From 494c3ff3a20c792a511c554edb7a02f5861c994b Mon Sep 17 00:00:00 2001 From: Chromachine Date: Tue, 15 May 2018 23:30:20 +0000 Subject: [PATCH] Adding the rest of the configs Currently only config.yml files --- ButtonPresents/config.yml | 8802 +++++++++++++++++ ChairStairs/config.yml | 15 + ChestShop/config.yml | 106 + ChestShopNotifier/config.yml | 38 + CoreProtect/config.yml | 129 + DiscordPlugin/config.yml | 45 + Dynmap-Towny/config.yml | 51 + EnchantLimit/config.yml | 147 + Essentials/config.yml | 312 + FastAsyncWorldEdit/config.yml | 270 + LibsDisguises/config.yml | 186 + LimitedCreative/config.yml | 392 + Multiverse-Core/config.yml | 34 + Multiverse-Portals/config.yml | 16 + MythicMobs/config.yml | 79 + PermissionsEx/config.yml | 18 + ProtocolLib/config.yml | 30 + SimpleBackup/config.yml | 83 + SmartSpawn/config.yml | 8 + Towny/settings/config.yml | 960 ++ Vault/config.yml | 1 + Votifier/config.yml | 6 + WorldEdit/config.yml | 73 + WorldGuard/config.yml | 171 + WorldGuard/worlds/BACKUP_world/config.yml | 12 + WorldGuard/worlds/DXL_Edit_0/config.yml | 12 + WorldGuard/worlds/DXL_Game_0/config.yml | 12 + WorldGuard/worlds/DXL_Game_1/config.yml | 12 + WorldGuard/worlds/Dungeons/config.yml | 12 + WorldGuard/worlds/OldRegionFiles/config.yml | 12 + WorldGuard/worlds/Sky/config.yml | 12 + WorldGuard/worlds/SkyLands/config.yml | 12 + WorldGuard/worlds/TarreyTown/config.yml | 12 + WorldGuard/worlds/VoidWorld/config.yml | 12 + WorldGuard/worlds/VoidWorld2/config.yml | 12 + WorldGuard/worlds/VoidWorldEnd/config.yml | 12 + WorldGuard/worlds/VoidWorldHell/config.yml | 12 + WorldGuard/worlds/World/config.yml | 12 + WorldGuard/worlds/World_nether/config.yml | 12 + WorldGuard/worlds/World_the_end/config.yml | 12 + WorldGuard/worlds/backuprestore/config.yml | 12 + WorldGuard/worlds/flatworld/config.yml | 12 + WorldGuard/worlds/hardcore/config.yml | 12 + WorldGuard/worlds/luna/config.yml | 12 + WorldGuard/worlds/newworld/config.yml | 12 + WorldGuard/worlds/newworld_nether/config.yml | 12 + WorldGuard/worlds/newworld_the_end/config.yml | 12 + WorldGuard/worlds/place_reference/config.yml | 12 + WorldGuard/worlds/placereference/config.yml | 12 + WorldGuard/worlds/sensfortress/config.yml | 12 + WorldGuard/worlds/test/config.yml | 12 + WorldGuard/worlds/wilds/config.yml | 12 + WorldGuard/worlds/world/config.yml | 12 + WorldGuard/worlds/world_name/config.yml | 12 + WorldGuard/worlds/world_nether/config.yml | 12 + WorldGuard/worlds/world_the_end/config.yml | 12 + WorldGuard/worlds/worldnew/config.yml | 12 + 57 files changed, 12368 insertions(+) create mode 100755 ButtonPresents/config.yml create mode 100755 ChairStairs/config.yml create mode 100755 ChestShop/config.yml create mode 100644 ChestShopNotifier/config.yml create mode 100755 CoreProtect/config.yml create mode 100755 DiscordPlugin/config.yml create mode 100755 Dynmap-Towny/config.yml create mode 100755 EnchantLimit/config.yml create mode 100755 Essentials/config.yml create mode 100644 FastAsyncWorldEdit/config.yml create mode 100755 LibsDisguises/config.yml create mode 100755 LimitedCreative/config.yml create mode 100755 Multiverse-Core/config.yml create mode 100755 Multiverse-Portals/config.yml create mode 100755 MythicMobs/config.yml create mode 100755 PermissionsEx/config.yml create mode 100755 ProtocolLib/config.yml create mode 100755 SimpleBackup/config.yml create mode 100755 SmartSpawn/config.yml create mode 100755 Towny/settings/config.yml create mode 100755 Vault/config.yml create mode 100755 Votifier/config.yml create mode 100755 WorldEdit/config.yml create mode 100755 WorldGuard/config.yml create mode 100755 WorldGuard/worlds/BACKUP_world/config.yml create mode 100755 WorldGuard/worlds/DXL_Edit_0/config.yml create mode 100755 WorldGuard/worlds/DXL_Game_0/config.yml create mode 100755 WorldGuard/worlds/DXL_Game_1/config.yml create mode 100755 WorldGuard/worlds/Dungeons/config.yml create mode 100755 WorldGuard/worlds/OldRegionFiles/config.yml create mode 100755 WorldGuard/worlds/Sky/config.yml create mode 100755 WorldGuard/worlds/SkyLands/config.yml create mode 100755 WorldGuard/worlds/TarreyTown/config.yml create mode 100755 WorldGuard/worlds/VoidWorld/config.yml create mode 100755 WorldGuard/worlds/VoidWorld2/config.yml create mode 100755 WorldGuard/worlds/VoidWorldEnd/config.yml create mode 100755 WorldGuard/worlds/VoidWorldHell/config.yml create mode 100755 WorldGuard/worlds/World/config.yml create mode 100755 WorldGuard/worlds/World_nether/config.yml create mode 100755 WorldGuard/worlds/World_the_end/config.yml create mode 100755 WorldGuard/worlds/backuprestore/config.yml create mode 100755 WorldGuard/worlds/flatworld/config.yml create mode 100755 WorldGuard/worlds/hardcore/config.yml create mode 100755 WorldGuard/worlds/luna/config.yml create mode 100755 WorldGuard/worlds/newworld/config.yml create mode 100755 WorldGuard/worlds/newworld_nether/config.yml create mode 100755 WorldGuard/worlds/newworld_the_end/config.yml create mode 100755 WorldGuard/worlds/place_reference/config.yml create mode 100755 WorldGuard/worlds/placereference/config.yml create mode 100755 WorldGuard/worlds/sensfortress/config.yml create mode 100755 WorldGuard/worlds/test/config.yml create mode 100755 WorldGuard/worlds/wilds/config.yml create mode 100755 WorldGuard/worlds/world/config.yml create mode 100755 WorldGuard/worlds/world_name/config.yml create mode 100755 WorldGuard/worlds/world_nether/config.yml create mode 100755 WorldGuard/worlds/world_the_end/config.yml create mode 100755 WorldGuard/worlds/worldnew/config.yml diff --git a/ButtonPresents/config.yml b/ButtonPresents/config.yml new file mode 100755 index 0000000..3d60f7b --- /dev/null +++ b/ButtonPresents/config.yml @@ -0,0 +1,8802 @@ +hellosave: +- HAHHAHAHAH +hellotime: + lastincident: 1495516643217 +metrics: + logins: + '1498104234571': + - Nicolaikay + - login + '1498104242699': + - Zangzadam_ + - login + '1498104622509': + - Ghostise + - login + '1498108989285': + - Nicolaikay + - logout + '1498109021862': + - Zangzadam_ + - logout + '1498109756620': + - Ghostise + - logout + '1498112262687': + - Koiiev + - login + '1498112272639': + - Koiiev + - logout + '1498112275211': + - Koiiev + - login + '1498112287164': + - Koiiev + - logout + '1498145326375': + - Mr_Byzantine + - login + '1498145448403': + - Mr_Byzantine + - logout + '1498157886533': + - Legendosh + - login + '1498158042835': + - Legendosh + - logout + '1498167199394': + - Legendosh + - login + '1498167212590': + - Legendosh + - logout + '1498185196824': + - Alisolarflare + - login + '1498185813130': + - Alisolarflare + - logout + '1498188420318': + - Koiiev + - login + '1498188588293': + - Koiiev + - logout + '1498199241137': + - Gryph667 + - login + '1498199402997': + - Gryph667 + - logout + '1498214021748': + - Alisolarflare + - login + '1498214438169': + - Alisolarflare + - logout + '1498219451475': + - Zangzadam_ + - login + '1498221917062': + - Zangzadam_ + - logout + '1498223972097': + - TitanZz + - login + '1498224098378': + - TitanZz + - logout + '1498236824600': + - byonicboy + - login + '1498236891891': + - byonicboy + - logout + '1498248374179': + - Ghostise + - login + '1498248541185': + - Ghostise + - logout + '1498250083035': + - Zangzadam_ + - login + '1498255346187': + - Zangzadam_ + - logout + '1498255373458': + - Zangzadam_ + - login + '1498257581896': + - iie + - login + '1498257788781': + - Legendosh + - login + '1498258027586': + - iie + - logout + '1498258572436': + - Zangzadam_ + - logout + '1498258996347': + - Legendosh + - logout + '1498266191942': + - Zangzadam_ + - login + '1498266268769': + - Zangzadam_ + - logout + '1498267883963': + - Mr_Byzantine + - login + '1498268525778': + - Mr_Byzantine + - logout + '1498270268011': + - Creepachu + - login + '1498270354937': + - Creepachu + - logout + '1498279098840': + - Mr_Byzantine + - login + '1498279192934': + - Mr_Byzantine + - logout + '1498294205906': + - Alisolarflare + - login + '1498294271511': + - Alisolarflare + - logout + '1498294538467': + - Alisolarflare + - login + '1498294555510': + - Alisolarflare + - logout + '1498294740992': + - Alisolarflare + - login + '1498294770585': + - Alisolarflare + - logout + '1498294841872': + - Alisolarflare + - login + '1498295188545': + - Alisolarflare + - logout + '1498295334315': + - Alisolarflare + - login + '1498296458868': + - Alisolarflare + - login + '1498297230641': + - Alisolarflare + - logout + '1498325272291': + - Alisolarflare + - login + '1498325295087': + - Alisolarflare + - logout + '1498325362116': + - Alisolarflare + - login + '1498325656161': + - Alisolarflare + - logout + '1498325713012': + - Alisolarflare + - login + '1498325743912': + - Alisolarflare + - logout + '1498325801200': + - Alisolarflare + - login + '1498326417825': + - Alisolarflare + - logout + '1498331542469': + - Legendosh + - login + '1498331784137': + - Legendosh + - logout + '1498333337968': + - iie + - login + '1498333365251': + - iie + - logout + '1498343084080': + - Alisolarflare + - login + '1498343673290': + - Alisolarflare + - logout + '1498377148242': + - Joshypoo + - login + '1498378074187': + - Joshypoo + - logout + '1498378746651': + - Zangzadam_ + - login + '1498390001902': + - Zangzadam_ + - logout + '1498399070078': + - Legendosh + - login + '1498399502255': + - Legendosh + - logout + '1498404113809': + - Mr_Byzantine + - login + '1498405261902': + - Mr_Byzantine + - logout + '1498410569431': + - Math081099 + - login + '1498410716607': + - Math081099 + - logout + '1498411844243': + - Alisolarflare + - login + '1498413879117': + - Alisolarflare + - logout + '1498427571163': + - Zangzadam_ + - login + '1498427944182': + - Zangzadam_ + - logout + '1498427973279': + - Zangzadam_ + - login + '1498427979658': + - Zangzadam_ + - logout + '1498429054896': + - Mr_Byzantine + - login + '1498438337574': + - Mr_Byzantine + - logout + '1498438733163': + - Mr_Byzantine + - login + '1498439448783': + - Mr_Byzantine + - logout + '1498474681325': + - TitanZz + - login + '1498477423907': + - TitanZz + - logout + '1498481242119': + - Mr_Byzantine + - login + '1498484636752': + - Mr_Byzantine + - logout + '1498503104835': + - Alisolarflare + - login + '1498503880361': + - Mr_Byzantine + - login + '1498506128947': + - iie + - login + '1498508040061': + - Mr_Byzantine + - logout + '1498508761737': + - Alisolarflare + - logout + '1498509890152': + - iie + - logout + '1498555193249': + - TitanZz + - login + '1498556437858': + - TitanZz + - logout + '1498566073675': + - iie + - login + '1498567894622': + - iie + - logout + '1498600540904': + - Nicolaikay + - login + '1498600864031': + - willnutdude9 + - login + '1498601005447': + - Nicolaikay + - logout + '1498601010559': + - willnutdude9 + - logout + '1498601986510': + - Alisolarflare + - login + '1498602017731': + - Alisolarflare + - logout + '1498602031177': + - Alisolarflare + - login + '1498602062005': + - Alisolarflare + - logout + '1498640447493': + - iie + - login + '1498642554986': + - iie + - logout + '1498685086337': + - iie + - login + '1498688161649': + - iie + - logout + '1498688519311': + - Alisolarflare + - login + '1498688578101': + - Alisolarflare + - logout + '1498697458172': + - Alisolarflare + - login + '1498697608607': + - Alisolarflare + - logout + '1498741099784': + - iie + - login + '1498742596909': + - iie + - logout + '1498824704737': + - TitanZz + - login + '1498825528238': + - TitanZz + - logout + '1498847638027': + - iie + - login + '1498848111872': + - iie + - logout + '1498850985062': + - iie + - login + '1498860057874': + - Zangzadam_ + - login + '1498861015558': + - Zangzadam_ + - logout + '1498868980721': + - iie + - logout + '1498877600326': + - JaySchae + - login + '1498877610869': + - DubbleBerger + - login + '1498878517733': + - JaySchae + - logout + '1498878557651': + - DubbleBerger + - logout + '1498884040114': + - Alisolarflare + - login + '1498885494669': + - Alisolarflare + - logout + '1498885676291': + - Alisolarflare + - login + '1498886975572': + - Alisolarflare + - logout + '1498887466746': + - Alisolarflare + - login + '1498888013961': + - Alisolarflare + - logout + '1498920917094': + - JaySchae + - login + '1498922400595': + - Chromosomosaurus + - login + '1498923265114': + - PawnZorz_Jr + - login + '1498926156355': + - Chromosomosaurus + - logout + '1498926160361': + - JaySchae + - logout + '1498926534393': + - PawnZorz_Jr + - logout + '1498926905056': + - PawnZorz_Jr + - login + '1498927109932': + - PawnZorz_Jr + - logout + '1498929401500': + - justscooby + - login + '1498929560707': + - justscooby + - logout + '1498929800233': + - iie + - login + '1498930340305': + - iie + - logout + '1498930349752': + - iie + - login + '1498930733758': + - iie + - logout + '1498930739889': + - iie + - login + '1498932750793': + - PawnZorz_Jr + - login + '1498932852679': + - PawnZorz_Jr + - logout + '1498933411525': + - JaySchae + - login + '1498933609550': + - Chromosomosaurus + - login + '1498934698587': + - Alisolarflare + - login + '1498935139406': + - PawnZorz_Jr + - login + '1498935205976': + - JaySchae + - logout + '1498935210148': + - JaySchae + - login + '1498935335029': + - Creepachu + - login + '1498937103479': + - iie + - logout + '1498937250759': + - Zanthr + - login + '1498937411886': + - Zanthr + - logout + '1498937424040': + - Zanthr + - login + '1498937455417': + - Zanthr + - logout + '1498937521542': + - Zanthr + - login + '1498937711921': + - NorbiPeti + - login + '1498937940766': + - Zanthr + - logout + '1498937955615': + - Zanthr + - login + '1498937990448': + - Zanthr + - logout + '1498938007987': + - Zanthr + - login + '1498938058113': + - Zanthr + - logout + '1498938059281': + - Zanthr + - login + '1498938184815': + - Zanthr + - logout + '1498938185140': + - Zanthr + - login + '1498938344348': + - Zanthr + - logout + '1498938928005': + - iie + - login + '1498939105144': + - PawnZorz_Jr + - logout + '1498939126691': + - JaySchae + - logout + '1498941043924': + - iie + - logout + '1498941577244': + - iie + - login + '1498942092740': + - Alisolarflare + - logout + '1498942324877': + - Ghostise + - login + '1498944367857': + - Alisolarflare + - login + '1498944521276': + - Alisolarflare + - logout + '1498946108359': + - Creepachu + - logout + '1498946409082': + - TitanZz + - login + '1498946449240': + - iie + - logout + '1498946654274': + - Ghostise + - logout + '1498948729837': + - NorbiPeti + - logout + '1498949403109': + - Chromosomosaurus + - logout + '1498950489048': + - TitanZz + - logout + '1498952128849': + - Koiiev + - login + '1498952147020': + - Koiiev + - logout + '1498957266713': + - Chromosomosaurus + - login + '1498957700128': + - DubbleBerger + - login + '1498958248201': + - JaySchae + - login + '1498959493584': + - JaySchae + - logout + '1498959496953': + - JaySchae + - login + '1498959848937': + - Chromosomosaurus + - logout + '1498959855690': + - Chromosomosaurus + - login + '1498960568691': + - Creepachu + - login + '1498961047951': + - Chromosomosaurus + - logout + '1498961121650': + - DubbleBerger + - logout + '1498961128257': + - JaySchae + - logout + '1498962036581': + - Creepachu + - logout + '1498962753443': + - Nicolaikay + - login + '1498962787555': + - Creepachu + - login + '1498965842058': + - Creepachu + - logout + '1498967004662': + - Nicolaikay + - logout + '1499002138397': + - Chromosomosaurus + - login + '1499014773587': + - NorbiPeti + - login + '1499014966306': + - Chromosomosaurus + - logout + '1499015492438': + - byonicboy + - login + '1499015541813': + - byonicboy + - logout + '1499017708807': + - JaySchae + - login + '1499019322345': + - NorbiPeti + - logout + '1499019556058': + - NorbiPeti + - login + '1499019704475': + - Chromosomosaurus + - login + '1499019971313': + - NorbiPeti + - logout + '1499020003897': + - NorbiPeti + - login + '1499020826598': + - Resosu + - login + '1499021016318': + - Resosu + - logout + '1499021331230': + - Resosu + - login + '1499021696986': + - Resosu + - logout + '1499021741018': + - TitanZz + - login + '1499021968185': + - RomanStream849 + - login + '1499022936034': + - PawnZorz_Jr + - login + '1499024124306': + - RomanStream849 + - logout + '1499024138277': + - RomanStream849 + - login + '1499025370384': + - Chromosomosaurus + - logout + '1499025459855': + - PawnZorz_Jr + - logout + '1499025462604': + - JaySchae + - logout + '1499025826227': + - TitanZz + - logout + '1499027133860': + - TitanZz + - login + '1499027171060': + - TitanZz + - logout + '1499027171247': + - TitanZz + - login + '1499027662758': + - TitanZz + - logout + '1499027673772': + - TitanZz + - login + '1499033049892': + - TitanZz + - logout + '1499034218281': + - NorbiPeti + - logout + '1499034584569': + - RomanStream849 + - logout + '1499034660682': + - RomanStream849 + - login + '1499036696749': + - JaySchae + - login + '1499036798926': + - PawnZorz_Jr + - login + '1499036849518': + - RomanStream849 + - logout + '1499038430910': + - Chromosomosaurus + - login + '1499039234035': + - JaySchae + - logout + '1499039297259': + - PawnZorz_Jr + - logout + '1499047832618': + - Chromosomosaurus + - logout + '1499049051122': + - Chromosomosaurus + - login + '1499049095413': + - JaySchae + - login + '1499049232359': + - Chromosomosaurus + - logout + '1499049301865': + - PawnZorz_Jr + - login + '1499049388438': + - Chromosomosaurus + - login + '1499049487614': + - JaySchae + - logout + '1499049495979': + - Chromosomosaurus + - logout + '1499049522591': + - Chromosomosaurus + - login + '1499049545864': + - JaySchae + - login + '1499049763501': + - JaySchae + - logout + '1499049894708': + - JaySchae + - login + '1499050358970': + - E1han + - login + '1499050608292': + - PawnZorz_Jr + - logout + '1499050822970': + - Chromosomosaurus + - logout + '1499051307697': + - HallowsS + - login + '1499051370356': + - JaySchae + - logout + '1499051391327': + - JaySchae + - login + '1499051497822': + - JaySchae + - logout + '1499051516044': + - JaySchae + - login + '1499051605086': + - JaySchae + - logout + '1499051621377': + - HallowsS + - logout + '1499051631846': + - E1han + - logout + '1499053946200': + - RomanStream849 + - login + '1499054460767': + - RomanStream849 + - logout + '1499054530560': + - RomanStream849 + - login + '1499055876107': + - RomanStream849 + - logout + '1499077124454': + - TitanZz + - login + '1499078815079': + - TitanZz + - logout + '1499085884693': + - RomanStream849 + - login + '1499086970684': + - RomanStream849 + - logout + '1499088828893': + - HallowsS + - login + '1499089305504': + - RomanStream849 + - login + '1499090635517': + - HallowsS + - logout + '1499090717325': + - JaySchae + - login + '1499090774424': + - HallowsS + - login + '1499091903580': + - RomanStream849 + - logout + '1499091974084': + - JaySchae + - logout + '1499107138148': + - JaySchae + - login + '1499107219609': + - DubbleBerger + - 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login + '1503595296301': + - TitanZz + - login + '1503595760387': + - JaySchae + - logout + '1503597291413': + - iie + - login + '1503597372437': + - justscooby + - logout + '1503597383245': + - justscooby + - login + '1503597388695': + - justscooby + - logout + '1503597418971': + - justscooby + - login + '1503597439064': + - TitanZz + - logout + '1503597448784': + - TitanZz + - login + '1503598612027': + - iie + - logout + '1503599437049': + - justscooby + - logout + '1503599453886': + - justscooby + - login + '1503600273601': + - DubbleBerger + - login + '1503600339689': + - DubbleBerger + - logout + '1503600343689': + - DubbleBerger + - login + '1503600413785': + - DubbleBerger + - logout + '1503600510970': + - TitanZz + - logout + '1503600522083': + - DubbleBerger + - login + '1503600590453': + - DubbleBerger + - logout + '1503603192798': + - TitanZz + - login + '1503604054594': + - justscooby + - logout + '1503604071452': + - TitanZz + - logout + '1503604789731': + - Alisolarflare + - login + '1503605352861': + - NorbiPeti + - login + '1503608767767': + - NorbiPeti + - logout + '1503611322969': + - Mr_Byzantine + - login + '1503612069995': + - JaySchae + - login + '1503612323030': + - AgentBH9 + - login + '1503612371577': + - Alisolarflare + - logout + '1503612484597': + - Alisolarflare + - login + '1503613323963': + - Mr_Byzantine + - logout + '1503613405855': + - JaySchae + - logout + '1503615650942': + - AgentBH9 + - logout + '1503618899734': + - Creepachu + - login + '1503619536756': + - Zangzadam_ + - login + '1503619964592': + - Zanthr + - login + '1503622862819': + - Creepachu + - logout + '1503622906755': + - Creepachu + - login + '1503623287986': + - Zangzadam_ + - logout + '1503624412706': + - Creepachu + - logout + '1503625477498': + - Mr_Byzantine + - login + '1503626017910': + - FigyTuna + - login + '1503627294791': + - Alisolarflare + - login + '1503627402758': + - Mr_Byzantine + - login + '1503629696295': + - Zanthr + - login + '1503630124076': + - Mr_Byzantine + - logout + '1503630131845': + - Mr_Byzantine + - login + '1503630324832': + - FigyTuna + - login + '1503630614301': + - Mr_Byzantine + - logout + '1503630668248': + - iie + - login + '1503632013972': + - Alisolarflare + - logout + '1503632025268': + - Alisolarflare + - login + '1503632464231': + - NerdySimulation + - login + '1503635055827': + - Creepachu + - login + '1503636360398': + - Alisolarflare + - logout + '1503636639436': + - FigyTuna + - logout + '1503636851012': + - Alisolarflare + - login + '1503636974387': + - MC_Brendan + - login + '1503637250837': + - Nicolaikay + - login + '1503637430157': + - MC_Brendan + - logout + '1503637448537': + - MC_Brendan + - login + '1503637620651': + - Cuban_Madridsta + - login + '1503637695727': + - Nicolaikay + - logout + '1503637701588': + - Nicolaikay + - login + '1503637718837': + - Cuban_Madridsta + - logout + '1503637733075': + - Cuban_Madridsta + - login + '1503638139831': + - CalvinizedSteel + - login + '1503638372085': + - TitanZz + - login + '1503638419829': + - Creepachu + - logout + '1503638422499': + - Nicolaikay + - logout + '1503638427311': + - iie + - logout + '1503638427407': + - CalvinizedSteel + - logout + '1503638434913': + - iie + - login + '1503638438741': + - CalvinizedSteel + - login + '1503638443010': + - Creepachu + - login + '1503638443307': + - Nicolaikay + - login + '1503638797966': + - Nicolaikay + - logout + '1503638800646': + - Nicolaikay + - login + '1503639464655': + - Creepachu + - logout + '1503639740391': + - Creepachu + - login + '1503640216612': + - TitanZz + - logout + '1503641359753': + - Creepachu + - logout + '1503641372357': + - Creepachu + - login + '1503641597080': + - Zanthr + - logout + '1503642049418': + - CalvinizedSteel + - login + '1503642050997': + - iie + - login + '1503642052826': + - CalvinizedSteel + - logout + '1503642053278': + - MC_Brendan + - login + '1503642053729': + - Cuban_Madridsta + - login + '1503642055126': + - Nicolaikay + - login + '1503642055864': + - Creepachu + - login + '1503642056651': + - CalvinizedSteel + - login + '1503642058039': + - NerdySimulation + - login + '1503642060416': + - NerdySimulation + - logout + '1503642063107': + - Alisolarflare + - login + '1503642098184': + - NerdySimulation + - login + '1503642818743': + - Alisolarflare + - logout + '1503642821224': + - Alisolarflare + - login + '1503643351039': + - Nicolaikay + - logout + '1503643354308': + - Nicolaikay + - login + '1503644328232': + - Zangzadam_ + - login + '1503644997923': + - Cuban_Madridsta + - logout + '1503645342054': + - Zangzadam_ + - logout + '1503645450745': + - iie + - logout + '1503645578727': + - Creepachu + - logout + '1503648141658': + - MC_Brendan + - logout + '1503648183128': + - MC_Brendan + - login + '1503648199484': + - justscooby + - login + '1503648434635': + - MC_Brendan + - logout + '1503649438954': + - Nicolaikay + - logout + '1503649482504': + - MC_Brendan + - login + '1503649618203': + - CalvinizedSteel + - logout + '1503649903781': + - Nicolaikay + - login + '1503651261862': + - Nicolaikay + - logout + '1503652633753': + - NerdySimulation + - logout + '1503652635241': + - Alisolarflare + - logout + '1503652645153': + - MC_Brendan + - logout + '1503662460756': + - justscooby + - logout + '1503681843864': + - justscooby + - login + '1503686202309': + - Nicolaikay + - login + '1503686295986': + - TitanZz + - login + '1503687213901': + - Nicolaikay + - logout + '1503688170576': + - Mr_Byzantine + - login + '1503688626523': + - Creepachu + - login + '1503689172362': + - NerdySimulation + - login + '1503689176289': + - Alisolarflare + - login + '1503689410264': + - Nicolaikay + - login + '1503689533162': + - AgentBH9 + - login + '1503689855451': + - MaGezkyy + - login + '1503689975839': + - MaGezkyy + - logout + '1503690132822': + - MC_Brendan + - login + '1503690230258': + - TitanZz + - logout + '1503690260137': + - TitanZz + - login + '1503690354405': + - Creepachu + - logout + '1503690377863': + - Creepachu + - login + '1503691135798': + - TitanZz + - logout + '1503691179780': + - TitanZz + - login + '1503691670334': + - Mr_Byzantine + - logout + '1503692009325': + - Nicolaikay + - logout + '1503692322007': + - Alisolarflare + - logout + '1503692595624': + - MC_Brendan + - logout + '1503692977077': + - NerdySimulation + - logout + '1503693014911': + - NerdySimulation + - login + '1503693738320': + - NerdySimulation + - logout + '1503693769084': + - TitanZz + - logout + '1503693799373': + - AgentBH9 + - logout + '1503693814167': + - TitanZz + - login + '1503694702558': + - Vibiiing_ + - login + '1503694713407': + - TitanZz + - logout + '1503694726196': + - TitanZz + - login + '1503694926244': + - TitanZz + - logout + '1503695917640': + - TitanZz + - login + '1503695957779': + - TitanZz + - logout + '1503695972181': + - Nicolaikay + - login + '1503696011973': + - TitanZz + - login + '1503696209882': + - TitanZz + - logout + '1503696538690': + - justscooby + - logout + '1503696660101': + - Nicolaikay + - logout + '1503696758430': + - Vibiiing_ + - logout + '1503697095331': + - Creepachu + - logout + '1503699541867': + - FigyTuna + - login + '1503701876299': + - FigyTuna + - logout + '1503705082463': + - Alisolarflare + - login + '1503705291547': + - Alisolarflare + - logout diff --git a/ChairStairs/config.yml b/ChairStairs/config.yml new file mode 100755 index 0000000..05fa1cf --- /dev/null +++ b/ChairStairs/config.yml @@ -0,0 +1,15 @@ +Chairs: +- WOOD_STAIRS +- SPRUCE_WOOD_STAIRS +- JUNGLE_WOOD_STAIRS +- BIRCH_WOOD_STAIRS +- SANDSTONE_STAIRS +- COBBLESTONE_STAIRS +- BRICK_STAIRS +- SMOOTH_STAIRS +- NETHER_BRICK_STAIRS +- QUARTZ_STAIRS +- ACACIA_STAIRS +- DARK_OAK_STAIRS +UpsideDown: false +Range: 0 \ No newline at end of file diff --git a/ChestShop/config.yml b/ChestShop/config.yml new file mode 100755 index 0000000..c2ab518 --- /dev/null +++ b/ChestShop/config.yml @@ -0,0 +1,106 @@ +TURN_OFF_UPDATES: false +#Do you want to turn off the automatic updates of ChestShop? + +CACHE_SIZE: 1000 +#How large should the internal uuid and name caches be? + +SHOP_INTERACTION_INTERVAL: 250 +#(In 1/1000th of a second) How often can a player use the shop sign? +IGNORE_CREATIVE_MODE: true +#Do you want to allow using shops to people in creative mode? +REVERSE_BUTTONS: false +#If true, people will buy with left-click and sell with right-click. +SHIFT_SELLS_IN_STACKS: false +#If true, people will be able to buy/sell in 64 stacks while holding the crouch button. +SHIFT_ALLOWS: "ALL" +#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL) +ALLOW_SIGN_CHEST_OPEN: true +#Can shop's chest be opened by owner with right-clicking a shop's sign? +ALLOW_LEFT_CLICK_DESTROYING: true +#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign. + +REMOVE_EMPTY_SHOPS: false +#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore. +REMOVE_EMPTY_CHESTS: false +#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed. + +ADMIN_SHOP_NAME: "Admin Shop" +#First line of your Admin Shop's sign should look like this: +SERVER_ECONOMY_ACCOUNT: "" +#The economy account which Admin Shops should use and to which all taxes will go +TAX_AMOUNT: 0 +#Percent of the price that should go to the server's account. (100 = 100 percent) +SERVER_TAX_AMOUNT: 0 +#Percent of the price that should go to the server's account when buying from an Admin Shop. +SHOP_CREATION_PRICE: 0.0 +#Amount of money player must pay to create a shop +SHOP_REFUND_PRICE: 0.0 +#How much money do you get back when destroying a sign? + +BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true +#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited) + +ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false +#Do you want to allow other players to build a shop on a block where there's one already? +ALLOW_PARTIAL_TRANSACTIONS: true +#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount) +ALLOW_AUTO_ITEM_FILL: true +#Can '?' be put in place of item name in order for the sign to be auto-filled? + +SHOW_MESSAGE_OUT_OF_STOCK: true +#Do you want to show "Out of stock" messages? +SHOW_MESSAGE_FULL_SHOP: true +#Do you want to show "Full shop" messages? + +CSTOGGLE_TOGGLES_OUT_OF_STOCK: false +#Can players hide the "Out of stock" messages with /cstoggle? +CSTOGGLE_TOGGLES_FULL_SHOP: false +#Can players hide the "Full shop" messages with /cstoggle? +SHOW_TRANSACTION_INFORMATION_CLIENT: true +#Do you want to show "You bought/sold... " messages? +SHOW_TRANSACTION_INFORMATION_OWNER: true +#Do you want to show "Somebody bought/sold... " messages? + +LOG_TO_FILE: false +#If true, plugin will log transactions in its own file +LOG_TO_CONSOLE: true +#Do you want ChestShop's messages to show up in console? + +STACK_TO_64: false +#Do you want to stack all items up to 64 item stacks? +USE_BUILT_IN_PROTECTION: true +#Do you want to use built-in protection against chest destruction? +STICK_SIGNS_TO_CHESTS: false +#Do you want to have shop signs "stick" to chests? +TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false +#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!) +TURN_OFF_SIGN_PROTECTION: false +#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops! +TURN_OFF_HOPPER_PROTECTION: false +#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests? +PROTECT_CHEST_WITH_LWC: false +#Do you want to protect shop chests with LWC? +PROTECT_SIGN_WITH_LWC: false +#Do you want to protect shop signs with LWC? +REMOVE_LWC_PROTECTION_AUTOMATICALLY: true +#Should the chest's LWC protection be removed once the shop sign is destroyed? + +WORLDGUARD_INTEGRATION: false +#Do you want to only let people build inside regions? +WORLDGUARD_USE_FLAG: true +#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow? +WORLDGUARD_USE_PROTECTION: false +#Do you want ChestShop to respect WorldGuard's chest protection? + +AUTHME_HOOK: true +#Do you want to deny shop access to unlogged users? +AUTHME_ALLOW_UNREGISTERED: false +#Do you want to allow shop access to unregistered users? (Example: registration is optional) + +HEROES_EXP: 100.0 +#How much Heroes exp should people get for creating a ChestShop? + + +SHOWITEM_MESSAGE: true +#Add icons and make item names hoverable in transaction messages when ShowItem is installed? + diff --git a/ChestShopNotifier/config.yml b/ChestShopNotifier/config.yml new file mode 100644 index 0000000..b2c110a --- /dev/null +++ b/ChestShopNotifier/config.yml @@ -0,0 +1,38 @@ +# Chest Shop Notifier +# Config file for 1.2 + +logging: + admin-shop: true + +notifications: + notify-on-user-join: true + delay-seconds: 5 + +history: + max-rows: 10 + +debugging: + verbose: true + +database: + host: 'localhost' + port: 3306 + dbname: 'database1' + username: 'dbadmin' + password: '123456' + +clean-on-startup: + enabled: false + parameters: "--older-than 30 --all" + +messages: + sales: "&c ** You made &f{sales} sales&c since you last checked." + history-cmd: "&c ** To see them, type &f/csn history&c." + history-caption: "&dChestShop Notifier // &7Latest Commissions" + history-empty: "&cNothing to show." + history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})" + history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})" + history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history " + history-footer-clear: "&c- To remove all old entries, type /csn clear" + history-clear: "&cHistory cleared! New sales will continue to be recorded." + history-marked-read: "&cUnread entries marked read!" \ No newline at end of file diff --git a/CoreProtect/config.yml b/CoreProtect/config.yml new file mode 100755 index 0000000..7888116 --- /dev/null +++ b/CoreProtect/config.yml @@ -0,0 +1,129 @@ +#CoreProtect Config + +# If enabled, extra data is displayed when doing rollbacks and restores. +# If disabled, you can manually trigger it in-game by adding "#verbose" +# to the end of your rollback statement. +verbose: true + +# MySQL is optional and not required. +# If you prefer to use MySQL, enable the following and fill out the fields. +use-mysql: false +table-prefix: co_ +mysql-host: 127.0.0.1 +mysql-port: 3306 +mysql-database: database +mysql-username: root +mysql-password: + +# If enabled, CoreProtect will check for updates when your server starts up. +# If an update is available, you'll be notified via your server console. +check-updates: true + +# If enabled, other plugins will be able to utilize the CoreProtect API. +api-enabled: true + +# If no radius is specified in a rollback or restore, this value will be +# used as the radius. Set to "0" to disable automatically adding a radius. +default-radius: 10 + +# The maximum radius that can be used in a command. Set to "0" to disable. +# To run a rollback or restore without a radius, you can use "r:#global". +max-radius: 100 + +# If enabled, items taken from containers (etc) will be included in rollbacks. +rollback-items: true + +# If enabled, entities, such as killed animals, will be included in rollbacks. +rollback-entities: true + +# If enabled, generic data, like zombies burning in daylight, won't be logged. +skip-generic-data: true + +# Logs blocks placed by players. +block-place: true + +# Logs blocks broken by players. +block-break: true + +# Logs blocks that break off of other blocks; for example, a sign or torch +# falling off of a dirt block that a player breaks. This is required for +# beds/doors to properly rollback. +natural-break: true + +# Properly track block movement, such as sand or gravel falling. +block-movement: true + +# Properly track blocks moved by pistons. +pistons: true + +# Logs blocks that burn up in a fire. +block-burn: true + +# Logs when a block naturally ignites, such as from fire spreading. +block-ignite: true + +# Logs explosions, such as TNT and Creepers. +explosions: true + +# Track when an entity changes a block, such as an Enderman destroying blocks. +entity-change: true + +# Logs killed entities, such as killed cows and enderman. +entity-kills: true + +# Logs text on signs. If disabled, signs will be blank when rolled back. +sign-text: true + +# Logs lava and water sources placed/removed by players who are using buckets. +buckets: true + +# Logs natural tree leaf decay. +leaf-decay: true + +# Logs tree growth. Trees are linked to the player who planted the sappling. +tree-growth: true + +# Logs mushroom growth. +mushroom-growth: true + +# Logs natural vine growth. +vine-growth: true + +# Logs when portals such as Nether portals generate naturally. +portals: true + +# Logs water flow. If water destroys other blocks, such as torches, +# this allows it to be properly rolled back. +water-flow: true + +# Logs lava flow. If lava destroys other blocks, such as torches, +# this allows it to be properly rolled back. +lava-flow: true + +# Allows liquid to be properly tracked and linked to players. +# For example, if a player places water which flows and destroys torches, +# it can all be properly restored by rolling back that single player. +liquid-tracking: true + +# Track item transactions, such as when a player takes items from a +# chest, furnace, or dispenser. Necessary for any item based rollbacks. +item-transactions: true + +# Track player interactions, such as when a player opens a door, presses +# a button, or opens a chest. Player interactions can't be rolled back. +player-interactions: true + +# Logs messages that players send in the chat. +player-messages: true + +# Logs all commands used by players. +player-commands: true + +# Logs the logins and logouts of players. +player-sessions: true + +# Logs when a player changes their Minecraft username. +username-changes: true + +# Logs changes made via the plugin "WorldEdit" if it's in use on your server. +worldedit: true diff --git a/DiscordPlugin/config.yml b/DiscordPlugin/config.yml new file mode 100755 index 0000000..fe95e88 --- /dev/null +++ b/DiscordPlugin/config.yml @@ -0,0 +1,45 @@ +# +# +------------------------------------------------------+ # +# | Notes | # +# +------------------------------------------------------+ # +lastannouncementtime: 1526407945 +lastseentime: 1526407945 +test: false +gameroles: +- Minecraft +- Overwatch +- CAH +- Golf +- Civ +- Chivalry +- WoW +- Terraria +- GMOD +- Insurgency +- GW2 +- DnD +- Battlefield +- Titanfall +- AoE +- Factorio +- CSGO +- TF2 +- Helldivers +- R6Siege +- Hearthstone +- LoL +- Rust +- Starbound +- Halo +- FTB +- Rocket League +- GTA V +- Guns of Icarus +- The Forest +- Mass Effect +- For Honor +- PUBG +- Vanilla WoW +- HOI4 +- Lethal League +serverup: true diff --git a/Dynmap-Towny/config.yml b/Dynmap-Towny/config.yml new file mode 100755 index 0000000..3b55aa6 --- /dev/null +++ b/Dynmap-Towny/config.yml @@ -0,0 +1,51 @@ +# Dynmap-Towny configuration +update: + period: 300 +layer: + name: Towny + hidebydefault: false + layerprio: 2 + minzoom: 0 + showShops: false + showArenas: false + showEmbassies: false + showWilds: false +visibility-by-town: true +visibility-by-nation: true +infowindow:
%regionname% (%nation%)
Mayor %playerowners%
Associates + %playermanagers%
Flags
%flags%
+regionstyle: + strokeColor: '#FF0000' + strokeOpacity: 0.8 + strokeWeight: 3 + fillColor: '#FF0000' + fillOpacity: 0.35 + homeicon: blueflag + capitalicon: king + fillColorShops: '#0000FF' + fillColorArenas: '#FF00FF' + fillColorEmbassies: '#00FFFF' + fillColorWilds: '#00FF00' + boost: false +visibleregions: [] +hiddenregions: [] +custstyle: + customregion1: + strokeColor: '#00FF00' + y: 64 + customregion2: + strokeColor: '#007F00' + y: 64 + boost: false +nationstyle: + NationOfBlue: + strokeColor: '#0000FF' + fillColor: '#0000FF' + boost: false + _none_: + homeicon: greenflag +chat: + sendlogin: true + sendquit: true + format: '&color;2[WEB] %playername%: &color;f%message%' diff --git a/EnchantLimit/config.yml b/EnchantLimit/config.yml new file mode 100755 index 0000000..9460513 --- /dev/null +++ b/EnchantLimit/config.yml @@ -0,0 +1,147 @@ +#********************************************************************************************************# +#***************************************** EnchantLimit Settings **************************************# + +#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades? +Anvil_Limiter_Enabled: false +Enchanting_Table_Limiter_Enabled: true +Villager_Limiter_Enabled: true + +#Should OP's have all beneficial enchantments by default? +Default_OP_Permissions: false + + +#********************************************************************************************************# +#***************************************** Message Customization **************************************# + +# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null) +# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted. +# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV +Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv." + +# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null) +Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null + +# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null) +Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv." + +# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null) +Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv." + +# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null) +Message_Level_Upgraded_Anvil: null + +# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null) +Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv." + +# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null) +Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!." + +# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null) +Message_Enchantment_Removed_Anvil: null + +# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null) +Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!." + + + +#********************************************************************************************************# +#***************************************** Level Limit Customization **************************************# + +#This plugin can work in two ways: + +#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft, +#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that +#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level. + +#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft +#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what +#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between +#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase +#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10). + +#Armour Enchantments +PROTECTION_ENVIRONMENTAL: 1 +PROTECTION_ENVIRONMENTAL_Chance: 100 + +PROTECTION_FIRE: 4 +PROTECTION_FIRE_Chance: 100 + +PROTECTION_FALL: 4 +PROTECTION_FALL_Chance: 100 + +PROTECTION_EXPLOSIONS: 4 +PROTECTION_EXPLOSIONS_Chance: 100 + +PROTECTION_PROJECTILE: 4 +PROTECTION_PROJECTILE_Chance: 100 + +FROST_WALKER: 2 +FROST_WALKER_Chance: 100 + +OXYGEN: 3 +OXYGEN_Chance: 100 + +WATER_WORKER: 1 +WATER_WORKER_Chance: 100 + +THORNS: 3 +THORNS_Chance: 100 + +DEPTH_STRIDER: 3 +DEPTH_STRIDER_Chance: 100 + +#Weapon Enchantments +DAMAGE_ALL: 5 +DAMAGE_ALL_Chance: 100 + +DAMAGE_UNDEAD: 5 +DAMAGE_UNDEAD_Chance: 100 + +DAMAGE_ARTHROPODS: 5 +DAMAGE_ARTHROPODS_Chance: 100 + +KNOCKBACK: 2 +KNOCKBACK_Chance: 100 + +FIRE_ASPECT: 2 +FIRE_ASPECT_Chance: 100 + +LOOT_BONUS_MOBS: 3 +LOOT_BONUS_MOBS_Chance: 100 + +#Tool Enchantments +DIG_SPEED: 5 +DIG_SPEED_Chance: 100 + +SILK_TOUCH: 1 +SILK_TOUCH_Chance: 100 + +LOOT_BONUS_BLOCKS: 3 +LOOT_BONUS_BLOCKS_Chance: 100 + +#Bow Enchantments +ARROW_DAMAGE: 5 +ARROW_DAMAGE_Chance: 100 + +ARROW_KNOCKBACK: 2 +ARROW_KNOCKBACK_Chance: 100 + +ARROW_FIRE: 1 +ARROW_FIRE_Chance: 100 + +ARROW_INFINITE: 1 +ARROW_INFINITE_Chance: 100 + +#Fishing Rod Enchantments +LUCK: 3 +LUCK_Chance: 100 + +LURE: 3 +LURE_Chance: 100 + +#Universal Enchantments +DURABILITY: 3 +DURABILITY_Chance: 100 + +MENDING: 1 +MENDING_Chance: 100 diff --git a/Essentials/config.yml b/Essentials/config.yml new file mode 100755 index 0000000..05b0960 --- /dev/null +++ b/Essentials/config.yml @@ -0,0 +1,312 @@ +# +# +------------------------------------------------------+ # +# | Notes | # +# +------------------------------------------------------+ # +ops-name-color: '4' +nickname-prefix: '~' +max-nick-length: 150 +ignore-colors-in-max-nick-length: false +change-displayname: true +teleport-safety: true +force-disable-teleport-safety: false +teleport-cooldown: 0 +teleport-delay: 10 +teleport-invulnerability: 4 +heal-cooldown: 60 +near-radius: 200 +permission-based-item-spawn: false +spawnmob-limit: 10 +warn-on-smite: true +drop-items-if-full: false +notify-no-new-mail: true +socialspy-commands: +- msg +- w +- r +- mail +- m +- t +- whisper +- emsg +- tell +- er +- reply +- ereply +- email +- action +- describe +- eme +- eaction +- edescribe +- etell +- ewhisper +- pm +mute-commands: +- f +- kittycannon +player-commands: +- afk +- afk.auto +- back +- back.ondeath +- balance +- balance.others +- balancetop +- build +- chat.color +- chat.format +- chat.shout +- chat.question +- clearinventory +- compass +- depth +- delhome +- getpos +- geoip.show +- help +- helpop +- home +- home.others +- ignore +- info +- itemdb +- kit +- kits.tools +- list +- mail +- mail.send +- me +- motd +- msg +- msg.color +- nick +- near +- pay +- ping +- protect +- r +- rules +- realname +- seen +- sethome +- setxmpp +- signs.create.protection +- signs.create.trade +- signs.break.protection +- signs.break.trade +- signs.use.balance +- signs.use.buy +- signs.use.disposal +- signs.use.enchant +- signs.use.free +- signs.use.gamemode +- signs.use.heal +- signs.use.info +- signs.use.kit +- signs.use.mail +- signs.use.protection +- signs.use.repair +- signs.use.sell +- signs.use.time +- signs.use.trade +- signs.use.warp +- signs.use.weather +- spawn +- suicide +- time +- tpa +- tpaccept +- tpahere +- tpdeny +- warp +- warp.list +- world +- worth +- xmpp +disabled-commands: +- sell +skip-used-one-time-kits-from-kit-list: false +kits: + tools: + delay: 10 + items: + - 272 1 + - 273 1 + - 274 1 + - 275 1 + dtools: + delay: 600 + items: + - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens + - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole + - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day + - 279:780 1 + notch: + delay: 6000 + items: + - 397:3 1 player:Notch + color: + delay: 6000 + items: + - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors + firework: + delay: 6000 + items: + - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1 + - 401 1 name:Starry_Night color:yellow,orange fade:blue type:star effect:trail,twinkle power:1 + - 401 2 name:Solar_Wind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1 + Boat: + delay: 600 + items: + - BOAT 1 +sign-use-per-second: 4 +backup: + interval: 30 +per-warp-permission: false +list: + Admins: owner admin +debug: false +remove-god-on-disconnect: false +auto-afk: 300 +auto-afk-kick: 600 +freeze-afk-players: false +disable-item-pickup-while-afk: false +cancel-afk-on-interact: true +cancel-afk-on-move: true +afk-list-name: none +death-messages: true +allow-silent-join-quit: false +custom-join-message: none +custom-quit-message: none +world-teleport-permissions: false +default-stack-size: -1 +oversized-stacksize: 64 +repair-enchanted: true +unsafe-enchantments: false +register-back-in-listener: false +login-attack-delay: 5 +max-fly-speed: 0.8 +max-walk-speed: 0.8 +mails-per-minute: 1000 +max-tempban-time: -1 +last-message-reply-recipient: true +last-message-reply-recipient-timeout: 180 +milk-bucket-easter-egg: true +send-fly-enable-on-join: true +world-time-permissions: false +update-bed-at-daytime: true +world-home-permissions: false +sethome-multiple: + default: 2 + member: 3 + trusted: 4 + donator: 4 + builder: 5 + developer: 5 + worldeditor: 6 + staff: 10 + mod: 10 + admin: 20 +tpa-accept-cancellation: 120 +starting-balance: 1000 +currency-symbol: $ +max-money: 10000000000000 +min-money: -10000 +economy-log-enabled: false +use-bukkit-permissions: false +minimum-pay-amount: 0.01 +non-ess-in-help: true +hide-permissionless-help: true +chat: + radius: 0 + format: <{DISPLAYNAME}> {MESSAGE} +protect: + prevent: + lava-flow: false + water-flow: false + water-bucket-flow: false + fire-spread: true + lava-fire-spread: true + flint-fire: false + lightning-fire-spread: true + portal-creation: false + tnt-explosion: false + tnt-playerdamage: false + tnt-minecart-explosion: false + tnt-minecart-playerdamage: false + fireball-explosion: false + fireball-fire: false + fireball-playerdamage: false + witherskull-explosion: false + witherskull-playerdamage: false + wither-spawnexplosion: false + wither-blockreplace: false + creeper-explosion: false + creeper-playerdamage: false + creeper-blockdamage: false + enderdragon-blockdamage: true + enderman-pickup: false + villager-death: false + entitytarget: false + spawn: + creeper: false + skeleton: false + spider: false + giant: false + zombie: false + slime: false + ghast: false + pig_zombie: false + enderman: false + cave_spider: false + silverfish: false + blaze: false + magma_cube: false + ender_dragon: false + pig: false + sheep: false + cow: false + chicken: false + squid: false + wolf: false + mushroom_cow: false + snowman: false + ocelot: false + iron_golem: false + villager: false + wither: false + bat: false + witch: false + horse: false + creeper: + max-height: -1 + disable: + fall: false + pvp: false + drown: false + suffocate: false + lavadmg: false + projectiles: false + contactdmg: false + firedmg: false + lightning: false + wither: false + weather: + storm: false + thunder: false + lightning: false + build: true + use: true + warn-on-build-disallow: true + alert: + on-placement: 10,11,46,327 + on-use: 327 + blacklist: + placement: 10,11,46,327 + usage: 327 +newbies: + announce-format: '&dWelcome {DISPLAYNAME}&d to the server!' + spawnpoint: newbies + kit: none +respawn-listener-priority: high +respawn-at-home: false diff --git a/FastAsyncWorldEdit/config.yml b/FastAsyncWorldEdit/config.yml new file mode 100644 index 0000000..b1484e4 --- /dev/null +++ b/FastAsyncWorldEdit/config.yml @@ -0,0 +1,270 @@ +# These first 6 aren't configurable +issues: "https://github.com/boy0001/FastAsyncWorldedit/issues" +wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/" +date: "29 May 2018 00:00:00 GMT" +build: "https://ci.athion.net/job/FastAsyncWorldEdit/1096" +commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/d32bcaa" +platform: "bukkit" +# Options: de, ru, tr +# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources +language: '' +# Enable or disable automatic updates +update: false +# Send anonymous usage statistics +metrics: true +# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). +# To be allowed to WorldEdit in a region, users need the appropriate +# fawe. permission. See the Permissions page for supported region plugins. +region-restrictions: true +# FAWE will skip chunks when there's not enough memory available +prevent-crashes: false +# FAWE will cancel non admin edits when memory consumption exceeds this % +# - Bypass with `/wea` or `//fast` or `fawe.bypass` +# - Disable with 100 or -1. +max-memory-percent: 95 + +clipboard: + # Store the clipboard on disk instead of memory + # - Will be slightly slower + # - Uses 2 bytes per block + use-disk: true + # Compress the clipboard to reduce the size: + # - TODO: Buffered random access with compression is not implemented on disk yet + # - 0 = No compression + # - 1 = Fast compression + # - 2-17 = Slower compression + compression-level: 1 + # Number of days to keep history on disk before deleting it + delete-after-days: 1 + +lighting: + # If packet sending should be delayed until relight is finished + delay-packet-sending: true + async: true + # The relighting mode to use: + # - 0 = None (Do no relighting) + # - 1 = Optimal (Relight changed light sources and changed blocks) + # - 2 = All (Slowly relight every blocks) + mode: 1 + # If existing lighting should be removed before relighting + remove-first: false + +# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) +tick-limiter: + # Enable the limiter + enabled: true + # The interval in ticks + interval: 20 + # Max falling blocks per interval (per chunk) + falling: 64 + # Max physics per interval (excluding redstone) + physics-ms: 10 + # Max item spawns per interval (per chunk) + items: 256 + # Whether fireworks can load chunks + # - Fireworks usually travel vertically so do not load any chunks + # - Horizontal fireworks can be hacked in to crash a server + fireworks-load-chunks: false + +web: + # Should download urls be shortened? + # - Links are less secure as they could be brute forced + shorten-urls: false + # The web interface for clipboards + # - All schematics are anonymous and private + # - Downloads can be deleted by the user + # - Supports clipboard uploads, downloads and saves + url: "https://empcraft.com/fawe/" + # The web interface for assets + # - All schematics are organized and public + # - Assets can be searched, selected and downloaded + assets: "https://empcraft.com/assetpack/" + +extent: + # Don't bug console when these plugins slow down WorldEdit operations + # - You'll see a message in console if you need to change this option + allowed-plugins: [] + # Should debug messages be sent when third party extents are used? + debug: true + +# Experimental options, use at your own risk +# - UNSAFE = Can cause permanent damage to the server +# - SAFE = Can be buggy but unlikely to cause any damage +experimental: + # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS) + # - IMPROPER USE CAN CAUSE WORLD CORRUPTION! + anvil-queue-mode: false + # [SAFE] Dynamically increase the number of chunks rendered + # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/ + # - Set your server view distance to 1 (spigot.yml, server.properties) + # - Based on tps and player movement + # - Please provide feedback + dynamic-chunk-rendering: false + # [SAFE] Allows brushes to be persistent + persistent-brushes: false + # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib) + vanilla-cui: false + # Disable using native libraries + disable-natives: false + # [SAFE] Keep entities that are positioned in non-air blocks when editing an area + # Might cause client-side FPS lagg in some situations + keep-entities-in-blocks: false + +# This relates to how FAWE places chunks +queue: + # This should equal the number of processors you have + # - Set this to 1 if you need reliable `/timings` + parallel-threads: 4 + progress: + # Display constant titles about the progress of a user's edit + # - false = disabled + # - title = Display progress titles + # - chat = Display progress in chat + display: "false" + # How often edit progress is displayed + interval: 1 + # Delay sending progress in milliseconds (so quick edits don't spam) + delay: 5000 + # When doing edits that effect more than this many chunks: + # - FAWE will start placing before all calculations are finished + # - A larger value will use slightly less CPU time + # - A smaller value will reduce memory usage + # - A value too small may break some operations (deform?) + target-size: 64 + # Force FAWE to start placing chunks regardless of whether an edit is finished processing + # - A larger value will use slightly less CPU time + # - A smaller value will reduce memory usage + # - A value too small may break some operations (deform?) + max-wait-ms: 1000 + # Increase or decrease queue intensity (ms) [-50,50]: + # 0 = balance of performance / stability + # -10 = Allocate 10ms less for chunk placement + # Too high will can cause lag spikes (you might be okay with this) + # Too low will result in slow edits + extra-time-ms: 0 + # Loading the right amount of chunks beforehand can speed up operations + # - Low values may result in FAWE waiting on requests to the main thread + # - Higher values use more memory and isn't noticeably faster + preload-chunks: 32 + # Discard edits which have been idle for a certain amount of time (ms) + # - E.g. A plugin creates an EditSession but never does anything with it + # - This only applies to plugins improperly using WorldEdit's legacy API + discard-after-ms: 60000 + +history: + # Should history be saved on disk: + # - Frees up a lot of memory + # - Persists restarts + # - Unlimited undo + # - Does not affect edit performance if `combine-stages` + use-disk: true + # Use a database to store disk storage summaries: + # - Enables inspection and rollback + # - Does not impact performance + use-database: true + # Record history with dispatching: + # - Much faster as it avoids duplicate block checks + # - Slightly worse compression since dispatch order is different + combine-stages: true + # Higher compression reduces the size of history at the expense of CPU + # 0 = Uncompressed byte array (fastest) + # 1 = 1 pass fast compressor (default) + # 2 = 2 x fast + # 3 = 3 x fast + # 4 = 1 x medium, 1 x fast + # 5 = 1 x medium, 2 x fast + # 6 = 1 x medium, 3 x fast + # 7 = 1 x high, 1 x medium, 1 x fast + # 8 = 1 x high, 1 x medium, 2 x fast + # 9 = 1 x high, 1 x medium, 3 x fast (best compression) + # NOTE: If using disk, do some compression (3+) as smaller files save faster + compression-level: 3 + # The buffer size for compression: + # - Larger = better ratio but uses more upfront memory + # - Must be in the range [64, 33554432] + buffer-size: 531441 + # The maximum time in milliseconds to wait for a chunk to load for an edit. + # (50ms = 1 server tick, 0 = Fastest). + # The default value of 100 should be safe for most cases. + # + # Actions which require loaded chunks (e.g. copy) which do not load in time + # will use the last chunk as filler, which may appear as bands of duplicated blocks. + # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging. + # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms. + # + # This value is a timeout in case a chunk is never going to load (for whatever odd reason). + # If the action times out, the operation continues by using the previous chunk as filler, + # and displaying an error message. In this case, either copy a smaller section, + # or increase chunk-wait-ms. + # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting. + chunk-wait-ms: 1000 + # Delete history on disk after a number of days + delete-after-days: 7 + # Delete history in memory on logout (does not effect disk) + delete-on-logout: true + # If history should be enabled by default for plugins using WorldEdit: + # - It is faster to have disabled + # - Use of the FAWE API will not be effected + enable-for-console: true + # Should redo information be stored: + # - History is about 20% larger + # - Enables use of /redo + store-redo: true + # Assumes all edits are smaller than 4096x256x4096: + # - Reduces history size by ~10% + small-edits: false + +# Paths for various directories +paths: + tokens: "tokens" + # Put any minecraft or mod jars for FAWE to be aware of block textures + textures: "textures" + heightmap: "heightmap" + history: "history" + # Multiple servers can use the same clipboards + # - Use a shared directory or NFS/Samba + clipboard: "clipboard" + # Each player has their own sub directory for schematics + per-player-schematics: true +# The "default" limit group affects those without a specific limit permission. +# To grant someone different limits, copy the default limits group +# and give it a different name (e.g. newbie). Then give the user the limit +# permission node with that limit name (e.g. fawe.limit.newbie ) +limits: + default: + # Max actions that can be run concurrently (i.e. commands) + max-actions: 1 + # Max number of block changes (e.g. by `//set stone`). + max-changes: 50000000 + # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks) + max-checks: 50000000 + # Number of times a change can fail (e.g. if the player can't access that region) + max-fails: 50000000 + # Allowed brush iterations (e.g. `//brush smooth`) + max-iterations: 1000 + # Max allowed entities (e.g. cows) + max-entities: 1337 + # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, + # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, + # NoteBlock, Sign, Skull, Structure + max-blockstates: 1337 + # Maximum size of the player's history in Megabytes: + # - History on disk or memory will be deleted + max-history-mb: -1 + # Maximum time in milliseconds //calc can execute + max-expression-ms: 50 + # Cinematic block placement: + # - Adds a delay to block placement (ms/block) + # - Having an artificial delay will use more CPU/Memory + speed-reduction: 0 + # Place chunks instead of individual blocks: + # - Disabling this will negatively impact performance + # - Only disable this for compatibility or cinematic placement + fast-placement: true + # Should WorldEdit use inventory? + # 0 = No inventory usage (creative) + # 1 = Inventory for removing and placing (freebuild) + # 2 = Inventory for placing (survival) + inventory-mode: 0 + # Should large edits require confirmation (>16384 chunks) + confirm-large: true diff --git a/LibsDisguises/config.yml b/LibsDisguises/config.yml new file mode 100755 index 0000000..d2751f0 --- /dev/null +++ b/LibsDisguises/config.yml @@ -0,0 +1,186 @@ +# Shall I notify people of a LibsDisguises update? +NotifyUpdate: true + +# The disguise plugin stores all GameProfiles inside a file called 'cache.yml' +# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player +# However some people may prefer to disable this. +# Even if you disable this, if there was disguises in the cache already then it will use them +SaveGameProfiles: true + +# This option is useless if you don't enable SaveGameProfiles! +# If a player has been disguised before and their skin saved into the cache +# When they join the server will automatically update the cache incase they changed their skin +UpdateGameProfiles: true + +# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN. +# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on. +# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death. +# Players - Are player disguises saved +# Entities - Are entities disguises saved (This is everything that's not a player) +# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder +# This will enable premium only features for the dev builds. +# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats +SaveDisguises: + Players: false + Entities: false + +# Does the player keep their disguise after they die? +KeepDisguises: + PlayerDeath: false + +# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml +Translations: false + +# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned. +# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD +# I have to disable pushing or you will be pushed around by your own self disguise +# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team. +# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around +# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options. +SelfDisguisesScoreboard: MODIFY_SCOREBOARD + +# Whats the permission to get the notification? +Permission: 'libsdisguises.update' + +# Whats the max size allowed for command disguiseradius +DisguiseRadiusMax: 50 + +# Whats the max size allowed for command undisguiseradius +UndisguiseRadiusMax: 50 + +# Shall the players view their disguises? +# Best used when viewing yourself in 3rd person +ViewSelfDisguises: true + +# Shall I disguise the sounds? +# This turns your damage sound into a MOOOO +DisguiseSounds: true + +# Shall the disguised hear their disguise sounds or their damage sounds. +# I disable this as it can be a little confusing when not used with self disguises +HearSelfDisguise: true + +# Shall I send the velocity packets? I REALLY recommend you don't disable. +# This is the only thing allowing the mobs to fly without glitching out. +SendVelocity: true + +# For self disguises, they need to have the armor and the held item removed +# Else they see floating armor, floating held items. +# This turns the items invisible in the disguised players inventory. It does not actually remove them! +# Be warned that in creative this can actually delete the item from the inventory due to a weird bug +RemoveArmor: true +RemoveHeldItem: false + +# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. +# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking +# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. +AddEntityAnimations: true + +# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. +# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. +# Its currently set to false which means that the color is not changed and will refresh itself to the player. +# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. +DyeableSheep: false +DyeableWolf: false + +# This is only called into action when the disguise is constructed using the commands. +# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance. +# Such as prophunt. Its also false because its kind of a retarded feature. +# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head. +# This also overrides any custom name they have set in their disguise options. +# This does not take effect on player disguises +ShowNamesAboveDisguises: false + +# This supports the above option. +# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. +NameAboveHeadAlwaysVisible: true + +# This modifys the bounding box, This is stuff like can a arrow hit them. +# If you turn this to true, arrows will act like they hit the disguise in the right place! +# So someone disguised as a enderdragon will easily get shot down by arrows! +# This WILL conflict with NoCheatPlus. Other plugins may also get problems. +# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. +# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. +# This feature is highly experimental and is garanteed to cause problems for players who are disguised +ModifyBoundingBox: false + +# This prevents disguised players from being targeted by monsters. +# This doesn't prevent their targeting you if already targeting when disguised +# They will just ignore you unless provoked. +MonstersIgnoreDisguises: false + +# This works only for players, disguised monsters and the like will not be undisguised +# Should the player's disguises be removed if he attacks something? +BlowDisguisesWhenAttacking: false +# Should the player's disguises be removed if he's attacked by something? +BlowDisguisesWhenAttacked: false + +#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected! +StopShulkerDisguisesFromMoving: true + +# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring +DisguiseEntityExpire: 10 + +# Another option to choose the same thing for DisguiseClone command +DisguiseCloneExpire: 10 +# Max disguises to store at a time with the DisguiseClone command +DisguiseCloneSize: 3 + +# This controls if a entitys max health is determined by the entity, or by the disguise. +# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. +# Else it will be 1/20 of the boss bar when he is full health. +# Setting this in LivingWatcher overrides both values. +MaxHealthDeterminedByEntity: true + +# This here is a option to turn off misc disguises. +# This means you can not have a living entity disguise as a non-living entity. +# This disables the Attributes packet, Non-living entities can still disguise as other non-living +# This means that the above option will not work as it uses the attribute packet. +MiscDisguisesForLiving: true + +# Turn this to true to have players undisguised when switching worlds +UndisguiseOnWorldChange: false + +# Contact Mojang's servers? Disabling this option will disable player skin disguises! +ContactMojangServers: true + +# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise +HideDisguisedPlayersFromTab: false + +# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed. +ShowPlayerDisguisesInTab: false + +# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however. +DisableInvisibility: false + +# This will help performance, especially with CPU +# Due to safety reasons, self disguises can never have their packets disabled. +PacketsEnabled: + # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. + # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash + Animation: true + # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player + # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. + Bed: true + # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it + # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well + Collect: true + # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching. + EntityStatus: true + # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. + # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. + Equipment: true + # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. + # This means that entity metadata will not change, and will only be sent in the spawn packet. + # This is good if performance is extremely in need. + # This is bad to disable unless you are ONLY going to use the disguises for decorations. + # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect. + # Animations set by use of the api or through the disguise command are still in effect. + Metadata: true + # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up. + # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move. + Movement: true + # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity + Riding: true + # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way. + WitherSkull: true \ No newline at end of file diff --git a/LimitedCreative/config.yml b/LimitedCreative/config.yml new file mode 100755 index 0000000..b7be7be --- /dev/null +++ b/LimitedCreative/config.yml @@ -0,0 +1,392 @@ +# Limited Creative - Configuration +# +# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML) +# +# This configuration-file is automatically written when changed via +# ingame-commands. So any manual added comments are removed. + +# Inventory-Feature +# +# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/ +inventory: + # InventoryEnabled + # + # Use this option to disable the separated inventories feature, for example if + # you use another Plugin handling the inventories, like + # Multiverse-Inventories. + # + # default: true + enabled: true + + # InventoryStoreCreative + # + # Should the creative-inventory also be stored on disk, when switching to + # survival? + # If disabled, the inventory gets cleared every time on switching to creative. + # + # default: true + storeCreative: true + + # InventorySeparateAdventure + # + # When true, your players get a separate inventory when switching to adventure + # gamemode (2). Otherwise they have the default survival inventory while in + # adventure gamemode. + # + # default: false + separateAdventure: true + + # InventoryFolder + # + # The folder inside the datadir-folder (plugin/LimitedCreative) where the + # inventories are saved to. + # By default the inventories are saved to + # "plugin/LimitedCreative/inventories". + # + # default: "inventories" + folder: inventories + + # InventoryCreativeArmor + # + # When set, all creative Player automatically wears the given items as Armor. + # So they are better seen by other Players. + creativeArmor: + # InventoryCreativeArmorEnabled + # + # When disabled, the players Armor isn't changed. + # + # default: true + enabled: true + + # InventoryCreativeArmorItems + # + # Allows changing of the "Creative-Armor" to be wear when in creative mode. + # *see Blacklist for details on Item-Types + # + # When using commands to change this options, use "current" (without quotes) + # to set it to the currently wearing item. This way you can easily set it to + # dyed leather armor. + head: CHAINMAIL_HELMET + chest: CHAINMAIL_CHESTPLATE + legs: CHAINMAIL_LEGGINGS + feet: CHAINMAIL_BOOTS + +# Creative Limits-Feature +# +# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/ +limit: + # LimitEnabled + # + # Prevents all players in creative-mode from: + # - accessing chests + # - dropping items from "inventory" to the ground + # - doing PvP (wouldn't be fair, would it?) + # + # Also if this option is disabled all other Limit-Options below are disabled + # too. To just disable some of these limitations, use the + # "nolimit"-permissions. + # + # default: true + enabled: true + + # LimitDropsInsteadPrevent + # + # When enabled items that are dropped by creative players are removed (burning + # in the hellfire or such, they just disappear). When disabled the items stay + # in the inventory of the player. + # + # default: true + removeDrops: true + + # LimitPickup + # + # Prevents the pickup of items while in creative mode. Either the items are + # just stay on ground and ignore that a creative player walks over it + # ("prevent"), or the are "remove"d when a creative player walks over it. + # + # valid options: remove / prevent / false + # default: prevent + pickup: prevent + + # LimitDamageToMobs + # + # Prevents dealing damage to all creatures when the player is in creative + # (friendly sheeps as well as hostile creepers). + # + # default: false + damageToMobs: false + + # LimitInteraction + # + # Prevents players of interacting with specific blocks as addition to chests + # in creative mode (and only in creative). + # + # You can use the technical name (http://public.ja-s.de/bukkit/material) or + # the id of the block/item (better use the id, if you're not sure). You may + # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be + # sure to put it in quotes, to not break yml-configuration! Named data values + # aren't supported yet. If you don't add a data-value, all blocks of this + # material are blocked. + # + # default: + # - WALL_SIGN + # - SIGN_POST + # - JUKEBOX + interact: + - WALL_SIGN + - SIGN_POST + - JUKEBOX + + # LimitEntityInteraction + # + # Prevents players of interacting with specific entities in creative mode (and + # only in creative). + # + # You can use the technical name (see http://tinyurl.com/bukkit-entity) or the + # id of the entity (better use the id, if you're not sure). + # default: + # - VILLAGER + entityInteract: + - VILLAGER + + # LimitUse + # + # Prevents players of using or placing specific items/blocks in creative mode + # (and only in creative). + # + # You can use the technical name (see http://public.ja-s.de/bukkit/material) + # or the id of the block/item (better use the id, if you're not sure). You may + # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be + # sure to put it in quotes, to not break yml-configuration! Named data values + # aren't supported yet. If you don't add a data-value, all blocks of this + # material are blocked. + # + # default: + # - EXP_BOTTLE + # - EYE_OF_ENDER + # - BEDROCK + use: + - EXP_BOTTLE + - EYE_OF_ENDER + - BEDROCK + - PISTON_BASE + - PISTON_EXTENSION + - PISTON_STICKY_BASE + - PISTON_MOVING_PIECE + + # LimitBreak + # + # Prevents players of destroying specific blocks in creative mode (and only in + # creative). + # + # You can use the technical name (see http://public.ja-s.de/bukkit/material) + # or the id of the block/item (better use the id, if you're not sure). You may + # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be + # sure to put it in quotes, to not break yml-configuration! Named data values + # aren't supported yet. If you don't add a data-value, all blocks of this + # material are blocked. + # + # default: + # - BEDROCK + break: + - EXP_BOTTLE + - EYE_OF_ENDER + - BEDROCK + + # LimitChestOpen + # + # Enable this to prevents the ChestOpening-Animination when blocking + # interaction with a chest. But therefore + # you're no longer able to place blocks on chest and such while crouching. + # default: false + chestOpen: false + +# Region GameModes-Feature +# +# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/ +region: + # RegionEnabled + # + # Enables the feature for "creative-regions". This Feature is automatically + # disabled, if the required plugin "WorldGuard" + # (http://dev.bukkit.org/server-mods/worldguard/) isn't found. + # + # default: true + enabled: true + + # RegionRememberOptional + # + # Remembers if players disables the Region-GameMode (by switching in an + # optional region to World-Default-GameMode with /lc creative|survival). So + # when the player re-enters the region, he keep his GameMode which he left it + # in. + # Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your + # state (default). So better don't use with Multiverse. + # + # default: false + rememberOptional: false + + # RegionSafeMode + # + # When a player leaves a region he always will get back to the World-GameMode, + # even if he entered the region already in the Region-GameMode. So its the + # opposite analog to RegionRememberOptional. + # That means: If a GM in creative-mode walks/flies through a creative-region + # in a survival world, he will get back to survival on leaving the region. + # + # default: false + safeMode: false + + # RegionMaximumFallingHeight + # + # When the player is more than this count of blocks above the ground, he is + # prevented from changing the region that sets him survival which would cause + # him falling and hurting. + # + # Set to -1 to disable + # + # default: 3 + maxFallingHeight: 3 + +# CommandBlocker-Feature +# +# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/ +cmdblock: + # CmdBlockerEnabled + # + # Enables the feature for blocking certain commands in creative mode. + # + # default: true + enabled: true + + # CmdBlockerList + # + # Defines the list of commands that are blocked while in creative mode. The + # leading / isn't included. By default the list-item is treated as simple + # string as typed in by the user after the /. All commands starting with this + # string are blocked, even if more parameteres are entered by the user. + # If the first character is ^ the entry is interpreted as a regular expression + # (including the ^ for begin of the string). + # Only use regular expressions if you know them! + # + # Examples: + # - home + # - give diamond + # - ^home .+ + # - ^chest (one|two|three) + # - ^(lc|limitedcreative) s(urvival)?\s*$ + # + # default: [] + commands: [] + +# GameMode-Permissions-Feature +# +# This Feature requires Vault-Plugin to be active. +# +# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/ +gmperm: + # GMPermEnabled + # + # Activates that players are put in a special permission group while in + # creative mode. + # + # default: false + enabled: false + + # GMPermCreativeGroup + # + # Defines the Permission-Group which the player gets added to on entering + # creative-mode. If this value is changed the old group won't be automatically + # removed from players already in it. So be sure to delete the old group or + # remove all player of it, that they don't get stuck with that permissions. + creativeGroup: '' + + # GMPermAdventureGroup + # + # Like GMPermCreativeGroup but for adventure users. This is optional, so you + # don't have to set any group. + # + # default: false + adventureGroup: false + +# BlockState-Feature +# +# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/ +blockstate: + # BlockStateEnabled + # + # This Feature stores the GameMode a Block was created in, and prevents drops + # if a Block was created in creative mode. + # Due to the huge load of this Feature, it isn't enabled by default. It uses + # the Database-credentials from bukkit.yml + # (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory. + # + # default: false + enabled: true + + # BlockStateThreading + # + # Uses Threading to minimize lag. This fully relies on Bukkit metadata + # implementation. You only should need this, + # if there are often plays more then 10 players at once on your server, or + # you're about to use huge WorldEdits often. + # Be aware that this requires more memory, to increase the performance + # + # Without threading, huge WorldEdits becomes much noticeable slower. + # + # default: true + useThreading: true + + # BlockStateTool + # + # The id or technical name (http://public.ja-s.de/bukkit/material) of an item + # that displays information about the right-clicked block. + # + # default: WOOD_PICKAXE + tool: WOOD_PICKAXE + + # BlockStateLogSurvival + # + # Log all Block-Places to the database. Disable to make the database more slim + # by not adding blocks placed in survival-mode. + # + # default: false + logSurvival: false + + # BlockStateIgnoredWorlds + # + # While you may use per world permissions to configure limitations fine + # graded, you may want to disable the BlockState-Feature for certain worlds + # (like complete creative worlds) to save cpu and memory. + # + # default: [] + ignoredWorlds: [] + + # BlockStateWorldEditIntegration + # + # Allows you to disable hook into WorldEdit for better Performance. By default + # Integration is enable, so it logs block modifications via worldedit as + # creative-placed blocks in the database. + # A server reload (better restart) is needed to disabled WE-Integration. + # + # default: true + worldeditIntegration: true + +# Metrics +# +# This settings allows the Addon-Author to track the Servers using this plugin. +# It will not track any player related data like names, ips, online time or +# such. Please do not disable the option! As more servers are using the plugin +# and the author knows, as more he is willing to support the plugin! Its a +# win-win for both. +# +# default: true +metrics: false + +# Debug +# +# The debug modus spams much details about the plugin to the server-log +# (console) which can help to solve issues. +# +# default: false +debug: false diff --git a/Multiverse-Core/config.yml b/Multiverse-Core/config.yml new file mode 100755 index 0000000..0ec78e4 --- /dev/null +++ b/Multiverse-Core/config.yml @@ -0,0 +1,34 @@ +# ------------------------------------------------------------------------- # +# This is the MV2 Config. If you mess it up, copy the values out # +# delete it, and it will be regenerated. Then use the ingame interface # +# to add your values back via the "/mv conf" command. # +# When in-game, simply type: "/mv conf ?" for help. # +# A config with explanations can be found here: # +# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml # +# # +# # +# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT # +# # +# Do NOT delete this line from your config!!!! # +# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration # +# # +# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT # +# ------------------------------------------------------------------------- # + +multiverse-configuration: + ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration + enforceaccess: 'false' + prefixchat: 'true' + prefixchatformat: '[%world%]%chat%' + useasyncchat: 'true' + teleportintercept: 'true' + firstspawnoverride: 'true' + displaypermerrors: 'true' + globaldebug: '0' + silentstart: 'false' + messagecooldown: '5000' + version: '2.9' + firstspawnworld: world + teleportcooldown: '1000' + defaultportalsearch: 'false' + portalsearchradius: '128' diff --git a/Multiverse-Portals/config.yml b/Multiverse-Portals/config.yml new file mode 100755 index 0000000..b903dc3 --- /dev/null +++ b/Multiverse-Portals/config.yml @@ -0,0 +1,16 @@ +# This is the MV-Portals Config. If you mess it up, copy the values out +# delete it, and it will be regenerated. Then use the ingame interface +# to add your values back via the "/mvp conf" command. +# When in-game, simply type: "/mvp conf ?" for help. +# A config with explanations can be found here: +# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml + +wand: 271 +useonmove: true +portalsdefaulttonether: false +enforceportalaccess: true +portalcooldown: 1000 +clearonremove: false +teleportvehicles: true +framematerials: [] +version: 2.7 diff --git a/MythicMobs/config.yml b/MythicMobs/config.yml new file mode 100755 index 0000000..c553056 --- /dev/null +++ b/MythicMobs/config.yml @@ -0,0 +1,79 @@ +# +# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net + +Configuration: + Version: 4.0 + General: + AllowMetrics: true + CheckForUpdates: true + CompatibilityMode: false + DebugLevel: 0 + ErrorLogging: true + UseVolatileFeatures: true + Clock: + ClockInterval: 5 + SaveInterval: 5 + SpawnsInterval: 2 + ScannerInterval: 10 + CleanupInterval: 600 + Components: + CustomSpawners: true + RandomSpawning: true + Mobs: + DespawnByDefault: true + EnableAIModifiers: true + EnableTimerSkills: true + EnableThreatTables: true + EnablePlayerFactions: true + EnableLegacySkills: true + KillMessagePrefix: '' + PreventOtherDropsByDefault: false + ShowHealth: + Radius: 25 + Format: - ( / ) + Scaling: + Default: + Enabled: true + PerBlocksFromSpawn: 250 + world2: + Enabled: true + PerBlocksFromSpawn: 250 + world2_nether: + Enabled: false + PerBlocksFromSpawn: 100 + DefaultLevelModifiers: + Health: 0.1 + Armor: 0 + Damage: 0 + KnockbackResistance: 0 + Power: 0 + RandomSpawning: + GenerateSpawnPoints: false + MaxMobsPerChunk: 80 + SpawnRadiusPerPlayer: 64 + SpawnRadiusPerPlayerY: 32 + DespawnLazyRandomMobs: true + MaxGenerationTime: 20 + PointsPerSecond: + Land: 10 + Air: 0 + Sea: 0 + Lava: 0 + Ground: 0 + Compatibility: + Heroes: + Enabled: true + ShowXPMessage: true + XPMessageFormat: You receive experience for slaying + McMMO: + Enabled: true + ShowXPMessage: true + XPMessageFormat: You receive experience for slaying + SkillAPI: + Enabled: true + ShowXPMessage: true + XPMessageFormat: You receive experience for slaying + Vault: + Enabled: true + ShowMoneyMessage: true + MoneyMessageFormat: You receive currency for slaying diff --git a/PermissionsEx/config.yml b/PermissionsEx/config.yml new file mode 100755 index 0000000..973041e --- /dev/null +++ b/PermissionsEx/config.yml @@ -0,0 +1,18 @@ +multiserver: + use-netevents: true +permissions: + debug: false + allowOps: false + user-add-groups-last: false + log-players: false + createUserRecords: false + backend: file + informplayers: + changes: false + basedir: plugins/PermissionsEx + backends: + file: + type: file + file: permissions.yml +updater: true +alwaysUpdate: false diff --git a/ProtocolLib/config.yml b/ProtocolLib/config.yml new file mode 100755 index 0000000..65fe2d9 --- /dev/null +++ b/ProtocolLib/config.yml @@ -0,0 +1,30 @@ +global: + # Settings for the automatic version updater + auto updater: + notify: true + download: false + + # Number of seconds to wait until a new update is downloaded + delay: 43200 # 12 hours + + metrics: true + + # Automatically compile structure modifiers + background compiler: true + + # Disable version checking for the given Minecraft version. Backup your world first! + ignore version check: + + # Override the starting injecting method + injection method: + + # Whether or not to enable the filter command + debug: false + + # Whether or not to print a stack trace for every warning + detailed error: false + + # The engine used by the filter command + script engine: JavaScript + + suppressed reports: \ No newline at end of file diff --git a/SimpleBackup/config.yml b/SimpleBackup/config.yml new file mode 100755 index 0000000..dd8f0f0 --- /dev/null +++ b/SimpleBackup/config.yml @@ -0,0 +1,83 @@ +# Interval between map saves in hours, 0.25 is 15 minutes, 1.0 is 1 hour and so on. (1 hour is default). +# backup-interval-hours: 1.0 +# # +# List of worlds to backup, leave it empty to backup all worlds +# backup-worlds: +# # +# List of additional folders to backup (relative paths only). The 'plugins' folder can contain open or locked files! +# Depending on what plugins you have installed, it may not be a good idea to try to backup that folder. +# Usually plugins that write a large amounts of data frequently (like some loggers) are risky. +# backup-folders: +# - plugins +# # +# The folder where backups are stored. Can be absolute path or relative to the working directory. +# backup-file: backups/ +# # +# The backup file name. See Java's SimpleDateFormat for formatting help. +# backup-date-format: yyyy-MM-dd-HH-mm-ss +# # +# Should a backup be created if no one was online since the last backup? +# backup-empty-server: false +# # +# If zipping is disabled, the world files will be copied to a folder. +# If zipping is enabled, the world files will be compressed in a zip file. +# disable-zipping: false +# # +# Backup delete schedule +# For each interval a desired backup frequency is specified, for example: +# delete-schedule: +# intervals: +# - 3d +# - 4w +# - 6m +# interval-frequencies: +# - 1d +# - 1w +# - 0 +# Translates to: +# for backups older than 3 days, leave only 1 backup per day; +# for backups older than 4 weeks + 3 days, leave only 1 backup per week; +# for backups older than 6 months + 4 weeks + 3 days, do not keep any; +# Supported symbols are ('h' = hour, 'd' = day, 'w' = week, 'm' = month, 'y' = year). +# Fractional numbers are not supported. +# # +# true if a message should be broadcast when backup starts or ends +# broadcast-message: true +# # +# Message tag shown in the chat when the server is backing up. +# Example: if the message was set to '[Bukkit is awesome]' you +# would see "[Bukkit is awesome] Starting Backup" when the +# plugin backs up +# backup-message: '[SimpleBackup]' +# # +# The 'backup starting' message that is broadcast when backup starts +# custom-backup-message: Backup starting +# # +# The 'backup completed' message that is broadcast when backup ends +# custom-backup-message-end: Backup completed +# # +# The time of day to make backups (makes sense with daily backups) +# start-time: '03:00' +# # + +backup-interval-hours: 24.0 +backup-file: backups/ +backup-date-format: yyyy-MM-dd-HH-mm-ss +backup-empty-server: false +disable-zipping: false +delete-schedule: + intervals: + - 2d + interval-frequencies: + - 0 +broadcast-message: true +backup-message: '[SimpleBackup]' +custom-backup-message: Backup starting +custom-backup-message-end: Backup completed +backup-folders: +- TBMC +- plugins/Towny/data +- plugins/Towny/settings +- plugins/WorldGuard/worlds +- plugins/ButtonPresents +start-time: 03:00 diff --git a/SmartSpawn/config.yml b/SmartSpawn/config.yml new file mode 100755 index 0000000..a71b7e9 --- /dev/null +++ b/SmartSpawn/config.yml @@ -0,0 +1,8 @@ +x: -0.30000001192092896 +y: 71.0 +z: 0.538454286384327 +world: luna +yaw: -269.84985 +pitch: 1.3502265 +warmup: 5 +cooldown: 0 diff --git a/Towny/settings/config.yml b/Towny/settings/config.yml new file mode 100755 index 0000000..e693569 --- /dev/null +++ b/Towny/settings/config.yml @@ -0,0 +1,960 @@ + +version: + # This is the current version of Towny. Please do not edit. + version: 0.90.0.0 + # This is for showing the changelog on updates. Please do not edit. + last_run_version: 0.90.0.0 + # Minimum required version of CraftBukkit. Please do not edit. + bukkit_version: '2918' + + # The language file you wish to use +language: english.yml + + ############################################################ + # +------------------------------------------------------+ # + # | Permission nodes | # + # +------------------------------------------------------+ # + ############################################################ + + # Possible permission nodes + # + # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. + # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user). + # towny.top : User can access the command towny top + # towny.town.* : User has access to all town permission nodes. + # towny.town.new :User is able to create a town + # towny.town.delete :User is able to delete their town + # towny.town.claim : User is able to expand his town with /town claim + # towny.town.plot : User is able to use the /plot commands + # towny.town.resident : User is able to join towns upon invite. + # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant). + # towny.town.toggle.pvp + # towny.town.toggle.public + # towny.town.toggle.explosions + # towny.town.toggle.fire + # towny.town.toggle.mobs + # towny.nation.* : User has access to all town permission nodes. + # towny.nation.new :User is able to create a nation + # towny.nation.delete :User is able to delete their nation (if king) + # towny.nation.rename :User is able to rename their nation (if king/assistant) + # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King) + # towny.wild.*: User is able to build/destroy in wild regardless. + # towny.wild.build + # towny.wild.destroy + # towny.wild.switch + # towny.wild.item_use + # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. + # towny.wild.build.[block id] + # towny.wild.destroy.[block id] + # towny.wild.switch.[block id] + # towny.wild.item_use.[block id] + # + # towny.claimed.* : User can build/destroy/switch/item_use in all towns. + # towny.claimed.build : User can build in all towns. + # towny.claimed.destroy : User can destroy in all towns. + # towny.claimed.switch : User can switch in all towns. + # towny.claimed.item_use : User can use use items in all towns. + # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. + # towny.claimed.alltown.build.[block id] + # towny.claimed.alltown.destroy.[block id] + # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns. + # towny.claimed.alltown.item_use.[block id] + # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned). + # towny.claimed.owntown.build.[block id] + # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78') + # towny.claimed.owntown.switch.[block id] + # towny.claimed.owntown.item_use.[block id] + # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned). + # towny.claimed.townowned.build.[block id] + # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots) + # towny.claimed.townowned.switch.[block id] + # towny.claimed.townowned.item_use.[block id] + # + # towny.town.spawn.*: Grants all Spawn travel nodes + # towny.town.spawn.town : Ability to spawn to your own town. + # towny.town.spawn.nation : Ability to spawn to other towns in your nation. + # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours. + # towny.town.spawn.public : Ability to spawn to unaffilated public towns. + # + # these will be moved to permissions nodes at a later date +permissions: '' + + ############################################################ + # +------------------------------------------------------+ # + # | Town and Nation levels | # + # +------------------------------------------------------+ # + ############################################################ + +levels: + + # default Town levels. + town_level: + - numResidents: 0 + namePostfix: ' Ruins' + mayorPrefix: 'Spirit ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 4 + upkeepModifier: 1.0 + - numResidents: 1 + namePostfix: ' (Settlement)' + mayorPrefix: 'Hermit ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 64 + upkeepModifier: 1.0 + - numResidents: 2 + namePostfix: ' (Hamlet)' + mayorPrefix: 'Chief ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 428 + upkeepModifier: 1.0 + - numResidents: 6 + namePostfix: ' (Village)' + mayorPrefix: 'Baron Von ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 384 + upkeepModifier: 1.0 + - numResidents: 10 + namePostfix: ' (Town)' + mayorPrefix: 'Viscount ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 640 + upkeepModifier: 1.0 + - numResidents: 14 + namePostfix: ' (Large Town)' + mayorPrefix: 'Count Von ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 896 + upkeepModifier: 1.0 + - numResidents: 20 + namePostfix: ' (City)' + mayorPrefix: 'Earl ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 4280 + upkeepModifier: 1.0 + - numResidents: 24 + namePostfix: ' (Large City)' + mayorPrefix: 'Duke ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 4536 + upkeepModifier: 1.0 + - numResidents: 28 + namePostfix: ' (Metropolis)' + mayorPrefix: 'Lord ' + namePrefix: '' + mayorPostfix: '' + townBlockLimit: 4792 + upkeepModifier: 1.0 + + # default Nation levels. + nation_level: + - kingPostfix: '' + numResidents: 0 + namePostfix: ' (Nation)' + townBlockLimitBonus: 40 + namePrefix: 'Land of ' + capitalPostfix: '' + upkeepModifier: 1.0 + kingPrefix: 'Leader ' + capitalPrefix: '' + nationTownUpkeepModifier: 1.0 + - kingPostfix: '' + numResidents: 10 + namePostfix: ' (Nation)' + townBlockLimitBonus: 80 + namePrefix: 'Federation of ' + capitalPostfix: '' + upkeepModifier: 1.0 + kingPrefix: 'Count ' + capitalPrefix: '' + nationTownUpkeepModifier: 1.0 + - kingPostfix: '' + numResidents: 20 + namePostfix: ' (Nation)' + townBlockLimitBonus: 160 + namePrefix: 'Dominion of ' + capitalPostfix: '' + upkeepModifier: 1.0 + kingPrefix: 'Duke ' + capitalPrefix: '' + nationTownUpkeepModifier: 1.0 + - kingPostfix: '' + numResidents: 30 + namePostfix: ' (Nation)' + townBlockLimitBonus: 240 + namePrefix: 'Kingdom of ' + capitalPostfix: '' + upkeepModifier: 1.0 + kingPrefix: 'King ' + capitalPrefix: '' + nationTownUpkeepModifier: 1.0 + - kingPostfix: '' + numResidents: 40 + namePostfix: ' Empire' + townBlockLimitBonus: 400 + namePrefix: 'The ' + capitalPostfix: '' + upkeepModifier: 1.0 + kingPrefix: 'Emperor ' + capitalPrefix: '' + nationTownUpkeepModifier: 1.0 + - kingPostfix: '' + numResidents: 60 + namePostfix: ' Realm' + townBlockLimitBonus: 560 + namePrefix: 'The ' + capitalPostfix: '' + upkeepModifier: 1.0 + kingPrefix: 'God Emperor ' + capitalPrefix: '' + nationTownUpkeepModifier: 1.0 + + ############################################################ + # +------------------------------------------------------+ # + # | Town Claim/new defaults | # + # +------------------------------------------------------+ # + ############################################################ + +town: + # Default public status of the town (used for /town spawn) + default_public: 'true' + # Default Open status of the town (are new towns open and joinable by anyone at creation?) + default_open: 'false' + # Default tax settings for new towns. + default_taxes: + # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting. + tax: '0.0' + # Default amount of shop tax of a new town. + shop_tax: '0.0' + # Default amount of embassy tax of a new town. + embassy_tax: '0.0' + # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount. + taxpercentage: 'false' + # Limits the maximum amount of bonus blocks a town can buy. + max_purchased_blocks: '5' + # maximum number of plots any single resident can own + max_plots_per_resident: '400' + # Maximum number of towns allowed on the server. + town_limit: '3000' + + # Minimum number of plots any towns plot must be from the next town's own plots. + # This will prevent town encasement to a certain degree. + min_plot_distance_from_town_plot: '4' + + # Minimum number of plots any towns home plot must be from the next town. + # This will prevent someone founding a town right on your doorstep + min_distance_from_town_homeblock: '20' + + # Maximum distance between homblocks. + # This will force players to build close together. + max_distance_between_homeblocks: '0' + + # The maximum townblocks available to a town is (numResidents * ratio). + # Setting this value to 0 will instead use the level based jump values determined in the town level config. + town_block_ratio: '32' + # The size of the square grid cell. Changing this value is suggested only when you first install Towny. + # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, + # at the cost of more work setting up. Also, extremely small values will render the caching done useless. + # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. + town_block_size: '8' + + + ############################################################ + # +------------------------------------------------------+ # + # | Default new world settings | # + # +------------------------------------------------------+ # + ############################################################ + + # These flags are only used at the initial setup of a new world. + + # Once Towny is running each world can be altered from within game + # using '/townyworld toggle' + +new_world_settings: + # Default for new worlds to have towny enabled. + using_towny: 'true' + + pvp: + # Set if PVP is enabled in this world + world_pvp: 'true' + # force_pvp_on is a global flag and overrides any towns flag setting + force_pvp_on: 'false' + + mobs: + # world_monsters_on is a global flag setting per world. + world_monsters_on: 'true' + # force_town_monsters_on is a global flag and overrides any towns flag setting + force_town_monsters_on: 'false' + + explosions: + # Allow explosions in this world + world_explosions_enabled: 'true' + # force_explosions_on is a global flag and overrides any towns flag setting + force_explosions_on: 'false' + + fire: + # Allow fire to be lit and spread in this world. + world_firespread_enabled: 'true' + # force_fire_on is a global flag and overrides any towns flag setting + force_fire_on: 'false' + + # Prevent Endermen from picking up and placing blocks. + enderman_protect: 'true' + # Disable players trampling crops + disable_player_crop_trampling: 'true' + # Disable creatures trampling crops + disable_creature_crop_trampling: 'true' + + # World management settings to deal with un/claiming plots + plot_management: + + block_delete: + enabled: 'false' + # These items will be deleted upon a plot being unclaimed + unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON + + mayor_plotblock_delete: + enabled: 'true' + # These items will be deleted upon a mayor using /plot clear + # To disable deleting replace the current entries with NONE. + mayor_plot_delete: WALL_SIGN,SIGN_POST + + revert_on_unclaim: + # *** WARNING*** + # If this is enabled any town plots which become unclaimed will + # slowly be reverted to a snapshot taken before the plot was claimed. + # + # Regeneration will only work if the plot was + # claimed under version 0.76.2, or + # later with this feature enabled + # + # If you allow players to break/build in the wild the snapshot will + # include any changes made before the plot was claimed. + enabled: 'false' + speed: 1s + # These block types will NOT be regenerated + block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE + + wild_revert_on_mob_explosion: + # Enabling this will slowly regenerate holes created in the + # wilderness by monsters exploding. + enabled: 'true' + entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart + delay: 20s + + + ############################################################ + # +------------------------------------------------------+ # + # | Global town settings | # + # +------------------------------------------------------+ # + ############################################################ + +global_town_settings: + # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. + friendly_fire: 'true' + # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. + health_regen: + speed: 3s + enable: 'true' + # Allow towns to claim outposts (a townblock not connected to town). + allow_outposts: 'true' + # Allow the use of /town spawn + allow_town_spawn: 'true' + # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). + allow_town_spawn_travel: 'true' + # Allow regular residents to use /town spawn [town] to other towns in your nation. + allow_town_spawn_travel_nation: 'true' + # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. + allow_town_spawn_travel_ally: 'true' + # If non zero it delays any spawn request by x seconds. + teleport_warmup_time: '0' + # Respawn the player at his town spawn point when he/she dies + town_respawn: 'false' + # Town respawn only happens when the player dies in the same world as the town's spawn point. + town_respawn_same_world_only: 'false' + # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. + # Allowed options: unclaimed,enemy,neutral + prevent_town_spawn_in: enemy + # Enables the [~Home] message. + # If false it will make it harder for enemies to find the home block during a war + show_town_notifications: 'true' + + + ############################################################ + # +------------------------------------------------------+ # + # | Plugin interfacing | # + # +------------------------------------------------------+ # + ############################################################ + +plugin: + + # Valid load and save types are: flatfile, mysql, sqlite, h2. + database: + database_load: flatfile + database_save: flatfile + + # SQL database connection details (IF set to use SQL). + sql: + hostname: localhost + port: '3306' + dbname: towny + table_prefix: towny_ + username: root + password: '' + + # Flatfile backup settings. + daily_backups: 'true' + backups_are_deleted_after: 90d + + # Valid entries are: zip, none. + flatfile_backup: zip + + interfacing: + + tekkit: + # Add any fake players for client/server mods (aka Tekkit) here + fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' + + # Enable using_essentials if you are using cooldowns in essentials for teleports. + using_essentials: 'false' + + # This will attempt to use Register (if present) + # Then it will attempt to access iConomy 5.01 directly + # Enable if you have either iConomy 5.01, or Register.jar to + # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy. + # https://github.com/iConomy/Register/tree/master/dist + using_economy: 'true' + + # Enable using_questioner if you are using questioner to send/receive invites to towns/nations. + # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info. + using_questioner: + enable: 'true' + # The command to accept invitations. + accept: accept + # The command to refuse invitations. + deny: deny + + # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms + # False to disable permission checks and rely on Towny settings. + using_permissions: 'true' + + day_timer: + # The number of hours in each "day". + # You can configure for 10 hour days. Default is 24 hours. + day_interval: 1d + # The time each "day", when taxes will be collected. + # MUST be less than day_interval. Default is 12h (midday). + new_day_time: 12h + + # Lots of messages to tell you what's going on in the server with time taken for events. + debug_mode: 'false' + + # Info tool for server admins to use to query in game blocks and entities. + info_tool: CLAY_BRICK + + # Spams the player named in dev_name with all messages related to towny. + dev_mode: + enable: 'false' + dev_name: ElgarL + + # Record all messages to the towny.log + logging: 'true' + # If true this will cause the log to be wiped at every startup. + reset_log_on_boot: 'true' + + + ############################################################ + # +------------------------------------------------------+ # + # | Filters colour and chat | # + # +------------------------------------------------------+ # + ############################################################ + +filters_colour_chat: + # This is the name given to any NPC assigned mayor. + npc_prefix: NPC + # Regex fields used in validating inputs. + regex: + name_filter_regex: '[ /]' + name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ + string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ + name_remove_regex: '[^a-zA-Z0-9._\[\]-]' + + modify_chat: + # Maximum length of Town and Nation names. + max_name_length: '20' + # Maximum length of titles and surnames. + max_title_length: '10' + + + ############################################################ + # +------------------------------------------------------+ # + # | block/item/mob protection | # + # +------------------------------------------------------+ # + ############################################################ + +protection: + + # Items that can be blocked within towns via town/plot flags + # 259 - flint and steel + # 325 - bucket + # 326 - water bucket + # 327 - lava bucket + # 351 - bone/bonemeal + # 359 - shears + # 368 - ender pearl + # 374 - glass bottle + # 385 - fire charge + item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND + + # Items which can be blocked or enabled via town/plot flags + # 25 - noteblock + # 54 - chest ...etc + switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART + + # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html + # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, + # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie + + # Remove living entities within a town's boundaries, if the town has the mob removal flag set. + town_mob_removal_entities: Monster,WaterMob,Flying,Slime + + # Prevent the spawning of villager babies in towns. + town_prevent_villager_breeding: 'false' + # Disable creatures triggering stone pressure plates + disable_creature_pressureplate_stone: 'true' + + # Globally remove living entities in all worlds that have their flag set. + world_mob_removal_entities: Monster,WaterMob,Flying,Slime + + # Prevent the spawning of villager babies in the world. + world_prevent_villager_breeding: 'false' + + # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. + # Lower values will check all entities more often at the risk of heavier burden and resource use. + # NEVER set below 1. + mob_removal_speed: 5s + + # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html + # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, + # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie + + # Protect living entities within a town's boundaries from being killed by players. + mob_types: Animals,NPC,Snowman,ArmorStand + + # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html + # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, + # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, + # SPEED, WATER_BREATHING, WEAKNESS, WITHER. + + # When preventing PVP prevent the use of these potions. + potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER + + # Prevent fly and double block jump cheats. + cheat_protection: 'true' + + # The amount of time it takes for a protected block to regenerate. Use zero for no delay. + regen_delay: 0s + + + ############################################################ + # +------------------------------------------------------+ # + # | Wilderness settings | # + # +------------------------------------------------------+ # + ############################################################ + + # These Settings defaults only. They are copied to each worlds data files upon first detection + # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' + +unclaimed: + unclaimed_zone_build: 'false' + unclaimed_zone_destroy: 'false' + unclaimed_zone_item_use: 'false' + unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE + unclaimed_zone_switch: 'false' + + + ############################################################ + # +------------------------------------------------------+ # + # | Town Notifications | # + # +------------------------------------------------------+ # + ############################################################ + + # This is the format for the notifications sent as players move between plots. + # Empty a particular format for it to be ignored. + + # Example: + # [notification.format] + # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] + # ... [notification.plot.format] + # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] + # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] + +notification: + format: '&6 ~ %s' + splitter: '&7 - ' + area_wilderness: '&2%s' + area_wilderness_pvp: '%s' + area_town: '&6%s' + area_town_pvp: '%s' + owner: '&a%s' + no_owner: '&a%s' + plot: + splitter: ' ' + format: '%s' + homeblock: '&b[Home]' + outpostblock: '&b[Outpost]' + forsale: '&e[For Sale: %s]' + type: '&6[%s]' + + + ############################################################ + # +------------------------------------------------------+ # + # | Default Town/Plot flags | # + # +------------------------------------------------------+ # + ############################################################ + + +default_perm_flags: + + # Default permission flags for residents plots within a town + # + # Can allies/friends/outsiders perform certain actions in the town + # + # build - place blocks and other items + # destroy - break blocks and other items + # itemuse - use items such as furnaces (as defined in item_use_ids) + # switch - trigger or activate switches (as defined in switch_ids) + resident: + friend: + build: 'true' + destroy: 'true' + item_use: 'true' + switch: 'true' + ally: + build: 'false' + destroy: 'false' + item_use: 'false' + switch: 'false' + outsider: + build: 'false' + destroy: 'false' + item_use: 'false' + switch: 'false' + + # Default permission flags for towns + # These are copied into the town data file at creation + # + # Can allies/outsiders/residents perform certain actions in the town + # + # build - place blocks and other items + # destroy - break blocks and other items + # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) + # switch - trigger or activate switches (as defined in switch_ids) + town: + default: + pvp: 'true' + fire: 'false' + explosion: 'false' + mobs: 'false' + resident: + build: 'true' + destroy: 'true' + item_use: 'true' + switch: 'true' + ally: + build: 'false' + destroy: 'false' + item_use: 'false' + switch: 'false' + outsider: + build: 'false' + destroy: 'false' + item_use: 'false' + switch: 'false' + + + ############################################################ + # +------------------------------------------------------+ # + # | Resident settings | # + # +------------------------------------------------------+ # + ############################################################ + +resident_settings: + # player is flagged as inactive after 1 hour (default) + inactive_after_time: 1h + # if enabled old residents will be kicked and deleted from a town + # after Two months (default) of not logging in + delete_old_residents: + enable: 'false' + deleted_after_time: 60d + delete_economy_account: 'true' + # The name of the town a resident will automatically join when he first registers. + default_town_name: '' + # If true, players can only use beds in plots they personally own. + deny_bed_use: 'false' + + + ############################################################ + # +------------------------------------------------------+ # + # | Economy settings | # + # +------------------------------------------------------+ # + ############################################################ + +economy: + # By default it is set to true. + # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. + use_async: 'true' + # Prefix to apply to all town economy accounts. + town_prefix: town- + # Prefix to apply to all nation economy accounts. + nation_prefix: nation- + + spawn_travel: + # Cost to use /town spawn + price_town_spawn_travel: '0.0' + # Cost to use '/town spawn [town]' to another town in your nation. + price_town_nation_spawn_travel: '5.0' + # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. + price_town_ally_spawn_travel: '10.0' + # Cost to use /town spawn [town] + # This is paid to the town you goto. + price_town_public_spawn_travel: '10.0' + + # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. + price_nation_neutrality: '100.0' + + new_expand: + # How much it costs to start a nation. + price_new_nation: '1000.0' + # How much it costs to start a town. + price_new_town: '250.0' + # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. + price_outpost: '500.0' + # The price for a town to expand one townblock. + price_claim_townblock: '6.25' + # How much it costs a player to buy extra blocks. + price_purchased_bonus_townblock: '75' + # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. + price_purchased_bonus_townblock_increase: '1.0' + + death: + # Either fixed or percentage. + # For percentage 1.0 would be 100%. 0.01 would be 1%. + price_death_type: fixed + # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. + price_death_pvp_only: 'false' + + price_death: '1.0' + + price_death_town: '0.0' + + price_death_nation: '0.0' + + banks: + # Maximum amount of money allowed in town bank + # Use 0 for no limit + town_bank_cap: '0.0' + # Set to true to allow withdrawls from town banks + town_allow_withdrawls: 'true' + # Maximum amount of money allowed in nation bank + # Use 0 for no limit + nation_bank_cap: '0.0' + # Set to true to allow withdrawls from nation banks + nation_allow_withdrawls: 'true' + closed_economy: + # The name of the account that all money that normally disappears goes into. + server_account: towny-server + # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. + # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. + # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. + enabled: 'false' + + daily_taxes: + # Enables taxes to be collected daily by town/nation + # If a town can't pay it's tax then it is kicked from the nation. + # if a resident can't pay his plot tax he loses his plot. + # if a resident can't pay his town tax then he is kicked from the town. + # if a town or nation fails to pay it's upkeep it is deleted. + enabled: 'true' + # Maximum tax amount allowed when using flat taxes + max_tax_amount: '1000.0' + # maximum tax percentage allowed when taxing by percentages + max_tax_percent: '25' + # The server's daily charge on each nation. If a nation fails to pay this upkeep + # all of it's member town are kicked and the Nation is removed. + price_nation_upkeep: '100.0' + # The server's daily charge on each town. If a town fails to pay this upkeep + # all of it's residents are kicked and the town is removed. + price_town_upkeep: '10.0' + # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) + # calculated by (number of claimed plots X price_town_upkeep). + town_plotbased_upkeep: 'false' + # If enabled and you set a negative upkeep for the town + # any funds the town gains via upkeep at a new day + # will be shared out between the plot owners. + use_plot_payments: 'false' + + + ############################################################ + # +------------------------------------------------------+ # + # | Jail Plot settings | # + # +------------------------------------------------------+ # + ############################################################ + +jail: + #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. + is_jailing_attacking_enemies: 'false' + #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. + jail_allows_ender_pearls: 'false' + #If false jailed players can use /town leave, and escape a jail. + jail_denies_town_leave: 'false' + + bail: + #If true players can pay a bail amount to be unjailed. + is_allowing_bail: 'false' + #Amount that bail costs. + bail_amount: '10' + + + ############################################################ + # +------------------------------------------------------+ # + # | War settings | # + # +------------------------------------------------------+ # + ############################################################ + +war: + #This setting allows you disable the ability for a nation to pay to remain neutral during a war. + nation_can_be_neutral: 'true' + + + ############################################################ + # +------------------------------------------------------+ # + # | Economy Transfers During War settings | # + # +------------------------------------------------------+ # + ############################################################ + + economy: + enemy: + # Amount charged to place a warflag (payed to server). + place_flag: '10' + # Amount payed from the flagbearer to the defender after defending the area. + defended_attack: '10' + # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), + # and the attacker can't pay, the attack is canceled. + townblock_won: '3' + # Same as townblock_won but for the special case of winning the homeblock. + homeblock_won: '100' + + + ############################################################ + # +------------------------------------------------------+ # + # | War Event settings | # + # +------------------------------------------------------+ # + ############################################################ + + # This is started with /townyadmnin toggle war + + # In peace time War spoils are accumulated from towns and nations being + # deleted with any money left in the bank. + # + # These funds are increased during a war event upon a player death. + # An additional bonus to the war chest is set in base_spoils. + # + # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. + # The war is won when the only nations left in the battle are allies, or only a single nation. + # + # The winning nations share half of the war spoils. + # The remaining half is paid to the town which took the most town blocks, and lost the least. + + event: + warning_delay: '30' + #If false all towns not in nations can be attacked during a war event. + towns_are_neutral: 'true' + + # If true and the monarch/king dies the nation is removed from the war. + remove_on_monarch_death: 'false' + # If enabled players will be able to break/place blocks in enemy plots during a war. + allow_block_griefing: 'true' + + # A townblock takes damage every 5 seconds that an enemy is stood in it. + block_hp: + town_block_hp: '60' + home_block_hp: '120' + + eco: + # This amount is new money injected into the economy with a war event. + base_spoils: '100.0' + # This amount is taken from the losing town for each plot lost. + wartime_town_block_loss_price: '25.0' + # This amount is taken from the player if they die during the event + price_death_wartime: '200.0' + + points: + points_townblock: '1' + points_town: '10' + points_nation: '100' + points_kill: '1' + + # The minimum height at which a player must stand to count as an attacker. + min_height: '60' + + ############################################################ + # +------------------------------------------------------+ # + # | Flag war settings | # + # +------------------------------------------------------+ # + ############################################################ + + enemy: + # If false, players won't be able to place war flags, effectively disabling warzones. + allow_attacks: 'false' + # If true, enemy's can only attack the edge plots of a town with war flags. + only_attack_borders: 'true' + # This many people must be online in target town in order to place a war flag in their domain. + min_players_online_in_town: '2' + # This many people must be online in target nation in order to place a war flag in their domain. + min_players_online_in_nation: '3' + max_active_flags_per_player: '1' + flag: + waiting_time: 1m + # This is the block a player must place to trigger the attack event. + base_block: fence + # This is the block a player must place to trigger the attack event. + light_block: torch + beacon: + # Must be smaller than half the size of town_block_size. + radius: '3' + # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. + # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. + height_above_flag: + min: '3' + max: '64' + draw: 'true' + wireframe_block: glowstone + ############################################################ + # +------------------------------------------------------+ # + # | Warzone Block Permissions | # + # +------------------------------------------------------+ # + ############################################################ + + warzone: + # List of materaials that can be modified in a warzone. + # '*' = Allow all materials. + # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. + # Eg: '*,-chest,-furnace' + editable_materials: tnt,fence,ladder,wood_door,iron_door,fire + item_use: 'true' + switch: 'true' + # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. + fire: 'true' + explosions: 'true' + explosions_break_blocks: 'true' + # TODO: Blocks will not regen as of yet. Stay tuned for later changes. + # Only under affect when explosions_break_blocks is true. + explosions_regen_blocks: 'true' diff --git a/Vault/config.yml b/Vault/config.yml new file mode 100755 index 0000000..5243845 --- /dev/null +++ b/Vault/config.yml @@ -0,0 +1 @@ +update-check: true diff --git a/Votifier/config.yml b/Votifier/config.yml new file mode 100755 index 0000000..58f5977 --- /dev/null +++ b/Votifier/config.yml @@ -0,0 +1,6 @@ +host: 0.0.0.0 +port: 8192 +debug: false +listener_folder: plugins/Votifier/listeners +tokens: + default: kcah732f9hecgrvh42ir1dmds5 diff --git a/WorldEdit/config.yml b/WorldEdit/config.yml new file mode 100755 index 0000000..d4687a0 --- /dev/null +++ b/WorldEdit/config.yml @@ -0,0 +1,73 @@ +# +# WorldEdit's configuration file +# +# About editing this file: +# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If +# you use an editor like Notepad++ (recommended for Windows users), you +# must configure it to "replace tabs with spaces." In Notepad++, this can +# be changed in Settings > Preferences > Language Menu. +# - Don't get rid of the indents. They are indented so some entries are +# in categories (like "max-blocks-changed" is in the "limits" +# category. +# - If you want to check the format of this file before putting it +# into WorldEdit, paste it into http://yaml-online-parser.appspot.com/ +# and see if it gives "ERROR:". +# - Lines starting with # are commentsand so they are ignored. +# + +limits: + allow-extra-data-values: false + max-blocks-changed: + default: -1 + maximum: -1 + max-polygonal-points: + default: -1 + maximum: 20 + max-radius: -1 + max-super-pickaxe-size: 5 + max-brush-radius: 5 + butcher-radius: + default: -1 + maximum: -1 + disallowed-blocks: [6, 7, 14, 15, 16, 26, 27, 28, 29, 39, 31, 32, 33, 34, 36, 37, 38, 39, 40, 46, 50, 51, 56, 59, 69, 73, 74, 75, 76, 77, 81, 83] + +use-inventory: + enable: false + allow-override: true + creative-mode-overrides: false + +logging: + log-commands: false + file: worldedit.log + +super-pickaxe: + drop-items: true + many-drop-items: false + +snapshots: + directory: + +navigation-wand: + item: 345 + max-distance: 100 + +scripting: + timeout: 3000 + dir: craftscripts + +saving: + dir: schematics + +files: + allow-symbolic-links: false + +history: + size: 15 + expiration: 10 + +wand-item: 271 +shell-save-type: +no-double-slash: false +no-op-permissions: false +debug: false +show-help-on-first-use: true diff --git a/WorldGuard/config.yml b/WorldGuard/config.yml new file mode 100755 index 0000000..56c6603 --- /dev/null +++ b/WorldGuard/config.yml @@ -0,0 +1,171 @@ +# +# WorldGuard's main configuration file +# +# This is the global configuration file. Anything placed into here will +# be applied to all worlds. However, each world has its own configuration +# file to allow you to replace most settings in here for that world only. +# +# About editing this file: +# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If +# you use an editor like Notepad++ (recommended for Windows users), you +# must configure it to "replace tabs with spaces." In Notepad++, this can +# be changed in Settings > Preferences > Language Menu. +# - Don't get rid of the indents. They are indented so some entries are +# in categories (like "enforce-single-session" is in the "protection" +# category. +# - If you want to check the format of this file before putting it +# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/ +# and see if it gives "ERROR:". +# - Lines starting with # are comments and so they are ignored. +# + +regions: + uuid-migration: + perform-on-next-start: false + keep-names-that-lack-uuids: true + use-creature-spawn-event: true + sql: + use: false + dsn: jdbc:mysql://localhost/worldguard + username: worldguard + password: worldguard + table-prefix: '' + enable: true + invincibility-removes-mobs: false + nether-portal-protection: false + fake-player-build-override: true + explosion-flags-block-entity-damage: true + high-frequency-flags: false + protect-against-liquid-flow: false + wand: 334 + max-claim-volume: 30000 + claim-only-inside-existing-regions: false + max-region-count-per-player: + default: 7 +auto-invincible: false +auto-invincible-group: false +auto-no-drowning-group: false +use-player-move-event: true +use-player-teleports: true +security: + deop-everyone-on-join: false + block-in-game-op-command: false +host-keys: {} +summary-on-start: true +op-permissions: true +build-permission-nodes: + enable: false + deny-message: '&eSorry, but you are not permitted to do that here.' +event-handling: + block-entity-spawns-with-untraceable-cause: false + interaction-whitelist: [] + emit-block-use-at-feet: [] +protection: + item-durability: true + remove-infinite-stacks: false + disable-xp-orb-drops: false + disable-obsidian-generators: false +gameplay: + block-potions: [] + block-potions-overly-reliably: false +simulation: + sponge: + enable: false + radius: 3 + redstone: false +default: + pumpkin-scuba: false + disable-health-regain: false +physics: + no-physics-gravel: false + no-physics-sand: false + vine-like-rope-ladders: false + allow-portal-anywhere: false + disable-water-damage-blocks: [] +ignition: + block-tnt: false + block-tnt-block-damage: false + block-lighter: false +fire: + disable-lava-fire-spread: true + disable-all-fire-spread: false + disable-fire-spread-blocks: [] + lava-spread-blocks: [] +mobs: + block-creeper-explosions: false + block-creeper-block-damage: false + block-wither-explosions: false + block-wither-block-damage: false + block-wither-skull-explosions: false + block-wither-skull-block-damage: false + block-enderdragon-block-damage: false + block-enderdragon-portal-creation: false + block-fireball-explosions: false + block-fireball-block-damage: false + anti-wolf-dumbness: false + allow-tamed-spawns: true + disable-enderman-griefing: false + disable-snowman-trails: false + block-painting-destroy: false + block-item-frame-destroy: false + block-plugin-spawning: true + block-above-ground-slimes: false + block-other-explosions: false + block-zombie-door-destruction: false + block-creature-spawn: [] +player-damage: + disable-fall-damage: false + disable-lava-damage: false + disable-fire-damage: false + disable-lightning-damage: false + disable-drowning-damage: false + disable-suffocation-damage: false + disable-contact-damage: false + teleport-on-suffocation: false + disable-void-damage: false + teleport-on-void-falling: false + disable-explosion-damage: false + disable-mob-damage: false + disable-death-messages: false +chest-protection: + enable: false + disable-off-check: false +crops: + disable-creature-trampling: false + disable-player-trampling: false +weather: + prevent-lightning-strike-blocks: [] + disable-lightning-strike-fire: false + disable-thunderstorm: false + disable-weather: false + disable-pig-zombification: false + disable-powered-creepers: false + always-raining: false + always-thundering: false +dynamics: + disable-mushroom-spread: false + disable-ice-melting: false + disable-snow-melting: false + disable-snow-formation: false + disable-ice-formation: false + disable-leaf-decay: false + disable-grass-growth: false + disable-mycelium-spread: false + disable-vine-growth: false + disable-soil-dehydration: false + snow-fall-blocks: [] +blacklist: + use-as-whitelist: false + logging: + console: + enable: true + database: + enable: false + dsn: jdbc:mysql://localhost:3306/minecraft + user: root + pass: '' + table: blacklist_events + file: + enable: false + path: worldguard/logs/%Y-%m-%d.log + open-files: 10 diff --git a/WorldGuard/worlds/BACKUP_world/config.yml b/WorldGuard/worlds/BACKUP_world/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/BACKUP_world/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/DXL_Edit_0/config.yml b/WorldGuard/worlds/DXL_Edit_0/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/DXL_Edit_0/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/DXL_Game_0/config.yml b/WorldGuard/worlds/DXL_Game_0/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/DXL_Game_0/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/DXL_Game_1/config.yml b/WorldGuard/worlds/DXL_Game_1/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/DXL_Game_1/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/Dungeons/config.yml b/WorldGuard/worlds/Dungeons/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/Dungeons/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/OldRegionFiles/config.yml b/WorldGuard/worlds/OldRegionFiles/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/OldRegionFiles/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/Sky/config.yml b/WorldGuard/worlds/Sky/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/Sky/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/SkyLands/config.yml b/WorldGuard/worlds/SkyLands/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/SkyLands/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/TarreyTown/config.yml b/WorldGuard/worlds/TarreyTown/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/TarreyTown/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/VoidWorld/config.yml b/WorldGuard/worlds/VoidWorld/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/VoidWorld/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/VoidWorld2/config.yml b/WorldGuard/worlds/VoidWorld2/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/VoidWorld2/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/VoidWorldEnd/config.yml b/WorldGuard/worlds/VoidWorldEnd/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/VoidWorldEnd/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/VoidWorldHell/config.yml b/WorldGuard/worlds/VoidWorldHell/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/VoidWorldHell/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/World/config.yml b/WorldGuard/worlds/World/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/World/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/World_nether/config.yml b/WorldGuard/worlds/World_nether/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/World_nether/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/World_the_end/config.yml b/WorldGuard/worlds/World_the_end/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/World_the_end/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/backuprestore/config.yml b/WorldGuard/worlds/backuprestore/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/backuprestore/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/flatworld/config.yml b/WorldGuard/worlds/flatworld/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/flatworld/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/hardcore/config.yml b/WorldGuard/worlds/hardcore/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/hardcore/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/luna/config.yml b/WorldGuard/worlds/luna/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/luna/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/newworld/config.yml b/WorldGuard/worlds/newworld/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/newworld/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/newworld_nether/config.yml b/WorldGuard/worlds/newworld_nether/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/newworld_nether/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/newworld_the_end/config.yml b/WorldGuard/worlds/newworld_the_end/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/newworld_the_end/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/place_reference/config.yml b/WorldGuard/worlds/place_reference/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/place_reference/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/placereference/config.yml b/WorldGuard/worlds/placereference/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/placereference/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/sensfortress/config.yml b/WorldGuard/worlds/sensfortress/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/sensfortress/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/test/config.yml b/WorldGuard/worlds/test/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/test/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/wilds/config.yml b/WorldGuard/worlds/wilds/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/wilds/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/world/config.yml b/WorldGuard/worlds/world/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/world/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/world_name/config.yml b/WorldGuard/worlds/world_name/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/world_name/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/world_nether/config.yml b/WorldGuard/worlds/world_nether/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/world_nether/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/world_the_end/config.yml b/WorldGuard/worlds/world_the_end/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/world_the_end/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{} diff --git a/WorldGuard/worlds/worldnew/config.yml b/WorldGuard/worlds/worldnew/config.yml new file mode 100755 index 0000000..1782911 --- /dev/null +++ b/WorldGuard/worlds/worldnew/config.yml @@ -0,0 +1,12 @@ +# +# WorldGuard's world configuration file +# +# This is a world configuration file. Anything placed into here will only +# affect this world. If you don't put anything in this file, then the +# settings will be inherited from the main configuration file. +# +# If you see {} below, that means that there are NO entries in this file. +# Remove the {} and add your own entries. +# + +{}