimental: - # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS) - # - IMPROPER USE CAN CAUSE WORLD CORRUPTION! - anvil-queue-mode: false - # [SAFE] Dynamically increase the number of chunks rendered - # - Requires Paper: ci.destroystokyo.com/job/Paper-1.13/ - # - Set your server view distance to 1 (spigot.yml, server.properties) - # - Based on tps and player movement - # - Note: If entities become hidden, increase the server view distance to 3 - dynamic-chunk-rendering: -1 - # Allows brushes to be persistent (default: true) - persistent-brushes: true - # Disable using native libraries - disable-natives: false - # [SAFE] Keep entities that are positioned in non-air blocks when editing an area - # Might cause client-side FPS lagg in some situations - keep-entities-in-blocks: false - # [SAFE] Experimental scripting support for Java 9 - # - https://github.com/boy0001/FastAsyncWorldedit/wiki/JavaScript-API - modern-craftscripts: false - # [SAFE] Experimental freebuild region restrictions - # - PERM: fawe.freebuild - # - PERM: fawe.freebuild. - freebuild: false - -# This relates to how FAWE places chunks -queue: - # This should equal the number of processors you have - parallel-threads: 4 - progress: - # Display constant titles about the progress of a user's edit - # - false = disabled - # - title = Display progress titles - # - chat = Display progress in chat - display: "title" - # How often edit progress is displayed - interval: 1 - # Delay sending progress in milliseconds (so quick edits don't spam) - delay: 5000 - # When doing edits that effect more than this many chunks: - # - FAWE will start placing before all calculations are finished - # - A larger value will use slightly less CPU time - # - A smaller value will reduce memory usage - # - A value too small may break some operations (deform?) - target-size: 64 - # Force FAWE to start placing chunks regardless of whether an edit is finished processing - # - A larger value will use slightly less CPU time - # - A smaller value will reduce memory usage - # - A value too small may break some operations (deform?) - max-wait-ms: 1000 - # Increase or decrease queue intensity (ms) [-50,50]: - # 0 = balance of performance / stability - # -10 = Allocate 10ms less for chunk placement - # Too high will can cause lag spikes (you might be okay with this) - # Too low will result in slow edits - extra-time-ms: 0 - # Loading the right amount of chunks beforehand can speed up operations - # - Low values may result in FAWE waiting on requests to the main thread - # - Higher values use more memory and isn't noticeably faster - preload-chunks: 32 - # Discard edits which have been idle for a certain amount of time (ms) - # - E.g. A plugin creates an EditSession but never does anything with it - # - This only applies to plugins improperly using WorldEdit's legacy API - discard-after-ms: 60000 - -history: - # Should history be saved on disk: - # - Frees up a lot of memory - # - Persists restarts - # - Unlimited undo - # - Does not affect edit performance if `combine-stages` - use-disk: true - # Use a database to store disk storage summaries: - # - Enables inspection and rollback - # - Does not impact performance - use-database: true - # Record history with dispatching: - # - Much faster as it avoids duplicate block checks - # - Slightly worse compression since dispatch order is different - combine-stages: true - # Higher compression reduces the size of history at the expense of CPU - # 0 = Uncompressed byte array (fastest) - # 1 = 1 pass fast compressor (default) - # 2 = 2 x fast - # 3 = 3 x fast - # 4 = 1 x medium, 1 x fast - # 5 = 1 x medium, 2 x fast - # 6 = 1 x medium, 3 x fast - # 7 = 1 x high, 1 x medium, 1 x fast - # 8 = 1 x high, 1 x medium, 2 x fast - # 9 = 1 x high, 1 x medium, 3 x fast (best compression) - # NOTE: If using disk, do some compression (3+) as smaller files save faster - compression-level: 3 - # The buffer size for compression: - # - Larger = better ratio but uses more upfront memory - # - Must be in the range [64, 33554432] - buffer-size: 531441 - # The maximum time in milliseconds to wait for a chunk to load for an edit. - # (50ms = 1 server tick, 0 = Fastest). - # The default value of 100 should be safe for most cases. - # - # Actions which require loaded chunks (e.g. copy) which do not load in time - # will use the last chunk as filler, which may appear as bands of duplicated blocks. - # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging. - # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms. - # - # This value is a timeout in case a chunk is never going to load (for whatever odd reason). - # If the action times out, the operation continues by using the previous chunk as filler, - # and displaying an error message. In this case, either copy a smaller section, - # or increase chunk-wait-ms. - # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting. - chunk-wait-ms: 1000 - # Delete history on disk after a number of days - delete-after-days: 7 - # Delete history in memory on logout (does not effect disk) - delete-on-logout: true - # If history should be enabled by default for plugins using WorldEdit: - # - It is faster to have disabled - # - Use of the FAWE API will not be effected - enable-for-console: true - # Should redo information be stored: - # - History is about 20% larger - # - Enables use of /redo - store-redo: true - # Assumes all edits are smaller than 4096x256x4096: - # - Reduces history size by ~10% - small-edits: false - -# Paths for various directories -paths: - tokens: "tokens" - # Put any minecraft or mod jars for FAWE to be aware of block textures - textures: "textures" - heightmap: "heightmap" - history: "history" - # Multiple servers can use the same clipboards - # - Use a shared directory or NFS/Samba - clipboard: "clipboard" - # Each player has their own sub directory for schematics - per-player-schematics: true - commands: "commands" - -# Region restriction settings -region-restrictions-options: - # What type of users are allowed to WorldEdit in a region - # - MEMBER = Players added to a region - # - OWNER = Players who own the region - mode: "MEMBER" - -# Enable or disable core components -enabled-components: - commands: true -# The "default" limit group affects those without a specific limit permission. -# To grant someone different limits, copy the default limits group -# and give it a different name (e.g. newbie). Then give the user the limit -# permission node with that limit name (e.g. fawe.limit.newbie ) -limits: - default: - # Max actions that can be run concurrently (i.e. commands) - max-actions: 1 - # Max number of block changes (e.g. by `//set stone`). - max-changes: 50000000 - # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks) - max-checks: 50000000 - # Number of times a change can fail (e.g. if the player can't access that region) - max-fails: 50000000 - # Allowed brush iterations (e.g. `//brush smooth`) - max-iterations: 1000 - # Max allowed entities (e.g. cows) - max-entities: 1337 - # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, - # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, - # NoteBlock, Sign, Skull, Structure - max-blockstates: 1337 - # Maximum size of the player's history in Megabytes: - # - History on disk or memory will be deleted - max-history-mb: -1 - # Maximum time in milliseconds //calc can execute - max-expression-ms: 50 - # Cinematic block placement: - # - Adds a delay to block placement (ms/block) - # - Having an artificial delay will use more CPU/Memory - speed-reduction: 0 - # Place chunks instead of individual blocks: - # - Disabling this will negatively impact performance - # - Only disable this for compatibility or cinematic placement - fast-placement: true - # Should WorldEdit use inventory? - # 0 = No inventory usage (creative) - # 1 = Inventory for removing and placing (freebuild) - # 2 = Inventory for placing (survival) - inventory-mode: 0 - # Should large edits require confirmation (>16384 chunks) - confirm-large: true - # List of blocks to strip nbt from - strip-nbt: [] diff --git a/Jobs/generalConfig.yml b/Jobs/generalConfig.yml index 02f5022..3b31a11 100644 --- a/Jobs/generalConfig.yml +++ b/Jobs/generalConfig.yml @@ -75,9 +75,12 @@ Optimizations: Use: false List: - world + Explore: + # By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory + Compact: true Logging: # With this set to true all players jobs actions will be logged to database for easy to see statistics - # This is still in development and in feature it will expand + # This is still in development and in future it will expand Use: true broadcast: on-skill-up: @@ -95,6 +98,12 @@ DailyQuests: ResetTime: Hour: 4 Minute: 0 + # Defines amount of skips player can do on a quest + # This allows player to abandon current quest and get new one + Skips: 1 + # The cost of the quest skip (money). + # Default 0, disabling cost of skipping quest. + SkipQuestCost: 0.0 # Enables the schedule manager to boost the server. # By default this has been disabled for causing memory leak. ScheduleManager: @@ -120,6 +129,8 @@ enable-pay-for-exploring-when-gliding: false disablePaymentIfRiding: false # Adds the Jobs xp received to the player's Minecraft XP bar add-xp-player: false +# Do the jobs boost ignore the boosted items usage in off hand? +enable-boosted-items-in-offhand: true # Allows, when losing maximum durability of item then it does not pay the player until it is repaired. # E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying. allow-pay-for-durability-loss: @@ -165,6 +176,10 @@ Economy: MONEY: 0.0 EXP: 0.0 POINTS: 0.0 + # When set to true income which is belove 0 will get bonus aplied to it + # In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disapears + # When this left at false penalty for action will remain unchanged + ApplyToNegativeIncome: false MinimumOveralPayment: # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money # This will limit it to particular percentage @@ -452,10 +467,14 @@ JobsGUI: OpenOnBrowse: true # Do you want to show chat information when performing /jobs browse command? ShowChatBrowse: true - # With true left mouse button will join job and right will show more info - # With false left mouse button will show more info, right will join job - # Don't forget to adjust locale file + # With true left mouse button will join job and right will show more info. + # With false left mouse button will show more info, right will join job or inversely. + # Don't forget to adjust locale file! SwitcheButtons: false + # Do you want to use the left/right click button to leave from job? + # This option click type depend from SwitcheButtons option, if true using the left button and inversely. + # Don't forget to adjust locale file + UseInversedClickToLeave: false # Do you want to show the action names in GUI? ShowActionNames: true # Defines size in rows of GUI diff --git a/Jobs/jobConfig.yml b/Jobs/jobConfig.yml index 5f2853e..fef86de 100644 --- a/Jobs/jobConfig.yml +++ b/Jobs/jobConfig.yml @@ -1,3357 +1,3074 @@ -# Jobs configuration. -# -# Edited by roracle to include 1.13 items and item names, prepping for 1.14 as well. -# -# Stores information about each job. -# -# NOTE: When having multiple jobs, both jobs will give the income payout to the player -# even if they give the pay for one action (make the configurations with this in mind) -# and each job will get the respective experience. -# -# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player -# and job2 gives 5 income and experience for killing a player. When the user kills a player -# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience. - -Jobs: - # Must be one word. This job will be ignored as this is just example of all possible actions. - exampleJob: - # full name of the job (displayed when browsing a job, used when joining and leaving) - # also can be used as a prefix for the user's name if the option is enabled. - # Shown as a prefix only when the user has 1 job. - # - # NOTE: Must be 1 word - fullname: Woodcutter - # Shortened version of the name of the job. Used as a prefix when the user has more than 1 job. - shortname: W - description: Earns money felling and planting trees - # Full description of job to be shown in job browse command - FullDescription: - - "&2Get money for:" - - " &7Planting trees" - - " &7Cutting down trees" - - " &7Killing players" - # The colour of the name, for a full list of supported colours, go to the message config. - ChatColour: GREEN - # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE. - BossBarColour: WHITE - # Option to let you choose what kind of prefix this job adds to your name. - # options are: full, title, job, shortfull, shorttitle, shortjob and none - chat-display: full - # [OPTIONAL] - the maximum level of this class - max-level: 10 - # [OPTIONAL] - the maximum level of this class with specific permission - # use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel - vip-max-level: 20 - # [OPTIONAL] - the maximum number of users on the server that can have this job at any one time (includes offline players). - slots: 1 - # [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling. - # In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60 - # This only applies after players level is higher than provided particular limit. - softIncomeLimit: 50 - softExpLimit: 40 - softPointsLimit: 60 - # Equation used for calculating how much experience is needed to go to the next level. - # Available parameters: - # numjobs - the number of jobs the player has - # joblevel - the level the player has attained in the job. - # NOTE: Please take care of the brackets when modifying this equation. - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - # Equation used for calculating how much income is given per action for the job level. - # Available parameters: - # numjobs - the number of jobs the player has - # baseincome - the income for the action at level 1 (as set in the configuration). - # joblevel - the level the player has attained in the job. - # NOTE: Please take care of the brackets when modifying this equation. - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - # Equation used for calculating how much points is given per action for the job level. - # Available parameters: - # numjobs - the number of jobs the player has - # basepoints - the points for the action at level 1 (as set in the configuration). - # joblevel - the level the player has attained in the job. - # NOTE: Please take care of the brackets when modifying this equation. - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - # Equation used for calculating how much experience is given per action for the job level. - # Available parameters: - # numjobs - the number of jobs the player has - # baseexperience - the experience for the action at level 1 (as set in the configuration). - # joblevel - the level the player has attained in the job. - # NOTE: Please take care of the brackets when modifying this equation. - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - # Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass - rejoinCooldown: 10 - # GUI icon information when using GUI function - Gui: - # name of the block - Item: LOG:2 - # If you want to use this instead of Item name. - # id of block - # Id: 17 - # data of block, usually its 0, but in example Diorite will have id of 1 and data of 3 - # Data: 2 - # enchants in the item - Enchantments: - - 'DURABILITY:1' - # You can use the custom player head: - # Item: player_head - # CustomSkull: Notch - # Defines maximum amount of daily quests player can have from THIS job - # This will not have effect on overall quest amount player will have - maxDailyQuests: 3 - # Daily quests - # Each job can have as many daily quests as you want - # Players will have access to quests from jobs he is currently working at - Quests: - # Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat. - 1: - # Quest name used for quests list, don't forget to enclose it with " " - Name: "Break Oak wood" - # List of objectives this quest will require for it to count as finished - # you can have as many objectives as you want - Objectives: - # This should be in a format as [actionType];[actionTarget];[amount] - # [actionType] can be any valid job action. Look lower for all possible action types - # [actionTarget] can be material name, block type, entity name and so on. This is defined in same way as any generic payable job action - # [amount] is how many times player should perform this action to complete quest - - Break;17-0;300 - # Command list to be performed after quest is finished. - # Use [playerName] to insert players name who finished that quest - RewardCommands: - - "money give [playerName] 500" - - "msg [playerName] Completed quest!" - # Quest description to be used to explain quest requirements or rewards for player - RewardDesc: - - "Break 300 Oak wood" - - "Get 500 bucks for this" - # Restricted areas to do not get income in quest in the player current location - RestrictedAreas: - - "Arenas" - - "myarena" - # Defines chance in getting this quest. - # If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely - # This will allow to have some rare quests with legendary rewards - Chance: 40 - # Defines to which job level you want to give out this quest. - # Keep in mind that player will keep quest even if he is over level limit if he got new one while being under - # In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file) - # he will no longer have option to get this quest - toLevel: 5 - # Defines from which level you want to give option to get this quest - # You can use both limitations to have limited quests for particular job level ranges - fromLevel: 3 - 2: - Name: "Zombie killer" - Objectives: - - Kill;Zombie;50 - RewardCommands: - - "money give [playerName] 2000" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Kill 50 zombies" - - "Get 2000 for this!" - 3: - Name: "Chicken cooker" - Objectives: - - "Smelt;COOKED_CHICKEN;20" - RewardCommands: - - "money give [playerName] 300" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Cook some chicken breasts" - - "Get 300 for this!" - 4: - Name: "Strip logs" - Objectives: - - "StripLogs;stripped_birch_log;25" - - "StripLogs;stripped_acacia_log;25" - RewardCommands: - - "msg [playerName] Completed quest!" - RewardDesc: - - "Strip 25 birch and acacia logs each!" - ######################################################################## - # Section used to configure what items the job gets paid for, how much - # they get paid and how much experience they gain. - # - # For break and place, the block name or id is used. - # You can select a sub-type by using a '-' between the id and the bit - # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log - # 17-2 = birch log. - # - # If no sub-type is give, the payout will be for all sub-types. - # - # To get a list of all available block types, check the - # bukkit JavaDocs for a complete list of block types - # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html - # - # For kill tags (Kill and custom-kill), the name is the name of the - # mob. - # To get a list of all available entity types, check the - # bukkit JavaDocs for a complete list of entity types - # https://minecraft.gamepedia.com/Mob#List_of_mobs - # - # NOTE: mob names are case sensitive. - # - # For custom-kill, it is the name of the job (also case sensitive). - # - # NOTE: If a job has both the pay for killing a player and for killing a - # specific class, they will get both payments. - ######################################################################## - # payment for breaking a block - Break: - # block name/id (with optional sub-type) - log: - # base income, can be not used if using point system - income: 5.0 - # base points, can be not used if using income system - points: 5.0 - # base experience - experience: 5.0 - # (OPTIONAL) from which level of this job player can get money for this action - # if not given, then player will always get money for this action - # this can be used for any action - from-level: 1 - # (OPTIONAL) until which level player can get money for this action. - # if not given, then there is no limit - # this can be used for any action - until-level: 30 - # (OPTIONAL) Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling. - # In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60 - # This only applies after players level is higher than provided particular limit. - softIncomeLimit: 50 - softExpLimit: 40 - softPointsLimit: 60 - gravel: - # you can use minuses to take away money if the player break this block - income: -1.0 - experience: -1.0 - # Payment for collecting sweet berries or collect from composter - Collect: - sweet_berry_bush-3: - income: 0.5 - points: 0.5 - experience: 0.5 - composter: - income: 1.5 - points: 1.5 - experience: 1.5 - # payment for stripping wood logs, only for 1.13+ servers - StripLogs: - stripped_acacia_log: - income: 1.0 - points: 1.0 - experience: 1.0 - stripped_oak_log: - income: 1.0 - points: 1.0 - experience: 1.0 - # payment for breaking a block with tnt - TNTBreak: - log: - income: 5.0 - points: 5.0 - experience: 5.0 - # payment for placing a block - Place: - sapling: - income: 1.0 - points: 1.0 - experience: 1.0 - wood: - income: 2.0 - points: 2.0 - experience: 2.0 - # Payment for trading a villager. Checks results only - VTrade: - emerald: - income: 1.0 - points: 1.0 - experience: 2.0 - # you can add enchanted book with sub-id - enchanted_book-12: - income: 1.0 - experience: 2.0 - # killing a mob - Kill: - # mob name - Player: - # base income - income: 7.5 - # base experience - experience: 7.5 - # killing a MythicMob - MMKill: - # mob name - CustomNameHere: - # base income - income: 7.5 - # base experience - experience: 7.5 - # Killing player with certain job - custom-kill: - Woodcutter: - income: 10.0 - experience: 10.0 - # Taming animals - Tame: - Wolf: - income: 2.0 - experience: 5.0 - # Breeding animals - Breed: - Wolf: - income: 2.0 - experience: 5.0 - # Eating food - Eat: - cooked_rabbit: - income: 5 - experience: 5 - baked_potato: - income: 5 - experience: 5 - # Milking cows, only one option is available - Milk: - Cow: - income: 2.0 - experience: 5.0 - MushroomCow: - income: 5.0 - experience: 10.0 - # Shear sheeps by its color - Shear: - Black: - income: 2.0 - experience: 5.0 - Blue: - income: 2.0 - experience: 5.0 - Brown: - income: 2.0 - experience: 5.0 - Cyan: - income: 2.0 - experience: 5.0 - Gray: - income: 2.0 - experience: 5.0 - Green: - income: 2.0 - experience: 5.0 - Light_Blue: - income: 2.0 - experience: 5.0 - Lime: - income: 2.0 - experience: 5.0 - Magenta: - income: 2.0 - experience: 5.0 - Orange: - income: 2.0 - experience: 5.0 - Pink: - income: 2.0 - experience: 5.0 - Purple: - income: 2.0 - experience: 5.0 - Red: - income: 2.0 - experience: 5.0 - Light_Gray: - income: 2.0 - experience: 5.0 - White: - income: 2.0 - experience: 5.0 - Yellow: - income: 2.0 - experience: 5.0 - # dyeing armor - Dye: - leather_boots: - income: 1.0 - experience: 1.0 - leather_chestplate: - income: 1.0 - experience: 1.0 - leather_helmet: - income: 1.0 - experience: 1.0 - leather_leggings: - income: 1.0 - experience: 1.0 - 351: - income: 1.0 - experience: 1.0 - # Catching fish - Fish: - raw_fish: - income: 0.2 - experience: 25.0 - # If you are using below version 1.13 - legacy_raw_fish: - income: 0.2 - experience: 25.0 - # Repairing items - Repair: - wood_sword: - income: 1.0 - experience: 1.0 - iron_sword: - income: 2.0 - experience: 2.0 - # Crafting items - Craft: - wood_sword: - income: 1.5 - experience: 3.0 - leather_boots: - income: 1.0 - experience: 6.0 - # Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example - "!Healing Bandage": - income: 1.0 - experience: 6.0 - # Smelting ores - Smelt: - iron_ingot: - income: 2.0 - experience: 8.0 - gold_ingot: - income: 4.5 - experience: 12 - # Enchanting items - Enchant: - # You can set item for which player will get money - wood_sword: - income: 1.5 - experience: 3.0 - leather_boots: - income: 1.0 - experience: 6.0 - # Or/and you can give money for each enchantment they got - DIG_SPEED-1: - income: 3.0 - experience: 10.0 - DIG_SPEED-2: - income: 6.0 - experience: 20.0 - # Brewing potions - Brew: - nether_stalk: - income: 5.0 - experience: 3.0 - redstone: - income: 5.0 - experience: 3.0 - # Explore options. Each number represents players number in exploring that chunk - # 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player who discovers that chunk - Explore: - 1: - income: 5.0 - experience: 5.0 - 2: - income: 2.5 - experience: 2.5 - 3: - income: 1.0 - experience: 1.0 - 4: - income: 0.5 - experience: 0.5 - 5: - income: 0.1 - experience: 0.1 - # permissions granted for joining class - permissions: - # example node - aaaaaatest.node: - # true to give, false to revoke - value: true - # minimum level needed to grant permission. Use 0 for all levels - level: 0 - aaaaaatest.node2: - value: true - # Permission granted when reaching level 10 - level: 10 - # Permissions granted when particular conditions are meet - conditions: - # Condition name, irrelevant, you can write anything in here - first: - requires: - # j marks that player should have particular jobs level and higher - - j:Miner-50 - - j:Digger-50 - # p marks permission requirement - - p:essentials.notnoob - perform: - # p marks permission, player will get if given true value, if used false, permission will be taken - - p:essentials.fly-true - # Commands executed when player reached level - commands: - # command name, just to have better idea what this do - fly: - # Command its self, this will be executed from console, so all commands should work - # Possible variables are: [player] [jobname] [oldlevel] [newlevel] - command: manuaddp [player] essentials.fly - # When to execute this command first time - levelFrom: 100 - # Until when to do this command - # This can be set to same level as levelFrom, so this command will be executed only once - levelUntil: 100 - kit: - command: - - manuaddp [player] essentials.kits.woodcutter - - msg [player] Now you can use woodcutter kit! - levelFrom: 150 - levelUntil: 150 - # Getting more money when equipped with specific weapon/tool are wearing armor - items: - # Just name, don't have any impact - firstOne: - # Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill. - id: 278 - # Items name, should be with color codes - name: '&8Miner Pickaxe' - # Item lore, again should come with color codes - lore: - - '&eBobs pick' - - '&710% bonus XP' - # Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html - enchants: - - DAMAGE_ALL=1 - - FIRE_ASPECT=1 - # Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income - moneyBoost: 1.1 - # Exp boost - expBoost: 1.2 - # Point boost - pointBoost: 1.3 - helmet: - # Armor id. This one works with all jobs - id: 310 - name: '&8Armor' - lore: - - '&eBobs armor' - - '&710% bonus XP' - moneyBoost: 1.1 - expBoost: 1.1 - # Limit item use to jobs level - limitedItems: - # Just name, don't have any impact - firstOne: - # Tool/Weapon id. Works for any interact action. - id: 278 - # Level of this job player can start using this item - level: 5 - # (optional) Items name, option to use color codes - name: '&8Miner Pickaxe' - # (optional) Item lore, again can come with color codes - lore: - - '&eBobs pick' - - '&710% bonus XP' - # (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html - # enchant level can increase with jobs level to give best RPG experience - enchants: - - DAMAGE_ALL=1 - - FIRE_ASPECT=1 - cmd-on-join: - - 'msg [name] Thx for joining this job!' - - 'msg [name] Now start working and get money from [jobname] job!' - cmd-on-leave: - - 'msg [name] You have left this awesome [jobname] job' - - 'msg [name] See you soon!' -# from this point you can edit jobs by your liking, rename, remove or add new ones - Woodcutter: - fullname: Woodcutter - shortname: W - description: Earns money felling and planting trees - ChatColour: GREEN - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Woodpecker" - Objectives: - - Break;oak_log;50 - - Break;birch_log;50 - - Break;jungle_log;50 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Break logs and get money" - - "Get 100 for this!" - Gui: - Id: 17 - Data: 2 - Break: - #logs - natural; gain income, points, and exp - oak_log: - income: 7.0 - points: 2.5 - experience: 2.5 - spruce_log: - income: 7.0 - points: 2.5 - experience: 2.0 - birch_log: - income: 5.0 - points: 2.5 - experience: 2.5 - jungle_log: - income: 5.0 - points: 2.5 - experience: 2.5 - acacia_log: - income: 5.0 - points: 2.5 - experience: 2.5 - dark_oak_log: - income: 7.0 - points: 2.5 - experience: 2.5 - #planks - natural in mineshafts; gain some income/points and exp, but less as compromise as it's mainly a building block and used in placement - #oak_planks: - #income: 0.25 - #points: 0.25 - #experience: .25 - #spruce_planks: - #income: 0.25 - #points: 0.25 - #experience: .25 - #birch_planks: - #income: 0.25 - #points: 0.25 - #experience: .25 - #jungle_planks: - #income: 0.25 - #points: 0.25 - #experience: .25 - #acacia_planks: - #income: 0.25 - #points: 0.25 - #experience: .25 - #dark_oak_planks: - #income: 0.25 - #points: 0.25 - #experience: .25 - #stripped logs - crafted/natural; gain income, points, and exp. Compromise for stripping natural logs. - #use axe durability to create, just 0.75 income/points to make up for loss, plus 0.25 exp (compromise) - stripped_oak_log: - income: 0.75 - points: 0.75 - experience: 0.25 - stripped_spruce_log: - income: 0.75 - points: 0.75 - experience: 0.25 - stripped_birch_log: - income: 0.75 - points: 0.75 - experience: 0.25 - stripped_jungle_log: - income: 0.75 - points: 0.75 - experience: 0.25 - stripped_acacia_log: - income: 0.75 - points: 0.75 - experience: 0.25 - stripped_dark_oak_log: - income: 0.75 - points: 0.75 - experience: 0.25 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - custom-kill: - Woodcutter: - income: 10.0 - points: 10.0 - experience: 10.0 - Miner: - fullname: Miner - shortname: M - description: Earns money mining minerals and ores. - ChatColour: DARK_GRAY - chat-display: full - max-level: 200 - #slots: 10 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "DarkOne" - Objectives: - - Break;stone;50 - - Break;granite;50 - - Break;sandstone;50 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Break blocks and get money" - - "Get 100 for this!" - Gui: - Id: 270 - Data: 0 - TNTBreak: - stone: - income: 0.25 - points: 0.25 - experience: 0.5 - granite: - income: 0.25 - points: 0.25 - experience: 0.5 - diorite: - income: 0.25 - points: 0.25 - experience: 0.5 - andesite: - income: 0.25 - points: 0.25 - experience: 0.5 - Break: - #new 1.13 blocks (some changed blocks are below) - tube_coral_block: - income: 2 - points: 2 - experience: 3 - brain_coral_block: - income: 2 - points: 2 - experience: 3 - bubble_coral_block: - income: 2 - points: 2 - experience: 3 - fire_coral_block: - income: 2 - points: 2 - experience: 3 - horn_coral_block: - income: 2 - points: 2 - experience: 3 - #origial blocks - andesite: - income: 1 - points: 1 - experience: 1 - stone: - income: 1 - points: 1 - experience: 1 - granite: - income: 1 - points: 1 - experience: 1 - diorite: - income: 1 - points: 1 - experience: 1 - sandstone: - income: 0.30 - points: 0.15 - experience: 0.2 - chiseled_sandstone: - income: 0.30 - points: 0.15 - experience: 0.2 - cut_sandstone: - income: 0.30 - points: 0.15 - experience: 0.2 - coal_ore: - income: 3 - points: 2 - experience: 2 - redstone_ore: - income: 5 - points: 2 - experience: 2 - iron_ore: - income: 7 - points: 3 - experience: 2 - gold_ore: - income: 10 - points: 4 - experience: 2 - lapis_ore: - income: 15 - points: 6 - experience: 2 - diamond_ore: - income: 20 - points: 10 - experience: 10 - emerald_ore: - income: 30 - points: 15 - experience: 30 - nether_quartz_ore: - income: 5 - points: 2.5 - experience: 2.5 - obsidian: - income: 5 - points: 5 - experience: 5 - cobblestone_wall: - income: 5 - points: 2.5 - experience: 2.5 - mossy_cobblestone_wall: - income: 5 - points: 2.5 - experience: 2.5 - nether_bricks: - income: 5 - points: 1 - experience: 1.0 - nether_brick_stairs: - income: 6 - points: 3 - experience: 3 - nether_brick_fence: - income: 2 - points: 1 - experience: 1 - netherrack: - income: 0.1 - points: 0.1 - experience: 0.1 - prismarine: - income: 2.5 - points: 2.5 - experience: 2.5 - prismarine_bricks: - income: 2.5 - points: 2.5 - experience: 2.5 - dark_prismarine: - income: 2.5 - points: 2.5 - experience: 2.5 - Place: - rail: - income: 1.0 - points: 2.0 - experience: 2.0 - iron_ore: - income: -5.0 - points: -5 - experience: -5.0 - gold_ore: - income: -6.0 - points: -6 - experience: -6.0 - diamond_ore: - income: -10.0 - points: -10 - experience: -10.0 - emerald_ore: - income: -15 - points: -15 - experience: -30 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - Builder: - fullname: Builder - shortname: B - description: Earns money for building structures. - ChatColour: WHITE - chat-display: full - max-level: 200 - #slots: 10 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Architect" - Objectives: - - Place;spruce_planks;50 - - Place;birch_planks;50 - - Place;wool;50 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Place blocks and get money" - - "Get 100 for this!" - Gui: - Item: brick_stairs - Place: - #new 1.13 blocks - stripped_oak_wood: - income: 2 - points: 2 - experience: 2 - stripped_spruce_wood: - income: 2 - points: 2 - experience: 2 - stripped_birch_wood: - income: 2 - points: 2 - experience: 2 - stripped_jungle_wood: - income: 2 - points: 2 - experience: 2 - stripped_acacia_wood: - income: 2 - points: 2 - experience: 2 - stripped_dark_oak_wood: - income: 2 - points: 2 - experience: 2 - dead_tube_coral_block: - income: 2 - points: 2 - experience: 3 - dead_brain_coral_block: - income: 2 - points: 2 - experience: 3 - dead_bubble_coral_block: - income: 2 - points: 2 - experience: 3 - dead_fire_coral_block: - income: 2 - points: 2 - experience: 3 - dead_horn_coral_block: - income: 2 - points: 2 - experience: 3 - dried_kelp_block: - income: 2 - points: 2 - experience: 3 - stone: - income: 1.3 - points: 1.3 - experience: 2 - andesite: - income: 1.3 - points: 1.3 - experience: 2 - granite: - income: 1.3 - points: 1.3 - experience: 2 - diorite: - income: 1.3 - points: 1.3 - experience: 2 - cobblestone: - income: 0.7 - points: 0.7 - experience: 2 - oak_planks: - income: 1.5 - points: 1.5 - experience: 2 - spruce_planks: - income: 1.5 - points: 1.5 - experience: 2 - birch_planks: - income: 1.5 - points: 1.5 - experience: 2 - jungle_planks: - income: 1.5 - points: 1.5 - experience: 2 - acacia_planks: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_planks: - income: 1.5 - points: 1.5 - experience: 2 - wool: - income: 1.5 - points: 1.5 - experience: 2 - gold_block: - income: 1.5 - points: 1.5 - experience: 2 - iron_block: - income: 1.5 - points: 1.5 - experience: 2 - oak_slab: - income: 0.8 - points: 0.8 - experience: 2 - spruce_slab: - income: 0.8 - points: 0.8 - experience: 2 - birch_slab: - income: 0.8 - points: 0.8 - experience: 2 - jungle_slab: - income: 0.8 - points: 0.8 - experience: 2 - acacia_slab: - income: 0.8 - points: 0.8 - experience: 2 - dark_oak_slab: - income: 0.8 - points: 0.8 - experience: 2 - stone_slab: - income: 0.8 - points: 0.8 - experience: 2 - sandstone_slab: - income: 0.8 - points: 0.8 - experience: 2 - petrified_oak_slab: - income: 0.8 - points: 0.8 - experience: 2 - cobblestone_slab: - income: 0.8 - points: 0.8 - experience: 2 - brick_slab: - income: 0.8 - points: 0.8 - experience: 2 - stone_brick_slab: - income: 0.8 - points: 0.8 - experience: 2 - nether_brick_slab: - income: 0.8 - points: 0.8 - experience: 2 - quartz_slab: - income: 0.8 - points: 0.8 - experience: 2 - red_sandstone_slab: - income: 0.8 - points: 0.8 - experience: 2 - purpur_slab: - income: 0.8 - points: 0.8 - experience: 2 - bricks: - income: 1.5 - points: 1.5 - experience: 2 - bookshelf: - income: 1.5 - points: 1.5 - experience: 2 - mossy_cobblestone: - income: 1.5 - points: 1.5 - experience: 2 - obsidian: - income: 1.5 - points: 1.5 - experience: 2 - cobblestone_stairs: - income: 1.5 - points: 1.5 - experience: 2 - acacia_stairs: - income: 1.5 - points: 1.5 - experience: 2 - birch_stairs: - income: 1.5 - points: 1.5 - experience: 2 - brick_stairs: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_stairs: - income: 1.5 - points: 1.5 - experience: 2 - dark_prismarine_stairs: - income: 1.5 - points: 1.5 - experience: 2 - jungle_stairs: - income: 1.5 - points: 1.5 - experience: 2 - nether_brick_stairs: - income: 1.5 - points: 1.5 - experience: 2 - oak_stairs: - income: 1.5 - points: 1.5 - experience: 2 - prismarine_brick_stairs: - income: 1.5 - points: 1.5 - experience: 2 - prismarine_stairs: - income: 1.5 - points: 1.5 - experience: 2 - purpur_stairs: - income: 1.5 - points: 1.5 - experience: 2 - quartz_stairs: - income: 1.5 - points: 1.5 - experience: 2 - red_sandstone_stairs: - income: 1.5 - points: 1.5 - experience: 2 - sandstone_stairs: - income: 1.5 - points: 1.5 - experience: 2 - spruce_stairs: - income: 1.5 - points: 1.5 - experience: 2 - stone_brick_stairs: - income: 1.5 - points: 1.5 - experience: 2 - chest: - income: 1.5 - points: 1.5 - experience: 2 - diamond_block: - income: 1.5 - points: 1.5 - experience: 2 - crafting_table: - income: 1.5 - points: 1.5 - experience: 2 - furnace: - income: 1.5 - points: 1.5 - experience: 2 - ladder: - income: 1.5 - points: 1.5 - experience: 2 - ice: - income: 1.5 - points: 1.5 - experience: 2 - snow_block: - income: 1.0 - points: 1.0 - experience: 2 - jukebox: - income: 1.0 - points: 1.0 - experience: 2 - oak_fence: - income: 1.5 - points: 1.5 - experience: 2 - spruce_fence: - income: 1.5 - points: 1.5 - experience: 2 - birch_fence: - income: 1.5 - points: 1.5 - experience: 2 - jungle_fence: - income: 1.5 - points: 1.5 - experience: 2 - acacia_fence: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_fence: - income: 1.5 - points: 1.5 - experience: 2 - oak_fence_gate: - income: 1.5 - points: 1.5 - experience: 2 - spruce_fence_gate: - income: 1.5 - points: 1.5 - experience: 2 - birch_fence_gate: - income: 1.5 - points: 1.5 - experience: 2 - jungle_fence_gate: - income: 1.5 - points: 1.5 - experience: 2 - acacia_fence_gate: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_fence_gate: - income: 1.5 - points: 1.5 - experience: 2 - glowstone: - income: 1.5 - points: 1.5 - experience: 2 - glass: - income: 1.5 - points: 1.5 - experience: 2 - white_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - orange_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - magenta_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - light_blue_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - yellow_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - lime_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - pink_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - gray_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - light_gray_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - cyan_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - purple_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - blue_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - brown_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - green_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - red_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - black_stained_glass: - income: 1.5 - points: 1.5 - experience: 2 - iron_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - oak_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - spruce_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - birch_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - jungle_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - acacia_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_trapdoor: - income: 1.5 - points: 1.5 - experience: 2 - stone_bricks: - income: 1.5 - points: 1.5 - experience: 2 - mossy_stone_bricks: - income: 1.5 - points: 1.5 - experience: 2 - cracked_stone_bricks: - income: 1.5 - points: 1.5 - experience: 2 - chiseled_stone_bricks: - income: 1.5 - points: 1.5 - experience: 2 - iron_bars: - income: 1.5 - points: 1.5 - experience: 2 - glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - white_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - orange_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - magenta_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - light_blue_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - yellow_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - lime_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - pink_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - gray_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - light_gray_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - cyan_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - purple_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - blue_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - brown_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - green_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - red_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - black_stained_glass_pane: - income: 1.5 - points: 1.5 - experience: 2 - nether_bricks: - income: 1.5 - points: 1.5 - experience: 2 - nether_brick_fence: - income: 1.5 - points: 1.5 - experience: 2 - nether_brick_stairs: - income: 1.5 - points: 1.5 - experience: 2 - enchanting_table: - income: 1.5 - points: 1.5 - experience: 2 - end_portal_frame: - income: 1.5 - points: 1.5 - experience: 2 - redstone_lamp: - income: 1.0 - points: 1.0 - experience: 2 - ender_chest: - income: 1.5 - points: 1.5 - experience: 2 - emerald_block: - income: 1.5 - points: 1.5 - experience: 2 - cobblestone_wall: - income: 1.5 - points: 1.5 - experience: 2 - mossy_cobblestone_wall: - income: 1.5 - points: 1.5 - experience: 2 - trapped_chest: - income: 1.5 - points: 1.5 - experience: 2 - redstone_block: - income: 1.5 - points: 1.5 - experience: 2 - hopper: - income: 1.5 - points: 1.5 - experience: 2 - quartz_block: - income: 1.5 - points: 1.5 - experience: 2 - smooth_quartz: - income: 1.5 - points: 1.5 - experience: 2 - quartz_pillar: - income: 1.5 - points: 1.5 - experience: 2 - chiseled_quartz_block: - income: 1.5 - points: 1.5 - experience: 2 - terracotta: - income: 1.5 - points: 1.5 - experience: 2 - white_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - orange_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - magenta_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - light_blue_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - yellow_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - lime_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - pink_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - gray_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - light_gray_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - cyan_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - purple_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - blue_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - brown_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - green_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - red_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - black_terracotta: - income: 1.5 - points: 1.5 - experience: 2 - oak_leaves: - income: 1.5 - points: 1.5 - experience: 2 - spruce_leaves: - income: 1.5 - points: 1.5 - experience: 2 - birch_leaves: - income: 1.5 - points: 1.5 - experience: 2 - jungle_leaves: - income: 1.5 - points: 1.5 - experience: 2 - acacia_leaves: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_leaves: - income: 1.5 - points: 1.5 - experience: 2 - prismarine: - income: 1.3 - points: 1.3 - experience: 1.9 - prismarine_bricks: - income: 1.3 - points: 1.3 - experience: 1.9 - dark_prismarine: - income: 1.3 - points: 1.3 - experience: 1.9 - sea_lantern: - income: 1.5 - points: 1.5 - experience: 2 - hay_block: - income: 1.5 - points: 1.5 - experience: 2 - coal_block: - income: 1.5 - points: 1.5 - experience: 2 - packed_ice: - income: 1.5 - points: 1.5 - experience: 2 - red_sandstone: - income: 1.5 - points: 1.5 - experience: 2 - chiseled_red_sandstone: - income: 1.5 - points: 1.5 - experience: 2 - cut_red_sandstone: - income: 1.5 - points: 1.5 - experience: 2 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - Digger: - fullname: Digger - shortname: D - description: Earns money for terraforming the world. - ChatColour: GOLD - chat-display: full - max-level: 200 - #slots: 10 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Ground Mole" - Objectives: - - Break;dirt;50 - - Break;grass_block;50 - - Break;gravel;50 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Dig blocks and get money" - - "Get 100 for this!" - Gui: - Id: 269 - Data: 0 - Break: - red_sand: - income: 1 - points: 1 - experience: 1 - coarse_dirt: - income: 1 - points: 1 - experience: 1 - dirt: - income: 0.25 - points: 0.25 - experience: 0.25 - grass_block: - income: 0.3 - points: 0.3 - experience: 0.3 - gravel: - income: 1 - points: 1 - experience: 1.0 - sand: - income: 0.4 - points: 0.4 - experience: 0.5 - clay: - income: 1 - points: 1 - experience: 1.0 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - custom-kill: - Digger: - income: 10.0 - points: 10.0 - experience: 10.0 - Farmer: - fullname: Farmer - shortname: Fa - description: Earns money farming crops. - ChatColour: BLUE - chat-display: full - max-level: 200 - #slots: 10 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Regular Joe" - Objectives: - - Breed;Sheep;10 - - Shear;White;10 - - Milk;Cow;3 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Be a farmer and get money" - - "Get 100 for this!" - Gui: - Item: wooden_hoe - Tame: - Wolf: - income: 5.0 - points: 5.0 - experience: 5.0 - Horse: - income: 5.0 - points: 5.0 - experience: 5.0 - Parrot: - income: 5.0 - points: 5.0 - experience: 5.0 - Ocelot: - income: 5.0 - points: 5.0 - experience: 5.0 - Llama: - income: 5.0 - points: 5.0 - experience: 5.0 - Breed: - Horse: - income: 4.0 - points: 4.0 - experience: 5.0 - Sheep: - income: 4.0 - points: 4.0 - experience: 5.0 - Cow: - income: 4.0 - points: 4.0 - experience: 5.0 - mushroom_cow: - income: 4.0 - points: 4.0 - experience: 5.0 - Pig: - income: 4.0 - points: 4.0 - experience: 5.0 - Chicken: - income: 4.0 - points: 4.0 - experience: 5.0 - Wolf: - income: 4.0 - points: 4.0 - experience: 5.0 - Ocelot: - income: 4.0 - points: 4.0 - experience: 5.0 - Rabbit: - income: 4.0 - points: 4.0 - experience: 5.0 - Llama: - income: 4.0 - points: 4.0 - experience: 5.0 - Turtle: - income: 4.0 - points: 4.0 - experience: 5.0 - Shear: - Red: - income: 4.0 - points: 4.0 - experience: 5.0 - Orange: - income: 4.0 - points: 4.0 - experience: 5.0 - Yellow: - income: 4.0 - points: 4.0 - experience: 5.0 - Green: - income: 4.0 - points: 4.0 - experience: 5.0 - Blue: - income: 4.0 - points: 4.0 - experience: 5.0 - Light_Blue: - income: 4.0 - points: 4.0 - experience: 5.0 - Magenta: - income: 4.0 - points: 4.0 - experience: 5.0 - Pink: - income: 4.0 - points: 4.0 - experience: 5.0 - White: - income: 4.0 - points: 4.0 - experience: 5.0 - Light_Gray: - income: 4.0 - points: 4.0 - experience: 5.0 - Black: - income: 4.0 - points: 4.0 - experience: 5.0 - Brown: - income: 4.0 - points: 4.0 - experience: 5.0 - Purple: - income: 4.0 - points: 4.0 - experience: 5.0 - Cyan: - income: 4.0 - points: 4.0 - experience: 5.0 - Gray: - income: 4.0 - points: 4.0 - experience: 5.0 - Lime: - income: 4.0 - points: 4.0 - experience: 5.0 - Milk: - Cow: - income: 5.0 - points: 5.0 - experience: 5.0 - Break: - #new 1.13 blocks - tube_coral_fan: - income: 2 - points: 2 - experience: 3 - brain_coral_fan: - income: 2 - points: 2 - experience: 3 - bubble_coral_fan: - income: 2 - points: 2 - experience: 3 - fire_coral_fan: - income: 2 - points: 2 - experience: 3 - horn_coral_fan: - income: 2 - points: 2 - experience: 3 - kelp_plant: - income: 1 - points: 1 - experience: 1 - kelp: - income: 1 - points: 1 - experience: 1 - seagrass: - income: 1 - points: 1 - experience: 1 - tall_seagrass: - income: 1 - points: 1 - experience: 1 - sea_pickle: - income: 1 - points: 1 - experience: 1 - - #old blocks - chorus_plant: - income: 1.5 - points: 1.5 - experience: 3.0 - chorus_flower: - income: 1.5 - points: 1.5 - experience: 3.0 - beetroots-7: - income: 1.5 - points: 1.5 - experience: 3.0 - wheat-7: - income: 1.5 - points: 1.5 - experience: 3.0 - carrots-7: - income: 1.0 - points: 1.0 - experience: 1.0 - potatoes-7: - income: 1.0 - points: 1.0 - experience: 1.0 - pumpkin-7: - income: 0.5 - points: 0.5 - experience: 1.0 - sugar_cane: - income: 0.2 - points: 0.2 - experience: 0.2 - cocoa-2: - income: 4 - points: 4 - experience: 4.0 - oak_sapling: - income: 2 - points: 2 - experience: 2.0 - spruce_sapling: - income: 2 - points: 2 - experience: 2.0 - birch_sapling: - income: 2 - points: 2 - experience: 2.0 - jungle_sapling: - income: 2 - points: 2 - experience: 2.0 - acacia_sapling: - income: 2 - points: 2 - experience: 2.0 - dark_oak_sapling: - income: 2 - points: 2 - experience: 2.0 - lily_pad: - income: 2 - points: 2 - experience: 2.0 - dandelion: - income: 2 - points: 2 - experience: 2.0 - poppy: - income: 2 - points: 2 - experience: 2.0 - blue_orchid: - income: 2 - points: 2 - experience: 2.0 - allium: - income: 2 - points: 2 - experience: 2.0 - azure_bluet: - income: 2 - points: 2 - experience: 2.0 - red_tulip: - income: 2 - points: 2 - experience: 2.0 - orange_tulip: - income: 2 - points: 2 - experience: 2.0 - white_tulip: - income: 2 - points: 2 - experience: 2.0 - pink_tulip: - income: 2 - points: 2 - experience: 2.0 - oxeye_daisy: - income: 2 - points: 2 - experience: 2.0 - brown_mushroom: - income: 1 - points: 1 - experience: 1.0 - red_mushroom: - income: 1 - points: 1 - experience: 1.0 - vine: - income: 1 - points: 1 - experience: 1.0 - cactus: - income: 1 - points: 1 - experience: 1.0 - nether_wart: - income: 1 - points: 1 - experience: 1.0 - Place: - #new 1.13 blocks - dead_tube_coral_fan: - income: 2 - points: 2 - experience: 3 - dead_brain_coral_fan: - income: 2 - points: 2 - experience: 3 - dead_bubble_coral_fan: - income: 2 - points: 2 - experience: 3 - dead_fire_coral_fan: - income: 2 - points: 2 - experience: 3 - dead_horn_coral_fan: - income: 2 - points: 2 - experience: 3 - - wheat: - income: 1 - points: 1 - experience: 1 - potatoes: - income: 1 - points: 1 - experience: 1 - carrots: - income: 1 - points: 1 - experience: 1 - beetroots: - income: 1 - points: 1 - experience: 1 - cocoa: - income: 1 - points: 1 - experience: 1 - #sugarcane will remove an income/point and experience so it isn't spammed - sugar_cane: - income: -1 - points: -1 - experience: -1 - pumpkin_stem: - income: 1 - points: 1 - experience: 1 - melon_stem: - income: 1 - points: 1 - experience: 1 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - Hunter: - fullname: Hunter - shortname: H - description: Earns money killing animals and monsters. - ChatColour: RED - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Predator" - Objectives: - - Kill;Wolf;10 - - Kill;Creeper;3 - - Kill;Skeleton;10 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Kill everything what moves and get money" - - "Get 100 for this!" - Gui: - Id: 261 - Data: 0 - Tame: - Wolf: - income: 20.0 - points: 20 - experience: 15.0 - Ocelot: - income: 20.0 - points: 20 - experience: 15.0 - Horse: - income: 20.0 - points: 20 - experience: 15.0 - Kill: - Chicken: - income: 5.0 - points: 5 - experience: 5.0 - Cow: - income: 6.0 - points: 5 - experience: 5.0 - Pig: - income: 5.0 - points: 5 - experience: 5.0 - Sheep: - income: 5.0 - points: 5 - experience: 5.0 - Wolf: - income: 10.0 - points: 10 - experience: 5.0 - Creeper: - income: 15.0 - points: 15 - experience: 15.0 - Skeleton: - income: 10.0 - points: 10 - experience: 15.0 - Spider: - income: 10.0 - points: 10 - experience: 15.0 - Zombie: - income: 10.0 - points: 10 - experience: 15.0 - BLAZE: - income: 20.0 - points: 20 - experience: 15.0 - CAVE_SPIDER: - income: 20.0 - points: 20 - experience: 15.0 - ENDERMAN: - income: 2.0 - points: 2 - experience: 2.0 - GHAST: - income: 30.0 - points: 30 - experience: 30.0 - GIANT: - income: 250.0 - points: 250 - experience: 100.0 - IRON_GOLEM: - income: 30.0 - points: 30 - experience: 30.0 - mushroom_cow: - income: 5.0 - points: 5 - experience: 5.0 - PIG_ZOMBIE: - income: 5.0 - points: 5 - experience: 5.0 - SILVERFISH: - income: 3.0 - points: 3 - experience: 5.0 - SNOWMAN: - income: 2.0 - points: 2 - experience: 4.0 - SQUID: - income: 2.0 - points: 2 - experience: 2.0 - RABBIT: - income: 2.0 - points: 2 - experience: 2.0 - GUARDIAN: - income: 2.0 - points: 2 - experience: 2.0 - SHULKER: - income: 5.0 - points: 5 - experience: 5.0 - PHANTOM: - income: 5.0 - points: 5 - experience: 5.0 - DROWNED: - income: 5.0 - points: 5 - experience: 5.0 - HUSK: - income: 5.0 - points: 5 - experience: 5.0 - WITHER: - income: 50.0 - points: 50 - experience: 120.0 - ENDER_DRAGON: - income: 2000.0 - points: 2000 - experience: 2000.0 - Player: - income: 9.0 - points: 9 - experience: 7.5 - Explorer: - fullname: Explorer - shortname: Ex - description: Earns money from exploring map. - ChatColour: AQUA - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Galileo" - Objectives: - - Explore;1;30 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Go on a trip and get money" - - "Get 100 for this!" - Gui: - Id: 301 - Data: 0 - Explore: - 1: - income: 5.0 - points: 5 - experience: 5.0 - 2: - income: 2.5 - points: 2.5 - experience: 2.5 - 3: - income: 1.0 - points: 1.0 - experience: 1.0 - 4: - income: 0.5 - points: 0.5 - experience: 0.5 - 5: - income: 0.1 - points: 0.1 - experience: 0.1 - Kill: - Player: - income: 7.5 - experience: 7.5 - Crafter: - fullname: Crafter - shortname: Cr - description: Earns money from crafting items. - ChatColour: RED - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Master Crafter" - Objectives: - - Craft;dispenser;10 - - Craft;chest;10 - - Craft;ladder;30 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Craft and get money" - - "Get 100 for this!" - Gui: - Item: crafting_table - Craft: - stick: - income: 0.1 - points: 0.1 - experience: 0.1 - dispenser: - income: 4.0 - points: 4.0 - experience: 4.0 - note_block: - income: 1.5 - points: 1.5 - experience: 3.0 - powered_rail: - income: 5.0 - points: 5 - experience: 5.0 - detector_rail: - income: 5.0 - points: 4.0 - experience: 5.0 - sticky_piston: - income: 3.0 - points: 3.0 - experience: 3.0 - tnt: - income: 4.0 - points: 4.0 - experience: 4.0 - chest: - income: 1.3 - points: 1.3 - experience: 1.3 - crafting_table: - income: 0.7 - points: 0.7 - experience: 1.0 - furnace: - income: 1.0 - points: 1.0 - experience: 1.0 - ladder: - income: 0.1 - points: 0.1 - experience: 0.1 - rail: - income: 1.1 - points: 1.0 - experience: 1.1 - jukebox: - income: 10.0 - points: 10.0 - experience: 20.0 - white_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - orange_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - magenta_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - light_blue_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - yellow_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - lime_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - pink_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - gray_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - light_gray_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - cyan_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - purple_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - blue_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - brown_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - green_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - red_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - black_stained_glass: - income: 0.3 - points: 0.3 - experience: 0.3 - cobblestone_stairs: - income: 2.5 - points: 2.5 - experience: 3 - acacia_stairs: - income: 2.5 - points: 2.5 - experience: 3 - birch_stairs: - income: 2.5 - points: 2.5 - experience: 3 - brick_stairs: - income: 2.5 - points: 2.5 - experience: 3 - dark_oak_stairs: - income: 2.5 - points: 2.5 - experience: 3 - dark_prismarine_stairs: - income: 2.5 - points: 2.5 - experience: 3 - jungle_stairs: - income: 2.5 - points: 2.5 - experience: 3 - nether_brick_stairs: - income: 2.5 - points: 2.5 - experience: 3 - oak_stairs: - income: 2.5 - points: 2.5 - experience: 3 - prismarine_brick_stairs: - income: 2.5 - points: 2.5 - experience: 3 - prismarine_stairs: - income: 2.5 - points: 2.5 - experience: 3 - purpur_stairs: - income: 2.5 - points: 2.5 - experience: 3 - quartz_stairs: - income: 2.5 - points: 2.5 - experience: 3 - red_sandstone_stairs: - income: 2.5 - points: 2.5 - experience: 3 - sandstone_stairs: - income: 2.5 - points: 2.5 - experience: 3 - spruce_stairs: - income: 2.5 - points: 2.5 - experience: 3 - stone_brick_stairs: - income: 2.5 - points: 2.5 - experience: 3 - enchanting_table: - income: 30.0 - points: 30.0 - experience: 40.0 - beacon: - income: 100.0 - points: 100.0 - experience: 300.0 - anvil: - income: 20.0 - points: 20.0 - experience: 25.0 - trapped_chest: - income: 1.5 - points: 1.5 - experience: 1.5 - stone_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - oak_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - spruce_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - birch_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - jungle_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - acacia_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - dark_oak_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - light_weighted_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - heavy_weighted_pressure_plate: - income: 3.0 - points: 3.0 - experience: 3.0 - daylight_detector: - income: 2.5 - points: 2.5 - experience: 2.5 - hopper: - income: 7.0 - points: 7.0 - experience: 7.0 - activator_rail: - income: 4.0 - points: 4.0 - experience: 4.0 - dropper: - income: 2.0 - points: 2.0 - experience: 3.0 - terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - white_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - orange_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - magenta_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - light_blue_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - yellow_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - lime_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - pink_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - gray_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - light_gray_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - cyan_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - purple_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - blue_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - brown_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - green_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - red_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - black_terracotta: - income: 1.5 - points: 1.5 - experience: 1.5 - glass: - income: 0.2 - points: 0.2 - experience: 0.2 - white_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - orange_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - magenta_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - light_blue_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - yellow_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - lime_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - pink_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - gray_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - light_gray_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - cyan_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - purple_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - blue_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - brown_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - green_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - red_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - black_stained_glass: - income: 0.2 - points: 0.2 - experience: 0.2 - slime_block: - income: 1.0 - points: 1.0 - experience: 1.0 - prismarine: - income: 3.0 - points: 3.0 - experience: 3.0 - prismarine_bricks: - income: 3.0 - points: 3.0 - experience: 3.0 - dark_prismarine: - income: 3.0 - points: 3.0 - experience: 3.0 - sea_lantern: - income: 10.0 - points: 10.0 - experience: 10.0 - oak_fence_gate: - income: 0.5 - points: 0.5 - experience: 0.5 - spruce_fence_gate: - income: 0.5 - points: 0.5 - experience: 0.5 - birch_fence_gate: - income: 0.5 - points: 0.5 - experience: 0.5 - jungle_fence_gate: - income: 0.5 - points: 0.5 - experience: 0.5 - acacia_fence_gate: - income: 0.5 - points: 0.5 - experience: 0.5 - dark_oak_fence_gate: - income: 0.5 - points: 0.5 - experience: 0.5 - oak_fence: - income: 1.5 - points: 1.5 - experience: 2 - spruce_fence: - income: 1.5 - points: 1.5 - experience: 2 - birch_fence: - income: 1.5 - points: 1.5 - experience: 2 - jungle_fence: - income: 1.5 - points: 1.5 - experience: 2 - acacia_fence: - income: 1.5 - points: 1.5 - experience: 2 - dark_oak_fence: - income: 1.5 - points: 1.5 - experience: 2 - oak_door: - income: 0.5 - points: 0.5 - experience: 0.5 - spruce_door: - income: 0.5 - points: 0.5 - experience: 0.5 - birch_door: - income: 0.5 - points: 0.5 - experience: 0.5 - jungle_door: - income: 0.5 - points: 0.5 - experience: 0.5 - acacia_door: - income: 0.5 - points: 0.5 - experience: 0.5 - dark_oak_door: - income: 0.5 - points: 0.5 - experience: 0.5 - iron_door: - income: 8.0 - points: 8.0 - experience: 8.0 - book: - income: 1.0 - points: 1.0 - experience: 1.0 - compass: - income: 4.0 - points: 4.0 - experience: 7.0 - clock: - income: 7.0 - points: 7.0 - experience: 7.0 - cake: - income: 8.0 - points: 8.0 - experience: 10.0 - bed: - income: 3.0 - points: 3.0 - experience: 3.0 - brewing_stand: - income: 2.8 - points: 2.8 - experience: 3.5 - cauldron: - income: 7.0 - points: 7.0 - experience: 7.0 - Smelt: - cooked_chicken: - income: 3.0 - points: 3.0 - experience: 3.0 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - Fisherman: - fullname: Fisherman - shortname: Fi - description: Earns money from fishing. - ChatColour: AQUA - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Catcher" - Objectives: - - Fish;cod;2 - - Fish;salmon;2 - - Fish;tropical_fish;2 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Catch fish and get money" - - "Get 100 for this!" - Gui: - Item: fishing_rod - Fish: - cod: - income: 15.0 - points: 15.0 - experience: 15.0 - salmon: - income: 20.0 - points: 20.0 - experience: 25.0 - tropical_fish: - income: 25.0 - points: 25.0 - experience: 25.0 - pufferfish: - income: 25.0 - points: 25.0 - experience: 25.0 - Kill: - Player: - income: 7.5 - points: 7.5 - experience: 7.5 - Weaponsmith: - fullname: Weaponsmith - shortname: W - description: Earns money from crafting and repairing weapons. - ChatColour: DARK_PURPLE - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "War never ends" - Objectives: - - Craft;wooden_sword;2 - - Craft;iron_chestplate;2 - - Craft;gold_leggings;2 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Craft weapons and get money" - - "Get 100 for this!" - Gui: - Id: 58 - Data: 0 - Craft: - wooden_sword: - income: 1.0 - points: 1.0 - experience: 2.0 - leather_boots: - income: 3.0 - points: 3.0 - experience: 4.0 - leather_chestplate: - income: 4.0 - points: 4.0 - experience: 8.0 - leather_helmet: - income: 2.5 - points: 2.5 - experience: 5.0 - leather_leggings: - income: 3.5 - points: 3.5 - experience: 7.0 - iron_sword: - income: 4.0 - points: 4.0 - experience: 8.0 - iron_boots: - income: 8.0 - points: 8.0 - experience: 16.0 - iron_chestplate: - income: 16.0 - points: 16.0 - experience: 32.0 - iron_helmet: - income: 10.0 - points: 10.0 - experience: 20.0 - iron_leggings: - income: 14.0 - points: 14.0 - experience: 28.0 - gold_sword: - income: 6.0 - points: 6.0 - experience: 12.0 - gold_boots: - income: 12.0 - points: 12.0 - experience: 24.0 - gold_chestplate: - income: 24.0 - points: 24.0 - experience: 48.0 - gold_helmet: - income: 15.0 - points: 15.0 - experience: 30.0 - gold_leggings: - income: 21.0 - points: 21.0 - experience: 42.0 - diamond_sword: - income: 8.0 - points: 8.0 - experience: 16.0 - diamond_pickaxe: - income: 12.0 - points: 12.0 - experience: 24.0 - diamond_axe: - income: 12.0 - points: 12.0 - experience: 24.0 - diamond_helmet: - income: 20.0 - points: 20.0 - experience: 40.0 - diamond_chestplate: - income: 32.0 - points: 32.0 - experience: 64.0 - diamond_leggings: - income: 28.0 - points: 28.0 - experience: 40.0 - diamond_boots: - income: 16.0 - points: 16.0 - experience: 32.0 - turtle_helmet: - income: 20.0 - points: 20.0 - experience: 40.0 - Repair: - wood_sword: - income: 1.0 - points: 1.0 - experience: 1.0 - iron_sword: - income: 2.0 - points: 2.0 - experience: 2.0 - gold_sword: - income: 3.0 - points: 3.0 - experience: 3.0 - diamond_sword: - income: 4.0 - points: 4.0 - experience: 4.0 - Smelt: - iron_ingot: - income: 1.3 - points: 1.3 - experience: 2.0 - gold_ingot: - income: 5.0 - points: 5.0 - experience: 10 - diamond: - income: 7.0 - points: 7.0 - experience: 20 - Brewer: - fullname: Brewer - shortname: Br - description: Earns money brewing potions. - ChatColour: LIGHT_PURPLE - chat-display: full - max-level: 200 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Heavy drinker" - Objectives: - - Brew;glowstone_dust;2 - - Brew;redstone;2 - - Brew;sugar;2 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Brew some stuff and get money" - - "Get 100 for this!" - Gui: - Id: 379 - Data: 0 - Brew: - nether_wart: - income: 6.0 - points: 6.0 - experience: 6.0 - redstone: - income: 6.0 - points: 6.0 - experience: 6.0 - glowstone_dust: - income: 8.0 - points: 8.0 - experience: 8.0 - fermented_spider_eye: - income: 12.0 - points: 12.0 - experience: 12.0 - gunpowder: - income: 6.0 - points: 6.0 - experience: 6.0 - dragon_breath: - income: 25.0 - points: 25.0 - experience: 25.0 - sugar: - income: 7.0 - points: 7.0 - experience: 7.0 - rabbit_foot: - income: 18.0 - points: 18.0 - experience: 18.0 - glistering_melon_slice: - income: 10.0 - points: 10.0 - experience: 10.0 - spider_eye: - income: 9.0 - points: 9.0 - experience: 9.0 - pufferfish: - income: 14.0 - points: 14.0 - experience: 14.0 - magma_cream: - income: 12.0 - points: 12.0 - experience: 12.0 - golden_carrot: - income: 14.0 - points: 14.0 - experience: 14.0 - blaze_powder: - income: 12.0 - points: 12.0 - experience: 12.0 - ghast_tear: - income: 22.0 - points: 22.0 - experience: 22.0 - turtle_helmet: - income: 12.0 - points: 12.0 - experience: 12.0 - phantom_membrane: - income: 12.0 - points: 12.0 - experience: 12.0 - Enchanter: - fullname: Enchanter - shortname: E - description: Earns money enchanting weapons. - ChatColour: DARK_BLUE - chat-display: full - max-level: 200 - #slots: 10 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - rejoinCooldown: 10 - maxDailyQuests: 1 - Quests: - 1: - Name: "Harry the wizard" - Objectives: - - Enchant;wood_sword;1 - - Enchant;diamond_sword;1 - - Enchant;ARROW_DAMAGE;1 - RewardCommands: - - "money give [playerName] 100" - - "msg [playerName] Completed quest!" - RewardDesc: - - "Be a wizard and get money" - - "Get 100 for this!" - Gui: - Id: 116 - Data: 0 - Enchant: - wood_sword: - income: 1.5 - points: 1.5 - experience: 3.0 - leather_boots: - income: 1.0 - points: 1.0 - experience: 6.0 - leather_chestplate: - income: 2.0 - points: 2.0 - experience: 6.0 - leather_helmet: - income: 1.0 - points: 1.0 - experience: 6.0 - leather_leggings: - income: 2.0 - points: 2.0 - experience: 6.0 - iron_sword: - income: 3.0 - points: 3.0 - experience: 6.0 - iron_boots: - income: 2.5 - points: 2.5 - experience: 9.0 - iron_chestplate: - income: 4.5 - points: 4.5 - experience: 9.0 - iron_helmet: - income: 2.5 - points: 2.5 - experience: 9.0 - iron_leggings: - income: 4.5 - points: 4.5 - experience: 9.0 - gold_sword: - income: 4.5 - points: 4.5 - experience: 15.0 - gold_boots: - income: 2.5 - points: 2.5 - experience: 15.0 - gold_chestplate: - income: 5.5 - points: 5.5 - experience: 15.0 - gold_helmet: - income: 2.5 - points: 2.5 - experience: 15.0 - gold_leggings: - income: 5.5 - points: 5.5 - experience: 15.0 - diamond_sword: - income: 9.0 - points: 9.0 - experience: 30.0 - diamond_spade: - income: 5.0 - points: 5.0 - experience: 30.0 - diamond_pickaxe: - income: 10.0 - points: 10.0 - experience: 30.0 - diamond_axe: - income: 10.0 - points: 10.0 - experience: 30.0 - diamond_helmet: - income: 6.0 - points: 6.0 - experience: 30.0 - diamond_chestplate: - income: 12.0 - points: 12.0 - experience: 50.0 - diamond_leggings: - income: 12.0 - points: 12.0 - experience: 50.0 - diamond_boots: - income: 6.0 - points: 6.0 - experience: 30.0 - # 1.13+: power - # 1.12 and under: arrow_damage - #power-1: - # income: 10.0 - # points: 10.0 - # experience: 10.0 - #arrow_damage-2: - # income: 20.0 - # 1.13+: flame - # 1.12 and under: arrow_fire - #arrow_fire: - # income: 10.0 - # points: 10.0 - # experience: 30.0 - # 1.13+: infinity - # 1.12 and under: arrow_infinite - #arrow_infinite: - # income: 20.0 - # points: 20.0 - # experience: 50.0 - # 1.13+: punch - # 1.12 and under: arrow_knockback - #punch-2: - # income: 20.0 - # points: 20.0 - # experience: 20.0 - # 1.13+: sharpness - # 1.12 and under: damage_all - #damage_all-5: - # income: 50.0 - # points: 50.0 - # experience: 50.0 - # 1.13+: bane_of_arthropods - # 1.12 and under: damage_arthropods - #damage_arthropods-4: - # income: 40.0 - # points: 40.0 - # experience: 40.0 - # 1.13+: smite - # 1.12 under: damage_undead - #damage_undead-1: - # income: 10.0 - # points: 10.0 - #depth_strider-3: - # income: 30.0 - # points: 30.0 - # experience: 30.0 - # 1.13+: efficiency - # 1.12 under: dig_speed - #efficiency-5: - # income: 50.0 - # points: 50.0 - # experience: 50.0 - # 1.13+: unbreaking - # 1.12 under: durability - #durability-1: - # income: 10.0 - # points: 10.0 - # experience: 10.0 - #fire_aspect-2: - # income: 20.0 - # points: 20.0 - # experience: 20.0 - None: - fullname: None - shortname: N - ChatColour: WHITE - chat-display: none - #max-level: 10 - #slots: 10 - leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) - income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) - experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) - Kill: - Player: - income: 7.5 +# +# Edited by roracle to include 1.13 items and item names, prepping for 1.14 as well. +# +# Stores information about each job. +# +# NOTE: When having multiple jobs, both jobs will give the income payout to the player +# even if they give the pay for one action (make the configurations with this in mind) +# and each job will get the respective experience. +# +# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player +# and job2 gives 5 income and experience for killing a player. When the user kills a player +# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience. + +Jobs: + # Must be one word + # This job will be ignored as this is just example of all possible actions. + exampleJob: + # full name of the job (displayed when browsing a job, used when joining and leaving + # also can be used as a prefix for the user's name if the option is enabled. + # Shown as a prefix only when the user has 1 job. + + # NOTE: Must be 1 word + fullname: Woodcutter + # Shortened version of the name of the job. Used as a prefix when the user has more than 1 job. + shortname: W + description: Earns money felling and planting trees + # Full description of job to be shown in job browse command + FullDescription: + - '&2Get money for:' + - ' &7Planting trees' + - ' &7Cutting down trees' + - ' &7Killing players' + # The colour of the name, for a full list of supported colours, go to the message config. + ChatColour: GREEN + # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE. + BossBarColour: WHITE + # Option to let you choose what kind of prefix this job adds to your name. + # options are: full, title, job, shortfull, shorttitle, shortjob and none + chat-display: full + # [OPTIONAL] - the maximum level of this class + max-level: 10 + # [OPTIONAL] - the maximum level of this class with specific permission + # use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel + vip-max-level: 20 + # [OPTIONAL] - the maximum number of users on the server that can have this job at any one time (includes offline players). + slots: 1 + # [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling. + # In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60 + # This only applies after players level is higher than provided particular limit. + softIncomeLimit: 50 + softExpLimit: 40 + softPointsLimit: 60 + # Equation used for calculating how much experience is needed to go to the next level. + # Available parameters: + # numjobs - the number of jobs the player has + # joblevel - the level the player has attained in the job. + # NOTE: Please take care of the brackets when modifying this equation. + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + # Equation used for calculating how much income is given per action for the job level. + # Available parameters: + # numjobs - the number of jobs the player has + # baseincome - the income for the action at level 1 (as set in the configuration). + # joblevel - the level the player has attained in the job. + # NOTE: Please take care of the brackets when modifying this equation. + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + # Equation used for calculating how much points is given per action for the job level. + # Available parameters: + # numjobs - the number of jobs the player has + # basepoints - the points for the action at level 1 (as set in the configuration). + # joblevel - the level the player has attained in the job. + # NOTE: Please take care of the brackets when modifying this equation. + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + # Equation used for calculating how much experience is given per action for the job level. + # Available parameters: + # numjobs - the number of jobs the player has + # baseexperience - the experience for the action at level 1 (as set in the configuration). + # joblevel - the level the player has attained in the job. + # NOTE: Please take care of the brackets when modifying this equation. + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + # Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass + rejoinCooldown: 10 + # GUI icon information when using GUI function + Gui: + # Name of the material + Item: LOG:2 + # Enchants of the item + Enchantments: + - DURABILITY:1 + # You can use the custom player head: + # Item: player_head + # CustomSkull: Notch + + # Defines maximum amount of daily quests player can have from THIS job + # This will not have effect on overall quest amount player will have + maxDailyQuests: 3 + # Daily quests + # Each job can have as many daily quests as you want + # Players will have access to quests from jobs he is currently working at + Quests: + '1': + Name: Break Oak wood + Objectives: + - Break;17-0;300 + RewardCommands: + - money give [playerName] 500 + - msg [playerName] Completed quest! + RewardDesc: + - Break 300 Oak wood + - Get 500 bucks for this + RestrictedAreas: + - Arenas + - myarena + Chance: 40 + toLevel: 5 + fromLevel: 3 + '2': + Name: Zombie killer + Objectives: + - Kill;Zombie;50 + RewardCommands: + - money give [playerName] 2000 + - msg [playerName] Completed quest! + RewardDesc: + - Kill 50 zombies + - Get 2000 for this! + '3': + Name: Chicken cooker + Objectives: + - Smelt;COOKED_CHICKEN;20 + RewardCommands: + - money give [playerName] 300 + - msg [playerName] Completed quest! + RewardDesc: + - Cook some chicken breasts + - Get 300 for this! + '4': + Name: Strip logs + Objectives: + - StripLogs;stripped_birch_log;25 + - StripLogs;stripped_acacia_log;25 + RewardCommands: + - msg [playerName] Completed quest! + RewardDesc: + - Strip 25 birch and acacia logs each! + Break: + log: + income: 5.0 + points: 5.0 + experience: 5.0 + from-level: 1 + until-level: 30 + softIncomeLimit: 50 + softExpLimit: 40 + softPointsLimit: 60 + gravel: + income: -1.0 + experience: -1.0 + Collect: + sweet_berry_bush-3: + income: 0.5 + points: 0.5 + experience: 0.5 + composter: + income: 1.5 + points: 1.5 + experience: 1.5 + StripLogs: + stripped_acacia_log: + income: 1.0 + points: 1.0 + experience: 1.0 + stripped_oak_log: + income: 1.0 + points: 1.0 + experience: 1.0 + TNTBreak: + log: + income: 5.0 + points: 5.0 + experience: 5.0 + Place: + sapling: + income: 1.0 + points: 1.0 + experience: 1.0 + wood: + income: 2.0 + points: 2.0 + experience: 2.0 + VTrade: + emerald: + income: 1.0 + points: 1.0 + experience: 2.0 + enchanted_book-12: + income: 1.0 + experience: 2.0 + Kill: + Player: + income: 7.5 + experience: 7.5 + MMKill: + CustomNameHere: + income: 7.5 + experience: 7.5 + custom-kill: + Woodcutter: + income: 10.0 + experience: 10.0 + Tame: + Wolf: + income: 2.0 + experience: 5.0 + Breed: + Wolf: + income: 2.0 + experience: 5.0 + Eat: + cooked_rabbit: + income: 5 + experience: 5 + baked_potato: + income: 5 + experience: 5 + Milk: + Cow: + income: 2.0 + experience: 5.0 + MushroomCow: + income: 5.0 + experience: 10.0 + Shear: + Black: + income: 2.0 + experience: 5.0 + Blue: + income: 2.0 + experience: 5.0 + Brown: + income: 2.0 + experience: 5.0 + Cyan: + income: 2.0 + experience: 5.0 + Gray: + income: 2.0 + experience: 5.0 + Green: + income: 2.0 + experience: 5.0 + Light_Blue: + income: 2.0 + experience: 5.0 + Lime: + income: 2.0 + experience: 5.0 + Magenta: + income: 2.0 + experience: 5.0 + Orange: + income: 2.0 + experience: 5.0 + Pink: + income: 2.0 + experience: 5.0 + Purple: + income: 2.0 + experience: 5.0 + Red: + income: 2.0 + experience: 5.0 + Light_Gray: + income: 2.0 + experience: 5.0 + White: + income: 2.0 + experience: 5.0 + Yellow: + income: 2.0 + experience: 5.0 + Dye: + leather_boots: + income: 1.0 + experience: 1.0 + leather_chestplate: + income: 1.0 + experience: 1.0 + leather_helmet: + income: 1.0 + experience: 1.0 + leather_leggings: + income: 1.0 + experience: 1.0 + '351': + income: 1.0 + experience: 1.0 + Fish: + raw_fish: + income: 0.2 + experience: 25.0 + legacy_raw_fish: + income: 0.2 + experience: 25.0 + Repair: + wood_sword: + income: 1.0 + experience: 1.0 + iron_sword: + income: 2.0 + experience: 2.0 + Craft: + wood_sword: + income: 1.5 + experience: 3.0 + leather_boots: + income: 1.0 + experience: 6.0 + '!Healing Bandage': + income: 1.0 + experience: 6.0 + Smelt: + iron_ingot: + income: 2.0 + experience: 8.0 + gold_ingot: + income: 4.5 + experience: 12 + Enchant: + wood_sword: + income: 1.5 + experience: 3.0 + leather_boots: + income: 1.0 + experience: 6.0 + DIG_SPEED-1: + income: 3.0 + experience: 10.0 + DIG_SPEED-2: + income: 6.0 + experience: 20.0 + Brew: + nether_stalk: + income: 5.0 + experience: 3.0 + redstone: + income: 5.0 + experience: 3.0 + Explore: + '1': + income: 5.0 + experience: 5.0 + '2': + income: 2.5 + experience: 2.5 + '3': + income: 1.0 + experience: 1.0 + '4': + income: 0.5 + experience: 0.5 + '5': + income: 0.1 + experience: 0.1 + permissions: + aaaaaatest: + node: + value: true + level: 0 + node2: + value: true + level: 10 + conditions: + first: + requires: + - j:Miner-50 + - j:Digger-50 + - p:essentials.notnoob + perform: + - p:essentials.fly-true + commands: + fly: + command: manuaddp [player] essentials.fly + levelFrom: 100 + levelUntil: 100 + kit: + command: + - manuaddp [player] essentials.kits.woodcutter + - msg [player] Now you can use woodcutter kit! + levelFrom: 150 + levelUntil: 150 + items: + firstOne: + id: 278 + name: '&8Miner Pickaxe' + lore: + - '&eBobs pick' + - '&710% bonus XP' + enchants: + - DAMAGE_ALL=1 + - FIRE_ASPECT=1 + moneyBoost: 1.1 + expBoost: 1.2 + pointBoost: 1.3 + helmet: + id: 310 + name: '&8Armor' + lore: + - '&eBobs armor' + - '&710% bonus XP' + moneyBoost: 1.1 + expBoost: 1.1 + limitedItems: + firstOne: + id: 278 + level: 5 + name: '&8Miner Pickaxe' + lore: + - '&eBobs pick' + - '&710% bonus XP' + enchants: + - DAMAGE_ALL=1 + - FIRE_ASPECT=1 + cmd-on-join: + - msg [name] Thx for joining this job! + - msg [name] Now start working and get money from [jobname] job! + cmd-on-leave: + - msg [name] You have left this awesome [jobname] job + - msg [name] See you soon! + Woodcutter: + fullname: Woodcutter + shortname: W + description: Earns money felling and planting trees + ChatColour: GREEN + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Woodpecker + Objectives: + - Break;oak_log;50 + - Break;birch_log;50 + - Break;jungle_log;50 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Break logs and get money + - Get 100 for this! + Gui: + Id: 17 + Data: 2 + Break: + oak_log: + income: 7.0 + points: 2.5 + experience: 2.5 + spruce_log: + income: 7.0 + points: 2.5 + experience: 2.0 + birch_log: + income: 5.0 + points: 2.5 + experience: 2.5 + jungle_log: + income: 5.0 + points: 2.5 + experience: 2.5 + acacia_log: + income: 5.0 + points: 2.5 + experience: 2.5 + dark_oak_log: + income: 7.0 + points: 2.5 + experience: 2.5 + stripped_oak_log: + income: 0.75 + points: 0.75 + experience: 0.25 + stripped_spruce_log: + income: 0.75 + points: 0.75 + experience: 0.25 + stripped_birch_log: + income: 0.75 + points: 0.75 + experience: 0.25 + stripped_jungle_log: + income: 0.75 + points: 0.75 + experience: 0.25 + stripped_acacia_log: + income: 0.75 + points: 0.75 + experience: 0.25 + stripped_dark_oak_log: + income: 0.75 + points: 0.75 + experience: 0.25 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + custom-kill: + Woodcutter: + income: 10.0 + points: 10.0 + experience: 10.0 + Miner: + fullname: Miner + shortname: M + description: Earns money mining minerals and ores. + ChatColour: DARK_GRAY + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: DarkOne + Objectives: + - Break;stone;50 + - Break;granite;50 + - Break;sandstone;50 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Break blocks and get money + - Get 100 for this! + Gui: + Id: 270 + Data: 0 + TNTBreak: + stone: + income: 0.25 + points: 0.25 + experience: 0.5 + granite: + income: 0.25 + points: 0.25 + experience: 0.5 + diorite: + income: 0.25 + points: 0.25 + experience: 0.5 + andesite: + income: 0.25 + points: 0.25 + experience: 0.5 + Break: + tube_coral_block: + income: 2 + points: 2 + experience: 3 + brain_coral_block: + income: 2 + points: 2 + experience: 3 + bubble_coral_block: + income: 2 + points: 2 + experience: 3 + fire_coral_block: + income: 2 + points: 2 + experience: 3 + horn_coral_block: + income: 2 + points: 2 + experience: 3 + andesite: + income: 1 + points: 1 + experience: 1 + stone: + income: 1 + points: 1 + experience: 1 + granite: + income: 1 + points: 1 + experience: 1 + diorite: + income: 1 + points: 1 + experience: 1 + sandstone: + income: 0.3 + points: 0.15 + experience: 0.2 + chiseled_sandstone: + income: 0.3 + points: 0.15 + experience: 0.2 + cut_sandstone: + income: 0.3 + points: 0.15 + experience: 0.2 + coal_ore: + income: 3 + points: 2 + experience: 2 + redstone_ore: + income: 5 + points: 2 + experience: 2 + iron_ore: + income: 7 + points: 3 + experience: 2 + gold_ore: + income: 10 + points: 4 + experience: 2 + lapis_ore: + income: 15 + points: 6 + experience: 2 + diamond_ore: + income: 20 + points: 10 + experience: 10 + emerald_ore: + income: 30 + points: 15 + experience: 30 + nether_quartz_ore: + income: 5 + points: 2.5 + experience: 2.5 + obsidian: + income: 5 + points: 5 + experience: 5 + cobblestone_wall: + income: 5 + points: 2.5 + experience: 2.5 + mossy_cobblestone_wall: + income: 5 + points: 2.5 + experience: 2.5 + nether_bricks: + income: 5 + points: 1 + experience: 1.0 + nether_brick_stairs: + income: 6 + points: 3 + experience: 3 + nether_brick_fence: + income: 2 + points: 1 + experience: 1 + netherrack: + income: 0.1 + points: 0.1 + experience: 0.1 + prismarine: + income: 2.5 + points: 2.5 + experience: 2.5 + prismarine_bricks: + income: 2.5 + points: 2.5 + experience: 2.5 + dark_prismarine: + income: 2.5 + points: 2.5 + experience: 2.5 + Place: + rail: + income: 1.0 + points: 2.0 + experience: 2.0 + iron_ore: + income: -5.0 + points: -5 + experience: -5.0 + gold_ore: + income: -6.0 + points: -6 + experience: -6.0 + diamond_ore: + income: -10.0 + points: -10 + experience: -10.0 + emerald_ore: + income: -15 + points: -15 + experience: -30 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + Builder: + fullname: Builder + shortname: B + description: Earns money for building structures. + ChatColour: WHITE + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Architect + Objectives: + - Place;spruce_planks;50 + - Place;birch_planks;50 + - Place;wool;50 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Place blocks and get money + - Get 100 for this! + Gui: + Item: brick_stairs + Place: + stripped_oak_wood: + income: 2 + points: 2 + experience: 2 + stripped_spruce_wood: + income: 2 + points: 2 + experience: 2 + stripped_birch_wood: + income: 2 + points: 2 + experience: 2 + stripped_jungle_wood: + income: 2 + points: 2 + experience: 2 + stripped_acacia_wood: + income: 2 + points: 2 + experience: 2 + stripped_dark_oak_wood: + income: 2 + points: 2 + experience: 2 + dead_tube_coral_block: + income: 2 + points: 2 + experience: 3 + dead_brain_coral_block: + income: 2 + points: 2 + experience: 3 + dead_bubble_coral_block: + income: 2 + points: 2 + experience: 3 + dead_fire_coral_block: + income: 2 + points: 2 + experience: 3 + dead_horn_coral_block: + income: 2 + points: 2 + experience: 3 + dried_kelp_block: + income: 2 + points: 2 + experience: 3 + stone: + income: 1.3 + points: 1.3 + experience: 2 + andesite: + income: 1.3 + points: 1.3 + experience: 2 + granite: + income: 1.3 + points: 1.3 + experience: 2 + diorite: + income: 1.3 + points: 1.3 + experience: 2 + cobblestone: + income: 0.7 + points: 0.7 + experience: 2 + oak_planks: + income: 1.5 + points: 1.5 + experience: 2 + spruce_planks: + income: 1.5 + points: 1.5 + experience: 2 + birch_planks: + income: 1.5 + points: 1.5 + experience: 2 + jungle_planks: + income: 1.5 + points: 1.5 + experience: 2 + acacia_planks: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_planks: + income: 1.5 + points: 1.5 + experience: 2 + wool: + income: 1.5 + points: 1.5 + experience: 2 + gold_block: + income: 1.5 + points: 1.5 + experience: 2 + iron_block: + income: 1.5 + points: 1.5 + experience: 2 + oak_slab: + income: 0.8 + points: 0.8 + experience: 2 + spruce_slab: + income: 0.8 + points: 0.8 + experience: 2 + birch_slab: + income: 0.8 + points: 0.8 + experience: 2 + jungle_slab: + income: 0.8 + points: 0.8 + experience: 2 + acacia_slab: + income: 0.8 + points: 0.8 + experience: 2 + dark_oak_slab: + income: 0.8 + points: 0.8 + experience: 2 + stone_slab: + income: 0.8 + points: 0.8 + experience: 2 + sandstone_slab: + income: 0.8 + points: 0.8 + experience: 2 + petrified_oak_slab: + income: 0.8 + points: 0.8 + experience: 2 + cobblestone_slab: + income: 0.8 + points: 0.8 + experience: 2 + brick_slab: + income: 0.8 + points: 0.8 + experience: 2 + stone_brick_slab: + income: 0.8 + points: 0.8 + experience: 2 + nether_brick_slab: + income: 0.8 + points: 0.8 + experience: 2 + quartz_slab: + income: 0.8 + points: 0.8 + experience: 2 + red_sandstone_slab: + income: 0.8 + points: 0.8 + experience: 2 + purpur_slab: + income: 0.8 + points: 0.8 + experience: 2 + bricks: + income: 1.5 + points: 1.5 + experience: 2 + bookshelf: + income: 1.5 + points: 1.5 + experience: 2 + mossy_cobblestone: + income: 1.5 + points: 1.5 + experience: 2 + obsidian: + income: 1.5 + points: 1.5 + experience: 2 + cobblestone_stairs: + income: 1.5 + points: 1.5 + experience: 2 + acacia_stairs: + income: 1.5 + points: 1.5 + experience: 2 + birch_stairs: + income: 1.5 + points: 1.5 + experience: 2 + brick_stairs: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_stairs: + income: 1.5 + points: 1.5 + experience: 2 + dark_prismarine_stairs: + income: 1.5 + points: 1.5 + experience: 2 + jungle_stairs: + income: 1.5 + points: 1.5 + experience: 2 + oak_stairs: + income: 1.5 + points: 1.5 + experience: 2 + prismarine_brick_stairs: + income: 1.5 + points: 1.5 + experience: 2 + prismarine_stairs: + income: 1.5 + points: 1.5 + experience: 2 + purpur_stairs: + income: 1.5 + points: 1.5 + experience: 2 + quartz_stairs: + income: 1.5 + points: 1.5 + experience: 2 + red_sandstone_stairs: + income: 1.5 + points: 1.5 + experience: 2 + sandstone_stairs: + income: 1.5 + points: 1.5 + experience: 2 + spruce_stairs: + income: 1.5 + points: 1.5 + experience: 2 + stone_brick_stairs: + income: 1.5 + points: 1.5 + experience: 2 + chest: + income: 1.5 + points: 1.5 + experience: 2 + diamond_block: + income: 1.5 + points: 1.5 + experience: 2 + crafting_table: + income: 1.5 + points: 1.5 + experience: 2 + furnace: + income: 1.5 + points: 1.5 + experience: 2 + ladder: + income: 1.5 + points: 1.5 + experience: 2 + ice: + income: 1.5 + points: 1.5 + experience: 2 + snow_block: + income: 1.0 + points: 1.0 + experience: 2 + jukebox: + income: 1.0 + points: 1.0 + experience: 2 + oak_fence: + income: 1.5 + points: 1.5 + experience: 2 + spruce_fence: + income: 1.5 + points: 1.5 + experience: 2 + birch_fence: + income: 1.5 + points: 1.5 + experience: 2 + jungle_fence: + income: 1.5 + points: 1.5 + experience: 2 + acacia_fence: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_fence: + income: 1.5 + points: 1.5 + experience: 2 + oak_fence_gate: + income: 1.5 + points: 1.5 + experience: 2 + spruce_fence_gate: + income: 1.5 + points: 1.5 + experience: 2 + birch_fence_gate: + income: 1.5 + points: 1.5 + experience: 2 + jungle_fence_gate: + income: 1.5 + points: 1.5 + experience: 2 + acacia_fence_gate: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_fence_gate: + income: 1.5 + points: 1.5 + experience: 2 + glowstone: + income: 1.5 + points: 1.5 + experience: 2 + glass: + income: 1.5 + points: 1.5 + experience: 2 + white_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + orange_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + magenta_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + light_blue_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + yellow_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + lime_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + pink_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + gray_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + light_gray_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + cyan_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + purple_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + blue_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + brown_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + green_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + red_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + black_stained_glass: + income: 1.5 + points: 1.5 + experience: 2 + iron_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + oak_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + spruce_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + birch_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + jungle_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + acacia_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_trapdoor: + income: 1.5 + points: 1.5 + experience: 2 + stone_bricks: + income: 1.5 + points: 1.5 + experience: 2 + mossy_stone_bricks: + income: 1.5 + points: 1.5 + experience: 2 + cracked_stone_bricks: + income: 1.5 + points: 1.5 + experience: 2 + chiseled_stone_bricks: + income: 1.5 + points: 1.5 + experience: 2 + iron_bars: + income: 1.5 + points: 1.5 + experience: 2 + glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + white_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + orange_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + magenta_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + light_blue_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + yellow_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + lime_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + pink_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + gray_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + light_gray_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + cyan_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + purple_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + blue_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + brown_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + green_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + red_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + black_stained_glass_pane: + income: 1.5 + points: 1.5 + experience: 2 + nether_bricks: + income: 1.5 + points: 1.5 + experience: 2 + nether_brick_fence: + income: 1.5 + points: 1.5 + experience: 2 + nether_brick_stairs: + income: 1.5 + points: 1.5 + experience: 2 + enchanting_table: + income: 1.5 + points: 1.5 + experience: 2 + end_portal_frame: + income: 1.5 + points: 1.5 + experience: 2 + redstone_lamp: + income: 1.0 + points: 1.0 + experience: 2 + ender_chest: + income: 1.5 + points: 1.5 + experience: 2 + emerald_block: + income: 1.5 + points: 1.5 + experience: 2 + cobblestone_wall: + income: 1.5 + points: 1.5 + experience: 2 + mossy_cobblestone_wall: + income: 1.5 + points: 1.5 + experience: 2 + trapped_chest: + income: 1.5 + points: 1.5 + experience: 2 + redstone_block: + income: 1.5 + points: 1.5 + experience: 2 + hopper: + income: 1.5 + points: 1.5 + experience: 2 + quartz_block: + income: 1.5 + points: 1.5 + experience: 2 + smooth_quartz: + income: 1.5 + points: 1.5 + experience: 2 + quartz_pillar: + income: 1.5 + points: 1.5 + experience: 2 + chiseled_quartz_block: + income: 1.5 + points: 1.5 + experience: 2 + terracotta: + income: 1.5 + points: 1.5 + experience: 2 + white_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + orange_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + magenta_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + light_blue_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + yellow_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + lime_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + pink_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + gray_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + light_gray_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + cyan_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + purple_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + blue_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + brown_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + green_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + red_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + black_terracotta: + income: 1.5 + points: 1.5 + experience: 2 + oak_leaves: + income: 1.5 + points: 1.5 + experience: 2 + spruce_leaves: + income: 1.5 + points: 1.5 + experience: 2 + birch_leaves: + income: 1.5 + points: 1.5 + experience: 2 + jungle_leaves: + income: 1.5 + points: 1.5 + experience: 2 + acacia_leaves: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_leaves: + income: 1.5 + points: 1.5 + experience: 2 + prismarine: + income: 1.3 + points: 1.3 + experience: 1.9 + prismarine_bricks: + income: 1.3 + points: 1.3 + experience: 1.9 + dark_prismarine: + income: 1.3 + points: 1.3 + experience: 1.9 + sea_lantern: + income: 1.5 + points: 1.5 + experience: 2 + hay_block: + income: 1.5 + points: 1.5 + experience: 2 + coal_block: + income: 1.5 + points: 1.5 + experience: 2 + packed_ice: + income: 1.5 + points: 1.5 + experience: 2 + red_sandstone: + income: 1.5 + points: 1.5 + experience: 2 + chiseled_red_sandstone: + income: 1.5 + points: 1.5 + experience: 2 + cut_red_sandstone: + income: 1.5 + points: 1.5 + experience: 2 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + Digger: + fullname: Digger + shortname: D + description: Earns money for terraforming the world. + ChatColour: GOLD + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Ground Mole + Objectives: + - Break;dirt;50 + - Break;grass_block;50 + - Break;gravel;50 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Dig blocks and get money + - Get 100 for this! + Gui: + Id: 269 + Data: 0 + Break: + red_sand: + income: 1 + points: 1 + experience: 1 + coarse_dirt: + income: 1 + points: 1 + experience: 1 + dirt: + income: 0.25 + points: 0.25 + experience: 0.25 + grass_block: + income: 0.3 + points: 0.3 + experience: 0.3 + gravel: + income: 1 + points: 1 + experience: 1.0 + sand: + income: 0.4 + points: 0.4 + experience: 0.5 + clay: + income: 1 + points: 1 + experience: 1.0 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + custom-kill: + Digger: + income: 10.0 + points: 10.0 + experience: 10.0 + Farmer: + fullname: Farmer + shortname: Fa + description: Earns money farming crops. + ChatColour: BLUE + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Regular Joe + Objectives: + - Breed;Sheep;10 + - Shear;White;10 + - Milk;Cow;3 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Be a farmer and get money + - Get 100 for this! + Gui: + Item: wooden_hoe + Tame: + Wolf: + income: 5.0 + points: 5.0 + experience: 5.0 + Horse: + income: 5.0 + points: 5.0 + experience: 5.0 + Parrot: + income: 5.0 + points: 5.0 + experience: 5.0 + Ocelot: + income: 5.0 + points: 5.0 + experience: 5.0 + Llama: + income: 5.0 + points: 5.0 + experience: 5.0 + Breed: + Horse: + income: 4.0 + points: 4.0 + experience: 5.0 + Sheep: + income: 4.0 + points: 4.0 + experience: 5.0 + Cow: + income: 4.0 + points: 4.0 + experience: 5.0 + mushroom_cow: + income: 4.0 + points: 4.0 + experience: 5.0 + Pig: + income: 4.0 + points: 4.0 + experience: 5.0 + Chicken: + income: 4.0 + points: 4.0 + experience: 5.0 + Wolf: + income: 4.0 + points: 4.0 + experience: 5.0 + Ocelot: + income: 4.0 + points: 4.0 + experience: 5.0 + Rabbit: + income: 4.0 + points: 4.0 + experience: 5.0 + Llama: + income: 4.0 + points: 4.0 + experience: 5.0 + Turtle: + income: 4.0 + points: 4.0 + experience: 5.0 + Shear: + Red: + income: 4.0 + points: 4.0 + experience: 5.0 + Orange: + income: 4.0 + points: 4.0 + experience: 5.0 + Yellow: + income: 4.0 + points: 4.0 + experience: 5.0 + Green: + income: 4.0 + points: 4.0 + experience: 5.0 + Blue: + income: 4.0 + points: 4.0 + experience: 5.0 + Light_Blue: + income: 4.0 + points: 4.0 + experience: 5.0 + Magenta: + income: 4.0 + points: 4.0 + experience: 5.0 + Pink: + income: 4.0 + points: 4.0 + experience: 5.0 + White: + income: 4.0 + points: 4.0 + experience: 5.0 + Light_Gray: + income: 4.0 + points: 4.0 + experience: 5.0 + Black: + income: 4.0 + points: 4.0 + experience: 5.0 + Brown: + income: 4.0 + points: 4.0 + experience: 5.0 + Purple: + income: 4.0 + points: 4.0 + experience: 5.0 + Cyan: + income: 4.0 + points: 4.0 + experience: 5.0 + Gray: + income: 4.0 + points: 4.0 + experience: 5.0 + Lime: + income: 4.0 + points: 4.0 + experience: 5.0 + Milk: + Cow: + income: 5.0 + points: 5.0 + experience: 5.0 + Break: + tube_coral_fan: + income: 2 + points: 2 + experience: 3 + brain_coral_fan: + income: 2 + points: 2 + experience: 3 + bubble_coral_fan: + income: 2 + points: 2 + experience: 3 + fire_coral_fan: + income: 2 + points: 2 + experience: 3 + horn_coral_fan: + income: 2 + points: 2 + experience: 3 + kelp_plant: + income: 1 + points: 1 + experience: 1 + kelp: + income: 1 + points: 1 + experience: 1 + seagrass: + income: 1 + points: 1 + experience: 1 + tall_seagrass: + income: 1 + points: 1 + experience: 1 + sea_pickle: + income: 1 + points: 1 + experience: 1 + chorus_plant: + income: 1.5 + points: 1.5 + experience: 3.0 + chorus_flower: + income: 1.5 + points: 1.5 + experience: 3.0 + beetroots-7: + income: 1.5 + points: 1.5 + experience: 3.0 + wheat-7: + income: 1.5 + points: 1.5 + experience: 3.0 + carrots-7: + income: 1.0 + points: 1.0 + experience: 1.0 + potatoes-7: + income: 1.0 + points: 1.0 + experience: 1.0 + pumpkin-7: + income: 0.5 + points: 0.5 + experience: 1.0 + sugar_cane: + income: 0.2 + points: 0.2 + experience: 0.2 + cocoa-2: + income: 4 + points: 4 + experience: 4.0 + oak_sapling: + income: 2 + points: 2 + experience: 2.0 + spruce_sapling: + income: 2 + points: 2 + experience: 2.0 + birch_sapling: + income: 2 + points: 2 + experience: 2.0 + jungle_sapling: + income: 2 + points: 2 + experience: 2.0 + acacia_sapling: + income: 2 + points: 2 + experience: 2.0 + dark_oak_sapling: + income: 2 + points: 2 + experience: 2.0 + lily_pad: + income: 2 + points: 2 + experience: 2.0 + dandelion: + income: 2 + points: 2 + experience: 2.0 + poppy: + income: 2 + points: 2 + experience: 2.0 + blue_orchid: + income: 2 + points: 2 + experience: 2.0 + allium: + income: 2 + points: 2 + experience: 2.0 + azure_bluet: + income: 2 + points: 2 + experience: 2.0 + red_tulip: + income: 2 + points: 2 + experience: 2.0 + orange_tulip: + income: 2 + points: 2 + experience: 2.0 + white_tulip: + income: 2 + points: 2 + experience: 2.0 + pink_tulip: + income: 2 + points: 2 + experience: 2.0 + oxeye_daisy: + income: 2 + points: 2 + experience: 2.0 + brown_mushroom: + income: 1 + points: 1 + experience: 1.0 + red_mushroom: + income: 1 + points: 1 + experience: 1.0 + vine: + income: 1 + points: 1 + experience: 1.0 + cactus: + income: 1 + points: 1 + experience: 1.0 + nether_wart: + income: 1 + points: 1 + experience: 1.0 + Place: + dead_tube_coral_fan: + income: 2 + points: 2 + experience: 3 + dead_brain_coral_fan: + income: 2 + points: 2 + experience: 3 + dead_bubble_coral_fan: + income: 2 + points: 2 + experience: 3 + dead_fire_coral_fan: + income: 2 + points: 2 + experience: 3 + dead_horn_coral_fan: + income: 2 + points: 2 + experience: 3 + wheat: + income: 1 + points: 1 + experience: 1 + potatoes: + income: 1 + points: 1 + experience: 1 + carrots: + income: 1 + points: 1 + experience: 1 + beetroots: + income: 1 + points: 1 + experience: 1 + cocoa: + income: 1 + points: 1 + experience: 1 + sugar_cane: + income: -1 + points: -1 + experience: -1 + pumpkin_stem: + income: 1 + points: 1 + experience: 1 + melon_stem: + income: 1 + points: 1 + experience: 1 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + Hunter: + fullname: Hunter + shortname: H + description: Earns money killing animals and monsters. + ChatColour: RED + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Predator + Objectives: + - Kill;Wolf;10 + - Kill;Creeper;3 + - Kill;Skeleton;10 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Kill everything what moves and get money + - Get 100 for this! + Gui: + Id: 261 + Data: 0 + Tame: + Wolf: + income: 20.0 + points: 20 + experience: 15.0 + Ocelot: + income: 20.0 + points: 20 + experience: 15.0 + Horse: + income: 20.0 + points: 20 + experience: 15.0 + Kill: + Chicken: + income: 5.0 + points: 5 + experience: 5.0 + Cow: + income: 6.0 + points: 5 + experience: 5.0 + Pig: + income: 5.0 + points: 5 + experience: 5.0 + Sheep: + income: 5.0 + points: 5 + experience: 5.0 + Wolf: + income: 10.0 + points: 10 + experience: 5.0 + Creeper: + income: 15.0 + points: 15 + experience: 15.0 + Skeleton: + income: 10.0 + points: 10 + experience: 15.0 + Spider: + income: 10.0 + points: 10 + experience: 15.0 + Zombie: + income: 10.0 + points: 10 + experience: 15.0 + BLAZE: + income: 20.0 + points: 20 + experience: 15.0 + CAVE_SPIDER: + income: 20.0 + points: 20 + experience: 15.0 + ENDERMAN: + income: 2.0 + points: 2 + experience: 2.0 + GHAST: + income: 30.0 + points: 30 + experience: 30.0 + GIANT: + income: 250.0 + points: 250 + experience: 100.0 + IRON_GOLEM: + income: 30.0 + points: 30 + experience: 30.0 + mushroom_cow: + income: 5.0 + points: 5 + experience: 5.0 + PIG_ZOMBIE: + income: 5.0 + points: 5 + experience: 5.0 + SILVERFISH: + income: 3.0 + points: 3 + experience: 5.0 + SNOWMAN: + income: 2.0 + points: 2 + experience: 4.0 + SQUID: + income: 2.0 + points: 2 + experience: 2.0 + RABBIT: + income: 2.0 + points: 2 + experience: 2.0 + GUARDIAN: + income: 2.0 + points: 2 + experience: 2.0 + SHULKER: + income: 5.0 + points: 5 + experience: 5.0 + PHANTOM: + income: 5.0 + points: 5 + experience: 5.0 + DROWNED: + income: 5.0 + points: 5 + experience: 5.0 + HUSK: + income: 5.0 + points: 5 + experience: 5.0 + WITHER: + income: 50.0 + points: 50 + experience: 120.0 + ENDER_DRAGON: + income: 2000.0 + points: 2000 + experience: 2000.0 + Player: + income: 9.0 + points: 9 + experience: 7.5 + Explorer: + fullname: Explorer + shortname: Ex + description: Earns money from exploring map. + ChatColour: AQUA + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Galileo + Objectives: + - Explore;1;30 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Go on a trip and get money + - Get 100 for this! + Gui: + Id: 301 + Data: 0 + Explore: + '1': + income: 5.0 + points: 5 + experience: 5.0 + '2': + income: 2.5 + points: 2.5 + experience: 2.5 + '3': + income: 1.0 + points: 1.0 + experience: 1.0 + '4': + income: 0.5 + points: 0.5 + experience: 0.5 + '5': + income: 0.1 + points: 0.1 + experience: 0.1 + Kill: + Player: + income: 7.5 + experience: 7.5 + Crafter: + fullname: Crafter + shortname: Cr + description: Earns money from crafting items. + ChatColour: RED + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Master Crafter + Objectives: + - Craft;dispenser;10 + - Craft;chest;10 + - Craft;ladder;30 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Craft and get money + - Get 100 for this! + Gui: + Item: crafting_table + Craft: + stick: + income: 0.1 + points: 0.1 + experience: 0.1 + dispenser: + income: 4.0 + points: 4.0 + experience: 4.0 + note_block: + income: 1.5 + points: 1.5 + experience: 3.0 + powered_rail: + income: 5.0 + points: 5 + experience: 5.0 + detector_rail: + income: 5.0 + points: 4.0 + experience: 5.0 + sticky_piston: + income: 3.0 + points: 3.0 + experience: 3.0 + tnt: + income: 4.0 + points: 4.0 + experience: 4.0 + chest: + income: 1.3 + points: 1.3 + experience: 1.3 + crafting_table: + income: 0.7 + points: 0.7 + experience: 1.0 + furnace: + income: 1.0 + points: 1.0 + experience: 1.0 + ladder: + income: 0.1 + points: 0.1 + experience: 0.1 + rail: + income: 1.1 + points: 1.0 + experience: 1.1 + jukebox: + income: 10.0 + points: 10.0 + experience: 20.0 + cobblestone_stairs: + income: 2.5 + points: 2.5 + experience: 3 + acacia_stairs: + income: 2.5 + points: 2.5 + experience: 3 + birch_stairs: + income: 2.5 + points: 2.5 + experience: 3 + brick_stairs: + income: 2.5 + points: 2.5 + experience: 3 + dark_oak_stairs: + income: 2.5 + points: 2.5 + experience: 3 + dark_prismarine_stairs: + income: 2.5 + points: 2.5 + experience: 3 + jungle_stairs: + income: 2.5 + points: 2.5 + experience: 3 + nether_brick_stairs: + income: 2.5 + points: 2.5 + experience: 3 + oak_stairs: + income: 2.5 + points: 2.5 + experience: 3 + prismarine_brick_stairs: + income: 2.5 + points: 2.5 + experience: 3 + prismarine_stairs: + income: 2.5 + points: 2.5 + experience: 3 + purpur_stairs: + income: 2.5 + points: 2.5 + experience: 3 + quartz_stairs: + income: 2.5 + points: 2.5 + experience: 3 + red_sandstone_stairs: + income: 2.5 + points: 2.5 + experience: 3 + sandstone_stairs: + income: 2.5 + points: 2.5 + experience: 3 + spruce_stairs: + income: 2.5 + points: 2.5 + experience: 3 + stone_brick_stairs: + income: 2.5 + points: 2.5 + experience: 3 + enchanting_table: + income: 30.0 + points: 30.0 + experience: 40.0 + beacon: + income: 100.0 + points: 100.0 + experience: 300.0 + anvil: + income: 20.0 + points: 20.0 + experience: 25.0 + trapped_chest: + income: 1.5 + points: 1.5 + experience: 1.5 + stone_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + oak_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + spruce_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + birch_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + jungle_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + acacia_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + dark_oak_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + light_weighted_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + heavy_weighted_pressure_plate: + income: 3.0 + points: 3.0 + experience: 3.0 + daylight_detector: + income: 2.5 + points: 2.5 + experience: 2.5 + hopper: + income: 7.0 + points: 7.0 + experience: 7.0 + activator_rail: + income: 4.0 + points: 4.0 + experience: 4.0 + dropper: + income: 2.0 + points: 2.0 + experience: 3.0 + terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + white_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + orange_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + magenta_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + light_blue_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + yellow_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + lime_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + pink_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + gray_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + light_gray_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + cyan_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + purple_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + blue_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + brown_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + green_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + red_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + black_terracotta: + income: 1.5 + points: 1.5 + experience: 1.5 + glass: + income: 0.2 + points: 0.2 + experience: 0.2 + white_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + orange_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + magenta_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + light_blue_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + yellow_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + lime_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + pink_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + gray_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + light_gray_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + cyan_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + purple_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + blue_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + brown_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + green_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + red_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + black_stained_glass: + income: 0.2 + points: 0.2 + experience: 0.2 + slime_block: + income: 1.0 + points: 1.0 + experience: 1.0 + prismarine: + income: 3.0 + points: 3.0 + experience: 3.0 + prismarine_bricks: + income: 3.0 + points: 3.0 + experience: 3.0 + dark_prismarine: + income: 3.0 + points: 3.0 + experience: 3.0 + sea_lantern: + income: 10.0 + points: 10.0 + experience: 10.0 + oak_fence_gate: + income: 0.5 + points: 0.5 + experience: 0.5 + spruce_fence_gate: + income: 0.5 + points: 0.5 + experience: 0.5 + birch_fence_gate: + income: 0.5 + points: 0.5 + experience: 0.5 + jungle_fence_gate: + income: 0.5 + points: 0.5 + experience: 0.5 + acacia_fence_gate: + income: 0.5 + points: 0.5 + experience: 0.5 + dark_oak_fence_gate: + income: 0.5 + points: 0.5 + experience: 0.5 + oak_fence: + income: 1.5 + points: 1.5 + experience: 2 + spruce_fence: + income: 1.5 + points: 1.5 + experience: 2 + birch_fence: + income: 1.5 + points: 1.5 + experience: 2 + jungle_fence: + income: 1.5 + points: 1.5 + experience: 2 + acacia_fence: + income: 1.5 + points: 1.5 + experience: 2 + dark_oak_fence: + income: 1.5 + points: 1.5 + experience: 2 + oak_door: + income: 0.5 + points: 0.5 + experience: 0.5 + spruce_door: + income: 0.5 + points: 0.5 + experience: 0.5 + birch_door: + income: 0.5 + points: 0.5 + experience: 0.5 + jungle_door: + income: 0.5 + points: 0.5 + experience: 0.5 + acacia_door: + income: 0.5 + points: 0.5 + experience: 0.5 + dark_oak_door: + income: 0.5 + points: 0.5 + experience: 0.5 + iron_door: + income: 8.0 + points: 8.0 + experience: 8.0 + book: + income: 1.0 + points: 1.0 + experience: 1.0 + compass: + income: 4.0 + points: 4.0 + experience: 7.0 + clock: + income: 7.0 + points: 7.0 + experience: 7.0 + cake: + income: 8.0 + points: 8.0 + experience: 10.0 + bed: + income: 3.0 + points: 3.0 + experience: 3.0 + brewing_stand: + income: 2.8 + points: 2.8 + experience: 3.5 + cauldron: + income: 7.0 + points: 7.0 + experience: 7.0 + Smelt: + cooked_chicken: + income: 3.0 + points: 3.0 + experience: 3.0 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + Fisherman: + fullname: Fisherman + shortname: Fi + description: Earns money from fishing. + ChatColour: AQUA + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Catcher + Objectives: + - Fish;cod;2 + - Fish;salmon;2 + - Fish;tropical_fish;2 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Catch fish and get money + - Get 100 for this! + Gui: + Item: fishing_rod + Fish: + cod: + income: 15.0 + points: 15.0 + experience: 15.0 + salmon: + income: 20.0 + points: 20.0 + experience: 25.0 + tropical_fish: + income: 25.0 + points: 25.0 + experience: 25.0 + pufferfish: + income: 25.0 + points: 25.0 + experience: 25.0 + Kill: + Player: + income: 7.5 + points: 7.5 + experience: 7.5 + Weaponsmith: + fullname: Weaponsmith + shortname: W + description: Earns money from crafting and repairing weapons. + ChatColour: DARK_PURPLE + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: War never ends + Objectives: + - Craft;wooden_sword;2 + - Craft;iron_chestplate;2 + - Craft;gold_leggings;2 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Craft weapons and get money + - Get 100 for this! + Gui: + Id: 58 + Data: 0 + Craft: + wooden_sword: + income: 1.0 + points: 1.0 + experience: 2.0 + leather_boots: + income: 3.0 + points: 3.0 + experience: 4.0 + leather_chestplate: + income: 4.0 + points: 4.0 + experience: 8.0 + leather_helmet: + income: 2.5 + points: 2.5 + experience: 5.0 + leather_leggings: + income: 3.5 + points: 3.5 + experience: 7.0 + iron_sword: + income: 4.0 + points: 4.0 + experience: 8.0 + iron_boots: + income: 8.0 + points: 8.0 + experience: 16.0 + iron_chestplate: + income: 16.0 + points: 16.0 + experience: 32.0 + iron_helmet: + income: 10.0 + points: 10.0 + experience: 20.0 + iron_leggings: + income: 14.0 + points: 14.0 + experience: 28.0 + gold_sword: + income: 6.0 + points: 6.0 + experience: 12.0 + gold_boots: + income: 12.0 + points: 12.0 + experience: 24.0 + gold_chestplate: + income: 24.0 + points: 24.0 + experience: 48.0 + gold_helmet: + income: 15.0 + points: 15.0 + experience: 30.0 + gold_leggings: + income: 21.0 + points: 21.0 + experience: 42.0 + diamond_sword: + income: 8.0 + points: 8.0 + experience: 16.0 + diamond_pickaxe: + income: 12.0 + points: 12.0 + experience: 24.0 + diamond_axe: + income: 12.0 + points: 12.0 + experience: 24.0 + diamond_helmet: + income: 20.0 + points: 20.0 + experience: 40.0 + diamond_chestplate: + income: 32.0 + points: 32.0 + experience: 64.0 + diamond_leggings: + income: 28.0 + points: 28.0 + experience: 40.0 + diamond_boots: + income: 16.0 + points: 16.0 + experience: 32.0 + turtle_helmet: + income: 20.0 + points: 20.0 + experience: 40.0 + Repair: + wood_sword: + income: 1.0 + points: 1.0 + experience: 1.0 + iron_sword: + income: 2.0 + points: 2.0 + experience: 2.0 + gold_sword: + income: 3.0 + points: 3.0 + experience: 3.0 + diamond_sword: + income: 4.0 + points: 4.0 + experience: 4.0 + Smelt: + iron_ingot: + income: 1.3 + points: 1.3 + experience: 2.0 + gold_ingot: + income: 5.0 + points: 5.0 + experience: 10 + diamond: + income: 7.0 + points: 7.0 + experience: 20 + Brewer: + fullname: Brewer + shortname: Br + description: Earns money brewing potions. + ChatColour: LIGHT_PURPLE + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Heavy drinker + Objectives: + - Brew;glowstone_dust;2 + - Brew;redstone;2 + - Brew;sugar;2 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Brew some stuff and get money + - Get 100 for this! + Gui: + Id: 379 + Data: 0 + Brew: + nether_wart: + income: 6.0 + points: 6.0 + experience: 6.0 + redstone: + income: 6.0 + points: 6.0 + experience: 6.0 + glowstone_dust: + income: 8.0 + points: 8.0 + experience: 8.0 + fermented_spider_eye: + income: 12.0 + points: 12.0 + experience: 12.0 + gunpowder: + income: 6.0 + points: 6.0 + experience: 6.0 + dragon_breath: + income: 25.0 + points: 25.0 + experience: 25.0 + sugar: + income: 7.0 + points: 7.0 + experience: 7.0 + rabbit_foot: + income: 18.0 + points: 18.0 + experience: 18.0 + glistering_melon_slice: + income: 10.0 + points: 10.0 + experience: 10.0 + spider_eye: + income: 9.0 + points: 9.0 + experience: 9.0 + pufferfish: + income: 14.0 + points: 14.0 + experience: 14.0 + magma_cream: + income: 12.0 + points: 12.0 + experience: 12.0 + golden_carrot: + income: 14.0 + points: 14.0 + experience: 14.0 + blaze_powder: + income: 12.0 + points: 12.0 + experience: 12.0 + ghast_tear: + income: 22.0 + points: 22.0 + experience: 22.0 + turtle_helmet: + income: 12.0 + points: 12.0 + experience: 12.0 + phantom_membrane: + income: 12.0 + points: 12.0 + experience: 12.0 + Enchanter: + fullname: Enchanter + shortname: E + description: Earns money enchanting weapons. + ChatColour: DARK_BLUE + chat-display: full + max-level: 200 + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 + maxDailyQuests: 1 + Quests: + '1': + Name: Harry the wizard + Objectives: + - Enchant;wood_sword;1 + - Enchant;diamond_sword;1 + - Enchant;ARROW_DAMAGE;1 + RewardCommands: + - money give [playerName] 100 + - msg [playerName] Completed quest! + RewardDesc: + - Be a wizard and get money + - Get 100 for this! + Gui: + Id: 116 + Data: 0 + Enchant: + wood_sword: + income: 1.5 + points: 1.5 + experience: 3.0 + leather_boots: + income: 1.0 + points: 1.0 + experience: 6.0 + leather_chestplate: + income: 2.0 + points: 2.0 + experience: 6.0 + leather_helmet: + income: 1.0 + points: 1.0 + experience: 6.0 + leather_leggings: + income: 2.0 + points: 2.0 + experience: 6.0 + iron_sword: + income: 3.0 + points: 3.0 + experience: 6.0 + iron_boots: + income: 2.5 + points: 2.5 + experience: 9.0 + iron_chestplate: + income: 4.5 + points: 4.5 + experience: 9.0 + iron_helmet: + income: 2.5 + points: 2.5 + experience: 9.0 + iron_leggings: + income: 4.5 + points: 4.5 + experience: 9.0 + gold_sword: + income: 4.5 + points: 4.5 + experience: 15.0 + gold_boots: + income: 2.5 + points: 2.5 + experience: 15.0 + gold_chestplate: + income: 5.5 + points: 5.5 + experience: 15.0 + gold_helmet: + income: 2.5 + points: 2.5 + experience: 15.0 + gold_leggings: + income: 5.5 + points: 5.5 + experience: 15.0 + diamond_sword: + income: 9.0 + points: 9.0 + experience: 30.0 + diamond_spade: + income: 5.0 + points: 5.0 + experience: 30.0 + diamond_pickaxe: + income: 10.0 + points: 10.0 + experience: 30.0 + diamond_axe: + income: 10.0 + points: 10.0 + experience: 30.0 + diamond_helmet: + income: 6.0 + points: 6.0 + experience: 30.0 + diamond_chestplate: + income: 12.0 + points: 12.0 + experience: 50.0 + diamond_leggings: + income: 12.0 + points: 12.0 + experience: 50.0 + diamond_boots: + income: 6.0 + points: 6.0 + experience: 30.0 + None: + fullname: None + shortname: N + ChatColour: WHITE + chat-display: none + leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) + income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) + * ((numjobs-1)*0.05)) + experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + Kill: + Player: + income: 7.5 diff --git a/Multiverse-Core/worlds.yml b/Multiverse-Core/worlds.yml index 41c4c5a..2287df5 100644 --- a/Multiverse-Core/worlds.yml +++ b/Multiverse-Core/worlds.yml @@ -1,51 +1,4 @@ worlds: - world: - ==: MVWorld - hidden: 'false' - alias: world - color: WHITE - style: NORMAL - pvp: 'true' - scale: '1.0' - respawnWorld: worldhub - allowWeather: 'true' - difficulty: EASY - spawning: - ==: MVSpawnSettings - animals: - ==: MVSpawnSubSettings - spawn: 'true' - spawnrate: '-1' - exceptions: [] - monsters: - ==: MVSpawnSubSettings - spawn: 'true' - spawnrate: '-1' - exceptions: [] - entryfee: - ==: MVEntryFee - amount: '0.0' - hunger: 'true' - autoHeal: 'true' - adjustSpawn: 'true' - portalForm: ALL - gameMode: SURVIVAL - keepSpawnInMemory: 'false' - spawnLocation: - ==: MVSpawnLocation - x: -32270.5 - y: 67.0 - z: -8198.5 - pitch: 20.6998 - yaw: -1.3500259 - autoLoad: 'true' - bedRespawn: 'true' - worldBlacklist: [] - environment: NORMAL - seed: '1923020019' - generator: 'null' - playerLimit: '-1' - allowFlight: 'true' world_the_end: ==: MVWorld hidden: 'false' @@ -93,6 +46,53 @@ worlds: generator: 'null' playerLimit: '-1' allowFlight: 'true' + world: + ==: MVWorld + hidden: 'false' + alias: world + color: WHITE + style: NORMAL + pvp: 'true' + scale: '1.0' + respawnWorld: worldhub + allowWeather: 'true' + difficulty: EASY + spawning: + ==: MVSpawnSettings + animals: + ==: MVSpawnSubSettings + spawn: 'true' + spawnrate: '-1' + exceptions: [] + monsters: + ==: MVSpawnSubSettings + spawn: 'true' + spawnrate: '-1' + exceptions: [] + entryfee: + ==: MVEntryFee + amount: '0.0' + hunger: 'true' + autoHeal: 'true' + adjustSpawn: 'true' + portalForm: ALL + gameMode: SURVIVAL + keepSpawnInMemory: 'false' + spawnLocation: + ==: MVSpawnLocation + x: -32270.5 + y: 67.0 + z: -8198.5 + pitch: 20.6998 + yaw: -1.3500259 + autoLoad: 'true' + bedRespawn: 'true' + worldBlacklist: [] + environment: NORMAL + seed: '1923020019' + generator: 'null' + playerLimit: '-1' + allowFlight: 'true' world_nether: ==: MVWorld hidden: 'false' @@ -187,16 +187,16 @@ worlds: generator: PlotSquared playerLimit: '-1' allowFlight: 'true' - flatworld: + worldhub: ==: MVWorld hidden: 'false' - alias: flatworld + alias: worldhub color: WHITE style: NORMAL pvp: 'true' scale: '1.0' respawnWorld: '' - allowWeather: 'true' + allowWeather: 'false' difficulty: EASY spawning: ==: MVSpawnSettings @@ -207,7 +207,7 @@ worlds: exceptions: [] monsters: ==: MVSpawnSubSettings - spawn: 'true' + spawn: 'false' spawnrate: '-1' exceptions: [] entryfee: @@ -217,20 +217,20 @@ worlds: autoHeal: 'true' adjustSpawn: 'true' portalForm: ALL - gameMode: SURVIVAL + gameMode: ADVENTURE keepSpawnInMemory: 'false' spawnLocation: ==: MVSpawnLocation - x: -256.0 + x: 162.5 y: 4.0 - z: -96.0 + z: -95.5 pitch: 0.0 yaw: 0.0 autoLoad: 'true' bedRespawn: 'true' worldBlacklist: [] environment: NORMAL - seed: '4622440486943241231' + seed: '-5692829584426207714' generator: 'null' playerLimit: '-1' allowFlight: 'true' @@ -281,16 +281,16 @@ worlds: generator: 'null' playerLimit: '-1' allowFlight: 'true' - worldhub: + flatworld: ==: MVWorld hidden: 'false' - alias: worldhub + alias: flatworld color: WHITE style: NORMAL pvp: 'true' scale: '1.0' respawnWorld: '' - allowWeather: 'false' + allowWeather: 'true' difficulty: EASY spawning: ==: MVSpawnSettings @@ -301,7 +301,7 @@ worlds: exceptions: [] monsters: ==: MVSpawnSubSettings - spawn: 'false' + spawn: 'true' spawnrate: '-1' exceptions: [] entryfee: @@ -311,20 +311,20 @@ worlds: autoHeal: 'true' adjustSpawn: 'true' portalForm: ALL - gameMode: ADVENTURE + gameMode: SURVIVAL keepSpawnInMemory: 'false' spawnLocation: ==: MVSpawnLocation - x: 162.5 + x: -256.0 y: 4.0 - z: -95.5 + z: -96.0 pitch: 0.0 yaw: 0.0 autoLoad: 'true' bedRespawn: 'true' worldBlacklist: [] environment: NORMAL - seed: '-5692829584426207714' + seed: '4622440486943241231' generator: 'null' playerLimit: '-1' allowFlight: 'true' diff --git a/PlotSquared/config/settings.yml b/PlotSquared/config/settings.yml index 90d8a7a..4269862 100755 --- a/PlotSquared/config/settings.yml +++ b/PlotSquared/config/settings.yml @@ -2,15 +2,16 @@ issues: "https://github.com/IntellectualSites/PlotSquared/issues" suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions" wiki: "https://github.com/IntellectualSites/PlotSquared/wiki" -date: "12 Dec 2019 00:00:00 GMT" -build: "https://ci.athion.net/job/PlotSquared-Releases/400" -commit: "https://github.com/IntellectualSites/PlotSquared/commit/7623698" +date: "24 Feb 2020 00:00:00 GMT" +build: "https://ci.athion.net/job/PlotSquared-Releases/453" +commit: "https://github.com/IntellectualSites/PlotSquared/commit/c31c855" platform: "Bukkit" # Show additional information in console debug: true # The big annoying text that appears when you enter a plot # For a single plot: `/plot flag set titles false` # For just you: `/plot toggle titles` +# For all plots: Add `titles: false` in the worlds.yml flags block titles: true # Enable or disable parts of the plugin @@ -24,7 +25,7 @@ enabled-components: commands: true # The UUID cacher is used to resolve player names uuid-cache: true - # The plugin auto updater + # The plugin auto updater will notify you if updates are available. updater: true # Stores user metadata in a database persistent-meta: true @@ -38,7 +39,7 @@ enabled-components: worldedit-restrictions: true # Allow economy to be used economy: true - # Send anonymous usage statistics to bStats. Bukkit only setting. + # @deprecated - use bstats config.yml metrics: true # Expiry will clear old or simplistic plots plot-expiry: false @@ -88,6 +89,7 @@ teleport: # Teleport to your plot on claim on-claim: true # Add a delay to all teleport commands + # Assign `plots.teleport.delay.bypass` to bypass the cooldown. delay: 0 # The visit command is ordered by world instead of globally per-world-visit: false diff --git a/Server/paper.yml b/Server/paper.yml index baef703..ec17d42 100644 --- a/Server/paper.yml +++ b/Server/paper.yml @@ -59,6 +59,9 @@ timings: server-name: Unknown Server world-settings: default: + seed-based-feature-search: true + portal-create-radius: 16 + entities-target-with-follow-range: false fix-zero-tick-instant-grow-farms: true fixed-chunk-inhabited-time: -1 disable-teleportation-suffocation-check: false @@ -106,6 +109,7 @@ world-settings: all-chunks-are-slime-chunks: false mob-spawner-tick-rate: 2 game-mechanics: + disable-pillager-patrols: false scan-for-legacy-ender-dragon: true disable-chest-cat-detection: false shield-blocking-delay: 5 diff --git a/Server/server.properties b/Server/server.properties index 63b0bda..864f4db 100644 --- a/Server/server.properties +++ b/Server/server.properties @@ -1,5 +1,5 @@ #Minecraft server properties -#Sun Feb 16 12:01:24 UTC 2020 +#Sun Feb 16 18:06:58 UTC 2020 spawn-protection=16 max-tick-time=60000 query.port=25565 @@ -38,10 +38,10 @@ spawn-animals=true white-list=false rcon.password= generate-structures=true -online-mode=false max-build-height=256 +online-mode=false level-seed=1923020019 -prevent-proxy-connections=false use-native-transport=true -motd=Chromacraft v5 +prevent-proxy-connections=false enable-rcon=false +motd=Chromacraft v5 diff --git a/Server/spigot.yml b/Server/spigot.yml index accbdcc..4a1ea65 100644 --- a/Server/spigot.yml +++ b/Server/spigot.yml @@ -12,6 +12,7 @@ config-version: 12 settings: + log-villager-deaths: true save-user-cache-on-stop-only: false bungeecord: true sample-count: 12 @@ -59,6 +60,7 @@ stats: forced-stats: {} world-settings: default: + trident-despawn-rate: 1200 max-entity-collisions: 8 verbose: true hopper-amount: 1 @@ -101,6 +103,7 @@ world-settings: sweetberry-modifier: 100 kelp-modifier: 100 entity-activation-range: + water: 16 animals: 16 monsters: 24 raiders: 48 @@ -131,3 +134,5 @@ world-settings: merge-radius: exp: 6.0 item: 4.0 + worldeditregentempworld: + verbose: false diff --git a/WorldEdit/config.yml b/WorldEdit/config.yml new file mode 100644 index 0000000..c315e4b --- /dev/null +++ b/WorldEdit/config.yml @@ -0,0 +1,152 @@ +# +# WorldEdit's Configuration File +# +# About editing this file: +# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain and post +# errors. If you use an editor, like Notepad++ (recommended for Windows +# users), you must configure it to "replace tabs with spaces." +# This can be changed in Settings > Preferences > Language Menu. +# - Don't get rid of indentations. They are indented so some entries that are +# in categories, like "max-blocks-changed", are placed in the "limits" +# category. +# - If you want to check the format of this file before putting it +# into WorldEdit, paste it into http://yaml-online-parser.appspot.com/ +# and see if it gives you "ERROR:". +# - Lines starting with # are comments, so they are ignored. +# - If you want to allow blocks, make sure to change "disallowed-blocks" to [] +# + +limits: + max-blocks-changed: + default: -1 + maximum: -1 + max-polygonal-points: + default: -1 + maximum: 20 + max-radius: -1 + max-super-pickaxe-size: 5 + max-brush-radius: 5 + butcher-radius: + default: -1 + maximum: -1 + disallowed-blocks: + - "minecraft:oak_sapling" + - "minecraft:jungle_sapling" + - "minecraft:dark_oak_sapling:" + - "minecraft:spruce_sapling" + - "minecraft:birch_sapling" + - "minecraft:acacia_sapling" + - "minecraft:black_bed" + - "minecraft:blue_bed" + - "minecraft:brown_bed" + - "minecraft:cyan_bed" + - "minecraft:gray_bed" + - "minecraft:green_bed" + - "minecraft:light_blue_bed" + - "minecraft:light_gray_bed" + - "minecraft:lime_bed" + - "minecraft:magenta_bed" + - "minecraft:orange_bed" + - "minecraft:pink_bed" + - "minecraft:purple_bed" + - "minecraft:red_bed" + - "minecraft:white_bed" + - "minecraft:yellow_bed" + - "minecraft:powered_rail" + - "minecraft:detector_rail" + - "minecraft:grass" + - "minecraft:dead_bush" + - "minecraft:moving_piston" + - "minecraft:piston_head" + - "minecraft:sunflower" + - "minecraft:rose_bush" + - "minecraft:dandelion" + - "minecraft:poppy" + - "minecraft:brown_mushroom" + - "minecraft:red_mushroom" + - "minecraft:tnt" + - "minecraft:torch" + - "minecraft:fire" + - "minecraft:redstone_wire" + - "minecraft:wheat" + - "minecraft:potatoes" + - "minecraft:carrots" + - "minecraft:melon_stem" + - "minecraft:pumpkin_stem" + - "minecraft:beetroots" + - "minecraft:rail" + - "minecraft:lever" + - "minecraft:redstone_torch" + - "minecraft:redstone_wall_torch" + - "minecraft:repeater" + - "minecraft:comparator" + - "minecraft:stone_button" + - "minecraft:birch_button" + - "minecraft:acacia_button" + - "minecraft:dark_oak_button" + - "minecraft:jungle_button" + - "minecraft:oak_button" + - "minecraft:spruce_button" + - "minecraft:cactus" + - "minecraft:sugar_cane" + - "minecraft:bedrock" + +use-inventory: + enable: false + allow-override: true + creative-mode-overrides: false + +logging: + log-commands: false + file: worldedit.log + # The format of custom log message. This is java general format string (java.util.Formatter). Arguments are: + # 1$ : date - a Date object representing event time of the log record. + # 2$ : source - a string representing the caller, if available; otherwise, the logger's name. + # 3$ : logger - the logger's name. + # 4$ : level - the log level. + # 5$ : message - the formatted log message returned from the Formatter.formatMessage(LogRecord) method. It uses java.text formatting and does not use the java.util.Formatter format argument. + # 6$ : thrown - a string representing the throwable associated with the log record and its backtrace beginning with a newline character, if any; otherwise, an empty string. + # For details see: + # https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html + # https://docs.oracle.com/javase/8/docs/api/java/util/logging/SimpleFormatter.html#format-java.util.logging.LogRecord- + format: "[%1$tY-%1$tm-%1$td %1$tH:%1$tM:%1$tS %4$s]: %5$s%6$s%n" + +super-pickaxe: + drop-items: true + many-drop-items: false + +snapshots: + directory: + +navigation-wand: + item: minecraft:compass + max-distance: 100 + +scripting: + timeout: 3000 + dir: craftscripts + +saving: + dir: schematics + +files: + allow-symbolic-links: false + +history: + size: 15 + expiration: 10 + +calculation: + timeout: 100 + +debugging: + trace-unflushed-sessions: false + +wand-item: minecraft:wooden_axe +shell-save-type: +no-double-slash: false +no-op-permissions: false +debug: false +show-help-on-first-use: true +server-side-cui: true +command-block-support: false diff --git a/WorldGuard/config.yml b/WorldGuard/config.yml index ab7155e..c6fb0cb 100644 --- a/WorldGuard/config.yml +++ b/WorldGuard/config.yml @@ -1,24 +1,3 @@ -# -# WorldGuard's main configuration file -# -# This is the global configuration file. Anything placed into here will -# be applied to all worlds. However, each world has its own configuration -# file to allow you to replace most settings in here for that world only. -# -# About editing this file: -# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If -# you use an editor like Notepad++ (recommended for Windows users), you -# must configure it to "replace tabs with spaces." In Notepad++, this can -# be changed in Settings > Preferences > Language Menu. -# - Don't get rid of the indents. They are indented so some entries are -# in categories (like "enforce-single-session" is in the "protection" -# category. -# - If you want to check the format of this file before putting it -# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/ -# and see if it gives "ERROR:". -# - Lines starting with # are comments and so they are ignored. -# - regions: uuid-migration: perform-on-next-start: false @@ -43,6 +22,8 @@ regions: location-flags-only-inside-regions: false max-region-count-per-player: default: 7 + use-paper-entity-origin: false + cancel-chat-without-recipients: true auto-invincible: false auto-invincible-group: false auto-no-drowning-group: false @@ -133,6 +114,7 @@ player-damage: disable-explosion-damage: false disable-mob-damage: false disable-death-messages: false + reset-fall-on-void-teleport: false chest-protection: enable: false disable-off-check: false @@ -148,6 +130,7 @@ weather: disable-powered-creepers: false always-raining: false always-thundering: false + disable-villager-witchification: false dynamics: disable-mushroom-spread: false disable-ice-melting: false @@ -160,6 +143,7 @@ dynamics: disable-vine-growth: false disable-soil-dehydration: false snow-fall-blocks: [] + disable-crop-growth: false blacklist: use-as-whitelist: false logging: