Update config.yml
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1 changed files with 3 additions and 3 deletions
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@ -243,7 +243,7 @@ town:
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# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
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# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
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minimumtax: '0.0'
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minimumtax: '0.0'
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# Limits the maximum amount of bonus blocks a town can buy.
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# Limits the maximum amount of bonus blocks a town can buy.
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max_purchased_blocks: '5'
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max_purchased_blocks: '2,147,483,647'
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# maximum number of plots any single resident can own
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# maximum number of plots any single resident can own
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max_plots_per_resident: '400'
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max_plots_per_resident: '400'
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# maximum number used in /town claim/unclaim # commands.
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# maximum number used in /town claim/unclaim # commands.
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@ -268,7 +268,7 @@ town:
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# The maximum townblocks available to a town is (numResidents * ratio).
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# The maximum townblocks available to a town is (numResidents * ratio).
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# Setting this value to 0 will instead use the level based jump values determined in the town level config.
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# Setting this value to 0 will instead use the level based jump values determined in the town level config.
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town_block_ratio: '32'
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town_block_ratio: '48'
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# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
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# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
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# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
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# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
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# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
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# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
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@ -789,7 +789,7 @@ economy:
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# How much it costs a player to buy extra blocks.
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# How much it costs a player to buy extra blocks.
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price_purchased_bonus_townblock: '75'
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price_purchased_bonus_townblock: '75'
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# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
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# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
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price_purchased_bonus_townblock_increase: '1.0'
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price_purchased_bonus_townblock_increase: '1.5'
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death:
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death:
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# Either fixed or percentage.
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# Either fixed or percentage.
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